separate game logic from bot interface,
introduce exceptions instead of boolean returns, remove repetitive code, begin unit tests, improve docstrings, update to python-telegram-bot==4.1.1, add ponyorm settings classes (unused)
This commit is contained in:
parent
a6f2c07403
commit
6204868a18
14 changed files with 755 additions and 339 deletions
426
bot.py
426
bot.py
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@ -32,8 +32,16 @@ from telegram.utils.botan import Botan
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from game_manager import GameManager
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from game_manager import GameManager
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from credentials import TOKEN, BOTAN_TOKEN
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from credentials import TOKEN, BOTAN_TOKEN
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from start_bot import start_bot
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from start_bot import start_bot
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from results import *
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from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
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from utils import *
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add_no_game, add_not_started, add_other_cards, add_pass,
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add_card)
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from utils import display_name
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import card as c
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from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
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NotEnoughPlayersError, DeckEmptyError)
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from database import db_session
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TIMEOUT = 2.5
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logging.basicConfig(
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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@ -83,8 +91,9 @@ source_text = ("This bot is Free Software and licensed under the AGPL. "
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@run_async
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@run_async
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def send_async(bot, *args, **kwargs):
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def send_async(bot, *args, **kwargs):
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"""Send a message asynchronously"""
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if 'timeout' not in kwargs:
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if 'timeout' not in kwargs:
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kwargs['timeout'] = 2.5
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kwargs['timeout'] = TIMEOUT
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try:
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try:
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bot.sendMessage(*args, **kwargs)
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bot.sendMessage(*args, **kwargs)
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@ -94,8 +103,9 @@ def send_async(bot, *args, **kwargs):
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@run_async
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@run_async
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def answer_async(bot, *args, **kwargs):
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def answer_async(bot, *args, **kwargs):
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"""Answer an inline query asynchronously"""
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if 'timeout' not in kwargs:
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if 'timeout' not in kwargs:
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kwargs['timeout'] = 2.5
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kwargs['timeout'] = TIMEOUT
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try:
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try:
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bot.answerInlineQuery(*args, **kwargs)
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bot.answerInlineQuery(*args, **kwargs)
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@ -111,82 +121,90 @@ def error(bot, update, error):
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def new_game(bot, update):
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def new_game(bot, update):
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"""Handler for the /new command"""
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"""Handler for the /new command"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help(bot, update)
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help(bot, update)
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else:
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else:
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game = gm.new_game(update.message.chat)
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game = gm.new_game(update.message.chat)
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game.owner = update.message.from_user
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game.owner = update.message.from_user
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Created a new game! Join the game with /join "
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text="Created a new game! Join the game with /join "
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"and start the game with /start")
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"and start the game with /start")
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if botan:
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if botan:
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botan.track(update.message, 'New games')
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botan.track(update.message, 'New games')
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def join_game(bot, update):
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def join_game(bot, update):
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"""Handler for the /join command"""
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"""Handler for the /join command"""
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chat_id = update.message.chat_id
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chat = update.message.chat
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help(bot, update)
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help(bot, update)
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else:
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try:
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game = gm.chatid_games[chat_id][-1]
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if not game.open:
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send_async(bot, chat_id, text="The lobby is closed")
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return
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return
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except (KeyError, IndexError):
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pass
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joined = gm.join_game(chat_id, update.message.from_user)
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try:
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if joined:
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gm.join_game(update.message.from_user, chat)
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send_async(bot, chat_id,
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text="Joined the game",
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except LobbyClosedError:
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reply_to_message_id=update.message.message_id)
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send_async(bot, chat.id, text="The lobby is closed")
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elif joined is None:
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send_async(bot, chat_id,
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except NoGameInChatError:
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send_async(bot, chat.id,
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text="No game is running at the moment. "
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text="No game is running at the moment. "
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"Create a new game with /new",
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"Create a new game with /new",
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat_id,
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except AlreadyJoinedError:
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send_async(bot, chat.id,
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text="You already joined the game. Start the game "
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text="You already joined the game. Start the game "
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"with /start",
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"with /start",
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat.id,
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text="Joined the game",
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reply_to_message_id=update.message.message_id)
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def leave_game(bot, update):
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def leave_game(bot, update):
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"""Handler for the /leave command"""
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"""Handler for the /leave command"""
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chat_id = update.message.chat_id
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chat = update.message.chat
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user = update.message.from_user
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user = update.message.from_user
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players = gm.userid_players.get(user.id, list())
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for player in players:
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player = gm.player_for_user_in_chat(user, chat)
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if player.game.chat.id == chat_id:
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game = player.game
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if player is None:
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break
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send_async(bot, chat.id, text="You are not playing in a game in "
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.",
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"this group.",
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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return
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return
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game = player.game
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user = update.message.from_user
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user = update.message.from_user
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if len(game.players) < 3:
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try:
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gm.end_game(chat_id, user)
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gm.leave_game(user, chat)
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send_async(bot, chat_id, text="Game ended!")
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else:
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except NoGameInChatError:
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if gm.leave_game(user, chat_id):
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send_async(bot, chat.id, text="You are not playing in a game in "
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send_async(bot, chat_id,
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text="Okay. Next Player: " +
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display_name(game.current_player.user),
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.",
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"this group.",
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text="Game ended!")
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else:
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send_async(bot, chat.id,
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text="Okay. Next Player: " +
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display_name(game.current_player.user),
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reply_to_message_id=update.message.message_id)
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@run_async
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def select_game(bot, update):
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def select_game(bot, update):
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"""Handler for callback queries to select the current game"""
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chat_id = int(update.callback_query.data)
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chat_id = int(update.callback_query.data)
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user_id = update.callback_query.from_user.id
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user_id = update.callback_query.from_user.id
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@ -196,8 +214,9 @@ def select_game(bot, update):
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gm.userid_current[user_id] = player
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gm.userid_current[user_id] = player
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break
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break
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else:
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else:
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send_async(bot, update.callback_query.message.chat_id,
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bot.sendMessage(update.callback_query.message.chat_id,
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text="Game not found :(")
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text="Game not found.",
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timeout=TIMEOUT)
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return
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return
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back = [[InlineKeyboardButton(text='Back to last group',
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back = [[InlineKeyboardButton(text='Back to last group',
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@ -206,7 +225,8 @@ def select_game(bot, update):
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bot.answerCallbackQuery(update.callback_query.id,
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bot.answerCallbackQuery(update.callback_query.id,
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text="Please switch to the group you selected!",
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text="Please switch to the group you selected!",
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show_alert=False,
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show_alert=False,
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timeout=2.5)
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timeout=TIMEOUT)
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bot.editMessageText(chat_id=update.callback_query.message.chat_id,
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bot.editMessageText(chat_id=update.callback_query.message.chat_id,
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message_id=update.callback_query.message.message_id,
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message_id=update.callback_query.message.message_id,
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text="Selected group: %s\n"
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text="Selected group: %s\n"
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@ -215,21 +235,28 @@ def select_game(bot, update):
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% gm.userid_current[user_id].game.chat.title,
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% gm.userid_current[user_id].game.chat.title,
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reply_markup=InlineKeyboardMarkup(back),
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reply_markup=InlineKeyboardMarkup(back),
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parse_mode=ParseMode.HTML,
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parse_mode=ParseMode.HTML,
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timeout=2.5)
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timeout=TIMEOUT)
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def status_update(bot, update):
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def status_update(bot, update):
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"""Remove player from game if user leaves the group"""
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"""Remove player from game if user leaves the group"""
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chat = update.message.chat
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if update.message.left_chat_member:
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if update.message.left_chat_member:
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try:
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try:
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chat_id = update.message.chat_id
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user = update.message.left_chat_member
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user = update.message.left_chat_member
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except KeyError:
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except KeyError:
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return
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return
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if gm.leave_game(user, chat_id):
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try:
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send_async(bot, chat_id, text="Removing %s from the game"
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gm.leave_game(user, chat)
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except NoGameInChatError:
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pass
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text="Game ended!")
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else:
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send_async(bot, chat.id, text="Removing %s from the game"
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% display_name(user))
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% display_name(user))
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@ -237,65 +264,86 @@ def start_game(bot, update, args):
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"""Handler for the /start command"""
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"""Handler for the /start command"""
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if update.message.chat.type != 'private':
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if update.message.chat.type != 'private':
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# Show the first card
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chat = update.message.chat
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chat_id = update.message.chat_id
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try:
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try:
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game = gm.chatid_games[chat_id][-1]
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game = gm.chatid_games[chat.id][-1]
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except (KeyError, IndexError):
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except (KeyError, IndexError):
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send_async(bot, chat_id, text="There is no game running in this "
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send_async(bot, chat.id, text="There is no game running in this "
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"chat. Create a new one with /new")
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"chat. Create a new one with /new")
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return
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return
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if game.current_player is None or \
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if game.started:
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game.current_player is game.current_player.next:
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send_async(bot, chat.id, text="The game has already started")
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send_async(bot, chat_id, text="At least two players must /join "
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elif len(game.players) < 2:
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send_async(bot, chat.id, text="At least two players must /join "
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"the game before you can start it")
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"the game before you can start it")
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elif game.started:
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send_async(bot, chat_id, text="The game has already started")
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else:
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else:
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game.play_card(game.last_card)
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game.play_card(game.last_card)
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game.started = True
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game.started = True
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bot.sendSticker(chat_id,
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@run_async
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def send_first():
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"""Send the first card and player"""
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bot.sendSticker(chat.id,
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sticker=c.STICKERS[str(game.last_card)],
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sticker=c.STICKERS[str(game.last_card)],
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timeout=2.5)
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timeout=TIMEOUT)
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send_async(bot, chat_id,
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bot.sendMessage(chat.id,
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text="First player: %s\n"
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text="First player: %s\n"
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"Use /close to stop people from joining the game."
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"Use /close to stop people from joining "
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% display_name(game.current_player.user))
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"the game."
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% display_name(game.current_player.user),
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timeout=TIMEOUT)
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send_first()
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elif len(args) and args[0] == 'select':
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elif len(args) and args[0] == 'select':
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players = gm.userid_players[update.message.from_user.id]
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players = gm.userid_players[update.message.from_user.id]
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groups = list()
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groups = list()
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for player in players:
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for player in players:
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groups.append([InlineKeyboardButton(text=player.game.chat.title,
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title = player.game.chat.title
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callback_data=
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str(player.game.chat.id))])
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if player is gm.userid_current[update.message.from_user.id]:
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title = '- %s -' % player.game.chat.title
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groups.append(
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[InlineKeyboardButton(text=title,
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callback_data=str(player.game.chat.id))]
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)
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send_async(bot, update.message.chat_id,
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send_async(bot, update.message.chat_id,
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text='Please select the group you want to play in.',
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text='Please select the group you want to play in.',
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reply_markup=InlineKeyboardMarkup(groups))
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reply_markup=InlineKeyboardMarkup(groups))
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else:
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else:
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help(bot, update)
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help(bot, update)
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def close_game(bot, update):
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def close_game(bot, update):
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"""Handler for the /close command"""
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"""Handler for the /close command"""
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chat_id = update.message.chat_id
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chat = update.message.chat
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user = update.message.from_user
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user = update.message.from_user
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games = gm.chatid_games.get(chat_id)
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games = gm.chatid_games.get(chat.id)
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if not games:
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if not games:
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send_async(bot, chat_id, text="There is no running game")
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send_async(bot, chat.id, text="There is no running game in this chat.")
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return
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return
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game = games[-1]
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game = games[-1]
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if game.owner.id == user.id:
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if game.owner.id == user.id:
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game.open = False
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game.open = False
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send_async(bot, chat_id, text="Closed the lobby. "
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send_async(bot, chat.id, text="Closed the lobby. "
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"No more players can join this game.")
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"No more players can join this game.")
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return
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return
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else:
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else:
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send_async(bot, chat_id,
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send_async(bot, chat.id,
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text="Only the game creator (%s) can do that"
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text="Only the game creator (%s) can do that"
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% game.owner.first_name,
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% game.owner.first_name,
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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@ -304,24 +352,24 @@ def close_game(bot, update):
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def open_game(bot, update):
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def open_game(bot, update):
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"""Handler for the /open command"""
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"""Handler for the /open command"""
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chat_id = update.message.chat_id
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chat = update.message.chat
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user = update.message.from_user
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user = update.message.from_user
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games = gm.chatid_games.get(chat_id)
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games = gm.chatid_games.get(chat.id)
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if not games:
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if not games:
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send_async(bot, chat_id, text="There is no running game")
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send_async(bot, chat.id, text="There is no running game in this chat.")
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return
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return
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game = games[-1]
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game = games[-1]
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if game.owner.id == user.id:
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if game.owner.id == user.id:
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game.open = True
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game.open = True
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send_async(bot, chat_id, text="Opened the lobby. "
|
send_async(bot, chat.id, text="Opened the lobby. "
|
||||||
"New players may /join the game.")
|
"New players may /join the game.")
|
||||||
return
|
return
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat_id,
|
send_async(bot, chat.id,
|
||||||
text="Only the game creator (%s) can do that"
|
text="Only the game creator (%s) can do that."
|
||||||
% game.owner.first_name,
|
% game.owner.first_name,
|
||||||
reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
return
|
return
|
||||||
|
@ -329,69 +377,63 @@ def open_game(bot, update):
|
||||||
|
|
||||||
def skip_player(bot, update):
|
def skip_player(bot, update):
|
||||||
"""Handler for the /skip command"""
|
"""Handler for the /skip command"""
|
||||||
chat_id = update.message.chat_id
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
games = gm.chatid_games.get(chat_id)
|
|
||||||
players = gm.userid_players.get(user.id)
|
|
||||||
|
|
||||||
if not games:
|
player = gm.player_for_user_in_chat(user, chat)
|
||||||
send_async(bot, chat_id, text="There is no running game")
|
if not player:
|
||||||
|
send_async(bot, chat.id, text="You are not playing in a game in this "
|
||||||
|
"chat.")
|
||||||
return
|
return
|
||||||
|
|
||||||
if not players:
|
game = player.game
|
||||||
send_async(bot, chat_id, text="You are not playing")
|
skipped_player = game.current_player
|
||||||
return
|
next_player = game.current_player.next
|
||||||
|
|
||||||
for game in games:
|
started = skipped_player.turn_started
|
||||||
for player in players:
|
|
||||||
if player in game.players:
|
|
||||||
started = game.current_player.turn_started
|
|
||||||
now = datetime.now()
|
now = datetime.now()
|
||||||
delta = (now - started).seconds
|
delta = (now - started).seconds
|
||||||
|
|
||||||
if delta < game.current_player.waiting_time:
|
if delta < skipped_player.waiting_time:
|
||||||
send_async(bot, chat_id,
|
send_async(bot, chat.id,
|
||||||
text="Please wait %d seconds"
|
text="Please wait %d seconds"
|
||||||
% (game.current_player.waiting_time -
|
% (skipped_player.waiting_time - delta),
|
||||||
delta),
|
reply_to_message_id=update.message.message_id)
|
||||||
reply_to_message_id=
|
|
||||||
update.message.message_id)
|
|
||||||
return
|
|
||||||
|
|
||||||
elif game.current_player.waiting_time > 0:
|
elif skipped_player.waiting_time > 0:
|
||||||
game.current_player.anti_cheat += 1
|
skipped_player.anti_cheat += 1
|
||||||
game.current_player.waiting_time -= 30
|
skipped_player.waiting_time -= 30
|
||||||
game.current_player.cards.append(game.deck.draw())
|
try:
|
||||||
send_async(bot, chat_id,
|
skipped_player.draw()
|
||||||
|
except DeckEmptyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
send_async(bot, chat.id,
|
||||||
text="Waiting time to skip this player has "
|
text="Waiting time to skip this player has "
|
||||||
"been reduced to %d seconds.\n"
|
"been reduced to %d seconds.\n"
|
||||||
"Next player: %s"
|
"Next player: %s"
|
||||||
% (game.current_player.waiting_time,
|
% (skipped_player.waiting_time,
|
||||||
display_name(
|
display_name(next_player.user)))
|
||||||
game.current_player.next.user)))
|
|
||||||
game.turn()
|
game.turn()
|
||||||
return
|
|
||||||
|
|
||||||
elif len(game.players) > 2:
|
else:
|
||||||
send_async(bot, chat_id,
|
try:
|
||||||
|
gm.leave_game(skipped_player.user, chat)
|
||||||
|
send_async(bot, chat.id,
|
||||||
text="%s was skipped four times in a row "
|
text="%s was skipped four times in a row "
|
||||||
"and has been removed from the game.\n"
|
"and has been removed from the game.\n"
|
||||||
"Next player: %s"
|
"Next player: %s"
|
||||||
% (display_name(game.current_player.user),
|
% (display_name(skipped_player.user),
|
||||||
display_name(
|
display_name(next_player.user)))
|
||||||
game.current_player.next.user)))
|
|
||||||
|
|
||||||
gm.leave_game(game.current_player.user, chat_id)
|
except NotEnoughPlayersError:
|
||||||
return
|
send_async(bot, chat.id,
|
||||||
else:
|
|
||||||
send_async(bot, chat_id,
|
|
||||||
text="%s was skipped four times in a row "
|
text="%s was skipped four times in a row "
|
||||||
"and has been removed from the game.\n"
|
"and has been removed from the game.\n"
|
||||||
"The game ended."
|
"The game ended."
|
||||||
% display_name(game.current_player.user))
|
% display_name(skipped_player.user))
|
||||||
|
|
||||||
gm.end_game(chat_id, game.current_player.user)
|
gm.end_game(chat.id, skipped_player.user)
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
def help(bot, update):
|
def help(bot, update):
|
||||||
|
@ -414,7 +456,10 @@ def news(bot, update):
|
||||||
|
|
||||||
|
|
||||||
def reply_to_query(bot, update):
|
def reply_to_query(bot, update):
|
||||||
""" Builds the result list for inline queries and answers to the client """
|
"""
|
||||||
|
Handler for inline queries.
|
||||||
|
Builds the result list for inline queries and answers to the client.
|
||||||
|
"""
|
||||||
results = list()
|
results = list()
|
||||||
playable = list()
|
playable = list()
|
||||||
switch = None
|
switch = None
|
||||||
|
@ -429,9 +474,11 @@ def reply_to_query(bot, update):
|
||||||
else:
|
else:
|
||||||
if not game.started:
|
if not game.started:
|
||||||
add_not_started(results)
|
add_not_started(results)
|
||||||
|
|
||||||
elif user_id == game.current_player.user.id:
|
elif user_id == game.current_player.user.id:
|
||||||
if game.choosing_color:
|
if game.choosing_color:
|
||||||
add_choose_color(results)
|
add_choose_color(results)
|
||||||
|
add_other_cards(playable, player, results, game)
|
||||||
else:
|
else:
|
||||||
if not player.drew:
|
if not player.drew:
|
||||||
add_draw(player, results)
|
add_draw(player, results)
|
||||||
|
@ -443,19 +490,18 @@ def reply_to_query(bot, update):
|
||||||
add_call_bluff(results)
|
add_call_bluff(results)
|
||||||
|
|
||||||
playable = player.playable_cards()
|
playable = player.playable_cards()
|
||||||
added_ids = list()
|
added_ids = list() # Duplicates are not allowed
|
||||||
|
|
||||||
for card in sorted(player.cards):
|
for card in sorted(player.cards):
|
||||||
add_play_card(game, card, results,
|
add_card(game, card, results,
|
||||||
can_play=(card in playable and
|
can_play=(card in playable and
|
||||||
str(card) not in added_ids))
|
str(card) not in added_ids))
|
||||||
added_ids.append(str(card))
|
added_ids.append(str(card))
|
||||||
|
|
||||||
if False or game.choosing_color:
|
|
||||||
add_other_cards(playable, player, results, game)
|
|
||||||
elif user_id != game.current_player.user.id or not game.started:
|
elif user_id != game.current_player.user.id or not game.started:
|
||||||
for card in sorted(player.cards):
|
for card in sorted(player.cards):
|
||||||
add_play_card(game, card, results, can_play=False)
|
add_card(game, card, results, can_play=False)
|
||||||
|
|
||||||
else:
|
else:
|
||||||
add_gameinfo(game, results)
|
add_gameinfo(game, results)
|
||||||
|
|
||||||
|
@ -470,13 +516,16 @@ def reply_to_query(bot, update):
|
||||||
|
|
||||||
|
|
||||||
def process_result(bot, update):
|
def process_result(bot, update):
|
||||||
""" Check the players actions and act accordingly """
|
"""
|
||||||
|
Handler for chosen inline results.
|
||||||
|
Checks the players actions and acts accordingly.
|
||||||
|
"""
|
||||||
try:
|
try:
|
||||||
user = update.chosen_inline_result.from_user
|
user = update.chosen_inline_result.from_user
|
||||||
player = gm.userid_current[user.id]
|
player = gm.userid_current[user.id]
|
||||||
game = player.game
|
game = player.game
|
||||||
result_id = update.chosen_inline_result.result_id
|
result_id = update.chosen_inline_result.result_id
|
||||||
chat_id = game.chat.id
|
chat = game.chat
|
||||||
except KeyError:
|
except KeyError:
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -491,103 +540,130 @@ def process_result(bot, update):
|
||||||
elif len(result_id) == 36: # UUID result
|
elif len(result_id) == 36: # UUID result
|
||||||
return
|
return
|
||||||
elif int(anti_cheat) != last_anti_cheat:
|
elif int(anti_cheat) != last_anti_cheat:
|
||||||
send_async(bot, chat_id,
|
send_async(bot, chat.id,
|
||||||
text="Cheat attempt by %s" % display_name(player.user))
|
text="Cheat attempt by %s" % display_name(player.user))
|
||||||
return
|
return
|
||||||
elif result_id == 'call_bluff':
|
elif result_id == 'call_bluff':
|
||||||
reset_waiting_time(bot, chat_id, player)
|
reset_waiting_time(bot, player)
|
||||||
do_call_bluff(bot, chat_id, game, player)
|
do_call_bluff(bot, player)
|
||||||
elif result_id == 'draw':
|
elif result_id == 'draw':
|
||||||
reset_waiting_time(bot, chat_id, player)
|
reset_waiting_time(bot, player)
|
||||||
do_draw(game, player)
|
do_draw(player)
|
||||||
elif result_id == 'pass':
|
elif result_id == 'pass':
|
||||||
game.turn()
|
game.turn()
|
||||||
elif result_id in c.COLORS:
|
elif result_id in c.COLORS:
|
||||||
game.choose_color(result_id)
|
game.choose_color(result_id)
|
||||||
else:
|
else:
|
||||||
reset_waiting_time(bot, chat_id, player)
|
reset_waiting_time(bot, player)
|
||||||
do_play_card(bot, chat_id, game, player, result_id, user)
|
do_play_card(bot, player, result_id)
|
||||||
|
|
||||||
if game in gm.chatid_games.get(chat_id, list()):
|
if game in gm.chatid_games.get(chat.id, list()):
|
||||||
send_async(bot, chat_id, text="Next player: " +
|
send_async(bot, chat.id, text="Next player: " +
|
||||||
display_name(game.current_player.user))
|
display_name(game.current_player.user))
|
||||||
|
|
||||||
|
|
||||||
def reset_waiting_time(bot, chat_id, player):
|
def reset_waiting_time(bot, player):
|
||||||
|
"""Resets waiting time for a player and sends a notice to the group"""
|
||||||
|
chat = player.game.chat
|
||||||
|
|
||||||
if player.waiting_time < 90:
|
if player.waiting_time < 90:
|
||||||
player.waiting_time = 90
|
player.waiting_time = 90
|
||||||
send_async(bot, chat_id, text="Waiting time for %s has been reset to "
|
send_async(bot, chat.id, text="Waiting time for %s has been reset to "
|
||||||
"90 seconds" % display_name(player.user))
|
"90 seconds" % display_name(player.user))
|
||||||
|
|
||||||
|
|
||||||
def do_play_card(bot, chat_id, game, player, result_id, user):
|
def do_play_card(bot, player, result_id):
|
||||||
|
"""Plays the selected card and sends an update to the group if needed"""
|
||||||
card = c.from_str(result_id)
|
card = c.from_str(result_id)
|
||||||
game.play_card(card)
|
player.play(card)
|
||||||
player.cards.remove(card)
|
game = player.game
|
||||||
|
chat = game.chat
|
||||||
|
user = player.user
|
||||||
|
|
||||||
if game.choosing_color:
|
if game.choosing_color:
|
||||||
send_async(bot, chat_id, text="Please choose a color")
|
send_async(bot, chat.id, text="Please choose a color")
|
||||||
|
|
||||||
if len(player.cards) == 1:
|
if len(player.cards) == 1:
|
||||||
send_async(bot, chat_id, text="UNO!")
|
send_async(bot, chat.id, text="UNO!")
|
||||||
|
|
||||||
if len(player.cards) == 0:
|
if len(player.cards) == 0:
|
||||||
send_async(bot, chat_id, text="%s won!" % user.first_name)
|
send_async(bot, chat.id, text="%s won!" % user.first_name)
|
||||||
if len(game.players) < 3:
|
try:
|
||||||
send_async(bot, chat_id, text="Game ended!")
|
gm.leave_game(user, chat)
|
||||||
gm.end_game(chat_id, user)
|
except NotEnoughPlayersError:
|
||||||
else:
|
send_async(bot, chat.id, text="Game ended!")
|
||||||
gm.leave_game(user, chat_id)
|
gm.end_game(chat, user)
|
||||||
|
|
||||||
if botan:
|
if botan:
|
||||||
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
|
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
|
||||||
Chat(chat_id, 'group')),
|
Chat(chat.id, 'group')),
|
||||||
'Played cards')
|
'Played cards')
|
||||||
|
|
||||||
|
|
||||||
def do_draw(game, player):
|
def do_draw(bot, player):
|
||||||
|
"""Does the drawing"""
|
||||||
|
game = player.game
|
||||||
draw_counter_before = game.draw_counter
|
draw_counter_before = game.draw_counter
|
||||||
for n in range(game.draw_counter or 1):
|
|
||||||
player.cards.append(game.deck.draw())
|
try:
|
||||||
game.draw_counter = 0
|
player.draw()
|
||||||
player.drew = True
|
except DeckEmptyError:
|
||||||
|
send_async(bot, player.game.chat.id,
|
||||||
|
text="There are no more cards in the deck.")
|
||||||
|
|
||||||
if (game.last_card.value == c.DRAW_TWO or
|
if (game.last_card.value == c.DRAW_TWO or
|
||||||
game.last_card.special == c.DRAW_FOUR) and \
|
game.last_card.special == c.DRAW_FOUR) and \
|
||||||
draw_counter_before > 0:
|
draw_counter_before > 0:
|
||||||
game.turn()
|
game.turn()
|
||||||
|
|
||||||
|
|
||||||
def do_call_bluff(bot, chat_id, game, player):
|
def do_call_bluff(bot, player):
|
||||||
|
"""Handles the bluff calling"""
|
||||||
|
game = player.game
|
||||||
|
chat = game.chat
|
||||||
|
|
||||||
if player.prev.bluffing:
|
if player.prev.bluffing:
|
||||||
send_async(bot, chat_id, text="Bluff called! Giving %d cards to %s"
|
send_async(bot, chat.id, text="Bluff called! Giving %d cards to %s"
|
||||||
% (game.draw_counter,
|
% (game.draw_counter,
|
||||||
player.prev.user.first_name))
|
player.prev.user.first_name))
|
||||||
for i in range(game.draw_counter):
|
|
||||||
player.prev.cards.append(game.deck.draw())
|
try:
|
||||||
|
player.prev.draw()
|
||||||
|
except DeckEmptyError:
|
||||||
|
send_async(bot, player.game.chat.id,
|
||||||
|
text="There are no more cards in the deck.")
|
||||||
|
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat_id, text="%s didn't bluff! Giving %d cards to %s"
|
game.draw_counter += 2
|
||||||
|
send_async(bot, chat.id, text="%s didn't bluff! Giving %d cards to %s"
|
||||||
% (player.prev.user.first_name,
|
% (player.prev.user.first_name,
|
||||||
game.draw_counter + 2,
|
game.draw_counter,
|
||||||
player.user.first_name))
|
player.user.first_name))
|
||||||
for i in range(game.draw_counter + 2):
|
try:
|
||||||
player.cards.append(game.deck.draw())
|
player.draw()
|
||||||
game.draw_counter = 0
|
except DeckEmptyError:
|
||||||
|
send_async(bot, player.game.chat.id,
|
||||||
|
text="There are no more cards in the deck.")
|
||||||
|
|
||||||
game.turn()
|
game.turn()
|
||||||
|
|
||||||
|
|
||||||
# Add all handlers to the dispatcher and run the bot
|
# Add all handlers to the dispatcher and run the bot
|
||||||
dp.addHandler(InlineQueryHandler(reply_to_query))
|
dp.add_handler(InlineQueryHandler(reply_to_query))
|
||||||
dp.addHandler(ChosenInlineResultHandler(process_result))
|
dp.add_handler(ChosenInlineResultHandler(process_result))
|
||||||
dp.addHandler(CallbackQueryHandler(select_game))
|
dp.add_handler(CallbackQueryHandler(select_game))
|
||||||
dp.addHandler(CommandHandler('start', start_game, pass_args=True))
|
dp.add_handler(CommandHandler('start', start_game, pass_args=True))
|
||||||
dp.addHandler(CommandHandler('new', new_game))
|
dp.add_handler(CommandHandler('new', new_game))
|
||||||
dp.addHandler(CommandHandler('join', join_game))
|
dp.add_handler(CommandHandler('join', join_game))
|
||||||
dp.addHandler(CommandHandler('leave', leave_game))
|
dp.add_handler(CommandHandler('leave', leave_game))
|
||||||
dp.addHandler(CommandHandler('open', open_game))
|
dp.add_handler(CommandHandler('open', open_game))
|
||||||
dp.addHandler(CommandHandler('close', close_game))
|
dp.add_handler(CommandHandler('close', close_game))
|
||||||
dp.addHandler(CommandHandler('skip', skip_player))
|
dp.add_handler(CommandHandler('skip', skip_player))
|
||||||
dp.addHandler(CommandHandler('help', help))
|
dp.add_handler(CommandHandler('help', help))
|
||||||
dp.addHandler(CommandHandler('source', source))
|
dp.add_handler(CommandHandler('source', source))
|
||||||
dp.addHandler(CommandHandler('news', news))
|
dp.add_handler(CommandHandler('news', news))
|
||||||
dp.addHandler(MessageHandler([Filters.status_update], status_update))
|
dp.add_handler(MessageHandler([Filters.status_update], status_update))
|
||||||
dp.addErrorHandler(error)
|
dp.add_error_handler(error)
|
||||||
|
|
||||||
start_bot(u)
|
start_bot(u)
|
||||||
u.idle()
|
u.idle()
|
||||||
|
|
6
card.py
6
card.py
|
@ -180,9 +180,7 @@ STICKERS_GREY = {
|
||||||
|
|
||||||
|
|
||||||
class Card(object):
|
class Card(object):
|
||||||
"""
|
"""This class represents an UNO card"""
|
||||||
This class represents a card.
|
|
||||||
"""
|
|
||||||
|
|
||||||
def __init__(self, color, value, special=None):
|
def __init__(self, color, value, special=None):
|
||||||
self.color = color
|
self.color = color
|
||||||
|
@ -214,7 +212,7 @@ class Card(object):
|
||||||
|
|
||||||
|
|
||||||
def from_str(string):
|
def from_str(string):
|
||||||
""" Decode a Card object from a string """
|
"""Decodes a Card object from a string"""
|
||||||
if string not in SPECIALS:
|
if string not in SPECIALS:
|
||||||
color, value = string.split('_')
|
color, value = string.split('_')
|
||||||
return Card(color, value)
|
return Card(color, value)
|
||||||
|
|
20
chat_setting.py
Normal file
20
chat_setting.py
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
#
|
||||||
|
# Telegram bot to play UNO in group chats
|
||||||
|
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||||
|
#
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU Affero General Public License as
|
||||||
|
# published by the Free Software Foundation, either version 3 of the
|
||||||
|
# License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU Affero General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
pass
|
23
database.py
Normal file
23
database.py
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
#
|
||||||
|
# Telegram bot to play UNO in group chats
|
||||||
|
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||||
|
#
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU Affero General Public License as
|
||||||
|
# published by the Free Software Foundation, either version 3 of the
|
||||||
|
# License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU Affero General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
from pony.orm import Database, db_session, Optional, Required, Set, PrimaryKey
|
||||||
|
|
||||||
|
# Database singleton
|
||||||
|
db = Database()
|
13
deck.py
13
deck.py
|
@ -18,9 +18,11 @@
|
||||||
|
|
||||||
|
|
||||||
from random import shuffle
|
from random import shuffle
|
||||||
|
import logging
|
||||||
|
|
||||||
import card as c
|
import card as c
|
||||||
from card import Card
|
from card import Card
|
||||||
import logging
|
from errors import DeckEmptyError
|
||||||
|
|
||||||
|
|
||||||
class Deck(object):
|
class Deck(object):
|
||||||
|
@ -45,22 +47,25 @@ class Deck(object):
|
||||||
self.shuffle()
|
self.shuffle()
|
||||||
|
|
||||||
def shuffle(self):
|
def shuffle(self):
|
||||||
""" Shuffle the deck """
|
"""Shuffles the deck"""
|
||||||
self.logger.debug("Shuffling Deck")
|
self.logger.debug("Shuffling Deck")
|
||||||
shuffle(self.cards)
|
shuffle(self.cards)
|
||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
""" Draw a card from this deck """
|
"""Draws a card from this deck"""
|
||||||
try:
|
try:
|
||||||
card = self.cards.pop()
|
card = self.cards.pop()
|
||||||
self.logger.debug("Drawing card " + str(card))
|
self.logger.debug("Drawing card " + str(card))
|
||||||
return card
|
return card
|
||||||
except IndexError:
|
except IndexError:
|
||||||
|
if len(self.graveyard):
|
||||||
while len(self.graveyard):
|
while len(self.graveyard):
|
||||||
self.cards.append(self.graveyard.pop())
|
self.cards.append(self.graveyard.pop())
|
||||||
self.shuffle()
|
self.shuffle()
|
||||||
return self.draw()
|
return self.draw()
|
||||||
|
else:
|
||||||
|
raise DeckEmptyError()
|
||||||
|
|
||||||
def dismiss(self, card):
|
def dismiss(self, card):
|
||||||
""" All played cards should be returned into the deck """
|
"""Returns a card to the deck"""
|
||||||
self.graveyard.append(card)
|
self.graveyard.append(card)
|
||||||
|
|
37
errors.py
Normal file
37
errors.py
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
#
|
||||||
|
# Telegram bot to play UNO in group chats
|
||||||
|
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||||
|
#
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU Affero General Public License as
|
||||||
|
# published by the Free Software Foundation, either version 3 of the
|
||||||
|
# License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU Affero General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
class NoGameInChatError(Exception):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class AlreadyJoinedError(Exception):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class LobbyClosedError(Exception):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class NotEnoughPlayersError(Exception):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class DeckEmptyError(Exception):
|
||||||
|
pass
|
13
game.py
13
game.py
|
@ -48,6 +48,7 @@ class Game(object):
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def players(self):
|
def players(self):
|
||||||
|
"""Returns a list of all players in this game"""
|
||||||
players = list()
|
players = list()
|
||||||
if not self.current_player:
|
if not self.current_player:
|
||||||
return players
|
return players
|
||||||
|
@ -61,18 +62,23 @@ class Game(object):
|
||||||
return players
|
return players
|
||||||
|
|
||||||
def reverse(self):
|
def reverse(self):
|
||||||
""" Reverse the direction of play """
|
"""Reverses the direction of game"""
|
||||||
self.reversed = not self.reversed
|
self.reversed = not self.reversed
|
||||||
|
|
||||||
def turn(self):
|
def turn(self):
|
||||||
""" Mark the turn as over and change the current player """
|
"""Marks the turn as over and change the current player"""
|
||||||
self.logger.debug("Next Player")
|
self.logger.debug("Next Player")
|
||||||
self.current_player = self.current_player.next
|
self.current_player = self.current_player.next
|
||||||
self.current_player.drew = False
|
self.current_player.drew = False
|
||||||
self.current_player.turn_started = datetime.now()
|
self.current_player.turn_started = datetime.now()
|
||||||
|
self.choosing_color = False
|
||||||
|
|
||||||
def play_card(self, card):
|
def play_card(self, card):
|
||||||
""" Play a card and trigger its effects """
|
"""
|
||||||
|
Plays a card and triggers its effects.
|
||||||
|
Should be called only from Player.play or on game start to play the
|
||||||
|
first card
|
||||||
|
"""
|
||||||
self.deck.dismiss(self.last_card)
|
self.deck.dismiss(self.last_card)
|
||||||
self.last_card = card
|
self.last_card = card
|
||||||
|
|
||||||
|
@ -103,4 +109,3 @@ class Game(object):
|
||||||
"""Carries out the color choosing and turns the game"""
|
"""Carries out the color choosing and turns the game"""
|
||||||
self.last_card.color = color
|
self.last_card.color = color
|
||||||
self.turn()
|
self.turn()
|
||||||
self.choosing_color = False
|
|
||||||
|
|
101
game_manager.py
101
game_manager.py
|
@ -21,6 +21,8 @@ import logging
|
||||||
|
|
||||||
from game import Game
|
from game import Game
|
||||||
from player import Player
|
from player import Player
|
||||||
|
from errors import (AlreadyJoinedError, LobbyClosedError, NoGameInChatError,
|
||||||
|
NotEnoughPlayersError)
|
||||||
|
|
||||||
|
|
||||||
class GameManager(object):
|
class GameManager(object):
|
||||||
|
@ -38,7 +40,7 @@ class GameManager(object):
|
||||||
"""
|
"""
|
||||||
chat_id = chat.id
|
chat_id = chat.id
|
||||||
|
|
||||||
self.logger.info("Creating new game with id " + str(chat_id))
|
self.logger.debug("Creating new game in chat " + str(chat_id))
|
||||||
game = Game(chat)
|
game = Game(chat)
|
||||||
|
|
||||||
if chat_id not in self.chatid_games:
|
if chat_id not in self.chatid_games:
|
||||||
|
@ -47,13 +49,17 @@ class GameManager(object):
|
||||||
self.chatid_games[chat_id].append(game)
|
self.chatid_games[chat_id].append(game)
|
||||||
return game
|
return game
|
||||||
|
|
||||||
def join_game(self, chat_id, user):
|
def join_game(self, user, chat):
|
||||||
""" Create a player from the Telegram user and add it to the game """
|
""" Create a player from the Telegram user and add it to the game """
|
||||||
self.logger.info("Joining game with id " + str(chat_id))
|
self.logger.info("Joining game with id " + str(chat.id))
|
||||||
|
|
||||||
try:
|
try:
|
||||||
game = self.chatid_games[chat_id][-1]
|
game = self.chatid_games[chat.id][-1]
|
||||||
except (KeyError, IndexError):
|
except (KeyError, IndexError):
|
||||||
return None
|
raise NoGameInChatError()
|
||||||
|
|
||||||
|
if not game.open:
|
||||||
|
raise LobbyClosedError()
|
||||||
|
|
||||||
if user.id not in self.userid_players:
|
if user.id not in self.userid_players:
|
||||||
self.userid_players[user.id] = list()
|
self.userid_players[user.id] = list()
|
||||||
|
@ -61,28 +67,35 @@ class GameManager(object):
|
||||||
players = self.userid_players[user.id]
|
players = self.userid_players[user.id]
|
||||||
|
|
||||||
# Don not re-add a player and remove the player from previous games in
|
# Don not re-add a player and remove the player from previous games in
|
||||||
# this chat
|
# this chat, if he is in one of them
|
||||||
for player in players:
|
for player in players:
|
||||||
if player in game.players:
|
if player in game.players:
|
||||||
return False
|
raise AlreadyJoinedError()
|
||||||
else:
|
else:
|
||||||
self.leave_game(user, chat_id)
|
try:
|
||||||
|
self.leave_game(user, chat)
|
||||||
|
except NoGameInChatError:
|
||||||
|
pass
|
||||||
|
|
||||||
player = Player(game, user)
|
player = Player(game, user)
|
||||||
|
|
||||||
players.append(player)
|
players.append(player)
|
||||||
self.userid_current[user.id] = player
|
self.userid_current[user.id] = player
|
||||||
return True
|
|
||||||
|
|
||||||
def leave_game(self, user, chat_id):
|
def leave_game(self, user, chat):
|
||||||
""" Remove a player from its current game """
|
""" Remove a player from its current game """
|
||||||
try:
|
|
||||||
players = self.userid_players[user.id]
|
|
||||||
games = self.chatid_games[chat_id]
|
|
||||||
|
|
||||||
for player in players:
|
player = self.player_for_user_in_chat(user, chat)
|
||||||
for game in games:
|
players = self.userid_players.get(user.id, list())
|
||||||
if player in game.players:
|
|
||||||
|
if not player:
|
||||||
|
raise NoGameInChatError
|
||||||
|
|
||||||
|
game = player.game
|
||||||
|
|
||||||
|
if len(game.players) < 3:
|
||||||
|
raise NotEnoughPlayersError()
|
||||||
|
|
||||||
if player is game.current_player:
|
if player is game.current_player:
|
||||||
game.turn()
|
game.turn()
|
||||||
|
|
||||||
|
@ -90,47 +103,45 @@ class GameManager(object):
|
||||||
players.remove(player)
|
players.remove(player)
|
||||||
|
|
||||||
# If this is the selected game, switch to another
|
# If this is the selected game, switch to another
|
||||||
if self.userid_current[user.id] is player:
|
if self.userid_current.get(user.id, None) is player:
|
||||||
if len(players):
|
if players:
|
||||||
self.userid_current[user.id] = players[0]
|
self.userid_current[user.id] = players[0]
|
||||||
else:
|
else:
|
||||||
del self.userid_current[user.id]
|
del self.userid_current[user.id]
|
||||||
return True
|
del self.userid_players[user.id]
|
||||||
else:
|
|
||||||
return False
|
|
||||||
|
|
||||||
except KeyError:
|
def end_game(self, chat, user):
|
||||||
return False
|
|
||||||
|
|
||||||
def end_game(self, chat_id, user):
|
|
||||||
"""
|
"""
|
||||||
End a game
|
End a game
|
||||||
"""
|
"""
|
||||||
|
|
||||||
self.logger.info("Game in chat " + str(chat_id) + " ended")
|
self.logger.info("Game in chat " + str(chat.id) + " ended")
|
||||||
players = self.userid_players[user.id]
|
|
||||||
games = self.chatid_games[chat_id]
|
|
||||||
the_game = None
|
|
||||||
|
|
||||||
# Find the correct game instance to end
|
# Find the correct game instance to end
|
||||||
for player in players:
|
player = self.player_for_user_in_chat(user, chat)
|
||||||
for game in games:
|
|
||||||
if player in game.players:
|
|
||||||
the_game = game
|
|
||||||
break
|
|
||||||
if the_game:
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
return
|
|
||||||
|
|
||||||
for player in the_game.players:
|
if not player:
|
||||||
|
raise NoGameInChatError
|
||||||
|
|
||||||
|
game = player.game
|
||||||
|
|
||||||
|
# Clear game
|
||||||
|
for player_in_game in game.players:
|
||||||
this_users_players = self.userid_players[player.user.id]
|
this_users_players = self.userid_players[player.user.id]
|
||||||
this_users_players.remove(player)
|
this_users_players.remove(player_in_game)
|
||||||
if len(this_users_players) is 0:
|
|
||||||
|
if this_users_players:
|
||||||
|
self.userid_current[player.user.id] = this_users_players[0]
|
||||||
|
else:
|
||||||
del self.userid_players[player.user.id]
|
del self.userid_players[player.user.id]
|
||||||
del self.userid_current[player.user.id]
|
del self.userid_current[player.user.id]
|
||||||
else:
|
|
||||||
self.userid_current[player.user.id] = this_users_players[0]
|
|
||||||
|
|
||||||
self.chatid_games[chat_id].remove(the_game)
|
self.chatid_games[chat.id].remove(game)
|
||||||
return
|
|
||||||
|
def player_for_user_in_chat(self, user, chat):
|
||||||
|
players = self.userid_players.get(user.id, list())
|
||||||
|
for player in players:
|
||||||
|
if player.game.chat.id == chat.id:
|
||||||
|
return player
|
||||||
|
else:
|
||||||
|
return None
|
||||||
|
|
26
player.py
26
player.py
|
@ -58,7 +58,7 @@ class Player(object):
|
||||||
self.waiting_time = 90
|
self.waiting_time = 90
|
||||||
|
|
||||||
def leave(self):
|
def leave(self):
|
||||||
""" Leave the current game """
|
"""Removes player from the game and closes the gap in the list"""
|
||||||
if self.next is self:
|
if self.next is self:
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -100,6 +100,21 @@ class Player(object):
|
||||||
else:
|
else:
|
||||||
self._next = player
|
self._next = player
|
||||||
|
|
||||||
|
def draw(self):
|
||||||
|
"""Draws 1+ cards from the deck, depending on the draw counter"""
|
||||||
|
_amount = self.game.draw_counter or 1
|
||||||
|
|
||||||
|
for i in range(_amount):
|
||||||
|
self.cards.append(self.game.deck.draw())
|
||||||
|
|
||||||
|
self.game.draw_counter = 0
|
||||||
|
self.drew = True
|
||||||
|
|
||||||
|
def play(self, card):
|
||||||
|
"""Plays a card and removes it from hand"""
|
||||||
|
self.cards.remove(card)
|
||||||
|
self.game.play_card(card)
|
||||||
|
|
||||||
def playable_cards(self):
|
def playable_cards(self):
|
||||||
"""Returns a list of the cards this player can play right now"""
|
"""Returns a list of the cards this player can play right now"""
|
||||||
|
|
||||||
|
@ -115,7 +130,7 @@ class Player(object):
|
||||||
# You may only play a +4 if you have no cards of the correct color
|
# You may only play a +4 if you have no cards of the correct color
|
||||||
self.bluffing = False
|
self.bluffing = False
|
||||||
for card in cards:
|
for card in cards:
|
||||||
if self.card_playable(card, playable):
|
if self._card_playable(card):
|
||||||
self.logger.debug("Matching!")
|
self.logger.debug("Matching!")
|
||||||
playable.append(card)
|
playable.append(card)
|
||||||
|
|
||||||
|
@ -127,7 +142,7 @@ class Player(object):
|
||||||
|
|
||||||
return playable
|
return playable
|
||||||
|
|
||||||
def card_playable(self, card, playable):
|
def _card_playable(self, card):
|
||||||
"""Check a single card if it can be played"""
|
"""Check a single card if it can be played"""
|
||||||
|
|
||||||
is_playable = True
|
is_playable = True
|
||||||
|
@ -149,9 +164,8 @@ class Player(object):
|
||||||
(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
|
(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
|
||||||
self.logger.debug("Can't play colorchooser on another one")
|
self.logger.debug("Can't play colorchooser on another one")
|
||||||
is_playable = False
|
is_playable = False
|
||||||
elif not last.color or card in playable:
|
elif not last.color:
|
||||||
self.logger.debug("Last card has no color or the card was "
|
self.logger.debug("Last card has no color")
|
||||||
"already added to the list")
|
|
||||||
is_playable = False
|
is_playable = False
|
||||||
|
|
||||||
return is_playable
|
return is_playable
|
||||||
|
|
21
results.py
21
results.py
|
@ -17,6 +17,8 @@
|
||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
"""Defines helper functions to build the inline result list"""
|
||||||
|
|
||||||
from uuid import uuid4
|
from uuid import uuid4
|
||||||
|
|
||||||
from telegram import InlineQueryResultArticle, InputTextMessageContent, \
|
from telegram import InlineQueryResultArticle, InputTextMessageContent, \
|
||||||
|
@ -27,6 +29,7 @@ from utils import *
|
||||||
|
|
||||||
|
|
||||||
def add_choose_color(results):
|
def add_choose_color(results):
|
||||||
|
"""Add choose color options"""
|
||||||
for color in c.COLORS:
|
for color in c.COLORS:
|
||||||
results.append(
|
results.append(
|
||||||
InlineQueryResultArticle(
|
InlineQueryResultArticle(
|
||||||
|
@ -40,6 +43,7 @@ def add_choose_color(results):
|
||||||
|
|
||||||
|
|
||||||
def add_other_cards(playable, player, results, game):
|
def add_other_cards(playable, player, results, game):
|
||||||
|
"""Add hand cards when choosing colors"""
|
||||||
if not playable:
|
if not playable:
|
||||||
playable = list()
|
playable = list()
|
||||||
|
|
||||||
|
@ -61,13 +65,15 @@ def add_other_cards(playable, player, results, game):
|
||||||
|
|
||||||
|
|
||||||
def player_list(game):
|
def player_list(game):
|
||||||
|
"""Generate list of player strings"""
|
||||||
players = list()
|
players = list()
|
||||||
for player in game.players:
|
for player in game.players:
|
||||||
add_player(player, players)
|
player.user.first_name + " (%d cards)" % len(player.cards)
|
||||||
return players
|
return players
|
||||||
|
|
||||||
|
|
||||||
def add_no_game(results):
|
def add_no_game(results):
|
||||||
|
"""Add text result if user is not playing"""
|
||||||
results.append(
|
results.append(
|
||||||
InlineQueryResultArticle(
|
InlineQueryResultArticle(
|
||||||
"nogame",
|
"nogame",
|
||||||
|
@ -81,6 +87,7 @@ def add_no_game(results):
|
||||||
|
|
||||||
|
|
||||||
def add_not_started(results):
|
def add_not_started(results):
|
||||||
|
"""Add text result if the game has not yet started"""
|
||||||
results.append(
|
results.append(
|
||||||
InlineQueryResultArticle(
|
InlineQueryResultArticle(
|
||||||
"nogame",
|
"nogame",
|
||||||
|
@ -92,6 +99,7 @@ def add_not_started(results):
|
||||||
|
|
||||||
|
|
||||||
def add_draw(player, results):
|
def add_draw(player, results):
|
||||||
|
"""Add option to draw"""
|
||||||
results.append(
|
results.append(
|
||||||
Sticker(
|
Sticker(
|
||||||
"draw", sticker_file_id=c.STICKERS['option_draw'],
|
"draw", sticker_file_id=c.STICKERS['option_draw'],
|
||||||
|
@ -103,6 +111,7 @@ def add_draw(player, results):
|
||||||
|
|
||||||
|
|
||||||
def add_gameinfo(game, results):
|
def add_gameinfo(game, results):
|
||||||
|
"""Add option to show game info"""
|
||||||
players = player_list(game)
|
players = player_list(game)
|
||||||
|
|
||||||
results.append(
|
results.append(
|
||||||
|
@ -119,6 +128,7 @@ def add_gameinfo(game, results):
|
||||||
|
|
||||||
|
|
||||||
def add_pass(results):
|
def add_pass(results):
|
||||||
|
"""Add option to pass"""
|
||||||
results.append(
|
results.append(
|
||||||
Sticker(
|
Sticker(
|
||||||
"pass", sticker_file_id=c.STICKERS['option_pass'],
|
"pass", sticker_file_id=c.STICKERS['option_pass'],
|
||||||
|
@ -128,6 +138,7 @@ def add_pass(results):
|
||||||
|
|
||||||
|
|
||||||
def add_call_bluff(results):
|
def add_call_bluff(results):
|
||||||
|
"""Add option to call a bluff"""
|
||||||
results.append(
|
results.append(
|
||||||
Sticker(
|
Sticker(
|
||||||
"call_bluff",
|
"call_bluff",
|
||||||
|
@ -138,7 +149,8 @@ def add_call_bluff(results):
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
def add_play_card(game, card, results, can_play):
|
def add_card(game, card, results, can_play):
|
||||||
|
"""Add an option that represents a card"""
|
||||||
players = player_list(game)
|
players = player_list(game)
|
||||||
|
|
||||||
if can_play:
|
if can_play:
|
||||||
|
@ -156,8 +168,3 @@ def add_play_card(game, card, results, can_play):
|
||||||
"Players: " + " -> ".join(players)))
|
"Players: " + " -> ".join(players)))
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
def add_player(itplayer, players):
|
|
||||||
players.append(itplayer.user.first_name + " (%d cards)"
|
|
||||||
% len(itplayer.cards))
|
|
||||||
|
|
||||||
|
|
41
test/test.py
41
test/test.py
|
@ -1,41 +0,0 @@
|
||||||
import unittest
|
|
||||||
from game import Game
|
|
||||||
from player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class Test(unittest.TestCase):
|
|
||||||
|
|
||||||
game = None
|
|
||||||
|
|
||||||
def setUp(self):
|
|
||||||
self.game = Game()
|
|
||||||
|
|
||||||
def test_insert(self):
|
|
||||||
p0 = Player(self.game, "Player 0")
|
|
||||||
p1 = Player(self.game, "Player 1")
|
|
||||||
p2 = Player(self.game, "Player 2")
|
|
||||||
|
|
||||||
self.assertEqual(p0, p2.next)
|
|
||||||
self.assertEqual(p1, p0.next)
|
|
||||||
self.assertEqual(p2, p1.next)
|
|
||||||
|
|
||||||
self.assertEqual(p0.prev, p2)
|
|
||||||
self.assertEqual(p1.prev, p0)
|
|
||||||
self.assertEqual(p2.prev, p1)
|
|
||||||
|
|
||||||
def test_reverse(self):
|
|
||||||
p0 = Player(self.game, "Player 0")
|
|
||||||
p1 = Player(self.game, "Player 1")
|
|
||||||
p2 = Player(self.game, "Player 2")
|
|
||||||
self.game.reverse()
|
|
||||||
p3 = Player(self.game, "Player 3")
|
|
||||||
|
|
||||||
self.assertEqual(p0, p3.next)
|
|
||||||
self.assertEqual(p1, p2.next)
|
|
||||||
self.assertEqual(p2, p0.next)
|
|
||||||
self.assertEqual(p3, p1.next)
|
|
||||||
|
|
||||||
self.assertEqual(p0, p2.prev)
|
|
||||||
self.assertEqual(p1, p3.prev)
|
|
||||||
self.assertEqual(p2, p1.prev)
|
|
||||||
self.assertEqual(p3, p0.prev)
|
|
73
test/test_game_manager.py
Normal file
73
test/test_game_manager.py
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
#
|
||||||
|
# Telegram bot to play UNO in group chats
|
||||||
|
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||||
|
#
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU Affero General Public License as
|
||||||
|
# published by the Free Software Foundation, either version 3 of the
|
||||||
|
# License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU Affero General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
import unittest
|
||||||
|
|
||||||
|
from telegram import User, Chat
|
||||||
|
|
||||||
|
from game_manager import GameManager
|
||||||
|
from errors import AlreadyJoinedError, LobbyClosedError, NoGameInChatError, \
|
||||||
|
NotEnoughPlayersError
|
||||||
|
|
||||||
|
|
||||||
|
class Test(unittest.TestCase):
|
||||||
|
|
||||||
|
game = None
|
||||||
|
|
||||||
|
def setUp(self):
|
||||||
|
self.gm = GameManager()
|
||||||
|
|
||||||
|
self.chat0 = Chat(0, 'group')
|
||||||
|
self.chat1 = Chat(1, 'group')
|
||||||
|
self.chat2 = Chat(2, 'group')
|
||||||
|
|
||||||
|
self.user0 = User(0, 'user0')
|
||||||
|
self.user1 = User(1, 'user1')
|
||||||
|
self.user2 = User(2, 'user2')
|
||||||
|
|
||||||
|
def test_new_game(self):
|
||||||
|
g0 = self.gm.new_game(self.chat0)
|
||||||
|
g1 = self.gm.new_game(self.chat1)
|
||||||
|
|
||||||
|
self.assertListEqual(self.gm.chatid_games[0], [g0])
|
||||||
|
self.assertListEqual(self.gm.chatid_games[1], [g1])
|
||||||
|
|
||||||
|
def test_join_game(self):
|
||||||
|
|
||||||
|
self.assertRaises(NoGameInChatError,
|
||||||
|
self.gm.join_game,
|
||||||
|
*(self.user0, self.chat0))
|
||||||
|
|
||||||
|
g0 = self.gm.new_game(self.chat0)
|
||||||
|
|
||||||
|
self.gm.join_game(self.user0, self.chat0)
|
||||||
|
self.assertEqual(len(g0.players), 1)
|
||||||
|
|
||||||
|
self.gm.join_game(self.user1, self.chat0)
|
||||||
|
self.assertEqual(len(g0.players), 2)
|
||||||
|
|
||||||
|
g0.open = False
|
||||||
|
self.assertRaises(LobbyClosedError,
|
||||||
|
self.gm.join_game,
|
||||||
|
*(self.user2, self.chat0))
|
||||||
|
|
||||||
|
g0.open = True
|
||||||
|
self.assertRaises(AlreadyJoinedError,
|
||||||
|
self.gm.join_game,
|
||||||
|
*(self.user1, self.chat0))
|
158
test/test_player.py
Normal file
158
test/test_player.py
Normal file
|
@ -0,0 +1,158 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
#
|
||||||
|
# Telegram bot to play UNO in group chats
|
||||||
|
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||||
|
#
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU Affero General Public License as
|
||||||
|
# published by the Free Software Foundation, either version 3 of the
|
||||||
|
# License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU Affero General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
import unittest
|
||||||
|
|
||||||
|
from game import Game
|
||||||
|
from player import Player
|
||||||
|
import card as c
|
||||||
|
|
||||||
|
|
||||||
|
class Test(unittest.TestCase):
|
||||||
|
|
||||||
|
game = None
|
||||||
|
|
||||||
|
def setUp(self):
|
||||||
|
self.game = Game(None)
|
||||||
|
|
||||||
|
def test_insert(self):
|
||||||
|
p0 = Player(self.game, "Player 0")
|
||||||
|
p1 = Player(self.game, "Player 1")
|
||||||
|
p2 = Player(self.game, "Player 2")
|
||||||
|
|
||||||
|
self.assertEqual(p0, p2.next)
|
||||||
|
self.assertEqual(p1, p0.next)
|
||||||
|
self.assertEqual(p2, p1.next)
|
||||||
|
|
||||||
|
self.assertEqual(p0.prev, p2)
|
||||||
|
self.assertEqual(p1.prev, p0)
|
||||||
|
self.assertEqual(p2.prev, p1)
|
||||||
|
|
||||||
|
def test_reverse(self):
|
||||||
|
p0 = Player(self.game, "Player 0")
|
||||||
|
p1 = Player(self.game, "Player 1")
|
||||||
|
p2 = Player(self.game, "Player 2")
|
||||||
|
self.game.reverse()
|
||||||
|
p3 = Player(self.game, "Player 3")
|
||||||
|
|
||||||
|
self.assertEqual(p0, p3.next)
|
||||||
|
self.assertEqual(p1, p2.next)
|
||||||
|
self.assertEqual(p2, p0.next)
|
||||||
|
self.assertEqual(p3, p1.next)
|
||||||
|
|
||||||
|
self.assertEqual(p0, p2.prev)
|
||||||
|
self.assertEqual(p1, p3.prev)
|
||||||
|
self.assertEqual(p2, p1.prev)
|
||||||
|
self.assertEqual(p3, p0.prev)
|
||||||
|
|
||||||
|
def test_leave(self):
|
||||||
|
p0 = Player(self.game, "Player 0")
|
||||||
|
p1 = Player(self.game, "Player 1")
|
||||||
|
p2 = Player(self.game, "Player 2")
|
||||||
|
|
||||||
|
p1.leave()
|
||||||
|
|
||||||
|
self.assertEqual(p0, p2.next)
|
||||||
|
self.assertEqual(p2, p0.next)
|
||||||
|
|
||||||
|
def test_draw(self):
|
||||||
|
p = Player(self.game, "Player 0")
|
||||||
|
|
||||||
|
deck_before = len(self.game.deck.cards)
|
||||||
|
top_card = self.game.deck.cards[-1]
|
||||||
|
|
||||||
|
p.draw()
|
||||||
|
|
||||||
|
self.assertEqual(top_card, p.cards[-1])
|
||||||
|
self.assertEqual(deck_before, len(self.game.deck.cards) + 1)
|
||||||
|
|
||||||
|
def test_draw_two(self):
|
||||||
|
p = Player(self.game, "Player 0")
|
||||||
|
|
||||||
|
deck_before = len(self.game.deck.cards)
|
||||||
|
self.game.draw_counter = 2
|
||||||
|
|
||||||
|
p.draw()
|
||||||
|
|
||||||
|
self.assertEqual(deck_before, len(self.game.deck.cards) + 2)
|
||||||
|
|
||||||
|
def test_playable_cards_simple(self):
|
||||||
|
p = Player(self.game, "Player 0")
|
||||||
|
|
||||||
|
self.game.last_card = c.Card(c.RED, '5')
|
||||||
|
|
||||||
|
p.cards = [c.Card(c.RED, '0'), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'),
|
||||||
|
c.Card(c.GREEN, '5'), c.Card(c.GREEN, '8')]
|
||||||
|
|
||||||
|
expected = [c.Card(c.RED, '0'), c.Card(c.RED, '5'),
|
||||||
|
c.Card(c.GREEN, '5')]
|
||||||
|
|
||||||
|
self.assertListEqual(p.playable_cards(), expected)
|
||||||
|
|
||||||
|
def test_playable_cards_on_draw_two(self):
|
||||||
|
p = Player(self.game, "Player 0")
|
||||||
|
|
||||||
|
self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
|
||||||
|
self.game.draw_counter = 2
|
||||||
|
|
||||||
|
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||||
|
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||||
|
c.Card(c.GREEN, c.DRAW_TWO)]
|
||||||
|
|
||||||
|
expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO)]
|
||||||
|
|
||||||
|
self.assertListEqual(p.playable_cards(), expected)
|
||||||
|
|
||||||
|
def test_playable_cards_on_draw_four(self):
|
||||||
|
p = Player(self.game, "Player 0")
|
||||||
|
|
||||||
|
self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
|
||||||
|
self.game.draw_counter = 4
|
||||||
|
|
||||||
|
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||||
|
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||||
|
c.Card(c.GREEN, c.DRAW_TWO),
|
||||||
|
c.Card(None, None, c.DRAW_FOUR),
|
||||||
|
c.Card(None, None, c.CHOOSE)]
|
||||||
|
|
||||||
|
expected = list()
|
||||||
|
|
||||||
|
self.assertListEqual(p.playable_cards(), expected)
|
||||||
|
|
||||||
|
def test_bluffing(self):
|
||||||
|
p = Player(self.game, "Player 0")
|
||||||
|
|
||||||
|
self.game.last_card = c.Card(c.RED, '1')
|
||||||
|
|
||||||
|
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||||
|
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||||
|
c.Card(c.RED, '5'), c.Card(c.GREEN, c.DRAW_TWO),
|
||||||
|
c.Card(None, None, c.DRAW_FOUR),
|
||||||
|
c.Card(None, None, c.CHOOSE)]
|
||||||
|
|
||||||
|
p.playable_cards()
|
||||||
|
self.assertTrue(p.bluffing)
|
||||||
|
|
||||||
|
p.cards = [c.Card(c.BLUE, '1'), c.Card(c.GREEN, '1'),
|
||||||
|
c.Card(c.GREEN, c.DRAW_TWO),
|
||||||
|
c.Card(None, None, c.DRAW_FOUR),
|
||||||
|
c.Card(None, None, c.CHOOSE)]
|
||||||
|
|
||||||
|
p.playable_cards()
|
||||||
|
self.assertFalse(p.bluffing)
|
30
user_setting.py
Normal file
30
user_setting.py
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
#
|
||||||
|
# Telegram bot to play UNO in group chats
|
||||||
|
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||||
|
#
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU Affero General Public License as
|
||||||
|
# published by the Free Software Foundation, either version 3 of the
|
||||||
|
# License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU Affero General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
from database import db, Optional, Required, PrimaryKey
|
||||||
|
|
||||||
|
|
||||||
|
class UserSetting(db.Entity):
|
||||||
|
|
||||||
|
id = PrimaryKey(int, auto=False) # Telegram User ID
|
||||||
|
lang = Optional(str, default='en') # The language setting for this user
|
||||||
|
stats = Optional(bool, default=False) # Opt-in to keep game statistics
|
||||||
|
first_places = Optional(int, default=0) # Nr. of games won in first place
|
||||||
|
games_played = Optional(int, default=0) # Nr. of games completed
|
||||||
|
cards_played = Optional(int, default=0) # Nr. of cards played
|
Loading…
Reference in a new issue