diff --git a/bot.py b/bot.py
index b7686f7..b671907 100644
--- a/bot.py
+++ b/bot.py
@@ -27,19 +27,17 @@ help_text = "Follow these steps:\n\n" \
"1. Add this bot to a group\n" \
"2. In the group, start a new game with /new or join an already" \
" running game with /join\n" \
- "3. The bot will send a link into the group. " \
- "Click the link and then on the Start " \
- "button to join the game.\n" \
- "4. Go back to the group chat and wait for at least one " \
- "other person to join the game (you can also play alone, " \
- "but it's no fun)\n" \
- "5. Type @mau_mau_bot
into your chat box and hit " \
- "space. You will see the cards that you can play, any extra " \
+ "3. After at least two players have joined, start the game with" \
+ " /start\n" \
+ "4. Type @mau_mau_bot
into your chat box and hit " \
+ "space, or click the via @mau_mau_bot
text above " \
+ "messages. You will see the cards that you can play, any extra " \
"options like drawing, your other cards (those you can not play " \
- "at the moment) and an option to see the current game state.\n\n" \
+ "at the moment) and an option to see the current game state. " \
+ "Tap an option to execute the selected action. \n\n" \
"Players can join the game at any time, though you currently " \
"can not play more than one game at a time. To leave a game, " \
- "send /leave into the group.\n" \
+ "use /leave.\n" \
"If you enjoy this bot, " \
"" \
"rate me, join the " \
@@ -89,11 +87,10 @@ def new_game(bot, update):
if update.message.chat.type == 'private':
help(bot, update)
else:
- link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
+ gm.new_game(chat_id)
bot.sendMessage(chat_id,
- text="Click this link and press the Start button to"
- " join the game: %s" % link,
- disable_web_page_preview=True)
+ text="Created a new game! Join the game with /join "
+ "and start the game with /start")
if botan:
botan.track(update.message, 'New games')
@@ -104,19 +101,27 @@ def join_game(bot, update):
if update.message.chat.type == 'private':
help(bot, update)
else:
- link = gm.generate_invite_link(u.bot.getMe().username, chat_id,
- join=True)
- bot.sendMessage(chat_id,
- text="Click this link and press the Start button to"
- " join the game: %s" % link,
- disable_web_page_preview=True)
+ joined = gm.join_game(chat_id, update.message.from_user)
+ if joined:
+ bot.sendMessage(chat_id,
+ text="Joined the game",
+ reply_to_message_id=update.message.message_id)
+ elif joined is None:
+ bot.sendMessage(chat_id,
+ text="No game is running at the moment. "
+ "Create a new game with /new",
+ reply_to_message_id=update.message.message_id)
+ else:
+ bot.sendMessage(chat_id,
+ text="You already joined the game. Start the game "
+ "with /start",
+ reply_to_message_id=update.message.message_id)
def leave_game(bot, update):
""" Handler for the /leave command """
chat_id = update.message.chat_id
- game_id = gm.chatid_gameid[chat_id]
- game = gm.gameid_game[game_id]
+ game = gm.chatid_game[chat_id]
user = update.message.from_user
if game.current_player.user.id == user.id:
@@ -127,30 +132,27 @@ def leave_game(bot, update):
bot.sendMessage(chat_id, text="Okay")
-def start(bot, update, args):
+def start_game(bot, update):
""" Handler for the /start command """
- if args:
- game_id = args[0] # Contains the game id
- gm.join_game(game_id, update.message.from_user)
- game = gm.gameid_game[game_id]
- groupchat = gm.chatid_gameid[game_id]
- bot.sendMessage(update.message.chat_id,
- text="Joined game! Please go back to the group chat "
- "and play there, via inline commands.")
- bot.sendMessage(groupchat,
- text=update.message.from_user.first_name +
- " joined the game!")
- # Check if user is the first player to join and if, show the first card
- if game.current_player is game.current_player.next:
+ if update.message.chat.type != 'private':
+ # Show the first card
+ chat_id = update.message.chat_id
+ game = gm.chatid_game[chat_id]
+
+ if game.current_player in (None, game.current_player.next):
+ bot.sendMessage(chat_id, text="At least two players must /join "
+ "the game before you can start it")
+ elif game.started:
+ bot.sendMessage(chat_id, text="The game has already started")
+ else:
game.play_card(game.last_card)
- bot.sendPhoto(groupchat,
+ game.started = True
+ bot.sendPhoto(chat_id,
photo=game.last_card.get_image_link(),
caption="First Card")
else:
- bot.sendMessage(update.message.chat_id,
- text="Please invite me to a group and "
- "issue the /new command there.")
+ help(bot, update)
def inline(bot, update):
@@ -169,6 +171,13 @@ def help(bot, update):
disable_web_page_preview=True)
+def news(bot, update):
+ """ Handler for the /news command """
+ bot.sendMessage(update.message.chat_id,
+ text="All news here: https://telegram.me/unobotupdates",
+ disable_web_page_preview=True)
+
+
def reply_to_query(bot, update):
""" Builds the result list for inline queries and answers to the client """
results = list()
@@ -181,7 +190,9 @@ def reply_to_query(bot, update):
except KeyError:
add_no_game(results)
else:
- if user_id == game.current_player.user.id:
+ if not game.started:
+ add_not_started(results)
+ elif user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
else:
@@ -245,6 +256,16 @@ def add_no_game(results):
)
+def add_not_started(results):
+ results.append(
+ InlineQueryResultArticle(
+ "nogame",
+ title="The game wasn't started yet",
+ message_text='Start the game with /start'
+ )
+ )
+
+
def add_draw(player, results, could_play_card):
results.append(
InlineQueryResultArticle(
@@ -328,7 +349,7 @@ def process_result(bot, update):
game = gm.userid_game[user.id]
player = gm.userid_player[user.id]
result_id = update.chosen_inline_result.result_id
- chat_id = gm.chatid_gameid[game]
+ chat_id = gm.chatid_game[game]
logger.debug("Selected result: " + result_id)
if result_id in ('hand', 'gameinfo', 'nogame'):
@@ -358,6 +379,9 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
if len(player.cards) == 0:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!")
+ if game.current_player is game.current_player.next:
+ bot.sendMessage(chat_id, text="Game ended!")
+ gm.end_game(chat_id)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
@@ -398,11 +422,12 @@ def do_call_bluff(bot, chat_id, game, player):
# Add all handlers to the dispatcher and run the bot
dp.addTelegramInlineHandler(inline)
-dp.addTelegramCommandHandler('start', start)
+dp.addTelegramCommandHandler('start', start_game)
dp.addTelegramCommandHandler('new', new_game)
dp.addTelegramCommandHandler('join', join_game)
dp.addTelegramCommandHandler('leave', leave_game)
dp.addTelegramCommandHandler('help', help)
+dp.addTelegramCommandHandler('news', news)
dp.addErrorHandler(error)
start_bot(u)
diff --git a/game.py b/game.py
index e381dd0..0498fa4 100644
--- a/game.py
+++ b/game.py
@@ -10,6 +10,7 @@ class Game(object):
reversed = False
draw_counter = 0
choosing_color = False
+ started = False
def __init__(self):
self.deck = Deck()
diff --git a/game_manager.py b/game_manager.py
index 046e648..514a6c7 100644
--- a/game_manager.py
+++ b/game_manager.py
@@ -1,54 +1,66 @@
-from uuid import uuid4
import logging
from game import Game
from player import Player
-LINK_PATTERN = 'https://telegram.me/%s?start=%s'
-
class GameManager(object):
""" Manages all running games by using a confusing amount of dicts """
def __init__(self):
- self.gameid_game = dict()
+ self.chatid_game = dict()
self.userid_game = dict()
- self.chatid_gameid = dict() # Goes both ways
self.userid_player = dict()
self.logger = logging.getLogger(__name__)
- def generate_invite_link(self, bot_name, chat_id, join=False):
+ def new_game(self, chat_id):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
- if join and chat_id in self.chatid_gameid:
- game_id = self.chatid_gameid[chat_id]
- else:
- game_id = str(uuid4())
- game = Game()
- self.logger.info("Creating new game with id " + game_id)
- self.gameid_game[game_id] = game
- self.chatid_gameid[chat_id] = game_id
- self.chatid_gameid[game_id] = chat_id
- self.chatid_gameid[game] = chat_id
+ self.logger.info("Creating new game with id " + str(chat_id))
+ game = Game()
+ self.chatid_game[chat_id] = game
+ self.chatid_game[game] = chat_id
- return LINK_PATTERN % (bot_name, game_id)
-
- def join_game(self, game_id, user):
+ def join_game(self, chat_id, user):
""" Create a player from the Telegram user and add it to the game """
- self.logger.info("Joining game with id " + game_id)
- game = self.gameid_game[game_id]
- player = Player(game, user)
- self.userid_player[user.id] = player
- self.userid_game[user.id] = game
+ self.logger.info("Joining game with id " + str(chat_id))
+ try:
+ game = self.chatid_game[chat_id]
+ except KeyError:
+ return None
+ if user.id not in self.userid_game or \
+ self.userid_game[user.id] is not game:
+ self.leave_game(user)
+ player = Player(game, user)
+ self.userid_player[user.id] = player
+ self.userid_game[user.id] = game
+ return True
+ else:
+ return False
def leave_game(self, user):
""" Remove a player from its current game """
- player = self.userid_player[user.id]
+ try:
+ player = self.userid_player[user.id]
- player.leave()
- del self.userid_player[user.id]
- del self.userid_game[user.id]
+ player.leave()
+ del self.userid_player[user.id]
+ del self.userid_game[user.id]
+ return True
+ except KeyError:
+ return False
+ def end_game(self, chat_id):
+ """
+ Generate a game join link with a unique ID and connect the game to the
+ group chat
+ """
+
+ self.logger.info("Game with id " + str(chat_id) + " ended")
+ game = self.chatid_game[chat_id]
+ self.leave_game(game.current_player.user)
+ del self.chatid_game[chat_id]
+ del self.chatid_game[game]
diff --git a/player.py b/player.py
index 23b5ff5..ecd50e5 100644
--- a/player.py
+++ b/player.py
@@ -77,7 +77,11 @@ class Player(object):
self.logger.debug("Last card was " + str(last))
- for card in self.cards:
+ cards = self.cards
+ if self.drew:
+ cards = self.cards[-1:]
+
+ for card in cards:
if self.card_playable(card, playable):
self.logger.debug("Matching!")
playable.append(card)
@@ -85,8 +89,9 @@ class Player(object):
# You may only play a +4 if it's the only card you can play
self.bluffing = bool(len(playable) - 1)
- # You may not play a +4 as your last card
- if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR:
+ # You may not play a chooser or +4 as your last card
+ if len(self.cards) == 1 and (self.cards[0].special == c.DRAW_FOUR
+ or self.cards[0].special == c.CHOOSE):
return list()
return playable