forked from test/mau_mau_bot
219 lines
6.7 KiB
Python
219 lines
6.7 KiB
Python
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import random
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import logging
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import card as c
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from datetime import datetime
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from telegram import Message, Chat
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from gameplay_config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME
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from errors import DeckEmptyError, NotEnoughPlayersError
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from internationalization import __, _
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from shared_vars import gm, botan
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from user_setting import UserSetting
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from utils import send_async, display_name, game_is_running
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logger = logging.getLogger(__name__)
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class Countdown(object):
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player = None
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job_queue = None
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def __init__(self, player, job_queue):
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self.player = player
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self.job_queue = job_queue
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# TODO do_skip() could get executed in another thread (it can be a job), so it looks like it can't use game.translate?
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def do_skip(bot, player, job_queue=None):
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game = player.game
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chat = game.chat
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skipped_player = game.current_player
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next_player = game.current_player.next
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if skipped_player.waiting_time > 0:
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skipped_player.anti_cheat += 1
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skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP
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if (skipped_player.waiting_time < 0):
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skipped_player.waiting_time = 0
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try:
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skipped_player.draw()
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except DeckEmptyError:
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pass
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n = skipped_player.waiting_time
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send_async(bot, chat.id,
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text="Waiting time to skip this player has "
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"been reduced to {time} seconds.\n"
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"Next player: {name}"
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.format(time=n,
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name=display_name(next_player.user))
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)
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logger.info("{player} was skipped!. "
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.format(player=display_name(player.user)))
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game.turn()
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if job_queue:
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start_player_countdown(bot, game, job_queue)
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else:
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try:
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gm.leave_game(skipped_player.user, chat)
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send_async(bot, chat.id,
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text="{name1} ran out of time "
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"and has been removed from the game!\n"
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"Next player: {name2}"
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.format(name1=display_name(skipped_player.user),
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name2=display_name(next_player.user)))
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logger.info("{player} was skipped!. "
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.format(player=display_name(player.user)))
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if job_queue:
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start_player_countdown(bot, game, job_queue)
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except NotEnoughPlayersError:
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send_async(bot, chat.id,
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text="{name} ran out of time "
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"and has been removed from the game!\n"
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"The game ended."
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.format(name=display_name(skipped_player.user)))
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gm.end_game(chat, skipped_player.user)
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def do_play_card(bot, player, result_id):
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"""Plays the selected card and sends an update to the group if needed"""
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card = c.from_str(result_id)
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player.play(card)
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game = player.game
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chat = game.chat
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user = player.user
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us = UserSetting.get(id=user.id)
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if not us:
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us = UserSetting(id=user.id)
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if us.stats:
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us.cards_played += 1
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if game.choosing_color:
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send_async(bot, chat.id, text=_("Please choose a color"))
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if len(player.cards) == 1:
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send_async(bot, chat.id, text="UNO!")
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if len(player.cards) == 0:
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send_async(bot, chat.id,
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text=__("{name} won!", multi=game.translate)
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.format(name=user.first_name))
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if us.stats:
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us.games_played += 1
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if game.players_won is 0:
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us.first_places += 1
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game.players_won += 1
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try:
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gm.leave_game(user, chat)
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except NotEnoughPlayersError:
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send_async(bot, chat.id,
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text=__("Game ended!", multi=game.translate))
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us2 = UserSetting.get(id=game.current_player.user.id)
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if us2 and us2.stats:
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us2.games_played += 1
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gm.end_game(chat, user)
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if botan:
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random_int = random.randrange(1, 999999999)
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botan.track(Message(random_int, user, datetime.now(),
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Chat(chat.id, 'group')),
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'Played cards')
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def do_draw(bot, player):
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"""Does the drawing"""
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game = player.game
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draw_counter_before = game.draw_counter
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try:
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player.draw()
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except DeckEmptyError:
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send_async(bot, player.game.chat.id,
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text=__("There are no more cards in the deck.",
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multi=game.translate))
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if (game.last_card.value == c.DRAW_TWO or
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game.last_card.special == c.DRAW_FOUR) and \
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draw_counter_before > 0:
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game.turn()
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def do_call_bluff(bot, player):
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"""Handles the bluff calling"""
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game = player.game
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chat = game.chat
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if player.prev.bluffing:
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send_async(bot, chat.id,
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text=__("Bluff called! Giving 4 cards to {name}",
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multi=game.translate)
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.format(name=player.prev.user.first_name))
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try:
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player.prev.draw()
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except DeckEmptyError:
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send_async(bot, player.game.chat.id,
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text=__("There are no more cards in the deck.",
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multi=game.translate))
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else:
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game.draw_counter += 2
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send_async(bot, chat.id,
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text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
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multi=game.translate)
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.format(name1=player.prev.user.first_name,
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name2=player.user.first_name))
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try:
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player.draw()
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except DeckEmptyError:
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send_async(bot, player.game.chat.id,
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text=__("There are no more cards in the deck.",
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multi=game.translate))
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game.turn()
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def start_player_countdown(bot, game, job_queue):
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player = game.current_player
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time = player.waiting_time
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if time < MIN_FAST_TURN_TIME:
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time = MIN_FAST_TURN_TIME
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if game.mode == 'fast':
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if game.job:
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game.job.schedule_removal()
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job = job_queue.run_once(
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#lambda x,y: do_skip(bot, player),
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skip_job,
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time,
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context=Countdown(player, job_queue)
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)
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logger.info("Started countdown for player: {player}. {time} seconds."
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.format(player=display_name(player.user), time=time))
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player.game.job = job
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def skip_job(bot, job):
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player = job.context.player
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game = player.game
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if game_is_running(game):
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job_queue = job.context.job_queue
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do_skip(bot, player, job_queue)
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