修理最后一分钟不更新置顶的顺序问题,以及使用shutdown命令双重提示的问题
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d647b99465
commit
85e1bf1ca4
2 changed files with 34 additions and 20 deletions
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@ -101,7 +101,7 @@ public class ServerCloser {
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while (!lock.isEmpty()) {
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lock.poll().cancel();
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}
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lock.add(new Counter(INSTANCE, 1, "收到关机命令已经过了 %s 分钟,即将关机。").start());
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lock.add(new Counter(INSTANCE, 1).reason("收到关机命令已经过了 %s 分钟,即将关机。").noLastWarning().start());
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}
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}
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@ -110,7 +110,7 @@ public class ServerCloser {
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while (!lock.isEmpty()) {
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lock.poll().cancel();
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}
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lock.add(new Counter(INSTANCE, 60, "虽然关机被取消,但 %s 分钟内依旧没有玩家上线,即将关机。").start());
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lock.add(new Counter(INSTANCE, 60).reason("虽然关机被取消,但 %s 分钟内依旧没有玩家上线,即将关机。").start());
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}
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}
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@ -127,15 +127,25 @@ public class ServerCloser {
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private final int totalMin;
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private int minLeft;
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private boolean canceled = false;
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private final String reason;
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private String reason;
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private static final String DEFAULT_REASON = "距离上一个玩家离开已经过了 %s 分钟,即将关机。";
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private boolean lastWarning = true;
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protected Counter(ServerCloser instance, int minute) {this(instance, minute, null);}
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protected Counter(ServerCloser instance, int minute, String reason) {
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protected Counter(ServerCloser instance, int minute) {
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this.instance = instance;
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totalMin = minute;
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minLeft = minute;
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this.reason = Objects.requireNonNullElse(reason, "距离上一个玩家离开已经过了 %s 分钟,即将关机。");
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this.reason = DEFAULT_REASON;
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}
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public Counter reason(String reason) {
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this.reason = reason;
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return this;
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}
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public Counter noLastWarning() {
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lastWarning = false;
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return this;
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}
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protected synchronized void cancel() {
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@ -159,22 +169,13 @@ public class ServerCloser {
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while (true) {
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if (canceled) return;
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TGBridge.setShuttingDown(minLeft);
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try {
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this.wait(MINUTE);
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} catch (InterruptedException ignored) {}
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if (canceled) return;
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if (!instance.server.getAllPlayers().isEmpty()) {
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instance.plugin.logger.error("ServerCloser: 定时器发现服务器有人。这不应发生,因为定时器本应该被直接打断。");
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TGBridge.error("ServerCloser: #bug @NaAlOH4 定时器发现服务器有人。这不应发生,因为定时器本应该被直接打断。");
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canceled = true;
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}
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if (canceled) return;
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minLeft--;
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switch (minLeft) {
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case 1 -> {
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String msg = "服务器即将在一分钟后关机,使用 /fuck 以取消。";
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instance.plugin.logger.info(msg);
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TGBridge.log(msg);
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if (lastWarning) {
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TGBridge.log(msg);
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}
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}
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case 0 -> {
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String msg = "ServerCloser: " + reason.formatted(totalMin);
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@ -190,6 +191,19 @@ public class ServerCloser {
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}
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default -> instance.plugin.logger.info("服务器即将在 {} 分钟后关机", minLeft);
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}
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try {
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this.wait(MINUTE);
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} catch (InterruptedException ignored) {}
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if (canceled) return;
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if (!instance.server.getAllPlayers().isEmpty()) {
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instance.plugin.logger.error("ServerCloser: 定时器发现服务器有人。这不应发生,因为定时器本应该被直接打断。");
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TGBridge.error("ServerCloser: #bug @NaAlOH4 定时器发现服务器有人。这不应发生,因为定时器本应该被直接打断。");
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canceled = true;
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}
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if (canceled) return;
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minLeft--;
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}
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}
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}
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@ -174,7 +174,7 @@ public class TGBridge {
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case "/shutdown" -> {
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if (server.getAllPlayers().isEmpty()) {
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ServerCloser.INSTANCE.fastShutdown();
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outbound("server will shutdown in 1 minute.\nuse /fuck to cancel.");
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outbound("服务器即将在一分钟后关机,使用 /fuck 以取消。");
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} else {
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outbound("still player online, can't shutdown.");
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}
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