major change in game creation, fixed some bugs
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parent
c144fb7c3b
commit
367d16e85f
4 changed files with 117 additions and 74 deletions
111
bot.py
111
bot.py
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@ -27,19 +27,17 @@ help_text = "Follow these steps:\n\n" \
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"1. Add this bot to a group\n" \
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"2. In the group, start a new game with /new or join an already" \
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" running game with /join\n" \
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"3. The bot will send a link into the group. " \
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"Click the link and then on the <b>Start</b> " \
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"button to join the game.\n" \
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"4. Go back to the group chat and wait for at least one " \
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"other person to join the game (you can also play alone, " \
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"but it's no fun)\n" \
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"5. Type <code>@mau_mau_bot</code> into your chat box and hit " \
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"space. You will see the cards that you can play, any extra " \
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"3. After at least two players have joined, start the game with" \
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" /start\n" \
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"4. Type <code>@mau_mau_bot</code> into your chat box and hit " \
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"space, or click the <code>via @mau_mau_bot</code> text above " \
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"messages. You will see the cards that you can play, any extra " \
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"options like drawing, your other cards (those you can not play " \
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"at the moment) and an option to see the current game state.\n\n" \
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"at the moment) and an option to see the current game state. " \
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"Tap an option to execute the selected action. \n\n" \
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"Players can join the game at any time, though you currently " \
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"can not play more than one game at a time. To leave a game, " \
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"send /leave into the group.\n" \
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"use /leave.\n" \
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"If you enjoy this bot, " \
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"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
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"rate me</a>, join the " \
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@ -89,11 +87,10 @@ def new_game(bot, update):
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if update.message.chat.type == 'private':
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help(bot, update)
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else:
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link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
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gm.new_game(chat_id)
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bot.sendMessage(chat_id,
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text="Click this link and press the Start button to"
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" join the game: %s" % link,
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disable_web_page_preview=True)
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text="Created a new game! Join the game with /join "
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"and start the game with /start")
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if botan:
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botan.track(update.message, 'New games')
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@ -104,19 +101,27 @@ def join_game(bot, update):
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if update.message.chat.type == 'private':
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help(bot, update)
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else:
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link = gm.generate_invite_link(u.bot.getMe().username, chat_id,
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join=True)
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bot.sendMessage(chat_id,
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text="Click this link and press the Start button to"
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" join the game: %s" % link,
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disable_web_page_preview=True)
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joined = gm.join_game(chat_id, update.message.from_user)
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if joined:
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bot.sendMessage(chat_id,
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text="Joined the game",
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reply_to_message_id=update.message.message_id)
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elif joined is None:
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bot.sendMessage(chat_id,
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text="No game is running at the moment. "
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"Create a new game with /new",
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reply_to_message_id=update.message.message_id)
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else:
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bot.sendMessage(chat_id,
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text="You already joined the game. Start the game "
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"with /start",
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reply_to_message_id=update.message.message_id)
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def leave_game(bot, update):
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""" Handler for the /leave command """
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chat_id = update.message.chat_id
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game_id = gm.chatid_gameid[chat_id]
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game = gm.gameid_game[game_id]
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game = gm.chatid_game[chat_id]
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user = update.message.from_user
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if game.current_player.user.id == user.id:
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@ -127,30 +132,27 @@ def leave_game(bot, update):
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bot.sendMessage(chat_id, text="Okay")
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def start(bot, update, args):
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def start_game(bot, update):
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""" Handler for the /start command """
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if args:
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game_id = args[0] # Contains the game id
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gm.join_game(game_id, update.message.from_user)
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game = gm.gameid_game[game_id]
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groupchat = gm.chatid_gameid[game_id]
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bot.sendMessage(update.message.chat_id,
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text="Joined game! Please go back to the group chat "
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"and play there, via inline commands.")
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bot.sendMessage(groupchat,
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text=update.message.from_user.first_name +
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" joined the game!")
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# Check if user is the first player to join and if, show the first card
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if game.current_player is game.current_player.next:
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if update.message.chat.type != 'private':
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# Show the first card
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chat_id = update.message.chat_id
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game = gm.chatid_game[chat_id]
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if game.current_player in (None, game.current_player.next):
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bot.sendMessage(chat_id, text="At least two players must /join "
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"the game before you can start it")
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elif game.started:
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bot.sendMessage(chat_id, text="The game has already started")
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else:
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game.play_card(game.last_card)
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bot.sendPhoto(groupchat,
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game.started = True
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bot.sendPhoto(chat_id,
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photo=game.last_card.get_image_link(),
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caption="First Card")
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else:
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bot.sendMessage(update.message.chat_id,
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text="Please invite me to a group and "
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"issue the /new command there.")
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help(bot, update)
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def inline(bot, update):
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@ -169,6 +171,13 @@ def help(bot, update):
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disable_web_page_preview=True)
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def news(bot, update):
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""" Handler for the /news command """
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bot.sendMessage(update.message.chat_id,
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text="All news here: https://telegram.me/unobotupdates",
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disable_web_page_preview=True)
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def reply_to_query(bot, update):
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""" Builds the result list for inline queries and answers to the client """
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results = list()
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@ -181,7 +190,9 @@ def reply_to_query(bot, update):
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except KeyError:
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add_no_game(results)
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else:
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if user_id == game.current_player.user.id:
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if not game.started:
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add_not_started(results)
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elif user_id == game.current_player.user.id:
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if game.choosing_color:
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add_choose_color(results)
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else:
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@ -245,6 +256,16 @@ def add_no_game(results):
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)
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def add_not_started(results):
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results.append(
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InlineQueryResultArticle(
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"nogame",
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title="The game wasn't started yet",
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message_text='Start the game with /start'
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)
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)
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def add_draw(player, results, could_play_card):
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results.append(
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InlineQueryResultArticle(
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@ -328,7 +349,7 @@ def process_result(bot, update):
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game = gm.userid_game[user.id]
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player = gm.userid_player[user.id]
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result_id = update.chosen_inline_result.result_id
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chat_id = gm.chatid_gameid[game]
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chat_id = gm.chatid_game[game]
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logger.debug("Selected result: " + result_id)
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if result_id in ('hand', 'gameinfo', 'nogame'):
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@ -358,6 +379,9 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
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if len(player.cards) == 0:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Player won!")
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if game.current_player is game.current_player.next:
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bot.sendMessage(chat_id, text="Game ended!")
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gm.end_game(chat_id)
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if botan:
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botan.track(Message(randint(1, 1000000000), user, datetime.now(),
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@ -398,11 +422,12 @@ def do_call_bluff(bot, chat_id, game, player):
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# Add all handlers to the dispatcher and run the bot
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dp.addTelegramInlineHandler(inline)
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dp.addTelegramCommandHandler('start', start)
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dp.addTelegramCommandHandler('start', start_game)
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dp.addTelegramCommandHandler('new', new_game)
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dp.addTelegramCommandHandler('join', join_game)
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dp.addTelegramCommandHandler('leave', leave_game)
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dp.addTelegramCommandHandler('help', help)
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dp.addTelegramCommandHandler('news', news)
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dp.addErrorHandler(error)
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start_bot(u)
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1
game.py
1
game.py
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@ -10,6 +10,7 @@ class Game(object):
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reversed = False
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draw_counter = 0
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choosing_color = False
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started = False
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def __init__(self):
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self.deck = Deck()
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@ -1,54 +1,66 @@
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from uuid import uuid4
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import logging
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from game import Game
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from player import Player
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LINK_PATTERN = 'https://telegram.me/%s?start=%s'
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class GameManager(object):
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""" Manages all running games by using a confusing amount of dicts """
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def __init__(self):
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self.gameid_game = dict()
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self.chatid_game = dict()
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self.userid_game = dict()
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self.chatid_gameid = dict() # Goes both ways
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self.userid_player = dict()
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self.logger = logging.getLogger(__name__)
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def generate_invite_link(self, bot_name, chat_id, join=False):
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def new_game(self, chat_id):
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"""
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Generate a game join link with a unique ID and connect the game to the
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group chat
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"""
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if join and chat_id in self.chatid_gameid:
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game_id = self.chatid_gameid[chat_id]
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else:
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game_id = str(uuid4())
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game = Game()
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self.logger.info("Creating new game with id " + game_id)
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self.gameid_game[game_id] = game
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self.chatid_gameid[chat_id] = game_id
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self.chatid_gameid[game_id] = chat_id
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self.chatid_gameid[game] = chat_id
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self.logger.info("Creating new game with id " + str(chat_id))
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game = Game()
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self.chatid_game[chat_id] = game
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self.chatid_game[game] = chat_id
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return LINK_PATTERN % (bot_name, game_id)
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def join_game(self, game_id, user):
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def join_game(self, chat_id, user):
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""" Create a player from the Telegram user and add it to the game """
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self.logger.info("Joining game with id " + game_id)
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game = self.gameid_game[game_id]
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player = Player(game, user)
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self.userid_player[user.id] = player
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self.userid_game[user.id] = game
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self.logger.info("Joining game with id " + str(chat_id))
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try:
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game = self.chatid_game[chat_id]
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except KeyError:
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return None
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if user.id not in self.userid_game or \
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self.userid_game[user.id] is not game:
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self.leave_game(user)
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player = Player(game, user)
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self.userid_player[user.id] = player
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self.userid_game[user.id] = game
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return True
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else:
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return False
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def leave_game(self, user):
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""" Remove a player from its current game """
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player = self.userid_player[user.id]
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try:
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player = self.userid_player[user.id]
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player.leave()
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del self.userid_player[user.id]
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del self.userid_game[user.id]
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player.leave()
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del self.userid_player[user.id]
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del self.userid_game[user.id]
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return True
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except KeyError:
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return False
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def end_game(self, chat_id):
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"""
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Generate a game join link with a unique ID and connect the game to the
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group chat
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"""
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self.logger.info("Game with id " + str(chat_id) + " ended")
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game = self.chatid_game[chat_id]
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self.leave_game(game.current_player.user)
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del self.chatid_game[chat_id]
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del self.chatid_game[game]
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11
player.py
11
player.py
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@ -77,7 +77,11 @@ class Player(object):
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self.logger.debug("Last card was " + str(last))
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for card in self.cards:
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cards = self.cards
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if self.drew:
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cards = self.cards[-1:]
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for card in cards:
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if self.card_playable(card, playable):
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self.logger.debug("Matching!")
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playable.append(card)
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@ -85,8 +89,9 @@ class Player(object):
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# You may only play a +4 if it's the only card you can play
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self.bluffing = bool(len(playable) - 1)
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# You may not play a +4 as your last card
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if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR:
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# You may not play a chooser or +4 as your last card
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if len(self.cards) == 1 and (self.cards[0].special == c.DRAW_FOUR
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or self.cards[0].special == c.CHOOSE):
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return list()
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return playable
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