#!/usr/bin/env python3 # -*- coding: utf-8 -*- import numpy as np from random import randint # 0 - 8: means 0-8 mines, not opened # opened block = the value of not opened block + 10 # 9 is mine, not opened # 19 is flagged mine # 20 is stepped mine # default: # HEIGHT = 8 # WIDTH = 8 # MINES = 9 IS_MINE = 9 DEAD = 20 def check_params(height, width, mines): if height <= 0 or width <= 0: return (False, "地图太小!") elif mines > height * width: return (False, "放不下这么多雷嘛!") elif mines == height * width: return (False, "一点就爆炸,有意思吗?") elif mines < 0: return (False, "暂时还不会放负数颗雷呢。") elif mines <= height * width: return (True, "") def get_row_col(width, index): row = index // width col = index - width * row return (row, col) def get_index(width, row_col): (row, col) = row_col index = width * row + col return index class Board(): def __init__(self, height, width, mines): self.height = height self.width = width self.mines = mines self.map = None self.moves = list() self.state = 0 # 0:not playing, 1:playing, 2:win, 3:dead def __gen_map(self, first_move): height = self.height width = self.width mines = self.mines if mines >= height * width: return elif mines < 0: return mines_1d = list(range(height * width)) # first_move should't be a mine del mines_1d[get_index(width, first_move)] mines_index = list() self.map = np.zeros((height, width), dtype=np.int8) for i in range(mines): index = randint(1, len(mines_1d)) - 1 mines_index.append(mines_1d[index]) del mines_1d[index] for mine_index in mines_index: (row, col) = get_row_col(width, mine_index) self.map[row][col] = IS_MINE for row in range(height): for col in range(width): if self.map[row][col] != IS_MINE: mine_count = 0 for nbr_value in self.__iter_neighbour(row, col, return_rc=False): if nbr_value == IS_MINE: mine_count += 1 self.map[row][col] = mine_count def __iter_neighbour(self, row, col, return_rc=True): height = self.height width = self.width for i in [a - 1 for a in range(3)]: for j in [b - 1 for b in range(3)]: if (i != 0 or j != 0) and row + i >= 0 and row + i <= height - 1 and \ col + j >= 0 and col + j <= width - 1: if return_rc: yield (row + i, col + j) else: yield self.map[row + i][col + j] def __do_i_win(self): unopened = 0 mines_opened = 0 for x in np.nditer(self.map): if x <= 8: unopened += 1 elif x == 19: mines_opened += 1 if mines_opened == self.mines: return True elif unopened == 0: return True else: return False def __open(self, row, col, automatic=False): if self.state != 1: return if not automatic and self.map[row][col] == 9: self.map[row][col] = DEAD self.state = 3 elif self.map[row][col] == 0: self.map[row][col] += 10 # open this block # open other blocks for nbr in self.__iter_neighbour(row, col): self.__open(nbr[0], nbr[1], automatic=True) elif self.map[row][col] >= 10: # already opened if automatic: return neighbour_mine_opened = 0 neighbour_unopened = 0 for neighbour in self.__iter_neighbour(row, col, return_rc=False): if neighbour == 19: neighbour_mine_opened += 1 if neighbour <= 9: neighbour_unopened += 1 if (neighbour_mine_opened == self.map[row][col] - 10) or \ (neighbour_unopened == self.map[row][col] - 10 - neighbour_mine_opened): for nbr in self.__iter_neighbour(row, col): self.__open(nbr[0], nbr[1], automatic=True) else: self.map[row][col] += 10 if self.__do_i_win(): self.state = 2 def move(self, row_col): if self.state == 0: self.__gen_map(row_col) self.state = 1 (row, col) = row_col self.__open(row, col)