forked from test/mau_mau_bot
game endings cleaner, time limit on skip command
This commit is contained in:
parent
c57b278c1e
commit
27fff4b2e1
1 changed files with 21 additions and 2 deletions
23
bot.py
23
bot.py
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@ -253,10 +253,12 @@ def close_game(bot, update):
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if player is game.owner:
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if player is game.owner:
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game.open = False
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game.open = False
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send_async(bot, chat_id, text="Closed the lobby")
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send_async(bot, chat_id, text="Closed the lobby")
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return
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else:
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else:
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Only the game creator can do that",
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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return
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def open_game(bot, update):
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def open_game(bot, update):
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@ -272,10 +274,12 @@ def open_game(bot, update):
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if player is game.owner:
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if player is game.owner:
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game.open = True
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game.open = True
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send_async(bot, chat_id, text="Opened the lobby")
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send_async(bot, chat_id, text="Opened the lobby")
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return
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else:
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else:
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Only the game creator can do that",
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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return
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def skip_player(bot, update):
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def skip_player(bot, update):
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@ -289,15 +293,29 @@ def skip_player(bot, update):
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for player in players:
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for player in players:
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if player in game.players:
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if player in game.players:
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if player is game.owner:
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if player is game.owner:
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started = game.current_player.turn_started
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now = datetime.now()
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delta = (now - started).seconds
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if delta < 120:
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send_async(bot, chat_id,
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text="Please wait %d seconds"
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% (120 - delta),
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reply_to_message_id=
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update.message.message_id)
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return
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game.current_player.anti_cheat += 1
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game.current_player.anti_cheat += 1
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game.turn()
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game.turn()
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Next player: %s"
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text="Next player: %s"
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% display_name(game.current_player.user))
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% display_name(game.current_player.user))
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return
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else:
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else:
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send_async(bot, chat_id,
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send_async(bot, chat_id,
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text="Only the game creator can do that",
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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return
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def help(bot, update):
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def help(bot, update):
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@ -420,10 +438,11 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
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send_async(bot, chat_id, text="UNO!")
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send_async(bot, chat_id, text="UNO!")
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if len(player.cards) == 0:
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if len(player.cards) == 0:
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send_async(bot, chat_id, text="%s won!" % user.first_name)
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send_async(bot, chat_id, text="%s won!" % user.first_name)
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gm.leave_game(user, chat_id)
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if len(game.players) < 3:
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if len(game.players) < 2:
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send_async(bot, chat_id, text="Game ended!")
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send_async(bot, chat_id, text="Game ended!")
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gm.end_game(chat_id, user)
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gm.end_game(chat_id, user)
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else:
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gm.leave_game(user, chat_id)
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if botan:
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if botan:
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botan.track(Message(randint(1, 1000000000), user, datetime.now(),
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botan.track(Message(randint(1, 1000000000), user, datetime.now(),
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