forked from test/mau_mau_bot
350 lines
11 KiB
Python
350 lines
11 KiB
Python
import logging
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from telegram import Updater, InlineQueryResultArticle, ParseMode
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from game_manager import GameManager
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import card as c
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from credentials import TOKEN
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from start_bot import start_bot
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.INFO)
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logger = logging.getLogger(__name__)
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gm = GameManager()
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u = Updater(TOKEN)
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dp = u.dispatcher
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help_text = "Follow these steps:\n\n" \
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"1. Add this bot to a group\n" \
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"2. In the group, start a new game with /new\n" \
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"3. The bot will send a link into the group. " \
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"Click the link and then on the <b>Start</b> " \
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"button to join the game.\n" \
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"4. Go back to the group chat and wait for at least one " \
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"other person to join the game (you can also play alone, " \
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"but it's no fun)\n" \
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"5. Type <code>@mau_mau_bot</code> into your chat box and hit " \
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"space. You will see the cards that you can play, any extra " \
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"options like drawing, your other cards (those you can not play " \
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"at the moment) and an option to see the current game state.\n\n" \
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"Players can join the game at any time, though you currently " \
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"can not play more than one game at a time. To leave a game, " \
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"send /leave into the group."
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def list_subtract(list1, list2):
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""" Helper function to subtract two lists and return the sorted result """
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list1 = list1.copy()
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for x in list2:
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list1.remove(x)
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return list(sorted(list1))
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def display_name(game):
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""" Get the current players name including their username, if possible """
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user = game.current_player.user
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user_name = user.first_name
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if user.username:
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user_name += ' (@' + user.username + ')'
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return user_name
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def display_color(color):
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""" Convert a color code to actual color name """
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if color == "r":
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return "Red"
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if color == "b":
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return "Blue"
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if color == "g":
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return "Green"
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if color == "y":
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return "Yellow"
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def error(bot, update, error):
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""" Simple error handler """
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logger.exception(error)
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def new_game(bot, update):
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""" Handler for the /new command """
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chat_id = update.message.chat_id
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link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
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bot.sendMessage(chat_id,
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text="Click this link to join the game: %s" % link)
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def leave_game(bot, update):
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""" Handler for the /leave command """
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chat_id = update.message.chat_id
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game_id = gm.chatid_gameid[chat_id]
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game = gm.gameid_game[game_id]
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user = update.message.from_user
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if game.current_player.user.id == user.id:
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bot.sendMessage(chat_id,
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text="You can't leave the game if it's your turn")
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else:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Okay")
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def start(bot, update, args):
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""" Handler for the /start command """
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if args:
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game_id = args[0] # Contains the game id
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gm.join_game(game_id, update.message.from_user)
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game = gm.gameid_game[game_id]
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groupchat = gm.chatid_gameid[game_id]
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bot.sendMessage(update.message.chat_id,
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text="Joined game! Please go back to the group chat "
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"and play there, via inline commands.")
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bot.sendMessage(groupchat,
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text=update.message.from_user.first_name +
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" joined the game!")
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# Check if user is the first player to join and if, show the first card
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if game.current_player is game.current_player.next:
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game.play_card(game.last_card)
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bot.sendPhoto(groupchat,
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photo=game.last_card.get_image_link(),
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caption="First Card")
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else:
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bot.sendMessage(update.message.chat_id,
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text="Please invite me to a group and "
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"issue the /new command there.")
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def inline(bot, update):
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""" Handler for all inline stuff """
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if update.inline_query:
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reply_to_query(bot, update)
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else:
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process_result(bot, update)
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def help(bot, update):
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""" Handler for the /help command """
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bot.sendMessage(update.message.chat_id,
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text=help_text,
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parse_mode=ParseMode.HTML)
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def reply_to_query(bot, update):
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""" Builds the result list for inline queries and answers to the client """
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user_id = update.inline_query.from_user.id
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player = gm.userid_player[user_id]
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game = gm.userid_game[user_id]
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results = list()
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playable = list()
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if user_id == game.current_player.user.id:
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if game.choosing_color:
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add_choose_color(results)
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else:
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playable = list(sorted(player.playable_cards()))
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for card in playable:
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add_play_card(card, results)
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if not player.drew:
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add_draw(player, results, could_play_card=bool(len(playable)))
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else:
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add_pass(results)
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if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
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add_call_bluff(results)
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add_other_cards(playable, player, results)
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add_gameinfo(game, results)
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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def add_choose_color(results):
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for color in c.COLORS:
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results.append(
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InlineQueryResultArticle(
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id=color,
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title="Choose Color",
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message_text=display_color(color),
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description=display_color(color)
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)
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)
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def add_other_cards(playable, player, results):
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if not playable:
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playable = list()
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results.append(
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InlineQueryResultArticle(
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"hand",
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title="Other cards:",
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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message_text='Just checking cards'
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)
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)
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def add_draw(player, results, could_play_card):
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results.append(
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InlineQueryResultArticle(
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"draw",
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title=("No suitable cards..." if not could_play_card else
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"I don't want to play a card..."),
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description="Draw!",
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message_text='Drawing %d card(s)'
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% (player.game.draw_counter or 1)
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)
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)
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def add_pass(results):
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results.append(
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InlineQueryResultArticle(
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"pass",
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title="Pass",
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description="Don't play a card",
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message_text='Pass'
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)
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)
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def add_call_bluff(results):
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results.append(
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InlineQueryResultArticle(
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"call_bluff",
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title="Call their bluff!",
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description="Risk it!",
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message_text="I'm calling your bluff!"
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)
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)
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def add_play_card(card, results):
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results.append(
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InlineQueryResultArticle(str(card),
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title="Play card",
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message_text=
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('<a href="%s">\xad</a>'
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'Played card ' + repr(card))
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% card.get_image_link(),
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thumb_url=card.get_thumb_link(),
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description=repr(card),
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parse_mode=ParseMode.HTML)
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)
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def add_gameinfo(game, results):
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players = list()
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current_player = game.current_player
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itplayer = current_player.next
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add_player(current_player, players)
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while itplayer is not current_player:
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add_player(itplayer, players)
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itplayer = itplayer.next
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results.append(
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InlineQueryResultArticle(
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"gameinfo",
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title="Show game info",
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description="Tap to see the current player, player order, "
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"card amounts and last played card",
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message_text="Current player: " + display_name(game) + "\n" +
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"Last card: " + repr(game.last_card) + "\n" +
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"Players: " + " -> ".join(players)
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)
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)
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def add_player(itplayer, players):
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players.append(itplayer.user.first_name + " (%d cards)"
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% len(itplayer.cards))
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def process_result(bot, update):
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""" Check the players actions and act accordingly """
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user = update.chosen_inline_result.from_user
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game = gm.userid_game[user.id]
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player = gm.userid_player[user.id]
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result_id = update.chosen_inline_result.result_id
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chat_id = gm.chatid_gameid[game]
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logger.debug("Selected result: " + result_id)
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if result_id in ('hand', 'gameinfo'):
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return
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elif result_id == 'call_bluff':
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do_call_bluff(bot, chat_id, game, player)
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elif result_id == 'draw':
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do_draw(game, player)
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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else:
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do_play_card(bot, chat_id, game, player, result_id, user)
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bot.sendMessage(chat_id, text="Next player: " + display_name(game))
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def do_play_card(bot, chat_id, game, player, result_id, user):
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card = c.from_str(result_id)
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game.play_card(card)
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player.cards.remove(card)
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if game.choosing_color:
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bot.sendMessage(chat_id, text="Please choose a color")
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if len(player.cards) == 1:
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bot.sendMessage(chat_id, text="Last Card!")
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if len(player.cards) == 0:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Player won!")
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def do_draw(game, player):
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draw_counter_before = game.draw_counter
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for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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player.drew = True
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if game.last_card.value == c.DRAW_TWO and draw_counter_before > 0:
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game.turn()
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def do_call_bluff(bot, chat_id, game, player):
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if player.prev.bluffing:
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bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
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% (game.draw_counter,
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player.prev.user.first_name))
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for i in range(game.draw_counter):
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player.prev.cards.append(game.deck.draw())
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else:
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bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
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" %s"
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% (player.prev.user.first_name,
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game.draw_counter + 2,
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player.user.first_name))
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for i in range(game.draw_counter + 2):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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game.turn()
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# Add all handlers to the dispatcher and run the bot
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dp.addTelegramInlineHandler(inline)
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dp.addTelegramCommandHandler('start', start)
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dp.addTelegramCommandHandler('new', new_game)
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dp.addTelegramCommandHandler('leave', leave_game)
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dp.addTelegramCommandHandler('help', help)
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dp.addErrorHandler(error)
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start_bot(u)
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u.idle()
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