forked from test/mau_mau_bot
Add comments everywhere
This commit is contained in:
parent
16cfbb611c
commit
1f7466cba5
6 changed files with 65 additions and 33 deletions
22
bot.py
22
bot.py
|
@ -35,6 +35,7 @@ help_text = "Follow these steps:\n\n" \
|
||||||
|
|
||||||
|
|
||||||
def list_subtract(list1, list2):
|
def list_subtract(list1, list2):
|
||||||
|
""" Helper function to subtract two lists and return the sorted result """
|
||||||
list1 = list1.copy()
|
list1 = list1.copy()
|
||||||
|
|
||||||
for x in list2:
|
for x in list2:
|
||||||
|
@ -44,6 +45,7 @@ def list_subtract(list1, list2):
|
||||||
|
|
||||||
|
|
||||||
def display_name(game):
|
def display_name(game):
|
||||||
|
""" Get the current players name including their username, if possible """
|
||||||
user = game.current_player.user
|
user = game.current_player.user
|
||||||
user_name = user.first_name
|
user_name = user.first_name
|
||||||
if user.username:
|
if user.username:
|
||||||
|
@ -52,6 +54,7 @@ def display_name(game):
|
||||||
|
|
||||||
|
|
||||||
def display_color(color):
|
def display_color(color):
|
||||||
|
""" Convert a color code to actual color name """
|
||||||
if color == "r":
|
if color == "r":
|
||||||
return "Red"
|
return "Red"
|
||||||
if color == "b":
|
if color == "b":
|
||||||
|
@ -63,10 +66,12 @@ def display_color(color):
|
||||||
|
|
||||||
|
|
||||||
def error(bot, update, error):
|
def error(bot, update, error):
|
||||||
|
""" Simple error handler """
|
||||||
logger.exception(error)
|
logger.exception(error)
|
||||||
|
|
||||||
|
|
||||||
def new_game(bot, update):
|
def new_game(bot, update):
|
||||||
|
""" Handler for the /new command """
|
||||||
chat_id = update.message.chat_id
|
chat_id = update.message.chat_id
|
||||||
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
|
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
|
||||||
bot.sendMessage(chat_id,
|
bot.sendMessage(chat_id,
|
||||||
|
@ -74,10 +79,12 @@ def new_game(bot, update):
|
||||||
|
|
||||||
|
|
||||||
def leave_game(bot, update):
|
def leave_game(bot, update):
|
||||||
|
""" Handler for the /leave command """
|
||||||
chat_id = update.message.chat_id
|
chat_id = update.message.chat_id
|
||||||
game_id = gm.chatid_gameid[chat_id]
|
game_id = gm.chatid_gameid[chat_id]
|
||||||
game = gm.gameid_game[game_id]
|
game = gm.gameid_game[game_id]
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
|
|
||||||
if game.current_player.user.id == user.id:
|
if game.current_player.user.id == user.id:
|
||||||
bot.sendMessage(chat_id,
|
bot.sendMessage(chat_id,
|
||||||
text="You can't leave the game if it's your turn")
|
text="You can't leave the game if it's your turn")
|
||||||
|
@ -87,8 +94,9 @@ def leave_game(bot, update):
|
||||||
|
|
||||||
|
|
||||||
def start(bot, update, args):
|
def start(bot, update, args):
|
||||||
|
""" Handler for the /start command """
|
||||||
if args:
|
if args:
|
||||||
game_id = args[0]
|
game_id = args[0] # Contains the game id
|
||||||
gm.join_game(game_id, update.message.from_user)
|
gm.join_game(game_id, update.message.from_user)
|
||||||
game = gm.gameid_game[game_id]
|
game = gm.gameid_game[game_id]
|
||||||
groupchat = gm.chatid_gameid[game_id]
|
groupchat = gm.chatid_gameid[game_id]
|
||||||
|
@ -99,6 +107,7 @@ def start(bot, update, args):
|
||||||
text=update.message.from_user.first_name +
|
text=update.message.from_user.first_name +
|
||||||
" joined the game!")
|
" joined the game!")
|
||||||
|
|
||||||
|
# Check if user is the first player to join and if, show the first card
|
||||||
if game.current_player is game.current_player.next:
|
if game.current_player is game.current_player.next:
|
||||||
game.play_card(game.last_card)
|
game.play_card(game.last_card)
|
||||||
bot.sendPhoto(groupchat,
|
bot.sendPhoto(groupchat,
|
||||||
|
@ -111,6 +120,7 @@ def start(bot, update, args):
|
||||||
|
|
||||||
|
|
||||||
def inline(bot, update):
|
def inline(bot, update):
|
||||||
|
""" Handler for all inline stuff """
|
||||||
if update.inline_query:
|
if update.inline_query:
|
||||||
reply_to_query(bot, update)
|
reply_to_query(bot, update)
|
||||||
else:
|
else:
|
||||||
|
@ -118,12 +128,14 @@ def inline(bot, update):
|
||||||
|
|
||||||
|
|
||||||
def help(bot, update):
|
def help(bot, update):
|
||||||
|
""" Handler for the /help command """
|
||||||
bot.sendMessage(update.message.chat_id,
|
bot.sendMessage(update.message.chat_id,
|
||||||
text=help_text,
|
text=help_text,
|
||||||
parse_mode=ParseMode.HTML)
|
parse_mode=ParseMode.HTML)
|
||||||
|
|
||||||
|
|
||||||
def reply_to_query(bot, update):
|
def reply_to_query(bot, update):
|
||||||
|
""" Builds the result list for inline queries and answers to the client """
|
||||||
user_id = update.inline_query.from_user.id
|
user_id = update.inline_query.from_user.id
|
||||||
player = gm.userid_player[user_id]
|
player = gm.userid_player[user_id]
|
||||||
game = gm.userid_game[user_id]
|
game = gm.userid_game[user_id]
|
||||||
|
@ -241,6 +253,7 @@ def add_gameinfo(game, results):
|
||||||
current_player = game.current_player
|
current_player = game.current_player
|
||||||
itplayer = current_player.next
|
itplayer = current_player.next
|
||||||
add_player(current_player, players)
|
add_player(current_player, players)
|
||||||
|
|
||||||
while itplayer is not current_player:
|
while itplayer is not current_player:
|
||||||
add_player(itplayer, players)
|
add_player(itplayer, players)
|
||||||
itplayer = itplayer.next
|
itplayer = itplayer.next
|
||||||
|
@ -264,12 +277,13 @@ def add_player(itplayer, players):
|
||||||
|
|
||||||
|
|
||||||
def process_result(bot, update):
|
def process_result(bot, update):
|
||||||
|
""" Check the players actions and act accordingly """
|
||||||
user = update.chosen_inline_result.from_user
|
user = update.chosen_inline_result.from_user
|
||||||
game = gm.userid_game[user.id]
|
game = gm.userid_game[user.id]
|
||||||
player = gm.userid_player[user.id]
|
player = gm.userid_player[user.id]
|
||||||
result_id = update.chosen_inline_result.result_id
|
result_id = update.chosen_inline_result.result_id
|
||||||
chat_id = gm.chatid_gameid[game]
|
chat_id = gm.chatid_gameid[game]
|
||||||
logger.info("Selected result: " + result_id)
|
logger.debug("Selected result: " + result_id)
|
||||||
|
|
||||||
if result_id in ('hand', 'gameinfo'):
|
if result_id in ('hand', 'gameinfo'):
|
||||||
return
|
return
|
||||||
|
@ -284,8 +298,7 @@ def process_result(bot, update):
|
||||||
else:
|
else:
|
||||||
do_play_card(bot, chat_id, game, player, result_id, user)
|
do_play_card(bot, chat_id, game, player, result_id, user)
|
||||||
|
|
||||||
user_name = display_name(game)
|
bot.sendMessage(chat_id, text="Next player: " + display_name(game))
|
||||||
bot.sendMessage(chat_id, text="Next player: " + user_name)
|
|
||||||
|
|
||||||
|
|
||||||
def do_play_card(bot, chat_id, game, player, result_id, user):
|
def do_play_card(bot, chat_id, game, player, result_id, user):
|
||||||
|
@ -330,6 +343,7 @@ def do_call_bluff(bot, chat_id, game, player):
|
||||||
game.turn()
|
game.turn()
|
||||||
|
|
||||||
|
|
||||||
|
# Add all handlers to the dispatcher and run the bot
|
||||||
dp.addTelegramInlineHandler(inline)
|
dp.addTelegramInlineHandler(inline)
|
||||||
dp.addTelegramCommandHandler('start', start)
|
dp.addTelegramCommandHandler('start', start)
|
||||||
dp.addTelegramCommandHandler('new', new_game)
|
dp.addTelegramCommandHandler('new', new_game)
|
||||||
|
|
8
card.py
8
card.py
|
@ -38,6 +38,9 @@ THUMB_PATTERN = 'https://raw.githubusercontent.com/jh0ker/mau_mau_bot/' \
|
||||||
|
|
||||||
|
|
||||||
class Card(object):
|
class Card(object):
|
||||||
|
"""
|
||||||
|
This class represents a card.
|
||||||
|
"""
|
||||||
|
|
||||||
def __init__(self, color, value, special=None):
|
def __init__(self, color, value, special=None):
|
||||||
self.color = color
|
self.color = color
|
||||||
|
@ -54,19 +57,24 @@ class Card(object):
|
||||||
return ' '.join([s.capitalize() for s in str(self).split('_')])
|
return ' '.join([s.capitalize() for s in str(self).split('_')])
|
||||||
|
|
||||||
def __eq__(self, other):
|
def __eq__(self, other):
|
||||||
|
""" Needed for sorting the cards """
|
||||||
return str(self) == str(other)
|
return str(self) == str(other)
|
||||||
|
|
||||||
def __lt__(self, other):
|
def __lt__(self, other):
|
||||||
|
""" Needed for sorting the cards """
|
||||||
return str(self) < str(other)
|
return str(self) < str(other)
|
||||||
|
|
||||||
def get_image_link(self):
|
def get_image_link(self):
|
||||||
|
""" Returns a link to the image of this card """
|
||||||
return IMAGE_PATTERN % str(self)
|
return IMAGE_PATTERN % str(self)
|
||||||
|
|
||||||
def get_thumb_link(self):
|
def get_thumb_link(self):
|
||||||
|
""" Returns a link to the thumbnail-image of this card """
|
||||||
return THUMB_PATTERN % str(self)
|
return THUMB_PATTERN % str(self)
|
||||||
|
|
||||||
|
|
||||||
def from_str(string):
|
def from_str(string):
|
||||||
|
""" Decode a Card object from a string """
|
||||||
if string not in SPECIALS:
|
if string not in SPECIALS:
|
||||||
color, value = string.split('_')
|
color, value = string.split('_')
|
||||||
return Card(color, value)
|
return Card(color, value)
|
||||||
|
|
15
deck.py
15
deck.py
|
@ -1,33 +1,37 @@
|
||||||
from random import shuffle
|
from random import shuffle
|
||||||
import card
|
import card as c
|
||||||
from card import Card
|
from card import Card
|
||||||
import logging
|
import logging
|
||||||
|
|
||||||
|
|
||||||
class Deck(object):
|
class Deck(object):
|
||||||
|
""" This class represents a deck of cards """
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.cards = list()
|
self.cards = list()
|
||||||
self.graveyard = list()
|
self.graveyard = list()
|
||||||
self.logger = logging.getLogger(__name__)
|
self.logger = logging.getLogger(__name__)
|
||||||
|
|
||||||
for color in card.COLORS:
|
# Fill deck
|
||||||
for value in card.VALUES:
|
for color in c.COLORS:
|
||||||
|
for value in c.VALUES:
|
||||||
self.cards.append(Card(color, value))
|
self.cards.append(Card(color, value))
|
||||||
if not value == card.ZERO:
|
if not value == c.ZERO:
|
||||||
self.cards.append(Card(color, value))
|
self.cards.append(Card(color, value))
|
||||||
|
|
||||||
for special in card.SPECIALS * 4:
|
for special in c.SPECIALS * 4:
|
||||||
self.cards.append(Card(None, None, special=special))
|
self.cards.append(Card(None, None, special=special))
|
||||||
|
|
||||||
self.logger.debug(self.cards)
|
self.logger.debug(self.cards)
|
||||||
self.shuffle()
|
self.shuffle()
|
||||||
|
|
||||||
def shuffle(self):
|
def shuffle(self):
|
||||||
|
""" Shuffle the deck """
|
||||||
self.logger.debug("Shuffling Deck")
|
self.logger.debug("Shuffling Deck")
|
||||||
shuffle(self.cards)
|
shuffle(self.cards)
|
||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
|
""" Draw a card from this deck """
|
||||||
try:
|
try:
|
||||||
card = self.cards.pop()
|
card = self.cards.pop()
|
||||||
self.logger.debug("Drawing card " + str(card))
|
self.logger.debug("Drawing card " + str(card))
|
||||||
|
@ -39,4 +43,5 @@ class Deck(object):
|
||||||
return self.draw()
|
return self.draw()
|
||||||
|
|
||||||
def dismiss(self, card):
|
def dismiss(self, card):
|
||||||
|
""" All played cards should be returned into the deck """
|
||||||
self.graveyard.append(card)
|
self.graveyard.append(card)
|
||||||
|
|
19
game.py
19
game.py
|
@ -1,16 +1,11 @@
|
||||||
import logging
|
import logging
|
||||||
|
|
||||||
from deck import Deck
|
from deck import Deck
|
||||||
from card import Card
|
|
||||||
import card as c
|
import card as c
|
||||||
from player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class Game(object):
|
class Game(object):
|
||||||
""" This class represents a game of mau mau
|
""" This class represents a game of UNO """
|
||||||
|
|
||||||
:type current_player: Player
|
|
||||||
"""
|
|
||||||
current_player = None
|
current_player = None
|
||||||
reversed = False
|
reversed = False
|
||||||
draw_counter = 0
|
draw_counter = 0
|
||||||
|
@ -22,20 +17,17 @@ class Game(object):
|
||||||
self.logger = logging.getLogger(__name__)
|
self.logger = logging.getLogger(__name__)
|
||||||
|
|
||||||
def reverse(self):
|
def reverse(self):
|
||||||
|
""" Reverse the direction of play """
|
||||||
self.reversed = not self.reversed
|
self.reversed = not self.reversed
|
||||||
|
|
||||||
def turn(self):
|
def turn(self):
|
||||||
|
""" Mark the turn as over and change the current player """
|
||||||
self.logger.debug("Next Player")
|
self.logger.debug("Next Player")
|
||||||
self.current_player = self.current_player.next
|
self.current_player = self.current_player.next
|
||||||
self.current_player.drew = False
|
self.current_player.drew = False
|
||||||
|
|
||||||
def play_card(self, card):
|
def play_card(self, card):
|
||||||
"""
|
""" Play a card and trigger its effects """
|
||||||
|
|
||||||
:param card:
|
|
||||||
:type card: Card
|
|
||||||
:return:
|
|
||||||
"""
|
|
||||||
self.deck.dismiss(self.last_card)
|
self.deck.dismiss(self.last_card)
|
||||||
self.last_card = card
|
self.last_card = card
|
||||||
|
|
||||||
|
@ -49,11 +41,13 @@ class Game(object):
|
||||||
self.draw_counter += 2
|
self.draw_counter += 2
|
||||||
self.logger.debug("Draw counter increased by 2")
|
self.logger.debug("Draw counter increased by 2")
|
||||||
elif card.value == c.REVERSE:
|
elif card.value == c.REVERSE:
|
||||||
|
# Special rule for two players
|
||||||
if self.current_player is self.current_player.next.next:
|
if self.current_player is self.current_player.next.next:
|
||||||
self.turn()
|
self.turn()
|
||||||
else:
|
else:
|
||||||
self.reverse()
|
self.reverse()
|
||||||
|
|
||||||
|
# Don't turn if the current player has to choose a color
|
||||||
if card.special not in (c.CHOOSE, c.DRAW_FOUR):
|
if card.special not in (c.CHOOSE, c.DRAW_FOUR):
|
||||||
self.turn()
|
self.turn()
|
||||||
else:
|
else:
|
||||||
|
@ -61,6 +55,7 @@ class Game(object):
|
||||||
self.choosing_color = True
|
self.choosing_color = True
|
||||||
|
|
||||||
def choose_color(self, color):
|
def choose_color(self, color):
|
||||||
|
""" Carries out the color choosing and turns the game """
|
||||||
self.last_card.color = color
|
self.last_card.color = color
|
||||||
self.turn()
|
self.turn()
|
||||||
self.choosing_color = False
|
self.choosing_color = False
|
||||||
|
|
|
@ -8,15 +8,20 @@ LINK_PATTERN = 'https://telegram.me/%s?start=%s'
|
||||||
|
|
||||||
|
|
||||||
class GameManager(object):
|
class GameManager(object):
|
||||||
|
""" Manages all running games by using a confusing amount of dicts """
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.gameid_game = dict()
|
self.gameid_game = dict()
|
||||||
self.userid_game = dict()
|
self.userid_game = dict()
|
||||||
self.chatid_gameid = dict()
|
self.chatid_gameid = dict() # Goes both ways
|
||||||
self.userid_player = dict()
|
self.userid_player = dict()
|
||||||
self.logger = logging.getLogger(__name__)
|
self.logger = logging.getLogger(__name__)
|
||||||
|
|
||||||
def generate_invite_link(self, bot_name, chat_id):
|
def generate_invite_link(self, bot_name, chat_id):
|
||||||
|
"""
|
||||||
|
Generate a game join link with a unique ID and connect the game to the
|
||||||
|
group chat
|
||||||
|
"""
|
||||||
game_id = str(uuid4())
|
game_id = str(uuid4())
|
||||||
game = Game()
|
game = Game()
|
||||||
|
|
||||||
|
@ -29,6 +34,7 @@ class GameManager(object):
|
||||||
return LINK_PATTERN % (bot_name, game_id)
|
return LINK_PATTERN % (bot_name, game_id)
|
||||||
|
|
||||||
def join_game(self, game_id, user):
|
def join_game(self, game_id, user):
|
||||||
|
""" Create a player from the Telegram user and add it to the game """
|
||||||
self.logger.info("Joining game with id " + game_id)
|
self.logger.info("Joining game with id " + game_id)
|
||||||
game = self.gameid_game[game_id]
|
game = self.gameid_game[game_id]
|
||||||
player = Player(game, user)
|
player = Player(game, user)
|
||||||
|
@ -36,6 +42,7 @@ class GameManager(object):
|
||||||
self.userid_game[user.id] = game
|
self.userid_game[user.id] = game
|
||||||
|
|
||||||
def leave_game(self, user):
|
def leave_game(self, user):
|
||||||
|
""" Remove a player from its current game """
|
||||||
player = self.userid_player[user.id]
|
player = self.userid_player[user.id]
|
||||||
|
|
||||||
player.leave()
|
player.leave()
|
||||||
|
|
25
player.py
25
player.py
|
@ -4,19 +4,20 @@ import card as c
|
||||||
|
|
||||||
|
|
||||||
class Player(object):
|
class Player(object):
|
||||||
|
"""
|
||||||
|
This class represents a player.
|
||||||
|
It is basically a doubly-linked ring list with the option to reverse the
|
||||||
|
direction. On initialization, it will connect itself to a game and its
|
||||||
|
other players by placing itself behind the current player.
|
||||||
|
"""
|
||||||
|
|
||||||
def __init__(self, game, user):
|
def __init__(self, game, user):
|
||||||
"""
|
|
||||||
|
|
||||||
:param game:
|
|
||||||
:type game Game
|
|
||||||
:return:
|
|
||||||
"""
|
|
||||||
self.cards = list()
|
self.cards = list()
|
||||||
self.game = game
|
self.game = game
|
||||||
self.user = user
|
self.user = user
|
||||||
self.logger = logging.getLogger(__name__)
|
self.logger = logging.getLogger(__name__)
|
||||||
|
|
||||||
|
# Check if this player is the first player in this game.
|
||||||
if game.current_player:
|
if game.current_player:
|
||||||
self.next = game.current_player
|
self.next = game.current_player
|
||||||
self.prev = game.current_player.prev
|
self.prev = game.current_player.prev
|
||||||
|
@ -34,6 +35,7 @@ class Player(object):
|
||||||
self.drew = False
|
self.drew = False
|
||||||
|
|
||||||
def leave(self):
|
def leave(self):
|
||||||
|
""" Leave the current game """
|
||||||
self.next.prev = self.prev
|
self.next.prev = self.prev
|
||||||
self.prev.next = self.next
|
self.prev.next = self.next
|
||||||
self.next = None
|
self.next = None
|
||||||
|
@ -68,29 +70,30 @@ class Player(object):
|
||||||
self._next = player
|
self._next = player
|
||||||
|
|
||||||
def playable_cards(self):
|
def playable_cards(self):
|
||||||
|
""" Returns a list of the cards this player can play right now """
|
||||||
if self.game.current_player.user.id is not self.user.id:
|
|
||||||
self.logger.debug("Player is not current player")
|
|
||||||
return False
|
|
||||||
|
|
||||||
playable = list()
|
playable = list()
|
||||||
last = self.game.last_card
|
last = self.game.last_card
|
||||||
|
|
||||||
self.logger.debug("Last card was" + str(last))
|
self.logger.debug("Last card was " + str(last))
|
||||||
|
|
||||||
for card in self.cards:
|
for card in self.cards:
|
||||||
if self.card_playable(card, playable):
|
if self.card_playable(card, playable):
|
||||||
self.logger.debug("Matching!")
|
self.logger.debug("Matching!")
|
||||||
playable.append(card)
|
playable.append(card)
|
||||||
|
|
||||||
|
# You may only play a +4 if it's the only card you can play
|
||||||
self.bluffing = bool(len(playable) - 1)
|
self.bluffing = bool(len(playable) - 1)
|
||||||
|
|
||||||
|
# You may not play a +4 as your last card
|
||||||
if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR:
|
if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR:
|
||||||
return list()
|
return list()
|
||||||
|
|
||||||
return playable
|
return playable
|
||||||
|
|
||||||
def card_playable(self, card, playable):
|
def card_playable(self, card, playable):
|
||||||
|
""" Check a single card if it can be played """
|
||||||
|
|
||||||
is_playable = True
|
is_playable = True
|
||||||
last = self.game.last_card
|
last = self.game.last_card
|
||||||
self.logger.debug("Checking card " + str(card))
|
self.logger.debug("Checking card " + str(card))
|
||||||
|
|
Loading…
Reference in a new issue