forked from test/mau_mau_bot
kinda works now
This commit is contained in:
parent
29a6ac8b07
commit
5465fca34f
8 changed files with 119 additions and 17 deletions
85
bot.py
85
bot.py
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@ -1,15 +1,30 @@
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import logging
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from telegram import Updater, InlineQueryResultPhoto
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from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle
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from game_manager import GameManager
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from game_manager import GameManager
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import card as c
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import card as c
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from credentials import TOKEN
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from credentials import TOKEN
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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gm = GameManager()
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gm = GameManager()
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u = Updater(TOKEN)
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u = Updater(TOKEN)
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dp = u.dispatcher
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dp = u.dispatcher
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def list_subtract(list1, list2):
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list1 = list1.copy()
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for x in list2:
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list1.remove(x)
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return list1
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def new_game(bot, update):
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def new_game(bot, update):
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chat_id = update.message.chat_id
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chat_id = update.message.chat_id
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link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
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link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
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@ -31,23 +46,79 @@ def inline(bot, update):
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user_id = update.inline_query.from_user.id
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user_id = update.inline_query.from_user.id
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player = gm.userid_player[user_id]
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player = gm.userid_player[user_id]
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playable = list()
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results = list()
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for card in player.playable_cards():
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playable = player.playable_cards()
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playable.append(
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if playable:
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for card in playable:
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results.append(
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InlineQueryResultPhoto(str(card),
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InlineQueryResultPhoto(str(card),
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card.get_image_link(),
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card.get_image_link(),
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card.get_thumb_link())
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card.get_thumb_link(),
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title="Play card",
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description="<Card type goes here>")
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)
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)
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bot.answerInlineQuery(update.inline_query.id, playable)
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results.append(
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InlineQueryResultPhoto(
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"hand",
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c.IMAGE_PATTERN % 'thinking',
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c.THUMB_PATTERN % 'thinking',
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title="Other cards:",
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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)
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)
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else:
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results.append(
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InlineQueryResultArticle(
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"draw",
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title="No suitable cards...",
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description="Draw!",
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message_text='Drawing %d card(s)' % player.game.draw_counter
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)
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)
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results.append(
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InlineQueryResultArticle(
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"hand",
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title="Other cards:",
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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message_text='Just checking cards'
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)
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)
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[logger.info(str(result)) for result in results]
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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else:
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else:
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user_id = update.chosen_inline_result.from_user.id
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user_id = update.chosen_inline_result.from_user.id
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game = gm.userid_game[user_id]
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game = gm.userid_game[user_id]
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game.play_card(c.from_str(update.chosen_inline_result.id))
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player = gm.userid_player[user_id]
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result_id = update.chosen_inline_result.result_id
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logger.info("Selected result: " + result_id)
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if result_id is 'hand':
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pass
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elif result_id is 'draw':
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for n in range(game.draw_counter):
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player.cards.append(game.deck.draw())
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else:
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card = c.from_str(result_id)
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game.play_card(card)
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player.cards.remove(card)
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def error(bot, update, error):
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logger.exception(error)
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dp.addTelegramInlineHandler(inline)
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dp.addTelegramInlineHandler(inline)
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dp.addTelegramCommandHandler('start', start)
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dp.addTelegramCommandHandler('start', start)
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dp.addTelegramCommandHandler('new', new_game)
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dp.addTelegramCommandHandler('new', new_game)
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dp.addErrorHandler(error)
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u.start_polling()
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u.start_polling()
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u.idle()
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14
card.py
14
card.py
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@ -51,8 +51,22 @@ class Card(object):
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return '%s_%s' % (self.color, self.value)
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return '%s_%s' % (self.color, self.value)
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def __repr__(self):
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def __repr__(self):
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if self.special:
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return self.special
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'''
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if self.special is CHOOSE:
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return "Colorchooser"
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elif self.special is DRAW_FOUR:
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return "Draw four"
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'''
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else:
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return self.color + " - " + self.value
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return str(self)
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return str(self)
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def __eq__(self, other):
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return str(self) == str(other)
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def get_image_link(self):
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def get_image_link(self):
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return IMAGE_PATTERN % str(self)
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return IMAGE_PATTERN % str(self)
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7
deck.py
7
deck.py
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@ -24,11 +24,14 @@ class Deck(object):
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self.shuffle()
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self.shuffle()
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def shuffle(self):
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def shuffle(self):
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self.cards = shuffle(self.cards)
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self.logger.debug("Shuffling Deck")
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shuffle(self.cards)
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def draw(self):
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def draw(self):
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try:
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try:
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return self.cards.pop()
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card = self.cards.pop()
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self.logger.debug("Drawing card " + str(card))
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return card
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except IndexError:
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except IndexError:
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while len(self.graveyard):
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while len(self.graveyard):
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self.cards.append(self.graveyard.pop())
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self.cards.append(self.graveyard.pop())
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2
game.py
2
game.py
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@ -11,7 +11,7 @@ class Game(object):
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"""
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"""
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current_player = None
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current_player = None
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reversed = False
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reversed = False
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draw_counter = 0
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draw_counter = 1
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choosing_color = False
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choosing_color = False
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def __init__(self):
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def __init__(self):
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@ -1,4 +1,6 @@
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from uuid import uuid4
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from uuid import uuid4
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import logging
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from game import Game
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from game import Game
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from player import Player
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from player import Player
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@ -13,16 +15,20 @@ class GameManager(object):
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self.chatid_gameid = dict()
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self.chatid_gameid = dict()
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self.userid_user = dict()
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self.userid_user = dict()
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self.userid_player = dict()
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self.userid_player = dict()
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self.logger = logging.getLogger(__name__)
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def generate_invite_link(self, bot_name, chat_id):
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def generate_invite_link(self, bot_name, chat_id):
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game_id = uuid4()
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game_id = str(uuid4())
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game = Game()
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game = Game()
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self.logger.info("Creating new game with id " + game_id)
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self.gameid_game[game_id] = game
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self.gameid_game[game_id] = game
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self.chatid_gameid[chat_id] = game_id
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self.chatid_gameid[chat_id] = game_id
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return LINK_PATTERN % (bot_name, game_id)
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return LINK_PATTERN % (bot_name, game_id)
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def join_game(self, game_id, user):
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def join_game(self, game_id, user):
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self.logger.info("Joining game with id " + game_id)
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game = self.gameid_game[game_id]
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game = self.gameid_game[game_id]
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player = Player(game, user)
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player = Player(game, user)
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self.userid_player[user.id] = player
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self.userid_player[user.id] = player
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BIN
images/jpg/thinking.jpg
Normal file
BIN
images/jpg/thinking.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
BIN
images/thumb/thinking.jpg
Normal file
BIN
images/thumb/thinking.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 894 B |
16
player.py
16
player.py
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@ -1,4 +1,4 @@
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import card as c
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import logging
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class Player(object):
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class Player(object):
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@ -13,6 +13,8 @@ class Player(object):
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self.cards = list()
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self.cards = list()
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self.game = game
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self.game = game
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self.user = user
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self.user = user
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self.logger = logging.getLogger(__name__)
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if game.current_player:
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if game.current_player:
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self.next = game.current_player
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self.next = game.current_player
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self.prev = game.current_player.prev
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self.prev = game.current_player.prev
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@ -56,15 +58,21 @@ class Player(object):
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def playable_cards(self):
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def playable_cards(self):
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if self.game.current_player is not self:
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if self.game.current_player.user.id is not self.user.id:
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self.logger.debug("Player is not current player")
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return False
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return False
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playable = list()
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playable = list()
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last = self.game.last_card
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last = self.game.last_card
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self.logger.debug("Last card was" + str(last))
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for card in self.cards:
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for card in self.cards:
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if (card.color is last.color or card.value is last.value) and \
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self.logger.debug("Checking card " + str(card))
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not last.special:
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if (card.color is last.color or card.value is last.value or
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card.special) and \
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not last.special and card not in playable:
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self.logger.debug("Matching!")
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playable.append(card)
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playable.append(card)
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return playable
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return playable
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