mau_mau_bot/deck.py

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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from random import shuffle
import logging
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import card as c
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from card import Card
from errors import DeckEmptyError
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class Deck(object):
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""" This class represents a deck of cards """
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def __init__(self):
self.cards = list()
self.graveyard = list()
self.logger = logging.getLogger(__name__)
self.logger.debug(self.cards)
def shuffle(self):
"""Shuffles the deck"""
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self.logger.debug("Shuffling Deck")
shuffle(self.cards)
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def draw(self):
"""Draws a card from this deck"""
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try:
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card = self.cards.pop()
self.logger.debug("Drawing card " + str(card))
return card
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except IndexError:
if len(self.graveyard):
while len(self.graveyard):
self.cards.append(self.graveyard.pop())
self.shuffle()
return self.draw()
else:
raise DeckEmptyError()
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def dismiss(self, card):
"""Returns a card to the deck"""
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self.graveyard.append(card)
def _fill_classic_(self):
# Fill deck with the classic card set
self.cards.clear()
for color in c.COLORS:
for value in c.VALUES:
self.cards.append(Card(color, value))
if not value == c.ZERO:
self.cards.append(Card(color, value))
for special in c.SPECIALS:
for _ in range(4):
self.cards.append(Card(None, None, special=special))
self.shuffle()
def _fill_wild_(self):
# Fill deck with a wild card set
self.cards.clear()
for color in c.COLORS:
for value in c.WILD_VALUES:
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for _ in range(2):
self.cards.append(Card(color, value))
for special in c.SPECIALS:
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for _ in range(8):
self.cards.append(Card(None, None, special=special))
self.shuffle()