add game report

This commit is contained in:
JerryXiao 2018-12-30 15:24:45 +08:00
parent 986300d9fe
commit e15252bca4
Signed by: Jerry
GPG key ID: 9D9CE43650FF2BAA
2 changed files with 98 additions and 52 deletions

View file

@ -2,6 +2,7 @@
# -*- coding: utf-8 -*-
import numpy as np
from random import randint
from copy import deepcopy
# 0 - 8: means 0-8 mines, not opened
# opened block = the value of not opened block + 10
@ -42,6 +43,7 @@ class Board():
self.width = width
self.mines = mines
self.map = None
self.mmap = None
self.moves = list()
self.state = 0 # 0:not playing, 1:playing, 2:win, 3:dead
def __gen_map(self, first_move):
@ -72,6 +74,7 @@ class Board():
if nbr_value == IS_MINE:
mine_count += 1
self.map[row][col] = mine_count
self.mmap = deepcopy(self.map)
def __iter_neighbour(self, row, col, return_rc=True):
height = self.height
width = self.width

View file

@ -4,7 +4,9 @@ from mscore import Board, check_params
from copy import deepcopy
from telegram import InlineKeyboardMarkup, InlineKeyboardButton
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler
from telegram.error import TimedOut as TimedOutError
from numpy import array_equal
import time
import logging
logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
@ -21,6 +23,17 @@ UNOPENED_CELL = "\u2588"
FLAGGED_CELL = "\u259a"
STEPPED_CELL = "*"
WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"/mine@{bot_username} 开始新游戏"
LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"/mine@{bot_username} 开始新游戏"
def display_username(user, atuser=True, shorten=False, markdown=True):
"""
@ -40,43 +53,50 @@ def display_username(user, atuser=True, shorten=False, markdown=True):
return name
class Game():
def __init__(self, board, board_hash, group, creators):
def __init__(self, board, group, creator):
self.board = board
self.board_hash = board_hash
self.group = group
self.creators = creators
self.creator = creator
self.actions = dict()
self.last_player = None
self.start_time = time.time()
self.extra = {"timeout": 0}
def save_action(self, user, spot):
'''spot is supposed to be a tuple'''
self.last_player = user
if self.actions.get(user, None):
self.actions[user].append(spot)
else:
self.actions[user] = [spot,]
def actions_sum(self):
mysum = 0
for user in self.actions:
count = len(self.actions.get(user, list()))
mysum += count
return mysum
def get_last_player(self):
return display_username(self.last_player)
def get_actions(self):
'''Convert actions into text'''
msg = ""
for user in self.actions:
count = len(self.actions.get(user, list()))
msg = "{}{}: {}项操作\n".format(msg, display_username(user), count)
msg = "{}{} - {}项操作\n".format(msg, display_username(user), count)
return msg
class GameManager:
__games = list()
__games = dict()
def append(self, board, board_hash, group_id, creator_id):
self.__games.append(Game(board, board_hash, group_id, creator_id))
self.__games[board_hash] = Game(board, group_id, creator_id)
def remove(self, board_hash):
board = self.get_game_from_hash(board_hash)
if board:
self.__games.remove(board)
del self.__games[board_hash]
return True
else:
return False
def get_game_from_hash(self, board_hash):
for gm in self.__games:
if gm.board_hash == board_hash:
return gm
else:
return None
return self.__games.get(board_hash, None)
def count(self):
return len(self.__games)
@ -135,35 +155,8 @@ def send_status(bot, update):
count = game_manager.count()
update.message.reply_text('当前进行的游戏: {}'.format(count))
def gen_keyboard(board):
pass
def handle_button_click(bot, update):
msg = update.callback_query.message
user = update.callback_query.from_user
chat_id = update.callback_query.message.chat.id
data = update.callback_query.data
logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
bot.answer_callback_query(callback_query_id=update.callback_query.id)
try:
data = data.split(' ')
data = [int(i) for i in data]
(bhash, row, col) = data
except Exception as err:
logger.info('Unknown callback data: {} from user {}'.format(data, user.id))
return
game = game_manager.get_game_from_hash(bhash)
if game is None:
logger.info("No game found for hash {}".format(bhash))
return
board = game.board
FIRST_MOVE = False
if board.state == 0:
FIRST_MOVE = True
else:
mmap = deepcopy(board.map)
board.move((row, col))
if FIRST_MOVE or (not array_equal(board.map, mmap)) or board.state == 2:
def update_keyboard(bot, bhash, game, chat_id, message_id):
def gen_keyboard(board):
keyboard = list()
for row in range(board.height):
current_row = list()
@ -181,18 +174,68 @@ def handle_button_click(bot, update):
cell = InlineKeyboardButton(text=cell_text, callback_data="{} {} {}".format(bhash, row, col))
current_row.append(cell)
keyboard.append(current_row)
return keyboard
keyboard = gen_keyboard(game.board)
try:
bot.edit_message_reply_markup(chat_id=chat_id, message_id=message_id,
reply_markup=InlineKeyboardMarkup(keyboard))
except TimedOutError:
logger.debug('time out in game {}.'.format(bhash))
game.extra["timeout"] += 1
def handle_button_click(bot, update):
msg = update.callback_query.message
user = update.callback_query.from_user
chat_id = update.callback_query.message.chat.id
data = update.callback_query.data
logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
bot.answer_callback_query(callback_query_id=update.callback_query.id)
try:
data = data.split(' ')
data = [int(i) for i in data]
(bhash, row, col) = data
except Exception as err:
logger.info('Unknown callback data: {} from user {}'.format(data, user.id))
return
game = game_manager.get_game_from_hash(bhash)
if game is None:
logger.debug("No game found for hash {}".format(bhash))
return
board = game.board
if board.state == 0:
mmap = None
board.move((row, col))
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
else:
mmap = deepcopy(board.map)
board.move((row, col))
if board.state != 1:
# if this is the first move, there's no mmap
if mmap is not None:
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
ops_count = game.actions_sum()
ops_list = game.get_actions()
last_player = game.get_last_player()
bot_username = bot.username
time_used = time.time() - game.start_time
timeouts = game.extra["timeout"]
if board.state == 2:
reply_text = "Win"
game_manager.remove(bhash)
elif board.state == 3:
reply_text = "Lose"
template = WIN_TEXT_TEMPLATE
else:
template = LOSE_TEXT_TEMPLATE
myreply = template.format(s_op=0, s_is=0, s_3bv=0, ops_count=ops_count,
ops_list=ops_list, last_player=last_player,
time=round(time_used, 4), timeouts=timeouts,
bot_username=bot_username)
msg.reply_text(myreply, parse_mode="Markdown")
game_manager.remove(bhash)
else:
reply_text = msg.text_markdown
bot.edit_message_text(chat_id=chat_id, message_id=msg.message_id,
text=reply_text, parse_mode="Markdown",
reply_markup=InlineKeyboardMarkup(keyboard))
if mmap is not None and (not array_equal(board.map, mmap)):
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
updater.dispatcher.add_handler(CommandHandler('start', send_help))