import random import logging import card as c from datetime import datetime from telegram import Message, Chat from config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME from errors import DeckEmptyError, NotEnoughPlayersError from internationalization import __, _ from shared_vars import gm from user_setting import UserSetting from utils import send_async, display_name, game_is_running logger = logging.getLogger(__name__) class Countdown(object): player = None job_queue = None def __init__(self, player, job_queue): self.player = player self.job_queue = job_queue # TODO do_skip() could get executed in another thread (it can be a job), so it looks like it can't use game.translate? def do_skip(bot, player, job_queue=None): game = player.game chat = game.chat skipped_player = game.current_player next_player = game.current_player.next if skipped_player.waiting_time > 0: skipped_player.anti_cheat += 1 skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP if (skipped_player.waiting_time < 0): skipped_player.waiting_time = 0 try: skipped_player.draw() except DeckEmptyError: pass n = skipped_player.waiting_time send_async(bot, chat.id, text="Waiting time to skip this player has " "been reduced to {time} seconds.\n" "Next player: {name}" .format(time=n, name=display_name(next_player.user)) ) logger.info("{player} was skipped!. " .format(player=display_name(player.user))) game.turn() if job_queue: start_player_countdown(bot, game, job_queue) else: try: gm.leave_game(skipped_player.user, chat) send_async(bot, chat.id, text="{name1} ran out of time " "and has been removed from the game!\n" "Next player: {name2}" .format(name1=display_name(skipped_player.user), name2=display_name(next_player.user))) logger.info("{player} was skipped!. " .format(player=display_name(player.user))) if job_queue: start_player_countdown(bot, game, job_queue) except NotEnoughPlayersError: send_async(bot, chat.id, text="{name} ran out of time " "and has been removed from the game!\n" "The game ended." .format(name=display_name(skipped_player.user))) gm.end_game(chat, skipped_player.user) def do_play_card(bot, player, result_id): """Plays the selected card and sends an update to the group if needed""" card = c.from_str(result_id) player.play(card) game = player.game chat = game.chat user = player.user us = UserSetting.get(id=user.id) if not us: us = UserSetting(id=user.id) if us.stats: us.cards_played += 1 if game.choosing_color: send_async(bot, chat.id, text=_("Please choose a color")) if len(player.cards) == 1: send_async(bot, chat.id, text="UNO!") if len(player.cards) == 0: send_async(bot, chat.id, text=__("{name} won!", multi=game.translate) .format(name=user.first_name)) if us.stats: # us.games_played += 1 if game.players_won is 0: us.first_places += 1 game.players_won += 1 try: gm.leave_game(user, chat) except NotEnoughPlayersError: send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) us2 = UserSetting.get(id=game.current_player.user.id) if us2 and us2.stats: # us2.games_played += 1 us2.last_places += 1 gm.end_game(chat, user) def do_draw(bot, player): """Does the drawing""" game = player.game draw_counter_before = game.draw_counter try: player.draw() except DeckEmptyError: send_async(bot, player.game.chat.id, text=__("There are no more cards in the deck.", multi=game.translate)) if (game.last_card.value == c.DRAW_TWO or game.last_card.special == c.DRAW_FOUR) and \ draw_counter_before > 0: game.turn() def do_call_bluff(bot, player): """Handles the bluff calling""" game = player.game chat = game.chat if player.prev.bluffing: send_async(bot, chat.id, text=__("Bluff called! Giving 4 cards to {name}", multi=game.translate) .format(name=player.prev.user.first_name)) try: player.prev.draw() except DeckEmptyError: send_async(bot, player.game.chat.id, text=__("There are no more cards in the deck.", multi=game.translate)) else: game.draw_counter += 2 send_async(bot, chat.id, text=__("{name1} didn't bluff! Giving 6 cards to {name2}", multi=game.translate) .format(name1=player.prev.user.first_name, name2=player.user.first_name)) try: player.draw() except DeckEmptyError: send_async(bot, player.game.chat.id, text=__("There are no more cards in the deck.", multi=game.translate)) game.turn() def start_player_countdown(bot, game, job_queue): player = game.current_player time = player.waiting_time if time < MIN_FAST_TURN_TIME: time = MIN_FAST_TURN_TIME if game.mode == 'fast': if game.job: game.job.schedule_removal() job = job_queue.run_once( #lambda x,y: do_skip(bot, player), skip_job, time, context=Countdown(player, job_queue) ) logger.info("Started countdown for player: {player}. {time} seconds." .format(player=display_name(player.user), time=time)) player.game.job = job def skip_job(bot, job): player = job.context.player game = player.game if game_is_running(game): job_queue = job.context.job_queue do_skip(bot, player, job_queue)