mau_mau_bot/deck.py
Jarv ea881cf520 Added gamemodes. New mode: Fast. (#44)
* Changes for possible bug

* New sanic mode wip

* More changes for fast mode, WIP

* Fast mode is playable (code is ugly tho)

* Fixed skip error

* Fixed fast mode error

* Bug fixing

* Possible fix for the /leave bug before the game starts

* Update README to include Codacy badge

* Fixing error prone code

* Removing code smells

* Removing more code smells

* How long can this go on? (More smells according to Codacy)

* Compile locale fixed for Linux. Small es_ES fix.

* Major refactoring

* Wild mode finished. Changed emojis for text in log.

* Removing test prints, back to emojis

* Code cleaning and fix for player time in fast mode

* Changing help to not override builtin function

* Decreased bot.py's complexity

* Default gamemode is now Fast. Added a bot configuration file

* back to random

* Moved logger to shared_vars

* Added MIN_FAST_TURN_TIME to config and fixed 'skipped 4 times' message

* Pull review changes

* More review changes

* Removing codacy badge linked to my account for pull request

* Fixed first special card issue, logger back to how it was (with just one logging init)

* Renamed gameplay config file to gameplay_config.py.
2017-11-27 17:59:19 +01:00

86 lines
2.7 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from random import shuffle
import logging
import card as c
from card import Card
from errors import DeckEmptyError
class Deck(object):
""" This class represents a deck of cards """
def __init__(self):
self.cards = list()
self.graveyard = list()
self.logger = logging.getLogger(__name__)
self.logger.debug(self.cards)
def shuffle(self):
"""Shuffles the deck"""
self.logger.debug("Shuffling Deck")
shuffle(self.cards)
def draw(self):
"""Draws a card from this deck"""
try:
card = self.cards.pop()
self.logger.debug("Drawing card " + str(card))
return card
except IndexError:
if len(self.graveyard):
while len(self.graveyard):
self.cards.append(self.graveyard.pop())
self.shuffle()
return self.draw()
else:
raise DeckEmptyError()
def dismiss(self, card):
"""Returns a card to the deck"""
self.graveyard.append(card)
def _fill_classic_(self):
# Fill deck with the classic card set
self.cards.clear()
for color in c.COLORS:
for value in c.VALUES:
self.cards.append(Card(color, value))
if not value == c.ZERO:
self.cards.append(Card(color, value))
for special in c.SPECIALS:
for _ in range(4):
self.cards.append(Card(None, None, special=special))
self.shuffle()
def _fill_wild_(self):
# Fill deck with a wild card set
self.cards.clear()
for color in c.COLORS:
for value in c.WILD_VALUES:
for _ in range(4):
self.cards.append(Card(color, value))
for special in c.SPECIALS:
for _ in range(6):
self.cards.append(Card(None, None, special=special))
self.shuffle()