moar commands, leave always, asynchronous sending, game switching [untested]
This commit is contained in:
parent
c1ef321cc3
commit
67daa82ece
4 changed files with 192 additions and 82 deletions
153
bot.py
153
bot.py
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@ -20,7 +20,7 @@ from start_bot import start_bot
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logging.basicConfig(
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.DEBUG)
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level=logging.INFO)
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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gm = GameManager()
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gm = GameManager()
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@ -44,7 +44,11 @@ help_text = "Follow these steps:\n\n" \
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"state. The greyed out cards are those you can not play at the " \
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"state. The greyed out cards are those you can not play at the " \
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"moment. Tap an option to execute the selected action. \n" \
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"moment. Tap an option to execute the selected action. \n" \
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"Players can join the game at any time. To leave a game, " \
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"Players can join the game at any time. To leave a game, " \
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"use /leave.\n" \
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"use /leave.\n\n" \
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"Other commands (only game creator):\n" \
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"/close - Close lobby\n" \
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"/open - Open lobby\n" \
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"/skip - Skip current player\n\n" \
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"<b>Experimental:</b> Play multiple games at the same time. " \
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"<b>Experimental:</b> Play multiple games at the same time. " \
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"Press the <code>Current game: </code> button and select the " \
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"Press the <code>Current game: </code> button and select the " \
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"group you want to play a card in.\n" \
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"group you want to play a card in.\n" \
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@ -87,11 +91,15 @@ def display_color(color):
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@run_async
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@run_async
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def send_async(bot, *args, **kwargs):
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def send_async(bot, *args, **kwargs):
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if 'timeout' not in kwargs:
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kwargs['timeout'] = 2.5
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bot.sendMessage(*args, **kwargs)
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bot.sendMessage(*args, **kwargs)
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@run_async
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@run_async
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def answer_async(bot, *args, **kwargs):
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def answer_async(bot, *args, **kwargs):
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# if 'timeout' not in kwargs:
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# kwargs['timeout'] = 2.5
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bot.answerInlineQuery(*args, **kwargs)
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bot.answerInlineQuery(*args, **kwargs)
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@ -120,6 +128,13 @@ def join_game(bot, update):
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help(bot, update)
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help(bot, update)
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else:
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else:
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try:
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game = gm.chatid_games[chat_id][-1]
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if not game.open:
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send_async(bot, chat_id, text="The lobby is closed")
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except (KeyError, IndexError):
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pass
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joined = gm.join_game(chat_id, update.message.from_user)
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joined = gm.join_game(chat_id, update.message.from_user)
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if joined:
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if joined:
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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@ -141,23 +156,21 @@ def leave_game(bot, update):
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""" Handler for the /leave command """
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""" Handler for the /leave command """
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chat_id = update.message.chat_id
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chat_id = update.message.chat_id
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user = update.message.from_user
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user = update.message.from_user
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players = gm.userid_players[user.id]
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players = gm.userid_players.get(user.id, list())
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for player in players:
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for player in players:
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if player.game.chat.id == chat_id:
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if player.game.chat.id == chat_id:
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game = player.game
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game = player.game
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break
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break
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else:
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else:
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game = gm.chatid_game[chat_id]
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.")
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return
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user = update.message.from_user
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user = update.message.from_user
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if (game.current_player is None or
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if len(game.players) < 3:
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game.current_player is game.current_player.next or
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game.current_player is game.current_player.next.next):
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gm.end_game(chat_id, user)
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gm.end_game(chat_id, user)
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send_async(bot, chat_id, text="Game ended!")
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send_async(bot, chat_id, text="Game ended!")
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elif game.current_player.user.id == user.id:
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send_async(bot, chat_id,
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text="You can't leave the game if it's your turn")
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else:
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else:
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if gm.leave_game(user, chat_id):
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if gm.leave_game(user, chat_id):
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send_async(bot, chat_id, text="Okay")
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send_async(bot, chat_id, text="Okay")
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@ -180,14 +193,20 @@ def select_game(bot, update):
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text="Game not found :(")
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text="Game not found :(")
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return
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return
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back = [[InlineKeyboardButton(text='Back', switch_inline_query='')]]
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back = [[InlineKeyboardButton(text='Back to last group',
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switch_inline_query='')]]
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bot.answerCallbackQuery(update.callback_query.id,
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bot.answerCallbackQuery(update.callback_query.id,
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text="Sending you back...")
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text="Please switch to the group you selected!",
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send_async(bot, chat_id=update.callback_query.message.chat_id,
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show_alert=False)
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text="Selected game: " +
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bot.editMessageText(chat_id=update.callback_query.message.chat_id,
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gm.userid_current[user_id].game.chat.title,
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message_id=update.callback_query.message.message_id,
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reply_markup=InlineKeyboardMarkup(back))
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text="Selected game: %s\n"
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"<b>Make sure that you switch to the correct "
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"group!</b>"
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% gm.userid_current[user_id].game.chat.title,
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reply_markup=InlineKeyboardMarkup(back),
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parse_mode=ParseMode.HTML)
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def status_update(bot, update):
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def status_update(bot, update):
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@ -196,23 +215,11 @@ def status_update(bot, update):
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if update.message.left_chat_member:
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if update.message.left_chat_member:
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try:
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try:
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chat_id = update.message.chat_id
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chat_id = update.message.chat_id
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game = gm.chatid_game[chat_id]
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user = update.message.left_chat_member
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user = update.message.left_chat_member
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except KeyError:
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except KeyError:
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return
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return
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user_ids = list()
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if gm.leave_game(user, chat_id):
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current_player = game.current_player
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user_ids.append(current_player.user.id)
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itplayer = current_player.next
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while itplayer is not current_player:
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user_ids.append(itplayer.user.id)
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itplayer = itplayer.next
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if user.id in user_ids:
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gm.leave_game(user, chat_id)
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send_async(bot, chat_id, text="Removing %s from the game"
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send_async(bot, chat_id, text="Removing %s from the game"
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% display_name(user))
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% display_name(user))
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@ -223,7 +230,12 @@ def start_game(bot, update, args):
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if update.message.chat.type != 'private':
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if update.message.chat.type != 'private':
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# Show the first card
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# Show the first card
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chat_id = update.message.chat_id
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chat_id = update.message.chat_id
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game = gm.chatid_game[chat_id]
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try:
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game = gm.chatid_games[chat_id][-1]
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except (KeyError, IndexError):
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send_async(bot, chat_id, text="There is no game running in this "
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"chat. Create a new one with /new")
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return
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if game.current_player is None or \
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if game.current_player is None or \
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game.current_player is game.current_player.next:
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game.current_player is game.current_player.next:
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@ -248,12 +260,69 @@ def start_game(bot, update, args):
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callback_data=
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callback_data=
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str(player.game.chat.id))])
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str(player.game.chat.id))])
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send_async(bot, update.message.chat_id,
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send_async(bot, update.message.chat_id,
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text='Please select the group you want to play in:',
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text='Please select the group you want to play in. ',
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reply_markup=InlineKeyboardMarkup(groups))
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reply_markup=InlineKeyboardMarkup(groups))
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else:
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else:
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help(bot, update)
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help(bot, update)
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def close_game(bot, update):
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""" Handler for the /close command """
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chat_id = update.message.chat_id
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user = update.message.from_user
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games = gm.chatid_games[chat_id]
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players = gm.userid_players[user.id]
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for game in games:
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for player in players:
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if player in game.players:
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if player is game.owner:
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game.open = False
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send_async(bot, chat_id, text="Closed the lobby")
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else:
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send_async(bot, chat_id,
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text="Only the game creator can do that")
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def open_game(bot, update):
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""" Handler for the /open command """
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chat_id = update.message.chat_id
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user = update.message.from_user
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games = gm.chatid_games[chat_id]
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players = gm.userid_players[user.id]
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for game in games:
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for player in players:
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if player in game.players:
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if player is game.owner:
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game.open = True
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send_async(bot, chat_id, text="Opened the lobby")
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else:
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send_async(bot, chat_id,
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text="Only the game creator can do that")
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def skip_player(bot, update):
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""" Handler for the /skip command """
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chat_id = update.message.chat_id
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user = update.message.from_user
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games = gm.chatid_games[chat_id]
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players = gm.userid_players[user.id]
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for game in games:
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for player in players:
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if player in game.players:
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if player is game.owner:
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game.current_player.anti_cheat += 1
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game.turn()
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send_async(bot, chat_id,
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text="Next player: %s"
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% display_name(game.current_player.user))
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else:
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send_async(bot, chat_id,
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text="Only the game creator can do that")
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def help(bot, update):
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def help(bot, update):
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""" Handler for the /help command """
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""" Handler for the /help command """
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send_async(bot, update.message.chat_id, text=help_text,
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send_async(bot, update.message.chat_id, text=help_text,
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@ -359,12 +428,8 @@ def add_other_cards(playable, player, results, game):
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def player_list(game):
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def player_list(game):
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players = list()
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players = list()
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current_player = game.current_player
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for player in game.players:
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itplayer = current_player.next
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add_player(player, players)
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add_player(current_player, players)
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while itplayer is not current_player:
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add_player(itplayer, players)
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itplayer = itplayer.next
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return players
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return players
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@ -470,7 +535,7 @@ def process_result(bot, update):
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player = gm.userid_current[user.id]
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player = gm.userid_current[user.id]
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game = player.game
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game = player.game
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result_id = update.chosen_inline_result.result_id
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result_id = update.chosen_inline_result.result_id
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chat_id = gm.chatid_game[game]
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chat_id = game.chat.id
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except KeyError:
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except KeyError:
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return
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return
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@ -499,7 +564,7 @@ def process_result(bot, update):
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else:
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else:
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do_play_card(bot, chat_id, game, player, result_id, user)
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do_play_card(bot, chat_id, game, player, result_id, user)
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if game.current_player.next:
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if game in gm.chatid_games.get(chat_id, list()):
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send_async(bot, chat_id, text="Next player: " +
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send_async(bot, chat_id, text="Next player: " +
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display_name(game.current_player.user))
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display_name(game.current_player.user))
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@ -511,11 +576,10 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
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if game.choosing_color:
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if game.choosing_color:
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send_async(bot, chat_id, text="Please choose a color")
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send_async(bot, chat_id, text="Please choose a color")
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if len(player.cards) == 1:
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if len(player.cards) == 1:
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send_async(bot, chat_id, text="Last Card!")
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send_async(bot, chat_id, text="UNO!")
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if len(player.cards) == 0:
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if len(player.cards) == 0:
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gm.leave_game(user, chat_id)
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send_async(bot, chat_id, text="%s won!" % user.first_name)
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send_async(bot, chat_id, text="Player won!")
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if len(game.players) < 3:
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if game.current_player is game.current_player.next:
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send_async(bot, chat_id, text="Game ended!")
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send_async(bot, chat_id, text="Game ended!")
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gm.end_game(chat_id, user)
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gm.end_game(chat_id, user)
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@ -563,6 +627,9 @@ dp.addHandler(CommandHandler('start', start_game, pass_args=True))
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dp.addHandler(CommandHandler('new', new_game))
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dp.addHandler(CommandHandler('new', new_game))
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dp.addHandler(CommandHandler('join', join_game))
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dp.addHandler(CommandHandler('join', join_game))
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dp.addHandler(CommandHandler('leave', leave_game))
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dp.addHandler(CommandHandler('leave', leave_game))
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dp.addHandler(CommandHandler('open', open_game))
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dp.addHandler(CommandHandler('close', close_game))
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dp.addHandler(CommandHandler('skip', skip_player))
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dp.addHandler(CommandHandler('help', help))
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dp.addHandler(CommandHandler('help', help))
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dp.addHandler(CommandHandler('news', news))
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dp.addHandler(CommandHandler('news', news))
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dp.addHandler(MessageHandler([filters.STATUS_UPDATE], status_update))
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dp.addHandler(MessageHandler([filters.STATUS_UPDATE], status_update))
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16
game.py
16
game.py
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@ -11,6 +11,8 @@ class Game(object):
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draw_counter = 0
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draw_counter = 0
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choosing_color = False
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choosing_color = False
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started = False
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started = False
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owner = None
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open = True
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def __init__(self, chat):
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def __init__(self, chat):
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self.chat = chat
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self.chat = chat
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@ -24,6 +26,20 @@ class Game(object):
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self.logger = logging.getLogger(__name__)
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self.logger = logging.getLogger(__name__)
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@property
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def players(self):
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players = list()
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if not self.current_player:
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return players
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current_player = self.current_player
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itplayer = current_player.next
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players.append(current_player)
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while itplayer and itplayer is not current_player:
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players.append(itplayer)
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itplayer = itplayer.next
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return players
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def reverse(self):
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def reverse(self):
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""" Reverse the direction of play """
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""" Reverse the direction of play """
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self.reversed = not self.reversed
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self.reversed = not self.reversed
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@ -8,7 +8,7 @@ class GameManager(object):
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""" Manages all running games by using a confusing amount of dicts """
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""" Manages all running games by using a confusing amount of dicts """
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def __init__(self):
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def __init__(self):
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self.chatid_game = dict()
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self.chatid_games = dict()
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self.userid_players = dict()
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self.userid_players = dict()
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self.userid_current = dict()
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self.userid_current = dict()
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self.logger = logging.getLogger(__name__)
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self.logger = logging.getLogger(__name__)
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@ -22,57 +22,65 @@ class GameManager(object):
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self.logger.info("Creating new game with id " + str(chat_id))
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self.logger.info("Creating new game with id " + str(chat_id))
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game = Game(chat)
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game = Game(chat)
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self.chatid_game[chat_id] = game
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self.chatid_game[game] = chat_id
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if chat_id not in self.chatid_games:
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||||||
|
self.chatid_games[chat_id] = list()
|
||||||
|
|
||||||
|
self.chatid_games[chat_id].append(game)
|
||||||
|
|
||||||
def join_game(self, chat_id, user):
|
def join_game(self, chat_id, user):
|
||||||
""" Create a player from the Telegram user and add it to the game """
|
""" Create a player from the Telegram user and add it to the game """
|
||||||
self.logger.info("Joining game with id " + str(chat_id))
|
self.logger.info("Joining game with id " + str(chat_id))
|
||||||
try:
|
try:
|
||||||
game = self.chatid_game[chat_id]
|
game = self.chatid_games[chat_id][-1]
|
||||||
except KeyError:
|
except (KeyError, IndexError):
|
||||||
return None
|
return None
|
||||||
|
|
||||||
players = self.userid_players.get(user.id, list())
|
if user.id not in self.userid_players:
|
||||||
|
self.userid_players[user.id] = list()
|
||||||
|
|
||||||
if not players:
|
players = self.userid_players[user.id]
|
||||||
self.userid_players[user.id] = players
|
|
||||||
|
# Don not re-add a player and remove the player from previous games in
|
||||||
|
# this chat
|
||||||
|
for player in players:
|
||||||
|
if player in game.players:
|
||||||
|
return False
|
||||||
else:
|
else:
|
||||||
self.leave_game(user, chat_id)
|
self.leave_game(user, chat_id)
|
||||||
|
|
||||||
if game not in [player.game for player in players]:
|
|
||||||
try:
|
|
||||||
player = Player(game, user)
|
player = Player(game, user)
|
||||||
except AttributeError:
|
|
||||||
return None
|
|
||||||
|
|
||||||
players.append(player)
|
players.append(player)
|
||||||
self.userid_current[user.id] = player
|
self.userid_current[user.id] = player
|
||||||
return True
|
return True
|
||||||
else:
|
|
||||||
return False
|
|
||||||
|
|
||||||
def leave_game(self, user, chat_id):
|
def leave_game(self, user, chat_id):
|
||||||
""" Remove a player from its current game """
|
""" Remove a player from its current game """
|
||||||
try:
|
try:
|
||||||
players = self.userid_players[user.id]
|
players = self.userid_players[user.id]
|
||||||
|
games = self.chatid_games[chat_id]
|
||||||
|
|
||||||
|
for player in players:
|
||||||
|
for game in games:
|
||||||
|
if player in game.players:
|
||||||
|
if player is game.current_player:
|
||||||
|
game.turn()
|
||||||
|
|
||||||
for player in list(players):
|
|
||||||
if player.game.chat.id == chat_id:
|
|
||||||
player.leave()
|
player.leave()
|
||||||
players.remove(player)
|
players.remove(player)
|
||||||
|
|
||||||
|
# If this is the selected game, switch to another
|
||||||
if self.userid_current[user.id] is player:
|
if self.userid_current[user.id] is player:
|
||||||
if len(players):
|
if len(players):
|
||||||
self.userid_current[user.id] = players[0]
|
self.userid_current[user.id] = players[0]
|
||||||
else:
|
else:
|
||||||
del self.userid_current[user.id]
|
del self.userid_current[user.id]
|
||||||
break
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
return True
|
|
||||||
except KeyError:
|
except KeyError:
|
||||||
self.logger.info("Leaving game failed")
|
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def end_game(self, chat_id, user):
|
def end_game(self, chat_id, user):
|
||||||
|
@ -81,12 +89,27 @@ class GameManager(object):
|
||||||
group chat
|
group chat
|
||||||
"""
|
"""
|
||||||
|
|
||||||
self.logger.info("Game with id " + str(chat_id) + " ended")
|
self.logger.info("Game in chat " + str(chat_id) + " ended")
|
||||||
players = self.userid_players[user.id]
|
players = self.userid_players[user.id]
|
||||||
for player in players:
|
games = self.chatid_games[chat_id]
|
||||||
if not player.game.chat.id == chat_id:
|
the_game = None
|
||||||
game = player.game
|
|
||||||
del self.chatid_game[game]
|
|
||||||
break
|
|
||||||
|
|
||||||
self.leave_game(user, chat_id)
|
# Find the correct game instance to end
|
||||||
|
logging.info(str(players))
|
||||||
|
logging.info(str(games))
|
||||||
|
for player in players:
|
||||||
|
for game in games:
|
||||||
|
if player in game.players:
|
||||||
|
the_game = game
|
||||||
|
break
|
||||||
|
if the_game:
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
return
|
||||||
|
|
||||||
|
for player in the_game.players:
|
||||||
|
self.userid_players[player.user.id].remove(player)
|
||||||
|
if len(self.userid_players[player.user.id]) is 0:
|
||||||
|
del self.userid_players[player.user.id]
|
||||||
|
self.chatid_games[chat_id].remove(the_game)
|
||||||
|
return
|
||||||
|
|
|
@ -27,8 +27,9 @@ class Player(object):
|
||||||
self._next = self
|
self._next = self
|
||||||
self._prev = self
|
self._prev = self
|
||||||
game.current_player = self
|
game.current_player = self
|
||||||
|
game.owner = self
|
||||||
|
|
||||||
for i in range(7):
|
for i in range(2):
|
||||||
self.cards.append(self.game.deck.draw())
|
self.cards.append(self.game.deck.draw())
|
||||||
|
|
||||||
self.bluffing = False
|
self.bluffing = False
|
||||||
|
@ -37,6 +38,9 @@ class Player(object):
|
||||||
|
|
||||||
def leave(self):
|
def leave(self):
|
||||||
""" Leave the current game """
|
""" Leave the current game """
|
||||||
|
if self.next is self:
|
||||||
|
return
|
||||||
|
|
||||||
self.next.prev = self.prev
|
self.next.prev = self.prev
|
||||||
self.prev.next = self.next
|
self.prev.next = self.next
|
||||||
self.next = None
|
self.next = None
|
||||||
|
|
Loading…
Reference in a new issue