major change in game creation, fixed some bugs
This commit is contained in:
parent
c144fb7c3b
commit
367d16e85f
4 changed files with 117 additions and 74 deletions
109
bot.py
109
bot.py
|
@ -27,19 +27,17 @@ help_text = "Follow these steps:\n\n" \
|
|||
"1. Add this bot to a group\n" \
|
||||
"2. In the group, start a new game with /new or join an already" \
|
||||
" running game with /join\n" \
|
||||
"3. The bot will send a link into the group. " \
|
||||
"Click the link and then on the <b>Start</b> " \
|
||||
"button to join the game.\n" \
|
||||
"4. Go back to the group chat and wait for at least one " \
|
||||
"other person to join the game (you can also play alone, " \
|
||||
"but it's no fun)\n" \
|
||||
"5. Type <code>@mau_mau_bot</code> into your chat box and hit " \
|
||||
"space. You will see the cards that you can play, any extra " \
|
||||
"3. After at least two players have joined, start the game with" \
|
||||
" /start\n" \
|
||||
"4. Type <code>@mau_mau_bot</code> into your chat box and hit " \
|
||||
"space, or click the <code>via @mau_mau_bot</code> text above " \
|
||||
"messages. You will see the cards that you can play, any extra " \
|
||||
"options like drawing, your other cards (those you can not play " \
|
||||
"at the moment) and an option to see the current game state.\n\n" \
|
||||
"at the moment) and an option to see the current game state. " \
|
||||
"Tap an option to execute the selected action. \n\n" \
|
||||
"Players can join the game at any time, though you currently " \
|
||||
"can not play more than one game at a time. To leave a game, " \
|
||||
"send /leave into the group.\n" \
|
||||
"use /leave.\n" \
|
||||
"If you enjoy this bot, " \
|
||||
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
|
||||
"rate me</a>, join the " \
|
||||
|
@ -89,11 +87,10 @@ def new_game(bot, update):
|
|||
if update.message.chat.type == 'private':
|
||||
help(bot, update)
|
||||
else:
|
||||
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
|
||||
gm.new_game(chat_id)
|
||||
bot.sendMessage(chat_id,
|
||||
text="Click this link and press the Start button to"
|
||||
" join the game: %s" % link,
|
||||
disable_web_page_preview=True)
|
||||
text="Created a new game! Join the game with /join "
|
||||
"and start the game with /start")
|
||||
if botan:
|
||||
botan.track(update.message, 'New games')
|
||||
|
||||
|
@ -104,19 +101,27 @@ def join_game(bot, update):
|
|||
if update.message.chat.type == 'private':
|
||||
help(bot, update)
|
||||
else:
|
||||
link = gm.generate_invite_link(u.bot.getMe().username, chat_id,
|
||||
join=True)
|
||||
joined = gm.join_game(chat_id, update.message.from_user)
|
||||
if joined:
|
||||
bot.sendMessage(chat_id,
|
||||
text="Click this link and press the Start button to"
|
||||
" join the game: %s" % link,
|
||||
disable_web_page_preview=True)
|
||||
text="Joined the game",
|
||||
reply_to_message_id=update.message.message_id)
|
||||
elif joined is None:
|
||||
bot.sendMessage(chat_id,
|
||||
text="No game is running at the moment. "
|
||||
"Create a new game with /new",
|
||||
reply_to_message_id=update.message.message_id)
|
||||
else:
|
||||
bot.sendMessage(chat_id,
|
||||
text="You already joined the game. Start the game "
|
||||
"with /start",
|
||||
reply_to_message_id=update.message.message_id)
|
||||
|
||||
|
||||
def leave_game(bot, update):
|
||||
""" Handler for the /leave command """
|
||||
chat_id = update.message.chat_id
|
||||
game_id = gm.chatid_gameid[chat_id]
|
||||
game = gm.gameid_game[game_id]
|
||||
game = gm.chatid_game[chat_id]
|
||||
user = update.message.from_user
|
||||
|
||||
if game.current_player.user.id == user.id:
|
||||
|
@ -127,30 +132,27 @@ def leave_game(bot, update):
|
|||
bot.sendMessage(chat_id, text="Okay")
|
||||
|
||||
|
||||
def start(bot, update, args):
|
||||
def start_game(bot, update):
|
||||
""" Handler for the /start command """
|
||||
if args:
|
||||
game_id = args[0] # Contains the game id
|
||||
gm.join_game(game_id, update.message.from_user)
|
||||
game = gm.gameid_game[game_id]
|
||||
groupchat = gm.chatid_gameid[game_id]
|
||||
bot.sendMessage(update.message.chat_id,
|
||||
text="Joined game! Please go back to the group chat "
|
||||
"and play there, via inline commands.")
|
||||
bot.sendMessage(groupchat,
|
||||
text=update.message.from_user.first_name +
|
||||
" joined the game!")
|
||||
|
||||
# Check if user is the first player to join and if, show the first card
|
||||
if game.current_player is game.current_player.next:
|
||||
if update.message.chat.type != 'private':
|
||||
# Show the first card
|
||||
chat_id = update.message.chat_id
|
||||
game = gm.chatid_game[chat_id]
|
||||
|
||||
if game.current_player in (None, game.current_player.next):
|
||||
bot.sendMessage(chat_id, text="At least two players must /join "
|
||||
"the game before you can start it")
|
||||
elif game.started:
|
||||
bot.sendMessage(chat_id, text="The game has already started")
|
||||
else:
|
||||
game.play_card(game.last_card)
|
||||
bot.sendPhoto(groupchat,
|
||||
game.started = True
|
||||
bot.sendPhoto(chat_id,
|
||||
photo=game.last_card.get_image_link(),
|
||||
caption="First Card")
|
||||
else:
|
||||
bot.sendMessage(update.message.chat_id,
|
||||
text="Please invite me to a group and "
|
||||
"issue the /new command there.")
|
||||
help(bot, update)
|
||||
|
||||
|
||||
def inline(bot, update):
|
||||
|
@ -169,6 +171,13 @@ def help(bot, update):
|
|||
disable_web_page_preview=True)
|
||||
|
||||
|
||||
def news(bot, update):
|
||||
""" Handler for the /news command """
|
||||
bot.sendMessage(update.message.chat_id,
|
||||
text="All news here: https://telegram.me/unobotupdates",
|
||||
disable_web_page_preview=True)
|
||||
|
||||
|
||||
def reply_to_query(bot, update):
|
||||
""" Builds the result list for inline queries and answers to the client """
|
||||
results = list()
|
||||
|
@ -181,7 +190,9 @@ def reply_to_query(bot, update):
|
|||
except KeyError:
|
||||
add_no_game(results)
|
||||
else:
|
||||
if user_id == game.current_player.user.id:
|
||||
if not game.started:
|
||||
add_not_started(results)
|
||||
elif user_id == game.current_player.user.id:
|
||||
if game.choosing_color:
|
||||
add_choose_color(results)
|
||||
else:
|
||||
|
@ -245,6 +256,16 @@ def add_no_game(results):
|
|||
)
|
||||
|
||||
|
||||
def add_not_started(results):
|
||||
results.append(
|
||||
InlineQueryResultArticle(
|
||||
"nogame",
|
||||
title="The game wasn't started yet",
|
||||
message_text='Start the game with /start'
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def add_draw(player, results, could_play_card):
|
||||
results.append(
|
||||
InlineQueryResultArticle(
|
||||
|
@ -328,7 +349,7 @@ def process_result(bot, update):
|
|||
game = gm.userid_game[user.id]
|
||||
player = gm.userid_player[user.id]
|
||||
result_id = update.chosen_inline_result.result_id
|
||||
chat_id = gm.chatid_gameid[game]
|
||||
chat_id = gm.chatid_game[game]
|
||||
logger.debug("Selected result: " + result_id)
|
||||
|
||||
if result_id in ('hand', 'gameinfo', 'nogame'):
|
||||
|
@ -358,6 +379,9 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
|
|||
if len(player.cards) == 0:
|
||||
gm.leave_game(user)
|
||||
bot.sendMessage(chat_id, text="Player won!")
|
||||
if game.current_player is game.current_player.next:
|
||||
bot.sendMessage(chat_id, text="Game ended!")
|
||||
gm.end_game(chat_id)
|
||||
|
||||
if botan:
|
||||
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
|
||||
|
@ -398,11 +422,12 @@ def do_call_bluff(bot, chat_id, game, player):
|
|||
|
||||
# Add all handlers to the dispatcher and run the bot
|
||||
dp.addTelegramInlineHandler(inline)
|
||||
dp.addTelegramCommandHandler('start', start)
|
||||
dp.addTelegramCommandHandler('start', start_game)
|
||||
dp.addTelegramCommandHandler('new', new_game)
|
||||
dp.addTelegramCommandHandler('join', join_game)
|
||||
dp.addTelegramCommandHandler('leave', leave_game)
|
||||
dp.addTelegramCommandHandler('help', help)
|
||||
dp.addTelegramCommandHandler('news', news)
|
||||
dp.addErrorHandler(error)
|
||||
|
||||
start_bot(u)
|
||||
|
|
1
game.py
1
game.py
|
@ -10,6 +10,7 @@ class Game(object):
|
|||
reversed = False
|
||||
draw_counter = 0
|
||||
choosing_color = False
|
||||
started = False
|
||||
|
||||
def __init__(self):
|
||||
self.deck = Deck()
|
||||
|
|
|
@ -1,54 +1,66 @@
|
|||
from uuid import uuid4
|
||||
import logging
|
||||
|
||||
from game import Game
|
||||
from player import Player
|
||||
|
||||
LINK_PATTERN = 'https://telegram.me/%s?start=%s'
|
||||
|
||||
|
||||
class GameManager(object):
|
||||
""" Manages all running games by using a confusing amount of dicts """
|
||||
|
||||
def __init__(self):
|
||||
self.gameid_game = dict()
|
||||
self.chatid_game = dict()
|
||||
self.userid_game = dict()
|
||||
self.chatid_gameid = dict() # Goes both ways
|
||||
self.userid_player = dict()
|
||||
self.logger = logging.getLogger(__name__)
|
||||
|
||||
def generate_invite_link(self, bot_name, chat_id, join=False):
|
||||
def new_game(self, chat_id):
|
||||
"""
|
||||
Generate a game join link with a unique ID and connect the game to the
|
||||
group chat
|
||||
"""
|
||||
if join and chat_id in self.chatid_gameid:
|
||||
game_id = self.chatid_gameid[chat_id]
|
||||
else:
|
||||
game_id = str(uuid4())
|
||||
|
||||
self.logger.info("Creating new game with id " + str(chat_id))
|
||||
game = Game()
|
||||
self.chatid_game[chat_id] = game
|
||||
self.chatid_game[game] = chat_id
|
||||
|
||||
self.logger.info("Creating new game with id " + game_id)
|
||||
self.gameid_game[game_id] = game
|
||||
self.chatid_gameid[chat_id] = game_id
|
||||
self.chatid_gameid[game_id] = chat_id
|
||||
self.chatid_gameid[game] = chat_id
|
||||
|
||||
return LINK_PATTERN % (bot_name, game_id)
|
||||
|
||||
def join_game(self, game_id, user):
|
||||
def join_game(self, chat_id, user):
|
||||
""" Create a player from the Telegram user and add it to the game """
|
||||
self.logger.info("Joining game with id " + game_id)
|
||||
game = self.gameid_game[game_id]
|
||||
self.logger.info("Joining game with id " + str(chat_id))
|
||||
try:
|
||||
game = self.chatid_game[chat_id]
|
||||
except KeyError:
|
||||
return None
|
||||
if user.id not in self.userid_game or \
|
||||
self.userid_game[user.id] is not game:
|
||||
self.leave_game(user)
|
||||
player = Player(game, user)
|
||||
self.userid_player[user.id] = player
|
||||
self.userid_game[user.id] = game
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def leave_game(self, user):
|
||||
""" Remove a player from its current game """
|
||||
try:
|
||||
player = self.userid_player[user.id]
|
||||
|
||||
player.leave()
|
||||
del self.userid_player[user.id]
|
||||
del self.userid_game[user.id]
|
||||
return True
|
||||
except KeyError:
|
||||
return False
|
||||
|
||||
def end_game(self, chat_id):
|
||||
"""
|
||||
Generate a game join link with a unique ID and connect the game to the
|
||||
group chat
|
||||
"""
|
||||
|
||||
self.logger.info("Game with id " + str(chat_id) + " ended")
|
||||
game = self.chatid_game[chat_id]
|
||||
self.leave_game(game.current_player.user)
|
||||
del self.chatid_game[chat_id]
|
||||
del self.chatid_game[game]
|
||||
|
|
11
player.py
11
player.py
|
@ -77,7 +77,11 @@ class Player(object):
|
|||
|
||||
self.logger.debug("Last card was " + str(last))
|
||||
|
||||
for card in self.cards:
|
||||
cards = self.cards
|
||||
if self.drew:
|
||||
cards = self.cards[-1:]
|
||||
|
||||
for card in cards:
|
||||
if self.card_playable(card, playable):
|
||||
self.logger.debug("Matching!")
|
||||
playable.append(card)
|
||||
|
@ -85,8 +89,9 @@ class Player(object):
|
|||
# You may only play a +4 if it's the only card you can play
|
||||
self.bluffing = bool(len(playable) - 1)
|
||||
|
||||
# You may not play a +4 as your last card
|
||||
if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR:
|
||||
# You may not play a chooser or +4 as your last card
|
||||
if len(self.cards) == 1 and (self.cards[0].special == c.DRAW_FOUR
|
||||
or self.cards[0].special == c.CHOOSE):
|
||||
return list()
|
||||
|
||||
return playable
|
||||
|
|
Loading…
Reference in a new issue