134 lines
4.5 KiB
Python
134 lines
4.5 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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import numpy as np
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from random import randint
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# 0 - 8: means 0-8 mines, not opened
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# opened block = the value of not opened block + 10
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# 9 is mine, not opened
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# 19 is flagged mine
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# 20 is stepped mine
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# default:
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# HEIGHT = 8
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# WIDTH = 8
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# MINES = 9
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IS_MINE = 9
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DEAD = 20
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def check_params(height, width, mines):
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if mines > height * width:
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return (False, "放不下这么多雷嘛!")
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elif mines == height * width:
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return (False, "一点就爆炸,有意思吗?")
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elif mines < 0:
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return (False, "暂时还不会放负数颗雷呢。")
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elif mines <= height * width:
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return (True, "")
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def get_row_col(width, index):
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row = index // width
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col = index - width * row
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return (row, col)
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def get_index(width, row_col):
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(row, col) = row_col
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index = width * row + col
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return index
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class Board():
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def __init__(self, height, width, mines):
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self.height = height
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self.width = width
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self.mines = mines
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self.map = None
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self.moves = list()
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self.state = 0 # 0:not playing, 1:playing, 2:win, 3:dead
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def __gen_map(self, first_move):
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height = self.height
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width = self.width
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mines = self.mines
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if mines >= height * width:
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return
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elif mines < 0:
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return
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mines_1d = list(range(height * width))
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# first_move should't be a mine
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del mines_1d[get_index(width, first_move)]
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mines_index = list()
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self.map = np.zeros((height, width), dtype=np.int8)
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for i in range(mines):
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index = randint(1, len(mines_1d)) - 1
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mines_index.append(mines_1d[index])
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del mines_1d[index]
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for mine_index in mines_index:
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(row, col) = get_row_col(width, mine_index)
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self.map[row][col] = IS_MINE
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for row in range(height):
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for col in range(width):
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if self.map[row][col] != IS_MINE:
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mine_count = 0
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for nbr_value in self.__iter_neighbour(row, col, return_rc=False):
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if nbr_value == IS_MINE:
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mine_count += 1
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self.map[row][col] = mine_count
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def __iter_neighbour(self, row, col, return_rc=True):
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height = self.height
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width = self.width
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for i in [a - 1 for a in range(3)]:
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for j in [b - 1 for b in range(3)]:
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if (i != 0 or j != 0) and row + i >= 0 and row + i <= height - 1 and \
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col + j >= 0 and col + j <= width - 1:
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if return_rc:
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yield (row + i, col + j)
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else:
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yield self.map[row + i][col + j]
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def __do_i_win(self):
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unopened = 0
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mines_opened = 0
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for x in np.nditer(self.map):
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if x <= 8:
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unopened += 1
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elif x == 19:
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mines_opened += 1
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if mines_opened == self.mines:
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return True
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elif unopened == 0:
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return True
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else:
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return False
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def __open(self, row, col, automatic=False):
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if self.state != 1:
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return
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if not automatic and self.map[row][col] == 9:
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self.map[row][col] = DEAD
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self.state = 3
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elif self.__do_i_win():
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self.state = 2
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elif self.map[row][col] == 0:
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self.map[row][col] += 10 # open this block
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# open other blocks
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for nbr in self.__iter_neighbour(row, col):
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self.__open(nbr[0], nbr[1], automatic=True)
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elif self.map[row][col] >= 10:
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# already opened
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if automatic:
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return
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neighbour_mine_opened = 0
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neighbour_unopened = 0
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for neighbour in self.__iter_neighbour(row, col, return_rc=False):
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if neighbour == 19:
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neighbour_mine_opened += 1
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if neighbour <= 9:
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neighbour_unopened += 1
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if (neighbour_mine_opened == self.map[row][col] - 10) or \
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(neighbour_unopened == self.map[row][col] - 10 - neighbour_mine_opened):
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for nbr in self.__iter_neighbour(row, col):
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self.__open(nbr[0], nbr[1], automatic=True)
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else:
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self.map[row][col] += 10
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def move(self, row_col):
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if self.state == 0:
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self.__gen_map(row_col)
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self.state = 1
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(row, col) = row_col
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self.__open(row, col)
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