diff --git a/bot.py b/bot.py index b7686f7..b671907 100644 --- a/bot.py +++ b/bot.py @@ -27,19 +27,17 @@ help_text = "Follow these steps:\n\n" \ "1. Add this bot to a group\n" \ "2. In the group, start a new game with /new or join an already" \ " running game with /join\n" \ - "3. The bot will send a link into the group. " \ - "Click the link and then on the Start " \ - "button to join the game.\n" \ - "4. Go back to the group chat and wait for at least one " \ - "other person to join the game (you can also play alone, " \ - "but it's no fun)\n" \ - "5. Type @mau_mau_bot into your chat box and hit " \ - "space. You will see the cards that you can play, any extra " \ + "3. After at least two players have joined, start the game with" \ + " /start\n" \ + "4. Type @mau_mau_bot into your chat box and hit " \ + "space, or click the via @mau_mau_bot text above " \ + "messages. You will see the cards that you can play, any extra " \ "options like drawing, your other cards (those you can not play " \ - "at the moment) and an option to see the current game state.\n\n" \ + "at the moment) and an option to see the current game state. " \ + "Tap an option to execute the selected action. \n\n" \ "Players can join the game at any time, though you currently " \ "can not play more than one game at a time. To leave a game, " \ - "send /leave into the group.\n" \ + "use /leave.\n" \ "If you enjoy this bot, " \ "" \ "rate me, join the " \ @@ -89,11 +87,10 @@ def new_game(bot, update): if update.message.chat.type == 'private': help(bot, update) else: - link = gm.generate_invite_link(u.bot.getMe().username, chat_id) + gm.new_game(chat_id) bot.sendMessage(chat_id, - text="Click this link and press the Start button to" - " join the game: %s" % link, - disable_web_page_preview=True) + text="Created a new game! Join the game with /join " + "and start the game with /start") if botan: botan.track(update.message, 'New games') @@ -104,19 +101,27 @@ def join_game(bot, update): if update.message.chat.type == 'private': help(bot, update) else: - link = gm.generate_invite_link(u.bot.getMe().username, chat_id, - join=True) - bot.sendMessage(chat_id, - text="Click this link and press the Start button to" - " join the game: %s" % link, - disable_web_page_preview=True) + joined = gm.join_game(chat_id, update.message.from_user) + if joined: + bot.sendMessage(chat_id, + text="Joined the game", + reply_to_message_id=update.message.message_id) + elif joined is None: + bot.sendMessage(chat_id, + text="No game is running at the moment. " + "Create a new game with /new", + reply_to_message_id=update.message.message_id) + else: + bot.sendMessage(chat_id, + text="You already joined the game. Start the game " + "with /start", + reply_to_message_id=update.message.message_id) def leave_game(bot, update): """ Handler for the /leave command """ chat_id = update.message.chat_id - game_id = gm.chatid_gameid[chat_id] - game = gm.gameid_game[game_id] + game = gm.chatid_game[chat_id] user = update.message.from_user if game.current_player.user.id == user.id: @@ -127,30 +132,27 @@ def leave_game(bot, update): bot.sendMessage(chat_id, text="Okay") -def start(bot, update, args): +def start_game(bot, update): """ Handler for the /start command """ - if args: - game_id = args[0] # Contains the game id - gm.join_game(game_id, update.message.from_user) - game = gm.gameid_game[game_id] - groupchat = gm.chatid_gameid[game_id] - bot.sendMessage(update.message.chat_id, - text="Joined game! Please go back to the group chat " - "and play there, via inline commands.") - bot.sendMessage(groupchat, - text=update.message.from_user.first_name + - " joined the game!") - # Check if user is the first player to join and if, show the first card - if game.current_player is game.current_player.next: + if update.message.chat.type != 'private': + # Show the first card + chat_id = update.message.chat_id + game = gm.chatid_game[chat_id] + + if game.current_player in (None, game.current_player.next): + bot.sendMessage(chat_id, text="At least two players must /join " + "the game before you can start it") + elif game.started: + bot.sendMessage(chat_id, text="The game has already started") + else: game.play_card(game.last_card) - bot.sendPhoto(groupchat, + game.started = True + bot.sendPhoto(chat_id, photo=game.last_card.get_image_link(), caption="First Card") else: - bot.sendMessage(update.message.chat_id, - text="Please invite me to a group and " - "issue the /new command there.") + help(bot, update) def inline(bot, update): @@ -169,6 +171,13 @@ def help(bot, update): disable_web_page_preview=True) +def news(bot, update): + """ Handler for the /news command """ + bot.sendMessage(update.message.chat_id, + text="All news here: https://telegram.me/unobotupdates", + disable_web_page_preview=True) + + def reply_to_query(bot, update): """ Builds the result list for inline queries and answers to the client """ results = list() @@ -181,7 +190,9 @@ def reply_to_query(bot, update): except KeyError: add_no_game(results) else: - if user_id == game.current_player.user.id: + if not game.started: + add_not_started(results) + elif user_id == game.current_player.user.id: if game.choosing_color: add_choose_color(results) else: @@ -245,6 +256,16 @@ def add_no_game(results): ) +def add_not_started(results): + results.append( + InlineQueryResultArticle( + "nogame", + title="The game wasn't started yet", + message_text='Start the game with /start' + ) + ) + + def add_draw(player, results, could_play_card): results.append( InlineQueryResultArticle( @@ -328,7 +349,7 @@ def process_result(bot, update): game = gm.userid_game[user.id] player = gm.userid_player[user.id] result_id = update.chosen_inline_result.result_id - chat_id = gm.chatid_gameid[game] + chat_id = gm.chatid_game[game] logger.debug("Selected result: " + result_id) if result_id in ('hand', 'gameinfo', 'nogame'): @@ -358,6 +379,9 @@ def do_play_card(bot, chat_id, game, player, result_id, user): if len(player.cards) == 0: gm.leave_game(user) bot.sendMessage(chat_id, text="Player won!") + if game.current_player is game.current_player.next: + bot.sendMessage(chat_id, text="Game ended!") + gm.end_game(chat_id) if botan: botan.track(Message(randint(1, 1000000000), user, datetime.now(), @@ -398,11 +422,12 @@ def do_call_bluff(bot, chat_id, game, player): # Add all handlers to the dispatcher and run the bot dp.addTelegramInlineHandler(inline) -dp.addTelegramCommandHandler('start', start) +dp.addTelegramCommandHandler('start', start_game) dp.addTelegramCommandHandler('new', new_game) dp.addTelegramCommandHandler('join', join_game) dp.addTelegramCommandHandler('leave', leave_game) dp.addTelegramCommandHandler('help', help) +dp.addTelegramCommandHandler('news', news) dp.addErrorHandler(error) start_bot(u) diff --git a/game.py b/game.py index e381dd0..0498fa4 100644 --- a/game.py +++ b/game.py @@ -10,6 +10,7 @@ class Game(object): reversed = False draw_counter = 0 choosing_color = False + started = False def __init__(self): self.deck = Deck() diff --git a/game_manager.py b/game_manager.py index 046e648..514a6c7 100644 --- a/game_manager.py +++ b/game_manager.py @@ -1,54 +1,66 @@ -from uuid import uuid4 import logging from game import Game from player import Player -LINK_PATTERN = 'https://telegram.me/%s?start=%s' - class GameManager(object): """ Manages all running games by using a confusing amount of dicts """ def __init__(self): - self.gameid_game = dict() + self.chatid_game = dict() self.userid_game = dict() - self.chatid_gameid = dict() # Goes both ways self.userid_player = dict() self.logger = logging.getLogger(__name__) - def generate_invite_link(self, bot_name, chat_id, join=False): + def new_game(self, chat_id): """ Generate a game join link with a unique ID and connect the game to the group chat """ - if join and chat_id in self.chatid_gameid: - game_id = self.chatid_gameid[chat_id] - else: - game_id = str(uuid4()) - game = Game() - self.logger.info("Creating new game with id " + game_id) - self.gameid_game[game_id] = game - self.chatid_gameid[chat_id] = game_id - self.chatid_gameid[game_id] = chat_id - self.chatid_gameid[game] = chat_id + self.logger.info("Creating new game with id " + str(chat_id)) + game = Game() + self.chatid_game[chat_id] = game + self.chatid_game[game] = chat_id - return LINK_PATTERN % (bot_name, game_id) - - def join_game(self, game_id, user): + def join_game(self, chat_id, user): """ Create a player from the Telegram user and add it to the game """ - self.logger.info("Joining game with id " + game_id) - game = self.gameid_game[game_id] - player = Player(game, user) - self.userid_player[user.id] = player - self.userid_game[user.id] = game + self.logger.info("Joining game with id " + str(chat_id)) + try: + game = self.chatid_game[chat_id] + except KeyError: + return None + if user.id not in self.userid_game or \ + self.userid_game[user.id] is not game: + self.leave_game(user) + player = Player(game, user) + self.userid_player[user.id] = player + self.userid_game[user.id] = game + return True + else: + return False def leave_game(self, user): """ Remove a player from its current game """ - player = self.userid_player[user.id] + try: + player = self.userid_player[user.id] - player.leave() - del self.userid_player[user.id] - del self.userid_game[user.id] + player.leave() + del self.userid_player[user.id] + del self.userid_game[user.id] + return True + except KeyError: + return False + def end_game(self, chat_id): + """ + Generate a game join link with a unique ID and connect the game to the + group chat + """ + + self.logger.info("Game with id " + str(chat_id) + " ended") + game = self.chatid_game[chat_id] + self.leave_game(game.current_player.user) + del self.chatid_game[chat_id] + del self.chatid_game[game] diff --git a/player.py b/player.py index 23b5ff5..ecd50e5 100644 --- a/player.py +++ b/player.py @@ -77,7 +77,11 @@ class Player(object): self.logger.debug("Last card was " + str(last)) - for card in self.cards: + cards = self.cards + if self.drew: + cards = self.cards[-1:] + + for card in cards: if self.card_playable(card, playable): self.logger.debug("Matching!") playable.append(card) @@ -85,8 +89,9 @@ class Player(object): # You may only play a +4 if it's the only card you can play self.bluffing = bool(len(playable) - 1) - # You may not play a +4 as your last card - if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR: + # You may not play a chooser or +4 as your last card + if len(self.cards) == 1 and (self.cards[0].special == c.DRAW_FOUR + or self.cards[0].special == c.CHOOSE): return list() return playable