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8
.gitignore
vendored
|
@ -1,3 +1,6 @@
|
|||
# Config file
|
||||
config.json
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
|
@ -47,7 +50,7 @@ coverage.xml
|
|||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
# *.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
|
@ -63,3 +66,6 @@ target/
|
|||
|
||||
# PyCharm
|
||||
.idea
|
||||
|
||||
# Database file
|
||||
uno.sqlite3
|
||||
|
|
|
@ -7,5 +7,8 @@
|
|||
The following wonderful people contributed directly or indirectly to this project:
|
||||
|
||||
- [imlonghao](https://github.com/imlonghao)
|
||||
- [pan93412](https://github.com/pan93412)
|
||||
- [qubitnerd](https://github.com/qubitnerd)
|
||||
- [SYHGroup](https://github.com/SYHGroup)
|
||||
|
||||
Please add yourself here alphabetically when you submit your first pull request.
|
332
ISMCTS.py
|
@ -1,332 +0,0 @@
|
|||
# This is a very simple Python 2.7 implementation of the Information Set Monte Carlo Tree Search algorithm.
|
||||
# The function ISMCTS(rootstate, itermax, verbose = False) is towards the bottom of the code.
|
||||
# It aims to have the clearest and simplest possible code, and for the sake of clarity, the code
|
||||
# is orders of magnitude less efficient than it could be made, particularly by using a
|
||||
# state.GetRandomMove() or state.DoRandomRollout() function.
|
||||
#
|
||||
# An example GameState classes for Knockout Whist is included to give some idea of how you
|
||||
# can write your own GameState to use ISMCTS in your hidden information game.
|
||||
#
|
||||
# Written by Peter Cowling, Edward Powley, Daniel Whitehouse (University of York, UK) September 2012 - August 2013.
|
||||
#
|
||||
# Licence is granted to freely use and distribute for any sensible/legal purpose so long as this comment
|
||||
# remains in any distributed code.
|
||||
#
|
||||
# For more information about Monte Carlo Tree Search check out our web site at www.mcts.ai
|
||||
# Also read the article accompanying this code at ***URL HERE***
|
||||
|
||||
from math import *
|
||||
import random, sys
|
||||
from game import Game as UNOGame
|
||||
from player import Player as UNOPlayer
|
||||
from utils import list_subtract_unsorted
|
||||
import card as c
|
||||
|
||||
|
||||
class GameState:
|
||||
""" A state of the game, i.e. the game board. These are the only functions which are
|
||||
absolutely necessary to implement ISMCTS in any imperfect information game,
|
||||
although they could be enhanced and made quicker, for example by using a
|
||||
GetRandomMove() function to generate a random move during rollout.
|
||||
By convention the players are numbered 1, 2, ..., self.numberOfPlayers.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def GetNextPlayer(self, p):
|
||||
""" Return the player to the left of the specified player
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
def Clone(self):
|
||||
""" Create a deep clone of this game state.
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
def CloneAndRandomize(self, observer):
|
||||
""" Create a deep clone of this game state, randomizing any information not visible to the specified observer player.
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
def DoMove(self, move):
|
||||
""" Update a state by carrying out the given move.
|
||||
Must update playerToMove.
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
def GetMoves(self):
|
||||
""" Get all possible moves from this state.
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
def GetResult(self, player):
|
||||
""" Get the game result from the viewpoint of player.
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
def __repr__(self):
|
||||
""" Don't need this - but good style.
|
||||
"""
|
||||
pass
|
||||
|
||||
|
||||
class UNOState(GameState):
|
||||
""" A state of the game UNO.
|
||||
"""
|
||||
|
||||
def __init__(self, game):
|
||||
""" Initialise the game state. n is the number of players (from 2 to 7).
|
||||
"""
|
||||
self.game = game
|
||||
|
||||
@property
|
||||
def playerToMove(self):
|
||||
return self.game.current_player
|
||||
|
||||
@property
|
||||
def numberOfPlayers(self):
|
||||
return len(self.game.players)
|
||||
|
||||
def CloneAndRandomize(self, observer):
|
||||
""" Create a deep clone of this game state.
|
||||
"""
|
||||
game = UNOGame(None)
|
||||
game.deck.cards.append(game.last_card)
|
||||
game.draw_counter = self.game.draw_counter
|
||||
|
||||
game.last_card = self.game.last_card
|
||||
|
||||
game.deck.cards = list_subtract_unsorted(game.deck.cards,
|
||||
self.game.deck.graveyard)
|
||||
game.deck.graveyard = list(self.game.deck.graveyard)
|
||||
|
||||
for player in self.game.players:
|
||||
p = UNOPlayer(game, None)
|
||||
if player is observer:
|
||||
p.cards = list(player.cards)
|
||||
else:
|
||||
for i in range(len(player.cards)):
|
||||
p.cards.append(game.deck.draw())
|
||||
|
||||
return UNOState(game)
|
||||
|
||||
def DoMove(self, move):
|
||||
""" Update a state by carrying out the given move.
|
||||
Must update playerToMove.
|
||||
"""
|
||||
if move == 'draw':
|
||||
for n in range(self.game.draw_counter or 1):
|
||||
self.game.current_player.cards.append(
|
||||
self.game.deck.draw()
|
||||
)
|
||||
|
||||
self.game.draw_counter = 0
|
||||
self.game.turn()
|
||||
else:
|
||||
self.game.current_player.cards.remove(move)
|
||||
|
||||
self.game.play_card(move)
|
||||
if move.special:
|
||||
self.game.turn()
|
||||
self.game.choosing_color = False
|
||||
|
||||
def GetMoves(self):
|
||||
""" Get all possible moves from this state.
|
||||
"""
|
||||
if self.game.current_player.cards:
|
||||
playable = self.game.current_player.playable_cards()
|
||||
playable_converted = list()
|
||||
for card in playable:
|
||||
if not card.color:
|
||||
for color in c.COLORS:
|
||||
playable_converted.append(
|
||||
c.Card(color, None, card.special)
|
||||
)
|
||||
else:
|
||||
playable_converted.append(card)
|
||||
|
||||
# playable_converted.append('draw')
|
||||
return playable_converted or ['draw']
|
||||
else:
|
||||
return list()
|
||||
|
||||
def GetResult(self, player):
|
||||
""" Get the game result from the viewpoint of player.
|
||||
"""
|
||||
return 1 if not player.cards else 0
|
||||
|
||||
def __repr__(self):
|
||||
""" Return a human-readable representation of the state
|
||||
"""
|
||||
return '\n'.join(
|
||||
['%s: %s' % (p.user, [str(c) for c in p.cards])
|
||||
for p in self.game.players]
|
||||
) + "\nDeck: %s" % str([str(crd) for crd in self.game.deck.cards]) \
|
||||
+ "\nGrav: %s" % str([str(crd) for crd in self.game.deck.graveyard])
|
||||
|
||||
|
||||
class Node:
|
||||
""" A node in the game tree. Note wins is always from the viewpoint of playerJustMoved.
|
||||
"""
|
||||
|
||||
def __init__(self, move=None, parent=None, playerJustMoved=None):
|
||||
self.move = move # the move that got us to this node - "None" for the root node
|
||||
self.parentNode = parent # "None" for the root node
|
||||
self.childNodes = []
|
||||
self.wins = 0
|
||||
self.visits = 0
|
||||
self.avails = 1
|
||||
self.playerJustMoved = playerJustMoved # the only part of the state that the Node needs later
|
||||
|
||||
def GetUntriedMoves(self, legalMoves):
|
||||
""" Return the elements of legalMoves for which this node does not have children.
|
||||
"""
|
||||
|
||||
# Find all moves for which this node *does* have children
|
||||
triedMoves = [child.move for child in self.childNodes]
|
||||
|
||||
# Return all moves that are legal but have not been tried yet
|
||||
return [move for move in legalMoves if move not in triedMoves]
|
||||
|
||||
def UCBSelectChild(self, legalMoves, exploration=0.7):
|
||||
""" Use the UCB1 formula to select a child node, filtered by the given list of legal moves.
|
||||
exploration is a constant balancing between exploitation and exploration, with default value 0.7 (approximately sqrt(2) / 2)
|
||||
"""
|
||||
|
||||
# Filter the list of children by the list of legal moves
|
||||
legalChildren = [child for child in self.childNodes if
|
||||
child.move in legalMoves]
|
||||
|
||||
# Get the child with the highest UCB score
|
||||
s = max(legalChildren, key=lambda c: float(c.wins) / float(
|
||||
c.visits) + exploration * sqrt(log(c.avails) / float(c.visits)))
|
||||
|
||||
# Update availability counts -- it is easier to do this now than during backpropagation
|
||||
for child in legalChildren:
|
||||
child.avails += 1
|
||||
|
||||
# Return the child selected above
|
||||
return s
|
||||
|
||||
def AddChild(self, m, p):
|
||||
""" Add a new child node for the move m.
|
||||
Return the added child node
|
||||
"""
|
||||
n = Node(move=m, parent=self, playerJustMoved=p)
|
||||
self.childNodes.append(n)
|
||||
return n
|
||||
|
||||
def Update(self, terminalState):
|
||||
""" Update this node - increment the visit count by one, and increase the win count by the result of terminalState for self.playerJustMoved.
|
||||
"""
|
||||
self.visits += 1
|
||||
if self.playerJustMoved is not None:
|
||||
self.wins += terminalState.GetResult(self.playerJustMoved)
|
||||
|
||||
def __repr__(self):
|
||||
return "[M:%s W/V/A: %4i/%4i/%4i]" % (
|
||||
self.move, self.wins, self.visits, self.avails)
|
||||
|
||||
def TreeToString(self, indent):
|
||||
""" Represent the tree as a string, for debugging purposes.
|
||||
"""
|
||||
s = self.IndentString(indent) + str(self)
|
||||
for c in self.childNodes:
|
||||
s += c.TreeToString(indent + 1)
|
||||
return s
|
||||
|
||||
def IndentString(self, indent):
|
||||
s = "\n"
|
||||
for i in range(1, indent + 1):
|
||||
s += "| "
|
||||
return s
|
||||
|
||||
def ChildrenToString(self):
|
||||
s = ""
|
||||
for c in self.childNodes:
|
||||
s += str(c) + "\n"
|
||||
return s
|
||||
|
||||
|
||||
def ISMCTS(rootstate, itermax, verbose=False):
|
||||
""" Conduct an ISMCTS search for itermax iterations starting from rootstate.
|
||||
Return the best move from the rootstate.
|
||||
"""
|
||||
|
||||
rootnode = Node()
|
||||
|
||||
for i in range(itermax):
|
||||
node = rootnode
|
||||
|
||||
# Determinize
|
||||
state = rootstate.CloneAndRandomize(rootstate.playerToMove)
|
||||
|
||||
# Select
|
||||
while state.GetMoves() != [] and node.GetUntriedMoves(
|
||||
state.GetMoves()) == []: # node is fully expanded and non-terminal
|
||||
node = node.UCBSelectChild(state.GetMoves())
|
||||
state.DoMove(node.move)
|
||||
|
||||
# Expand
|
||||
untriedMoves = node.GetUntriedMoves(state.GetMoves())
|
||||
if untriedMoves != []: # if we can expand (i.e. state/node is non-terminal)
|
||||
m = random.choice(untriedMoves)
|
||||
player = state.playerToMove
|
||||
state.DoMove(m)
|
||||
node = node.AddChild(m, player) # add child and descend tree
|
||||
|
||||
# Simulate
|
||||
while state.GetMoves() != []: # while state is non-terminal
|
||||
state.DoMove(random.choice(state.GetMoves()))
|
||||
|
||||
# Backpropagate
|
||||
while node != None: # backpropagate from the expanded node and work back to the root node
|
||||
node.Update(state)
|
||||
node = node.parentNode
|
||||
|
||||
# Output some information about the tree - can be omitted
|
||||
if (verbose):
|
||||
print(rootnode.TreeToString(0))
|
||||
else:
|
||||
print(rootnode.ChildrenToString())
|
||||
|
||||
return max(rootnode.childNodes, key=lambda
|
||||
c: c.visits).move # return the move that was most visited
|
||||
|
||||
|
||||
def PlayGame():
|
||||
""" Play a sample game between two ISMCTS players.
|
||||
*** This is only a demo and not used by the actual bot ***
|
||||
"""
|
||||
game = UNOGame(None)
|
||||
me = UNOPlayer(game, "Player 1")
|
||||
UNOPlayer(game, "Player 2")
|
||||
UNOPlayer(game, "Player 3")
|
||||
UNOPlayer(game, "Player 4")
|
||||
UNOPlayer(game, "Player 5")
|
||||
|
||||
state = UNOState(game)
|
||||
|
||||
while (state.GetMoves() != []):
|
||||
print(str(state))
|
||||
# Use different numbers of iterations (simulations, tree nodes) for different players
|
||||
m = ISMCTS(rootstate=state, itermax=10, verbose=False)
|
||||
# if state.playerToMove is me:
|
||||
# m = ISMCTS(rootstate=state, itermax=1000, verbose=False)
|
||||
# else:
|
||||
# m = ISMCTS(rootstate=state, itermax=100, verbose=False)
|
||||
print("Best Move: " + str(m) + "\n")
|
||||
state.DoMove(m)
|
||||
|
||||
someoneWon = False
|
||||
for p in game.players:
|
||||
if state.GetResult(p) > 0:
|
||||
print("Player " + str(p) + " wins!")
|
||||
someoneWon = True
|
||||
if not someoneWon:
|
||||
print("Nobody wins!")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
PlayGame()
|
13
Pipfile
Normal file
|
@ -0,0 +1,13 @@
|
|||
[[source]]
|
||||
name = "pypi"
|
||||
url = "https://pypi.org/simple"
|
||||
verify_ssl = true
|
||||
|
||||
[dev-packages]
|
||||
|
||||
[packages]
|
||||
python-telegram-bot = "==8.1.1"
|
||||
pony = "*"
|
||||
|
||||
[requires]
|
||||
python_version = "3.7"
|
49
Pipfile.lock
generated
Normal file
|
@ -0,0 +1,49 @@
|
|||
{
|
||||
"_meta": {
|
||||
"hash": {
|
||||
"sha256": "de56c4d5f516205e99d141cd7d372f67b602b6f981306971c01ffe25a5abf5c6"
|
||||
},
|
||||
"pipfile-spec": 6,
|
||||
"requires": {
|
||||
"python_version": "3.7"
|
||||
},
|
||||
"sources": [
|
||||
{
|
||||
"name": "pypi",
|
||||
"url": "https://pypi.org/simple",
|
||||
"verify_ssl": true
|
||||
}
|
||||
]
|
||||
},
|
||||
"default": {
|
||||
"certifi": {
|
||||
"hashes": [
|
||||
"sha256:046832c04d4e752f37383b628bc601a7ea7211496b4638f6514d0e5b9acc4939",
|
||||
"sha256:945e3ba63a0b9f577b1395204e13c3a231f9bc0223888be653286534e5873695"
|
||||
],
|
||||
"version": "==2019.6.16"
|
||||
},
|
||||
"future": {
|
||||
"hashes": [
|
||||
"sha256:67045236dcfd6816dc439556d009594abf643e5eb48992e36beac09c2ca659b8"
|
||||
],
|
||||
"version": "==0.17.1"
|
||||
},
|
||||
"pony": {
|
||||
"hashes": [
|
||||
"sha256:55bb9d4d12029d8c2bbbc7a284970e72225035db7e6370c0a15ec93d1886fe88"
|
||||
],
|
||||
"index": "pypi",
|
||||
"version": "==0.7.10"
|
||||
},
|
||||
"python-telegram-bot": {
|
||||
"hashes": [
|
||||
"sha256:238c4a88b09d93c52d413bcf7e7fe14dfeb02f5f9222ffe4cafd4bd3d55489a3",
|
||||
"sha256:997983e5082dc6aa811bce3a6014731201fc64b0a9c02fdb26beac686029d94b"
|
||||
],
|
||||
"index": "pypi",
|
||||
"version": "==8.1.1"
|
||||
}
|
||||
},
|
||||
"develop": {}
|
||||
}
|
24
README.md
|
@ -1,10 +1,24 @@
|
|||
# UNO Bot
|
||||
Telegram Bot that allows you to play the popular card game UNO via inline queries. The bot currently runs as [@mau_mau_bot](http://telegram.me/mau_mau_bot)
|
||||
|
||||
[![License: AGPL v3](https://img.shields.io/badge/License-AGPL%20v3-blue.svg)](./LICENSE)
|
||||
|
||||
Telegram Bot that allows you to play the popular card game UNO via inline queries. The bot currently runs as [@unobot](http://telegram.me/unobot).
|
||||
|
||||
To run the bot yourself, you will need:
|
||||
- Python (tested with 3.4 and 3.5)
|
||||
- The [python-telegram-bot](https://github.com/python-telegram-bot/python-telegram-bot) module version 4.0.3
|
||||
- Python (tested with 3.4+)
|
||||
- The [python-telegram-bot](https://github.com/python-telegram-bot/python-telegram-bot) module
|
||||
- [Pony ORM](https://ponyorm.com/)
|
||||
|
||||
Get a bot token from [@BotFather](http://telegram.me/BotFather), place it in `credentials.py` and run the bot with `python3 bot.py`
|
||||
## Setup
|
||||
- Get a bot token from [@BotFather](http://telegram.me/BotFather) and change configurations in `config.json`.
|
||||
- Convert all language files from `.po` files to `.mo` by executing the bash script `compile.sh` located in the `locales` folder.
|
||||
Another option is: `find . -maxdepth 2 -type d -name 'LC_MESSAGES' -exec bash -c 'msgfmt {}/unobot.po -o {}/unobot.mo' \;`.
|
||||
- Use `/setinline` and `/setinlinefeedback` with BotFather for your bot.
|
||||
- Install requirements (using a `virtualenv` is recommended): `pip install -r requirements.txt`
|
||||
|
||||
Code documentation is minimal but there
|
||||
You can change some gameplay parameters like turn times, minimum amount of players and default gamemode in `config.json`.
|
||||
Current gamemodes available: classic, fast and wild. Check the details with the `/modes` command.
|
||||
|
||||
Then run the bot with `python3 bot.py`.
|
||||
|
||||
Code documentation is minimal but there.
|
||||
|
|
18
TRANSLATORS.md
Normal file
|
@ -0,0 +1,18 @@
|
|||
# Translators
|
||||
|
||||
The following awesome people contributed to this project by translating it:
|
||||
|
||||
| Locale | Translators |
|
||||
|--------|--------------------------------------------------------------------------------------------------------------|
|
||||
| de_DE | [Jannes Höke](https://github.com/jh0ker) |
|
||||
| es_ES | [José.A Rojo](https://github.com/J4RV), [Ricardo Valverde Hernández](https://telegram.me/rivh1), Victor, Yuga|
|
||||
| id_ID | [Erwin Guo](https://www.facebook.com/erwinfransiscus) |
|
||||
| it_IT | Carola Mariano, ɳick |
|
||||
| pt_BR | [João Rodrigo Couto de Oliveira](http://twitter.com/JoaoRodrigoJR)
|
||||
| tr_TR | [Kasım Ağca](https://telegram.me/Holytotem)
|
||||
|
|
||||
| zh_CN | [imlonghao](https://github.com/imlonghao) |
|
||||
| zh_HK | [Jed Cheng](https://www.facebook.com/profile.php?id=100002258388821) |
|
||||
| zh_TW | [Eugene Lam](https://www.facebook.com/eugenelam1118), [jimchen5209](https://www.youtube.com/user/jimchen5209), [pan93412](https://www.github.com/pan93412)|
|
||||
|
||||
Please add yourself here alphabetically when you submit your first translation.
|
213
actions.py
Normal file
|
@ -0,0 +1,213 @@
|
|||
import random
|
||||
|
||||
import logging
|
||||
|
||||
import card as c
|
||||
from datetime import datetime
|
||||
|
||||
from telegram import Message, Chat
|
||||
|
||||
from config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME
|
||||
from errors import DeckEmptyError, NotEnoughPlayersError
|
||||
from internationalization import __, _
|
||||
from shared_vars import gm
|
||||
from user_setting import UserSetting
|
||||
from utils import send_async, display_name, game_is_running
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
class Countdown(object):
|
||||
player = None
|
||||
job_queue = None
|
||||
|
||||
def __init__(self, player, job_queue):
|
||||
self.player = player
|
||||
self.job_queue = job_queue
|
||||
|
||||
|
||||
# TODO do_skip() could get executed in another thread (it can be a job), so it looks like it can't use game.translate?
|
||||
def do_skip(bot, player, job_queue=None):
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
skipped_player = game.current_player
|
||||
next_player = game.current_player.next
|
||||
|
||||
if skipped_player.waiting_time > 0:
|
||||
skipped_player.anti_cheat += 1
|
||||
skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP
|
||||
if (skipped_player.waiting_time < 0):
|
||||
skipped_player.waiting_time = 0
|
||||
|
||||
try:
|
||||
skipped_player.draw()
|
||||
except DeckEmptyError:
|
||||
pass
|
||||
|
||||
n = skipped_player.waiting_time
|
||||
send_async(bot, chat.id,
|
||||
text=__("Waiting time to skip this player has "
|
||||
"been reduced to {time} seconds.\n"
|
||||
"Next player: {name}", multi=game.translate)
|
||||
.format(time=n,
|
||||
name=display_name(next_player.user))
|
||||
)
|
||||
logger.info("{player} was skipped! "
|
||||
.format(player=display_name(player.user)))
|
||||
game.turn()
|
||||
if job_queue:
|
||||
start_player_countdown(bot, game, job_queue)
|
||||
|
||||
else:
|
||||
try:
|
||||
gm.leave_game(skipped_player.user, chat)
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name1} ran out of time "
|
||||
"and has been removed from the game!\n"
|
||||
"Next player: {name2}", multi=game.translate)
|
||||
.format(name1=display_name(skipped_player.user),
|
||||
name2=display_name(next_player.user)))
|
||||
logger.info("{player} was skipped! "
|
||||
.format(player=display_name(player.user)))
|
||||
if job_queue:
|
||||
start_player_countdown(bot, game, job_queue)
|
||||
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name} ran out of time "
|
||||
"and has been removed from the game!\n"
|
||||
"The game ended.", multi=game.translate)
|
||||
.format(name=display_name(skipped_player.user)))
|
||||
|
||||
gm.end_game(chat, skipped_player.user)
|
||||
|
||||
|
||||
|
||||
def do_play_card(bot, player, result_id):
|
||||
"""Plays the selected card and sends an update to the group if needed"""
|
||||
card = c.from_str(result_id)
|
||||
player.play(card)
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
user = player.user
|
||||
|
||||
us = UserSetting.get(id=user.id)
|
||||
if not us:
|
||||
us = UserSetting(id=user.id)
|
||||
|
||||
if us.stats:
|
||||
us.cards_played += 1
|
||||
|
||||
if game.choosing_color:
|
||||
send_async(bot, chat.id, text=__("Please choose a color", multi=game.translate))
|
||||
|
||||
if len(player.cards) == 1:
|
||||
send_async(bot, chat.id, text="UNO!")
|
||||
|
||||
if len(player.cards) == 0:
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name} won!", multi=game.translate)
|
||||
.format(name=user.first_name))
|
||||
|
||||
if us.stats:
|
||||
us.games_played += 1
|
||||
|
||||
if game.players_won is 0:
|
||||
us.first_places += 1
|
||||
|
||||
game.players_won += 1
|
||||
|
||||
try:
|
||||
gm.leave_game(user, chat)
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id,
|
||||
text=__("Game ended!", multi=game.translate))
|
||||
|
||||
us2 = UserSetting.get(id=game.current_player.user.id)
|
||||
if us2 and us2.stats:
|
||||
us2.games_played += 1
|
||||
|
||||
gm.end_game(chat, user)
|
||||
|
||||
|
||||
def do_draw(bot, player):
|
||||
"""Does the drawing"""
|
||||
game = player.game
|
||||
draw_counter_before = game.draw_counter
|
||||
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
if (game.last_card.value == c.DRAW_TWO or
|
||||
game.last_card.special == c.DRAW_FOUR) and \
|
||||
draw_counter_before > 0:
|
||||
game.turn()
|
||||
|
||||
|
||||
def do_call_bluff(bot, player):
|
||||
"""Handles the bluff calling"""
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
|
||||
if player.prev.bluffing:
|
||||
send_async(bot, chat.id,
|
||||
text=__("Bluff called! Giving 4 cards to {name}",
|
||||
multi=game.translate)
|
||||
.format(name=player.prev.user.first_name))
|
||||
|
||||
try:
|
||||
player.prev.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
else:
|
||||
game.draw_counter += 2
|
||||
send_async(bot, chat.id,
|
||||
text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
|
||||
multi=game.translate)
|
||||
.format(name1=player.prev.user.first_name,
|
||||
name2=player.user.first_name))
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text=__("There are no more cards in the deck.",
|
||||
multi=game.translate))
|
||||
|
||||
game.turn()
|
||||
|
||||
|
||||
def start_player_countdown(bot, game, job_queue):
|
||||
player = game.current_player
|
||||
time = player.waiting_time
|
||||
|
||||
if time < MIN_FAST_TURN_TIME:
|
||||
time = MIN_FAST_TURN_TIME
|
||||
|
||||
if game.mode == 'fast':
|
||||
if game.job:
|
||||
game.job.schedule_removal()
|
||||
|
||||
job = job_queue.run_once(
|
||||
#lambda x,y: do_skip(bot, player),
|
||||
skip_job,
|
||||
time,
|
||||
context=Countdown(player, job_queue)
|
||||
)
|
||||
|
||||
logger.info("Started countdown for player: {player}. {time} seconds."
|
||||
.format(player=display_name(player.user), time=time))
|
||||
player.game.job = job
|
||||
|
||||
|
||||
def skip_job(bot, job):
|
||||
player = job.context.player
|
||||
game = player.game
|
||||
if game_is_running(game):
|
||||
job_queue = job.context.job_queue
|
||||
do_skip(bot, player, job_queue)
|
42
card.py
|
@ -1,4 +1,5 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
|
@ -17,8 +18,6 @@
|
|||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
from telegram.emoji import Emoji
|
||||
|
||||
# Colors
|
||||
RED = 'r'
|
||||
BLUE = 'b'
|
||||
|
@ -29,10 +28,10 @@ BLACK = 'x'
|
|||
COLORS = (RED, BLUE, GREEN, YELLOW)
|
||||
|
||||
COLOR_ICONS = {
|
||||
RED: Emoji.HEAVY_BLACK_HEART,
|
||||
BLUE: Emoji.BLUE_HEART,
|
||||
GREEN: Emoji.GREEN_HEART,
|
||||
YELLOW: Emoji.YELLOW_HEART,
|
||||
RED: '❤️',
|
||||
BLUE: '💙',
|
||||
GREEN: '💚',
|
||||
YELLOW: '💛',
|
||||
BLACK: '⬛️'
|
||||
}
|
||||
|
||||
|
@ -53,6 +52,7 @@ SKIP = 'skip'
|
|||
|
||||
VALUES = (ZERO, ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, DRAW_TWO,
|
||||
REVERSE, SKIP)
|
||||
WILD_VALUES = (ONE, TWO, THREE, FOUR, FIVE, DRAW_TWO, REVERSE, SKIP)
|
||||
|
||||
# Special cards
|
||||
CHOOSE = 'colorchooser'
|
||||
|
@ -114,17 +114,9 @@ STICKERS = {
|
|||
'y_skip': 'BQADBAADQwIAAl9XmQABO_AZKtxY6IMC',
|
||||
'y_reverse': 'BQADBAADQQIAAl9XmQABZdQFahGG6UQC',
|
||||
'draw_four': 'BQADBAAD9QEAAl9XmQABVlkSNfhn76cC',
|
||||
'draw_four_r': 'BQADBAAD9QEAAl9XmQABVlkSNfhn76cC',
|
||||
'draw_four_b': 'BQADBAAD9QEAAl9XmQABVlkSNfhn76cC',
|
||||
'draw_four_g': 'BQADBAAD9QEAAl9XmQABVlkSNfhn76cC',
|
||||
'draw_four_y': 'BQADBAAD9QEAAl9XmQABVlkSNfhn76cC',
|
||||
'colorchooser': 'BQADBAAD8wEAAl9XmQABl9rUOPqx4E4C',
|
||||
'colorchooser_r': 'BQADBAAD8wEAAl9XmQABl9rUOPqx4E4C',
|
||||
'colorchooser_b': 'BQADBAAD8wEAAl9XmQABl9rUOPqx4E4C',
|
||||
'colorchooser_g': 'BQADBAAD8wEAAl9XmQABl9rUOPqx4E4C',
|
||||
'colorchooser_y': 'BQADBAAD8wEAAl9XmQABl9rUOPqx4E4C',
|
||||
'option_draw': 'BQADBAADzAIAAl9XmQABTkPaOqA5HIMC',
|
||||
'option_pass': 'BQADBAADzgIAAl9XmQABWSDq3RIg3c0C',
|
||||
'option_draw': 'BQADBAAD-AIAAl9XmQABxEjEcFM-VHIC',
|
||||
'option_pass': 'BQADBAAD-gIAAl9XmQABcEkAAbaZ4SicAg',
|
||||
'option_bluff': 'BQADBAADygIAAl9XmQABJoLfB9ntI2UC',
|
||||
'option_info': 'BQADBAADxAIAAl9XmQABC5v3Z77VLfEC'
|
||||
}
|
||||
|
@ -188,9 +180,7 @@ STICKERS_GREY = {
|
|||
|
||||
|
||||
class Card(object):
|
||||
"""
|
||||
This class represents a card.
|
||||
"""
|
||||
"""This class represents an UNO card"""
|
||||
|
||||
def __init__(self, color, value, special=None):
|
||||
self.color = color
|
||||
|
@ -199,9 +189,6 @@ class Card(object):
|
|||
|
||||
def __str__(self):
|
||||
if self.special:
|
||||
if self.color:
|
||||
return '%s_%s' % (self.special, self.color)
|
||||
else:
|
||||
return self.special
|
||||
else:
|
||||
return '%s_%s' % (self.color, self.value)
|
||||
|
@ -217,14 +204,7 @@ class Card(object):
|
|||
|
||||
def __eq__(self, other):
|
||||
"""Needed for sorting the cards"""
|
||||
s1 = str(self)
|
||||
s2 = str(other)
|
||||
return (s1 == s2
|
||||
if not self.special else
|
||||
s1 == s2 or
|
||||
s1[:-2] == s2[:-2] or
|
||||
s1[:-2] == s2 or
|
||||
s1 == s2[:-2])
|
||||
return str(self) == str(other)
|
||||
|
||||
def __lt__(self, other):
|
||||
"""Needed for sorting the cards"""
|
||||
|
@ -232,7 +212,7 @@ class Card(object):
|
|||
|
||||
|
||||
def from_str(string):
|
||||
""" Decode a Card object from a string """
|
||||
"""Decodes a Card object from a string"""
|
||||
if string not in SPECIALS:
|
||||
color, value = string.split('_')
|
||||
return Card(color, value)
|
||||
|
|
12
config.json.example
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"token": "token_here",
|
||||
"admin_list": [0],
|
||||
"open_lobby": true,
|
||||
"enable_translations": false,
|
||||
"workers": 32,
|
||||
"default_gamemode": "fast",
|
||||
"waiting_time": 120,
|
||||
"time_removal_after_skip": 20,
|
||||
"min_fast_turn_time": 15,
|
||||
"min_players": 2
|
||||
}
|
35
config.py
Normal file
|
@ -0,0 +1,35 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
import json
|
||||
|
||||
with open("config.json","r") as f:
|
||||
config = json.loads(f.read())
|
||||
|
||||
TOKEN=config.get("token")
|
||||
WORKERS=config.get("workers", 32)
|
||||
ADMIN_LIST = config.get("admin_list", None)
|
||||
OPEN_LOBBY = config.get("open_lobby", True)
|
||||
ENABLE_TRANSLATIONS = config.get("enable_translations", False)
|
||||
DEFAULT_GAMEMODE = config.get("default_gamemode", "fast")
|
||||
WAITING_TIME = config.get("waiting_time", 120)
|
||||
TIME_REMOVAL_AFTER_SKIP = config.get("time_removal_after_skip", 20)
|
||||
MIN_FAST_TURN_TIME = config.get("min_fast_turn_time", 15)
|
||||
MIN_PLAYERS = config.get("min_players", 2)
|
|
@ -1,4 +1,5 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
|
@ -17,5 +18,7 @@
|
|||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
TOKEN = 'TOKEN'
|
||||
BOTAN_TOKEN = '' # Optional: Add a botan.io token if you want bot statistics
|
||||
from pony.orm import Database
|
||||
|
||||
# Database singleton
|
||||
db = Database()
|
76
deck.py
|
@ -1,4 +1,5 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
|
@ -18,9 +19,11 @@
|
|||
|
||||
|
||||
from random import shuffle
|
||||
import logging
|
||||
|
||||
import card as c
|
||||
from card import Card
|
||||
import logging
|
||||
from errors import DeckEmptyError
|
||||
|
||||
|
||||
class Deck(object):
|
||||
|
@ -31,40 +34,55 @@ class Deck(object):
|
|||
self.graveyard = list()
|
||||
self.logger = logging.getLogger(__name__)
|
||||
|
||||
# Fill deck
|
||||
self.logger.debug(self.cards)
|
||||
|
||||
def shuffle(self):
|
||||
"""Shuffles the deck"""
|
||||
self.logger.debug("Shuffling Deck")
|
||||
shuffle(self.cards)
|
||||
|
||||
def draw(self):
|
||||
"""Draws a card from this deck"""
|
||||
try:
|
||||
card = self.cards.pop()
|
||||
self.logger.debug("Drawing card " + str(card))
|
||||
return card
|
||||
except IndexError:
|
||||
if len(self.graveyard):
|
||||
while len(self.graveyard):
|
||||
self.cards.append(self.graveyard.pop())
|
||||
self.shuffle()
|
||||
return self.draw()
|
||||
else:
|
||||
raise DeckEmptyError()
|
||||
|
||||
def dismiss(self, card):
|
||||
"""Returns a card to the deck"""
|
||||
if card.special:
|
||||
card.color = None
|
||||
self.graveyard.append(card)
|
||||
|
||||
def _fill_classic_(self):
|
||||
# Fill deck with the classic card set
|
||||
self.cards.clear()
|
||||
for color in c.COLORS:
|
||||
for value in c.VALUES:
|
||||
self.cards.append(Card(color, value))
|
||||
if not value == c.ZERO:
|
||||
self.cards.append(Card(color, value))
|
||||
|
||||
for special in c.SPECIALS * 4:
|
||||
for special in c.SPECIALS:
|
||||
for _ in range(4):
|
||||
self.cards.append(Card(None, None, special=special))
|
||||
|
||||
self.logger.debug(self.cards)
|
||||
self.shuffle()
|
||||
|
||||
def shuffle(self):
|
||||
""" Shuffle the deck """
|
||||
self.logger.debug("Shuffling Deck")
|
||||
shuffle(self.cards)
|
||||
|
||||
def draw(self):
|
||||
""" Draw a card from this deck """
|
||||
try:
|
||||
card = self.cards.pop()
|
||||
if card.special:
|
||||
card = Card(None, None, card.special)
|
||||
self.logger.debug("Drawing card " + str(card))
|
||||
return card
|
||||
except IndexError:
|
||||
while len(self.graveyard):
|
||||
self.cards.append(self.graveyard.pop())
|
||||
def _fill_wild_(self):
|
||||
# Fill deck with a wild card set
|
||||
self.cards.clear()
|
||||
for color in c.COLORS:
|
||||
for value in c.WILD_VALUES:
|
||||
for _ in range(4):
|
||||
self.cards.append(Card(color, value))
|
||||
for special in c.SPECIALS:
|
||||
for _ in range(6):
|
||||
self.cards.append(Card(None, None, special=special))
|
||||
self.shuffle()
|
||||
return self.draw()
|
||||
|
||||
def dismiss(self, card):
|
||||
""" All played cards should be returned into the deck """
|
||||
# if card.special:
|
||||
# card.color = None
|
||||
self.graveyard.append(card)
|
||||
|
|
38
errors.py
Normal file
|
@ -0,0 +1,38 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
class NoGameInChatError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class AlreadyJoinedError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class LobbyClosedError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class NotEnoughPlayersError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class DeckEmptyError(Exception):
|
||||
pass
|
61
game.py
|
@ -1,4 +1,5 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
|
@ -18,36 +19,38 @@
|
|||
|
||||
|
||||
import logging
|
||||
from config import ADMIN_LIST, OPEN_LOBBY, DEFAULT_GAMEMODE, ENABLE_TRANSLATIONS
|
||||
from datetime import datetime
|
||||
|
||||
from deck import Deck
|
||||
import card as c
|
||||
|
||||
|
||||
class Game(object):
|
||||
""" This class represents a game of UNO """
|
||||
current_player = None
|
||||
reversed = False
|
||||
draw_counter = 0
|
||||
choosing_color = False
|
||||
started = False
|
||||
owner = None
|
||||
open = True
|
||||
draw_counter = 0
|
||||
players_won = 0
|
||||
starter = None
|
||||
mode = DEFAULT_GAMEMODE
|
||||
job = None
|
||||
owner = ADMIN_LIST
|
||||
open = OPEN_LOBBY
|
||||
translate = ENABLE_TRANSLATIONS
|
||||
|
||||
def __init__(self, chat):
|
||||
self.chat = chat
|
||||
self.deck = Deck()
|
||||
self.last_card = self.deck.draw()
|
||||
self.last_card = None
|
||||
|
||||
while self.last_card.special:
|
||||
self.deck.cards.append(self.last_card)
|
||||
self.deck.shuffle()
|
||||
self.last_card = self.deck.draw()
|
||||
self.deck = Deck()
|
||||
|
||||
self.logger = logging.getLogger(__name__)
|
||||
|
||||
@property
|
||||
def players(self):
|
||||
"""Returns a list of all players in this game"""
|
||||
players = list()
|
||||
if not self.current_player:
|
||||
return players
|
||||
|
@ -60,19 +63,50 @@ class Game(object):
|
|||
itplayer = itplayer.next
|
||||
return players
|
||||
|
||||
def start(self):
|
||||
if self.mode == None or self.mode != "wild":
|
||||
self.deck._fill_classic_()
|
||||
else:
|
||||
self.deck._fill_wild_()
|
||||
|
||||
self._first_card_()
|
||||
self.started = True
|
||||
|
||||
def set_mode(self, mode):
|
||||
self.mode = mode
|
||||
|
||||
def reverse(self):
|
||||
""" Reverse the direction of play """
|
||||
"""Reverses the direction of game"""
|
||||
self.reversed = not self.reversed
|
||||
|
||||
def turn(self):
|
||||
""" Mark the turn as over and change the current player """
|
||||
"""Marks the turn as over and change the current player"""
|
||||
self.logger.debug("Next Player")
|
||||
self.current_player = self.current_player.next
|
||||
self.current_player.drew = False
|
||||
self.current_player.turn_started = datetime.now()
|
||||
self.choosing_color = False
|
||||
|
||||
def _first_card_(self):
|
||||
# In case that the player did not select a game mode
|
||||
if not self.deck.cards:
|
||||
self.set_mode(DEFAULT_GAMEMODE)
|
||||
|
||||
# The first card should not be a special card
|
||||
while not self.last_card or self.last_card.special:
|
||||
self.last_card = self.deck.draw()
|
||||
# If the card drawn was special, return it to the deck and loop again
|
||||
if self.last_card.special:
|
||||
self.deck.dismiss(self.last_card)
|
||||
|
||||
self.play_card(self.last_card)
|
||||
|
||||
def play_card(self, card):
|
||||
""" Play a card and trigger its effects """
|
||||
"""
|
||||
Plays a card and triggers its effects.
|
||||
Should be called only from Player.play or on game start to play the
|
||||
first card
|
||||
"""
|
||||
self.deck.dismiss(self.last_card)
|
||||
self.last_card = card
|
||||
|
||||
|
@ -103,4 +137,3 @@ class Game(object):
|
|||
"""Carries out the color choosing and turns the game"""
|
||||
self.last_card.color = color
|
||||
self.turn()
|
||||
self.choosing_color = False
|
||||
|
|
156
game_manager.py
|
@ -1,4 +1,5 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
|
@ -21,6 +22,8 @@ import logging
|
|||
|
||||
from game import Game
|
||||
from player import Player
|
||||
from errors import (AlreadyJoinedError, LobbyClosedError, NoGameInChatError,
|
||||
NotEnoughPlayersError)
|
||||
|
||||
|
||||
class GameManager(object):
|
||||
|
@ -30,6 +33,8 @@ class GameManager(object):
|
|||
self.chatid_games = dict()
|
||||
self.userid_players = dict()
|
||||
self.userid_current = dict()
|
||||
self.remind_dict = dict()
|
||||
|
||||
self.logger = logging.getLogger(__name__)
|
||||
|
||||
def new_game(self, chat):
|
||||
|
@ -38,22 +43,31 @@ class GameManager(object):
|
|||
"""
|
||||
chat_id = chat.id
|
||||
|
||||
self.logger.info("Creating new game with id " + str(chat_id))
|
||||
self.logger.debug("Creating new game in chat " + str(chat_id))
|
||||
game = Game(chat)
|
||||
|
||||
if chat_id not in self.chatid_games:
|
||||
self.chatid_games[chat_id] = list()
|
||||
|
||||
# remove old games
|
||||
for g in list(self.chatid_games[chat_id]):
|
||||
if not g.players:
|
||||
self.chatid_games[chat_id].remove(g)
|
||||
|
||||
self.chatid_games[chat_id].append(game)
|
||||
return game
|
||||
|
||||
def join_game(self, chat_id, user):
|
||||
def join_game(self, user, chat):
|
||||
""" Create a player from the Telegram user and add it to the game """
|
||||
self.logger.info("Joining game with id " + str(chat_id))
|
||||
self.logger.info("Joining game with id " + str(chat.id))
|
||||
|
||||
try:
|
||||
game = self.chatid_games[chat_id][-1]
|
||||
game = self.chatid_games[chat.id][-1]
|
||||
except (KeyError, IndexError):
|
||||
return None
|
||||
raise NoGameInChatError()
|
||||
|
||||
if not game.open:
|
||||
raise LobbyClosedError()
|
||||
|
||||
if user.id not in self.userid_players:
|
||||
self.userid_players[user.id] = list()
|
||||
|
@ -61,28 +75,54 @@ class GameManager(object):
|
|||
players = self.userid_players[user.id]
|
||||
|
||||
# Don not re-add a player and remove the player from previous games in
|
||||
# this chat
|
||||
# this chat, if he is in one of them
|
||||
for player in players:
|
||||
if player in game.players:
|
||||
return False
|
||||
else:
|
||||
self.leave_game(user, chat_id)
|
||||
raise AlreadyJoinedError()
|
||||
|
||||
try:
|
||||
self.leave_game(user, chat)
|
||||
except NoGameInChatError:
|
||||
pass
|
||||
except NotEnoughPlayersError:
|
||||
self.end_game(chat, user)
|
||||
|
||||
if user.id not in self.userid_players:
|
||||
self.userid_players[user.id] = list()
|
||||
|
||||
players = self.userid_players[user.id]
|
||||
|
||||
player = Player(game, user)
|
||||
if game.started:
|
||||
player.draw_first_hand()
|
||||
|
||||
players.append(player)
|
||||
self.userid_current[user.id] = player
|
||||
return True
|
||||
|
||||
def leave_game(self, user, chat_id):
|
||||
def leave_game(self, user, chat):
|
||||
""" Remove a player from its current game """
|
||||
try:
|
||||
players = self.userid_players[user.id]
|
||||
games = self.chatid_games[chat_id]
|
||||
|
||||
for player in players:
|
||||
for game in games:
|
||||
if player in game.players:
|
||||
player = self.player_for_user_in_chat(user, chat)
|
||||
players = self.userid_players.get(user.id, list())
|
||||
|
||||
if not player:
|
||||
games = self.chatid_games[chat.id]
|
||||
for g in games:
|
||||
for p in g.players:
|
||||
if p.user.id == user.id:
|
||||
if p is g.current_player:
|
||||
g.turn()
|
||||
|
||||
p.leave()
|
||||
return
|
||||
|
||||
raise NoGameInChatError
|
||||
|
||||
game = player.game
|
||||
|
||||
if len(game.players) < 3:
|
||||
raise NotEnoughPlayersError()
|
||||
|
||||
if player is game.current_player:
|
||||
game.turn()
|
||||
|
||||
|
@ -90,49 +130,61 @@ class GameManager(object):
|
|||
players.remove(player)
|
||||
|
||||
# If this is the selected game, switch to another
|
||||
if self.userid_current[user.id] is player:
|
||||
if len(players):
|
||||
if self.userid_current.get(user.id, None) is player:
|
||||
if players:
|
||||
self.userid_current[user.id] = players[0]
|
||||
else:
|
||||
del self.userid_current[user.id]
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
del self.userid_players[user.id]
|
||||
|
||||
except KeyError:
|
||||
return False
|
||||
|
||||
def end_game(self, chat_id, user):
|
||||
def end_game(self, chat, user):
|
||||
"""
|
||||
End a game
|
||||
"""
|
||||
|
||||
self.logger.info("Game in chat " + str(chat_id) + " ended")
|
||||
players = self.userid_players[user.id]
|
||||
games = self.chatid_games[chat_id]
|
||||
the_game = None
|
||||
self.logger.info("Game in chat " + str(chat.id) + " ended")
|
||||
|
||||
# Find the correct game instance to end
|
||||
player = self.player_for_user_in_chat(user, chat)
|
||||
|
||||
if not player:
|
||||
raise NoGameInChatError
|
||||
|
||||
game = player.game
|
||||
|
||||
# Clear game
|
||||
for player_in_game in game.players:
|
||||
this_users_players = \
|
||||
self.userid_players.get(player_in_game.user.id, list())
|
||||
|
||||
try:
|
||||
this_users_players.remove(player_in_game)
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
if this_users_players:
|
||||
try:
|
||||
self.userid_current[player_in_game.user.id] = this_users_players[0]
|
||||
except KeyError:
|
||||
pass
|
||||
else:
|
||||
try:
|
||||
del self.userid_players[player_in_game.user.id]
|
||||
except KeyError:
|
||||
pass
|
||||
|
||||
try:
|
||||
del self.userid_current[player_in_game.user.id]
|
||||
except KeyError:
|
||||
pass
|
||||
|
||||
self.chatid_games[chat.id].remove(game)
|
||||
if not self.chatid_games[chat.id]:
|
||||
del self.chatid_games[chat.id]
|
||||
|
||||
def player_for_user_in_chat(self, user, chat):
|
||||
players = self.userid_players.get(user.id, list())
|
||||
for player in players:
|
||||
for game in games:
|
||||
if player in game.players:
|
||||
the_game = game
|
||||
break
|
||||
if the_game:
|
||||
break
|
||||
else:
|
||||
return
|
||||
|
||||
for player in the_game.players:
|
||||
if player.ai:
|
||||
continue
|
||||
this_users_players = self.userid_players[player.user.id]
|
||||
this_users_players.remove(player)
|
||||
if len(this_users_players) is 0:
|
||||
del self.userid_players[player.user.id]
|
||||
del self.userid_current[player.user.id]
|
||||
else:
|
||||
self.userid_current[player.user.id] = this_users_players[0]
|
||||
|
||||
self.chatid_games[chat_id].remove(the_game)
|
||||
return
|
||||
if player.game.chat.id == chat.id:
|
||||
return player
|
||||
return None
|
||||
|
|
12
genpot.sh
Normal file
|
@ -0,0 +1,12 @@
|
|||
#!/usr/bin/bash
|
||||
|
||||
currentVer='1.0'
|
||||
|
||||
xgettext *.py -o ./locales/unobot.pot --foreign-user \
|
||||
--package-name="uno_bot" \
|
||||
--package-version="$currentVer" \
|
||||
--msgid-bugs-address='uno@jhoeke.de' \
|
||||
--keyword=__ \
|
||||
--keyword=_ \
|
||||
--keyword=_:1,2 \
|
||||
--keyword=__:1,2
|
BIN
images/png/option_draw2.png
Normal file
After Width: | Height: | Size: 39 KiB |
BIN
images/png/option_pass2.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
images/webp/b_0.webp
Normal file
After Width: | Height: | Size: 7 KiB |
BIN
images/webp/b_1.webp
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
images/webp/b_2.webp
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
images/webp/b_3.webp
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
images/webp/b_4.webp
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
images/webp/b_5.webp
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
images/webp/b_6.webp
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
images/webp/b_7.webp
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
images/webp/b_8.webp
Normal file
After Width: | Height: | Size: 8 KiB |
BIN
images/webp/b_9.webp
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
images/webp/b_draw.webp
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
images/webp/b_reverse.webp
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
images/webp/b_skip.webp
Normal file
After Width: | Height: | Size: 9.3 KiB |
BIN
images/webp/colorchooser.webp
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
images/webp/draw_four.webp
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
images/webp/g_0.webp
Normal file
After Width: | Height: | Size: 8.1 KiB |
BIN
images/webp/g_1.webp
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
images/webp/g_2.webp
Normal file
After Width: | Height: | Size: 8.1 KiB |
BIN
images/webp/g_3.webp
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
images/webp/g_4.webp
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
images/webp/g_5.webp
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
images/webp/g_6.webp
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
images/webp/g_7.webp
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
images/webp/g_8.webp
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
images/webp/g_9.webp
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
images/webp/g_draw.webp
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
images/webp/g_reverse.webp
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
images/webp/g_skip.webp
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
images/webp/option_bluff.webp
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
images/webp/option_draw.webp
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
images/webp/option_draw_old.webp
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
images/webp/option_info.webp
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
images/webp/option_pass.webp
Normal file
After Width: | Height: | Size: 8.8 KiB |
BIN
images/webp/option_pass_old.webp
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
images/webp/r_0.webp
Normal file
After Width: | Height: | Size: 7 KiB |
BIN
images/webp/r_1.webp
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
images/webp/r_2.webp
Normal file
After Width: | Height: | Size: 7 KiB |
BIN
images/webp/r_3.webp
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
images/webp/r_4.webp
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
images/webp/r_5.webp
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
images/webp/r_6.webp
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
images/webp/r_7.webp
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
images/webp/r_8.webp
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
images/webp/r_9.webp
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
images/webp/r_draw.webp
Normal file
After Width: | Height: | Size: 9 KiB |
BIN
images/webp/r_reverse.webp
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
images/webp/r_skip.webp
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
images/webp/y_0.webp
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
images/webp/y_1.webp
Normal file
After Width: | Height: | Size: 6 KiB |
BIN
images/webp/y_2.webp
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
images/webp/y_3.webp
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
images/webp/y_4.webp
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
images/webp/y_5.webp
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
images/webp/y_6.webp
Normal file
After Width: | Height: | Size: 9 KiB |
BIN
images/webp/y_7.webp
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
images/webp/y_8.webp
Normal file
After Width: | Height: | Size: 9 KiB |
BIN
images/webp/y_9.webp
Normal file
After Width: | Height: | Size: 8.9 KiB |
BIN
images/webp/y_draw.webp
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
images/webp/y_reverse.webp
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
images/webp/y_skip.webp
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
images/webp_lowsat/b_0.webp
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
images/webp_lowsat/b_1.webp
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
images/webp_lowsat/b_2.webp
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
images/webp_lowsat/b_3.webp
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
images/webp_lowsat/b_4.webp
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
images/webp_lowsat/b_5.webp
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
images/webp_lowsat/b_6.webp
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
images/webp_lowsat/b_7.webp
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
images/webp_lowsat/b_8.webp
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
images/webp_lowsat/b_9.webp
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
images/webp_lowsat/b_draw.webp
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
images/webp_lowsat/b_reverse.webp
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
images/webp_lowsat/b_skip.webp
Normal file
After Width: | Height: | Size: 9 KiB |
BIN
images/webp_lowsat/colorchooser.webp
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
images/webp_lowsat/draw_four.webp
Normal file
After Width: | Height: | Size: 9.9 KiB |
BIN
images/webp_lowsat/g_0.webp
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
images/webp_lowsat/g_1.webp
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
images/webp_lowsat/g_2.webp
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
images/webp_lowsat/g_3.webp
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
images/webp_lowsat/g_4.webp
Normal file
After Width: | Height: | Size: 6.3 KiB |