moar commands, leave always, asynchronous sending, game switching [untested]

This commit is contained in:
Jannes Höke 2016-04-26 17:53:29 +02:00
parent c1ef321cc3
commit 67daa82ece
4 changed files with 192 additions and 82 deletions

153
bot.py
View file

@ -20,7 +20,7 @@ from start_bot import start_bot
logging.basicConfig( logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s', format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG) level=logging.INFO)
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
gm = GameManager() gm = GameManager()
@ -44,7 +44,11 @@ help_text = "Follow these steps:\n\n" \
"state. The greyed out cards are those you can not play at the " \ "state. The greyed out cards are those you can not play at the " \
"moment. Tap an option to execute the selected action. \n" \ "moment. Tap an option to execute the selected action. \n" \
"Players can join the game at any time. To leave a game, " \ "Players can join the game at any time. To leave a game, " \
"use /leave.\n" \ "use /leave.\n\n" \
"Other commands (only game creator):\n" \
"/close - Close lobby\n" \
"/open - Open lobby\n" \
"/skip - Skip current player\n\n" \
"<b>Experimental:</b> Play multiple games at the same time. " \ "<b>Experimental:</b> Play multiple games at the same time. " \
"Press the <code>Current game: </code> button and select the " \ "Press the <code>Current game: </code> button and select the " \
"group you want to play a card in.\n" \ "group you want to play a card in.\n" \
@ -87,11 +91,15 @@ def display_color(color):
@run_async @run_async
def send_async(bot, *args, **kwargs): def send_async(bot, *args, **kwargs):
if 'timeout' not in kwargs:
kwargs['timeout'] = 2.5
bot.sendMessage(*args, **kwargs) bot.sendMessage(*args, **kwargs)
@run_async @run_async
def answer_async(bot, *args, **kwargs): def answer_async(bot, *args, **kwargs):
# if 'timeout' not in kwargs:
# kwargs['timeout'] = 2.5
bot.answerInlineQuery(*args, **kwargs) bot.answerInlineQuery(*args, **kwargs)
@ -120,6 +128,13 @@ def join_game(bot, update):
if update.message.chat.type == 'private': if update.message.chat.type == 'private':
help(bot, update) help(bot, update)
else: else:
try:
game = gm.chatid_games[chat_id][-1]
if not game.open:
send_async(bot, chat_id, text="The lobby is closed")
except (KeyError, IndexError):
pass
joined = gm.join_game(chat_id, update.message.from_user) joined = gm.join_game(chat_id, update.message.from_user)
if joined: if joined:
send_async(bot, chat_id, send_async(bot, chat_id,
@ -141,23 +156,21 @@ def leave_game(bot, update):
""" Handler for the /leave command """ """ Handler for the /leave command """
chat_id = update.message.chat_id chat_id = update.message.chat_id
user = update.message.from_user user = update.message.from_user
players = gm.userid_players[user.id] players = gm.userid_players.get(user.id, list())
for player in players: for player in players:
if player.game.chat.id == chat_id: if player.game.chat.id == chat_id:
game = player.game game = player.game
break break
else: else:
game = gm.chatid_game[chat_id] send_async(bot, chat_id, text="You are not playing in a game in "
"this group.")
return
user = update.message.from_user user = update.message.from_user
if (game.current_player is None or if len(game.players) < 3:
game.current_player is game.current_player.next or
game.current_player is game.current_player.next.next):
gm.end_game(chat_id, user) gm.end_game(chat_id, user)
send_async(bot, chat_id, text="Game ended!") send_async(bot, chat_id, text="Game ended!")
elif game.current_player.user.id == user.id:
send_async(bot, chat_id,
text="You can't leave the game if it's your turn")
else: else:
if gm.leave_game(user, chat_id): if gm.leave_game(user, chat_id):
send_async(bot, chat_id, text="Okay") send_async(bot, chat_id, text="Okay")
@ -180,14 +193,20 @@ def select_game(bot, update):
text="Game not found :(") text="Game not found :(")
return return
back = [[InlineKeyboardButton(text='Back', switch_inline_query='')]] back = [[InlineKeyboardButton(text='Back to last group',
switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id, bot.answerCallbackQuery(update.callback_query.id,
text="Sending you back...") text="Please switch to the group you selected!",
send_async(bot, chat_id=update.callback_query.message.chat_id, show_alert=False)
text="Selected game: " + bot.editMessageText(chat_id=update.callback_query.message.chat_id,
gm.userid_current[user_id].game.chat.title, message_id=update.callback_query.message.message_id,
reply_markup=InlineKeyboardMarkup(back)) text="Selected game: %s\n"
"<b>Make sure that you switch to the correct "
"group!</b>"
% gm.userid_current[user_id].game.chat.title,
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML)
def status_update(bot, update): def status_update(bot, update):
@ -196,23 +215,11 @@ def status_update(bot, update):
if update.message.left_chat_member: if update.message.left_chat_member:
try: try:
chat_id = update.message.chat_id chat_id = update.message.chat_id
game = gm.chatid_game[chat_id]
user = update.message.left_chat_member user = update.message.left_chat_member
except KeyError: except KeyError:
return return
user_ids = list() if gm.leave_game(user, chat_id):
current_player = game.current_player
user_ids.append(current_player.user.id)
itplayer = current_player.next
while itplayer is not current_player:
user_ids.append(itplayer.user.id)
itplayer = itplayer.next
if user.id in user_ids:
gm.leave_game(user, chat_id)
send_async(bot, chat_id, text="Removing %s from the game" send_async(bot, chat_id, text="Removing %s from the game"
% display_name(user)) % display_name(user))
@ -223,7 +230,12 @@ def start_game(bot, update, args):
if update.message.chat.type != 'private': if update.message.chat.type != 'private':
# Show the first card # Show the first card
chat_id = update.message.chat_id chat_id = update.message.chat_id
game = gm.chatid_game[chat_id] try:
game = gm.chatid_games[chat_id][-1]
except (KeyError, IndexError):
send_async(bot, chat_id, text="There is no game running in this "
"chat. Create a new one with /new")
return
if game.current_player is None or \ if game.current_player is None or \
game.current_player is game.current_player.next: game.current_player is game.current_player.next:
@ -248,12 +260,69 @@ def start_game(bot, update, args):
callback_data= callback_data=
str(player.game.chat.id))]) str(player.game.chat.id))])
send_async(bot, update.message.chat_id, send_async(bot, update.message.chat_id,
text='Please select the group you want to play in:', text='Please select the group you want to play in. ',
reply_markup=InlineKeyboardMarkup(groups)) reply_markup=InlineKeyboardMarkup(groups))
else: else:
help(bot, update) help(bot, update)
def close_game(bot, update):
""" Handler for the /close command """
chat_id = update.message.chat_id
user = update.message.from_user
games = gm.chatid_games[chat_id]
players = gm.userid_players[user.id]
for game in games:
for player in players:
if player in game.players:
if player is game.owner:
game.open = False
send_async(bot, chat_id, text="Closed the lobby")
else:
send_async(bot, chat_id,
text="Only the game creator can do that")
def open_game(bot, update):
""" Handler for the /open command """
chat_id = update.message.chat_id
user = update.message.from_user
games = gm.chatid_games[chat_id]
players = gm.userid_players[user.id]
for game in games:
for player in players:
if player in game.players:
if player is game.owner:
game.open = True
send_async(bot, chat_id, text="Opened the lobby")
else:
send_async(bot, chat_id,
text="Only the game creator can do that")
def skip_player(bot, update):
""" Handler for the /skip command """
chat_id = update.message.chat_id
user = update.message.from_user
games = gm.chatid_games[chat_id]
players = gm.userid_players[user.id]
for game in games:
for player in players:
if player in game.players:
if player is game.owner:
game.current_player.anti_cheat += 1
game.turn()
send_async(bot, chat_id,
text="Next player: %s"
% display_name(game.current_player.user))
else:
send_async(bot, chat_id,
text="Only the game creator can do that")
def help(bot, update): def help(bot, update):
""" Handler for the /help command """ """ Handler for the /help command """
send_async(bot, update.message.chat_id, text=help_text, send_async(bot, update.message.chat_id, text=help_text,
@ -359,12 +428,8 @@ def add_other_cards(playable, player, results, game):
def player_list(game): def player_list(game):
players = list() players = list()
current_player = game.current_player for player in game.players:
itplayer = current_player.next add_player(player, players)
add_player(current_player, players)
while itplayer is not current_player:
add_player(itplayer, players)
itplayer = itplayer.next
return players return players
@ -470,7 +535,7 @@ def process_result(bot, update):
player = gm.userid_current[user.id] player = gm.userid_current[user.id]
game = player.game game = player.game
result_id = update.chosen_inline_result.result_id result_id = update.chosen_inline_result.result_id
chat_id = gm.chatid_game[game] chat_id = game.chat.id
except KeyError: except KeyError:
return return
@ -499,7 +564,7 @@ def process_result(bot, update):
else: else:
do_play_card(bot, chat_id, game, player, result_id, user) do_play_card(bot, chat_id, game, player, result_id, user)
if game.current_player.next: if game in gm.chatid_games.get(chat_id, list()):
send_async(bot, chat_id, text="Next player: " + send_async(bot, chat_id, text="Next player: " +
display_name(game.current_player.user)) display_name(game.current_player.user))
@ -511,11 +576,10 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
if game.choosing_color: if game.choosing_color:
send_async(bot, chat_id, text="Please choose a color") send_async(bot, chat_id, text="Please choose a color")
if len(player.cards) == 1: if len(player.cards) == 1:
send_async(bot, chat_id, text="Last Card!") send_async(bot, chat_id, text="UNO!")
if len(player.cards) == 0: if len(player.cards) == 0:
gm.leave_game(user, chat_id) send_async(bot, chat_id, text="%s won!" % user.first_name)
send_async(bot, chat_id, text="Player won!") if len(game.players) < 3:
if game.current_player is game.current_player.next:
send_async(bot, chat_id, text="Game ended!") send_async(bot, chat_id, text="Game ended!")
gm.end_game(chat_id, user) gm.end_game(chat_id, user)
@ -563,6 +627,9 @@ dp.addHandler(CommandHandler('start', start_game, pass_args=True))
dp.addHandler(CommandHandler('new', new_game)) dp.addHandler(CommandHandler('new', new_game))
dp.addHandler(CommandHandler('join', join_game)) dp.addHandler(CommandHandler('join', join_game))
dp.addHandler(CommandHandler('leave', leave_game)) dp.addHandler(CommandHandler('leave', leave_game))
dp.addHandler(CommandHandler('open', open_game))
dp.addHandler(CommandHandler('close', close_game))
dp.addHandler(CommandHandler('skip', skip_player))
dp.addHandler(CommandHandler('help', help)) dp.addHandler(CommandHandler('help', help))
dp.addHandler(CommandHandler('news', news)) dp.addHandler(CommandHandler('news', news))
dp.addHandler(MessageHandler([filters.STATUS_UPDATE], status_update)) dp.addHandler(MessageHandler([filters.STATUS_UPDATE], status_update))

16
game.py
View file

@ -11,6 +11,8 @@ class Game(object):
draw_counter = 0 draw_counter = 0
choosing_color = False choosing_color = False
started = False started = False
owner = None
open = True
def __init__(self, chat): def __init__(self, chat):
self.chat = chat self.chat = chat
@ -24,6 +26,20 @@ class Game(object):
self.logger = logging.getLogger(__name__) self.logger = logging.getLogger(__name__)
@property
def players(self):
players = list()
if not self.current_player:
return players
current_player = self.current_player
itplayer = current_player.next
players.append(current_player)
while itplayer and itplayer is not current_player:
players.append(itplayer)
itplayer = itplayer.next
return players
def reverse(self): def reverse(self):
""" Reverse the direction of play """ """ Reverse the direction of play """
self.reversed = not self.reversed self.reversed = not self.reversed

View file

@ -8,7 +8,7 @@ class GameManager(object):
""" Manages all running games by using a confusing amount of dicts """ """ Manages all running games by using a confusing amount of dicts """
def __init__(self): def __init__(self):
self.chatid_game = dict() self.chatid_games = dict()
self.userid_players = dict() self.userid_players = dict()
self.userid_current = dict() self.userid_current = dict()
self.logger = logging.getLogger(__name__) self.logger = logging.getLogger(__name__)
@ -22,57 +22,65 @@ class GameManager(object):
self.logger.info("Creating new game with id " + str(chat_id)) self.logger.info("Creating new game with id " + str(chat_id))
game = Game(chat) game = Game(chat)
self.chatid_game[chat_id] = game
self.chatid_game[game] = chat_id if chat_id not in self.chatid_games:
self.chatid_games[chat_id] = list()
self.chatid_games[chat_id].append(game)
def join_game(self, chat_id, user): def join_game(self, chat_id, user):
""" Create a player from the Telegram user and add it to the game """ """ Create a player from the Telegram user and add it to the game """
self.logger.info("Joining game with id " + str(chat_id)) self.logger.info("Joining game with id " + str(chat_id))
try: try:
game = self.chatid_game[chat_id] game = self.chatid_games[chat_id][-1]
except KeyError: except (KeyError, IndexError):
return None return None
players = self.userid_players.get(user.id, list()) if user.id not in self.userid_players:
self.userid_players[user.id] = list()
if not players: players = self.userid_players[user.id]
self.userid_players[user.id] = players
# Don not re-add a player and remove the player from previous games in
# this chat
for player in players:
if player in game.players:
return False
else: else:
self.leave_game(user, chat_id) self.leave_game(user, chat_id)
if game not in [player.game for player in players]:
try:
player = Player(game, user) player = Player(game, user)
except AttributeError:
return None
players.append(player) players.append(player)
self.userid_current[user.id] = player self.userid_current[user.id] = player
return True return True
else:
return False
def leave_game(self, user, chat_id): def leave_game(self, user, chat_id):
""" Remove a player from its current game """ """ Remove a player from its current game """
try: try:
players = self.userid_players[user.id] players = self.userid_players[user.id]
games = self.chatid_games[chat_id]
for player in players:
for game in games:
if player in game.players:
if player is game.current_player:
game.turn()
for player in list(players):
if player.game.chat.id == chat_id:
player.leave() player.leave()
players.remove(player) players.remove(player)
# If this is the selected game, switch to another
if self.userid_current[user.id] is player: if self.userid_current[user.id] is player:
if len(players): if len(players):
self.userid_current[user.id] = players[0] self.userid_current[user.id] = players[0]
else: else:
del self.userid_current[user.id] del self.userid_current[user.id]
break return True
else: else:
return False return False
return True
except KeyError: except KeyError:
self.logger.info("Leaving game failed")
return False return False
def end_game(self, chat_id, user): def end_game(self, chat_id, user):
@ -81,12 +89,27 @@ class GameManager(object):
group chat group chat
""" """
self.logger.info("Game with id " + str(chat_id) + " ended") self.logger.info("Game in chat " + str(chat_id) + " ended")
players = self.userid_players[user.id] players = self.userid_players[user.id]
for player in players: games = self.chatid_games[chat_id]
if not player.game.chat.id == chat_id: the_game = None
game = player.game
del self.chatid_game[game]
break
self.leave_game(user, chat_id) # Find the correct game instance to end
logging.info(str(players))
logging.info(str(games))
for player in players:
for game in games:
if player in game.players:
the_game = game
break
if the_game:
break
else:
return
for player in the_game.players:
self.userid_players[player.user.id].remove(player)
if len(self.userid_players[player.user.id]) is 0:
del self.userid_players[player.user.id]
self.chatid_games[chat_id].remove(the_game)
return

View file

@ -27,8 +27,9 @@ class Player(object):
self._next = self self._next = self
self._prev = self self._prev = self
game.current_player = self game.current_player = self
game.owner = self
for i in range(7): for i in range(2):
self.cards.append(self.game.deck.draw()) self.cards.append(self.game.deck.draw())
self.bluffing = False self.bluffing = False
@ -37,6 +38,9 @@ class Player(object):
def leave(self): def leave(self):
""" Leave the current game """ """ Leave the current game """
if self.next is self:
return
self.next.prev = self.prev self.next.prev = self.prev
self.prev.next = self.next self.prev.next = self.next
self.next = None self.next = None