mau_mau_bot/player.py
Karho 4c386218b0 Update player.py
Adding a new mode part in the function _card_playable.
2017-02-24 14:15:08 +08:00

213 lines
7.6 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
from datetime import datetime
import card as c
from errors import DeckEmptyError
class Player(object):
"""
This class represents a player.
It is basically a doubly-linked ring list with the option to reverse the
direction. On initialization, it will connect itself to a game and its
other players by placing itself behind the current player.
"""
def __init__(self, game, user):
self.cards = list()
self.game = game
self.user = user
self.logger = logging.getLogger(__name__)
try:
for i in range(7):
self.cards.append(self.game.deck.draw())
except DeckEmptyError:
for card in self.cards:
self.game.deck.dismiss(card)
raise
# Check if this player is the first player in this game.
if game.current_player:
self.next = game.current_player
self.prev = game.current_player.prev
game.current_player.prev.next = self
game.current_player.prev = self
else:
self._next = self
self._prev = self
game.current_player = self
self.bluffing = False
self.drew = False
self.anti_cheat = 0
self.turn_started = datetime.now()
self.waiting_time = 60
def leave(self):
"""Removes player from the game and closes the gap in the list"""
if self.next is self:
return
self.next.prev = self.prev
self.prev.next = self.next
self.next = None
self.prev = None
for card in self.cards:
self.game.deck.dismiss(card)
self.cards = list()
def __repr__(self):
return repr(self.user)
def __str__(self):
return str(self.user)
@property
def next(self):
return self._next if not self.game.reversed else self._prev
@next.setter
def next(self, player):
if not self.game.reversed:
self._next = player
else:
self._prev = player
@property
def prev(self):
return self._prev if not self.game.reversed else self._next
@prev.setter
def prev(self, player):
if not self.game.reversed:
self._prev = player
else:
self._next = player
def draw(self):
"""Draws 1+ cards from the deck, depending on the draw counter"""
_amount = self.game.draw_counter or 1
try:
for i in range(_amount):
self.cards.append(self.game.deck.draw())
except DeckEmptyError:
raise
finally:
self.game.draw_counter = 0
self.drew = True
def play(self, card):
"""Plays a card and removes it from hand"""
self.cards.remove(card)
self.game.play_card(card)
def playable_cards(self):
"""Returns a list of the cards this player can play right now"""
playable = list()
last = self.game.last_card
self.logger.debug("Last card was " + str(last))
cards = self.cards
if self.drew:
cards = self.cards[-1:]
# You may only play a +4 if you have no cards of the correct color
self.bluffing = False
for card in cards:
if self._card_playable(card):
self.logger.debug("Matching!")
playable.append(card)
self.bluffing = (self.bluffing or card.color == last.color)
# You may not play a chooser or +4 as your last card
if len(self.cards) == 1 and self.cards[0].special:
return list()
return playable
def _card_playable(self, card):
"""Check a single card if it can be played"""
is_playable = True
last = self.game.last_card
mode = self.game.mode
self.logger.debug("Checking card " + str(card))
if mode == 0: # This mode is to apply the original rule
if (card.color != last.color and card.value != last.value and
not card.special):
self.logger.debug("Card's color or value doesn't match")
is_playable = False
elif last.value == c.DRAW_TWO and self.game.draw_counter: """and not \
(card.value == c.DRAW_TWO or card.special == c.DRAW_FOUR):"""
self.logger.debug("Player has to draw and can't counter")
is_playable = False
elif last.special == c.DRAW_FOUR and self.game.draw_counter: """and not card.special == c.DRAW_FOUR:"""
self.logger.debug("Player has to draw and can't counter")
is_playable = False
elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
"""(last.special == c.CHOOSE and (card.special == c.CHOOSE or card.special == c.DRAW_FOUR)) or \
(last.special == c.DRAW_FOUR and card.special == c.CHOOSE):"""
self.logger.debug("Can't play colorchooser on another one")
is_playable = False
# Prevent game being locked by choosing colors.
# When player is going to leave and he doesn't select a color, it causes game lock.
elif not last.color and (last.special != c.CHOOSE and last.special != c.DRAW_FOUR):
self.logger.debug("Last card has no color")
is_playable = False
elif mode == 1: # This mode is to apply the Progressive UNO rule.
if (card.color != last.color and card.value != last.value and
not card.special):
self.logger.debug("Card's color or value doesn't match")
is_playable = False
elif last.value == c.DRAW_TWO and self.game.draw_counter and not \
card.value == c.DRAW_TWO:
self.logger.debug("Player has to draw and can't counter")
is_playable = False
elif last.special == c.DRAW_FOUR and self.game.draw_counter and not \
card.special == c.DRAW_FOUR:
self.logger.debug("Player has to draw and can't counter")
is_playable = False
elif (last.special == c.CHOOSE and (card.special == c.CHOOSE or card.special == c.DRAW_FOUR)) or \
(last.special == c.DRAW_FOUR and card.special == c.CHOOSE):
self.logger.debug("Can't play colorchooser on another one")
is_playable = False
# Prevent game being locked by choosing colors.
# When player is going to leave and he doesn't select a color, it causes game lock.
elif not last.color and (last.special != c.CHOOSE and last.special != c.DRAW_FOUR):
self.logger.debug("Last card has no color")
is_playable = False
return is_playable