forked from test/mau_mau_bot
135 lines
4.2 KiB
Python
135 lines
4.2 KiB
Python
import logging
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from datetime import datetime
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import card as c
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class Player(object):
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"""
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This class represents a player.
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It is basically a doubly-linked ring list with the option to reverse the
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direction. On initialization, it will connect itself to a game and its
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other players by placing itself behind the current player.
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"""
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def __init__(self, game, user):
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self.cards = list()
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self.game = game
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self.user = user
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self.logger = logging.getLogger(__name__)
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# Check if this player is the first player in this game.
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if game.current_player:
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self.next = game.current_player
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self.prev = game.current_player.prev
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game.current_player.prev.next = self
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game.current_player.prev = self
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else:
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self._next = self
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self._prev = self
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game.current_player = self
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for i in range(7):
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self.cards.append(self.game.deck.draw())
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self.bluffing = False
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self.drew = False
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self.anti_cheat = 0
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self.turn_started = datetime.now()
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def leave(self):
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""" Leave the current game """
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if self.next is self:
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return
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self.next.prev = self.prev
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self.prev.next = self.next
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self.next = None
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self.prev = None
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def __repr__(self):
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return repr(self.user)
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def __str__(self):
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return str(self.user)
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@property
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def next(self):
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return self._next if not self.game.reversed else self._prev
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@next.setter
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def next(self, player):
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if not self.game.reversed:
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self._next = player
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else:
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self._prev = player
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@property
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def prev(self):
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return self._prev if not self.game.reversed else self._next
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@prev.setter
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def prev(self, player):
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if not self.game.reversed:
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self._prev = player
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else:
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self._next = player
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def playable_cards(self):
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""" Returns a list of the cards this player can play right now """
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playable = list()
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last = self.game.last_card
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self.logger.debug("Last card was " + str(last))
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cards = self.cards
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if self.drew:
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cards = self.cards[-1:]
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for card in cards:
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if self.card_playable(card, playable):
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self.logger.debug("Matching!")
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playable.append(card)
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# You may only play a +4 if you have no cards of the correct color
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self.bluffing = False
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for card in playable:
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if card.color == last.color:
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self.bluffing = True
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break
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# You may not play a chooser or +4 as your last card
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if len(self.cards) == 1 and (self.cards[0].special == c.DRAW_FOUR or
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self.cards[0].special == c.CHOOSE):
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return list()
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return playable
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def card_playable(self, card, playable):
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""" Check a single card if it can be played """
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is_playable = True
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last = self.game.last_card
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self.logger.debug("Checking card " + str(card))
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if (card.color != last.color and card.value != last.value and
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not card.special):
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self.logger.debug("Card's color or value doesn't match")
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is_playable = False
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if last.value == c.DRAW_TWO and not \
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card.value == c.DRAW_TWO and self.game.draw_counter:
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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if last.special == c.DRAW_FOUR and self.game.draw_counter:
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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if (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
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(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
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self.logger.debug("Can't play colorchooser on another one")
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is_playable = False
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if not last.color or card in playable:
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self.logger.debug("Last card has no color or the card was "
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"already added to the list")
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is_playable = False
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return is_playable
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