rules might be wonky but works
This commit is contained in:
parent
5465fca34f
commit
0d381ddf4d
5 changed files with 138 additions and 61 deletions
117
bot.py
117
bot.py
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@ -1,14 +1,14 @@
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import logging
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import logging
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from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle
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from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle, ParseMode
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from game_manager import GameManager
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from game_manager import GameManager
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import card as c
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import card as c
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from credentials import TOKEN
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from credentials import TOKEN
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logging.basicConfig(
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.DEBUG)
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level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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gm = GameManager()
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gm = GameManager()
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@ -34,7 +34,19 @@ def new_game(bot, update):
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def start(bot, update, args):
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def start(bot, update, args):
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if args:
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if args:
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gm.join_game(args[0], update.message.from_user)
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game_id = args[0]
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gm.join_game(game_id, update.message.from_user)
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game = gm.gameid_game[game_id]
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groupchat = gm.chatid_gameid[game_id]
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bot.sendMessage(update.message.chat_id, text="Joined game!")
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bot.sendMessage(groupchat, text=update.message.from_user.first_name +
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" joined the game!")
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if game.current_player is game.current_player.next:
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game.play_card(game.last_card)
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bot.sendPhoto(groupchat,
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photo=game.last_card.get_image_link(),
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caption="First Card")
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else:
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else:
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bot.sendMessage(update.message.chat_id,
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bot.sendMessage(update.message.chat_id,
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text="Please invite me to a group and "
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text="Please invite me to a group and "
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@ -45,70 +57,103 @@ def inline(bot, update):
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if update.inline_query:
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if update.inline_query:
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user_id = update.inline_query.from_user.id
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user_id = update.inline_query.from_user.id
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player = gm.userid_player[user_id]
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player = gm.userid_player[user_id]
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game = gm.userid_game[user_id]
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results = list()
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results = list()
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playable = player.playable_cards()
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playable = list()
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if playable:
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if game.choosing_color:
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for card in playable:
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for color in c.COLORS:
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results.append(
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results.append(
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InlineQueryResultPhoto(str(card),
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InlineQueryResultArticle(
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card.get_image_link(),
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id=color,
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card.get_thumb_link(),
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title="Choose Color",
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title="Play card",
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message_text=color,
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description="<Card type goes here>")
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description=color.upper()
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)
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)
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)
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else:
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playable = player.playable_cards()
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if playable is False:
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results.append(
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results.append(
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InlineQueryResultPhoto(
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InlineQueryResultArticle(
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"hand",
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"not_your_turn",
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c.IMAGE_PATTERN % 'thinking',
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title="Not your turn",
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c.THUMB_PATTERN % 'thinking',
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description="Tap to see the current player",
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title="Other cards:",
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message_text="Current player: " +
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description=', '.join([repr(card) for card in
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game.current_player.user.first_name
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list_subtract(player.cards, playable)]),
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)
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)
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)
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)
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else:
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elif playable:
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for card in playable:
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results.append(
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InlineQueryResultArticle(str(card),
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title="Play card",
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message_text=
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('<a href="%s">\xad</a>'
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'Played card ' + repr(card))
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% card.get_image_link(),
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thumb_url=card.get_thumb_link(),
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description=repr(card),
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parse_mode=ParseMode.HTML)
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)
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elif not game.choosing_color:
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results.append(
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results.append(
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InlineQueryResultArticle(
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InlineQueryResultArticle(
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"draw",
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"draw",
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title="No suitable cards...",
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title="No suitable cards...",
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description="Draw!",
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description="Draw!",
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message_text='Drawing %d card(s)' % player.game.draw_counter
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message_text='Drawing %d card(s)'
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% (player.game.draw_counter or 1)
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)
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)
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)
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)
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results.append(
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results.append(
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InlineQueryResultArticle(
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InlineQueryResultArticle(
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"hand",
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"hand",
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title="Other cards:",
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title="Other cards:",
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description=', '.join([repr(card) for card in
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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list_subtract(player.cards, playable)]),
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message_text='Just checking cards'
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message_text='Just checking cards'
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)
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)
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)
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)
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[logger.info(str(result)) for result in results]
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[logger.info(str(result)) for result in results]
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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else:
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else:
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user_id = update.chosen_inline_result.from_user.id
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user = update.chosen_inline_result.from_user
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game = gm.userid_game[user_id]
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game = gm.userid_game[user.id]
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player = gm.userid_player[user_id]
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player = gm.userid_player[user.id]
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result_id = update.chosen_inline_result.result_id
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result_id = update.chosen_inline_result.result_id
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chat_id = gm.chatid_gameid[game]
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logger.info("Selected result: " + result_id)
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logger.info("Selected result: " + result_id)
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if result_id is 'hand':
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if result_id == 'hand':
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pass
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pass
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elif result_id is 'draw':
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elif result_id == 'draw':
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for n in range(game.draw_counter):
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for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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else:
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else:
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card = c.from_str(result_id)
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card = c.from_str(result_id)
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game.play_card(card)
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game.play_card(card)
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player.cards.remove(card)
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player.cards.remove(card)
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if game.choosing_color:
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bot.sendMessage(chat_id, text="Please choose a color")
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elif len(player.cards) == 1:
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bot.sendMessage(chat_id, text="Last Card!")
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elif len(player.cards) == 0:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Player won!")
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bot.sendMessage(chat_id,
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text="Next player: " +
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game.current_player.user.first_name)
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def error(bot, update, error):
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def error(bot, update, error):
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15
card.py
15
card.py
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@ -51,18 +51,7 @@ class Card(object):
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return '%s_%s' % (self.color, self.value)
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return '%s_%s' % (self.color, self.value)
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def __repr__(self):
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def __repr__(self):
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if self.special:
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return ' '.join([s.capitalize() for s in str(self).split('_')])
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return self.special
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'''
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if self.special is CHOOSE:
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return "Colorchooser"
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elif self.special is DRAW_FOUR:
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return "Draw four"
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'''
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else:
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return self.color + " - " + self.value
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return str(self)
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def __eq__(self, other):
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def __eq__(self, other):
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return str(self) == str(other)
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return str(self) == str(other)
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@ -75,7 +64,7 @@ class Card(object):
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def from_str(string):
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def from_str(string):
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if '_' in string:
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if string not in SPECIALS:
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color, value = string.split('_')
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color, value = string.split('_')
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return Card(color, value)
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return Card(color, value)
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else:
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else:
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18
game.py
18
game.py
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@ -1,3 +1,5 @@
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import logging
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from deck import Deck
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from deck import Deck
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from card import Card
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from card import Card
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import card as c
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import card as c
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@ -11,12 +13,13 @@ class Game(object):
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"""
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"""
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current_player = None
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current_player = None
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reversed = False
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reversed = False
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draw_counter = 1
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draw_counter = 0
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choosing_color = False
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choosing_color = False
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def __init__(self):
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def __init__(self):
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self.deck = Deck()
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self.deck = Deck()
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self.last_card = self.deck.draw()
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self.last_card = self.deck.draw()
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self.logger = logging.getLogger(__name__)
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def reverse(self):
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def reverse(self):
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self.reversed = not self.reversed
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self.reversed = not self.reversed
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"""
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"""
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self.deck.dismiss(self.last_card)
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self.deck.dismiss(self.last_card)
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self.last_card = card
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self.last_card = card
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if card.value is c.SKIP:
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self.logger.info("Playing card " + repr(card))
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if card.value == c.SKIP:
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self.current_player = self.current_player.next.next
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self.current_player = self.current_player.next.next
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elif card.special is c.DRAW_FOUR:
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elif card.special == c.DRAW_FOUR:
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self.draw_counter += 4
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self.draw_counter += 4
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elif card.value is c.DRAW_TWO:
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self.logger.debug("Draw counter increased by 4")
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elif card.value == c.DRAW_TWO:
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self.draw_counter += 2
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self.draw_counter += 2
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elif card.value is c.REVERSE:
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self.logger.debug("Draw counter increased by 2")
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elif card.value == c.REVERSE:
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self.reverse()
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self.reverse()
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if card.special not in (c.CHOOSE, c.DRAW_FOUR):
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if card.special not in (c.CHOOSE, c.DRAW_FOUR):
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self.current_player = self.current_player.next
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self.current_player = self.current_player.next
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else:
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else:
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self.logger.debug("Choosing Color...")
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self.choosing_color = True
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self.choosing_color = True
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def choose_color(self, color):
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def choose_color(self, color):
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@ -13,7 +13,6 @@ class GameManager(object):
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self.gameid_game = dict()
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self.gameid_game = dict()
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self.userid_game = dict()
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self.userid_game = dict()
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self.chatid_gameid = dict()
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self.chatid_gameid = dict()
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self.userid_user = dict()
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self.userid_player = dict()
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self.userid_player = dict()
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self.logger = logging.getLogger(__name__)
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self.logger = logging.getLogger(__name__)
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@ -24,6 +23,8 @@ class GameManager(object):
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self.logger.info("Creating new game with id " + game_id)
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self.logger.info("Creating new game with id " + game_id)
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self.gameid_game[game_id] = game
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self.gameid_game[game_id] = game
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self.chatid_gameid[chat_id] = game_id
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self.chatid_gameid[chat_id] = game_id
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self.chatid_gameid[game_id] = chat_id
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self.chatid_gameid[game] = chat_id
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return LINK_PATTERN % (bot_name, game_id)
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return LINK_PATTERN % (bot_name, game_id)
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@ -33,3 +34,11 @@ class GameManager(object):
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player = Player(game, user)
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player = Player(game, user)
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self.userid_player[user.id] = player
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self.userid_player[user.id] = player
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self.userid_game[user.id] = game
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self.userid_game[user.id] = game
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def leave_game(self, user):
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player = self.userid_player[user.id]
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player.leave()
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del self.userid_player[user.id]
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del self.userid_game[user.id]
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36
player.py
36
player.py
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@ -1,5 +1,7 @@
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import logging
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import logging
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import card as c
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class Player(object):
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class Player(object):
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@ -28,6 +30,12 @@ class Player(object):
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for i in range(6):
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for i in range(6):
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self.cards.append(self.game.deck.draw())
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self.cards.append(self.game.deck.draw())
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def leave(self):
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self.next.prev = self.prev
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self.prev.next = self.next
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self.next = None
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self.prev = None
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def __repr__(self):
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def __repr__(self):
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return repr(self.user)
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return repr(self.user)
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for card in self.cards:
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for card in self.cards:
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self.logger.debug("Checking card " + str(card))
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self.logger.debug("Checking card " + str(card))
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if (card.color is last.color or card.value is last.value or
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if (card.color != last.color and card.value != last.value and
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card.special) and \
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not card.special):
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not last.special and card not in playable:
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self.logger.debug("Card's color or value doesn't match")
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self.logger.debug("Matching!")
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continue
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playable.append(card)
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if last.value == c.DRAW_TWO and not \
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(card.value == c.DRAW_TWO or
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card.special == c.DRAW_FOUR or
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not self.game.draw_counter):
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self.logger.debug("Player has to draw and can't counter")
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continue
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if last.special == c.DRAW_FOUR and self.game.draw_counter:
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self.logger.debug("Player has to draw and can't counter")
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continue
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if not last.color or card in playable:
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self.logger.debug("Last card has no color or the card was "
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"already added to the list")
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continue
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self.logger.debug("Matching!")
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playable.append(card)
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return playable
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return playable
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