update for python 3.10

This commit is contained in:
JerryXiao 2021-12-13 19:51:15 +08:00
parent 533ad72741
commit 99f7055178
Signed by: Jerry
GPG key ID: 22618F758B5BE2E5
2 changed files with 39 additions and 44 deletions

View file

@ -371,7 +371,7 @@ def reveal(update, context):
and type((btn := kbd[0][0])) is InlineKeyboardButton and (data := btn.callback_data) and type((btn := kbd[0][0])) is InlineKeyboardButton and (data := btn.callback_data)
data = data.split(' ') data = data.split(' ')
data = [int(i) for i in data] data = [int(i) for i in data]
(bhash, _, _) = data (bhash, _, _, _) = data
except: except:
msg.reply_text('不是一条有效的消息') msg.reply_text('不是一条有效的消息')
return return

View file

@ -3,12 +3,12 @@
from mscore import Board, check_params from mscore import Board, check_params
from copy import deepcopy from copy import deepcopy
from telegram import InlineKeyboardMarkup, InlineKeyboardButton from telegram import InlineKeyboardMarkup, InlineKeyboardButton
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async from telegram.ext import Updater, CommandHandler, CallbackQueryHandler
from telegram.error import TimedOut as TimedOutError, RetryAfter as RetryAfterError from telegram.error import TimedOut as TimedOutError, RetryAfter as RetryAfterError
from numpy import array_equal from numpy import array_equal
from random import randint, choice, randrange from random import randint, choice, randrange
from math import log from math import log
from threading import Lock from threading import Lock, Thread
import time import time
from pathlib import Path from pathlib import Path
import pickle import pickle
@ -48,7 +48,7 @@ NUM_CELL_ORD = ord("\uff11") - 1
WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \ WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \ "地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \ "统计:\n{ops_list}\n\n{last_player} 你要对人家负责哟/// ///\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \ "用时{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \ "{last_player} {reward}\n\n" \
"/mine 开始新游戏" "/mine 开始新游戏"
@ -58,11 +58,17 @@ STEP_TEXT_TEMPLATE = "{last_player} 踩到了地雷!\n" \
"雷区生命值:({remain}/{ttl})" "雷区生命值:({remain}/{ttl})"
LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \ LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \ "地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \ "统计:\n{ops_list}\n\n{last_player} 是我们中出的叛徒!\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \ "用时{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \ "{last_player} {reward}\n\n" \
"/mine 开始新游戏" "/mine 开始新游戏"
def run_async(func):
def wrapped(*args, **kwargs):
tr = Thread(target=func, args=args, kwargs=kwargs, daemon=True)
tr.start()
return tr
return wrapped
def display_username(user, atuser=True, shorten=False, markdown=True): def display_username(user, atuser=True, shorten=False, markdown=True):
""" """
@ -81,7 +87,7 @@ def display_username(user, atuser=True, shorten=False, markdown=True):
name += " ({})".format(user.username) name += " ({})".format(user.username)
return name return name
class Saved_Game: class Game:
def __init__(self, board, group, creator, lives=1): def __init__(self, board, group, creator, lives=1):
self.board = board self.board = board
self.group = group self.group = group
@ -99,13 +105,19 @@ class Saved_Game:
self.timeouts = 0 self.timeouts = 0
self.lives = lives self.lives = lives
self.ttl_lives = lives self.ttl_lives = lives
self.lock = Lock()
def __getstate__(self):
""" https://docs.python.org/3/library/pickle.html#handling-stateful-objects """
state = self.__dict__.copy()
del state['lock']
return state
def __setstate__(self, state):
self.__dict__.update(state)
self.lock = Lock()
def save_action(self, user, spot): def save_action(self, user, spot):
'''spot is supposed to be a tuple''' '''spot is supposed to be a tuple'''
self.last_player = user self.last_player = user
if self.__actions.get(user, None): self.__actions.setdefault(user, list()).append(spot)
self.__actions[user].append(spot)
else:
self.__actions[user] = [spot,]
def actions_sum(self): def actions_sum(self):
mysum = 0 mysum = 0
for user in self.__actions: for user in self.__actions:
@ -117,44 +129,24 @@ class Saved_Game:
return display_username(self.last_player) return display_username(self.last_player)
def get_actions(self): def get_actions(self):
'''Convert actions into text''' '''Convert actions into text'''
msg = "" msg_l = list()
for user in self.__actions: for user in self.__actions:
count = len(self.__actions.get(user, list())) count = len(self.__actions.get(user, list()))
msg = "{}{} - {}项操作\n".format(msg, display_username(user), count) msg_l.append(f"{display_username(user)} - {count}项操作")
return msg return "\n".join(msg_l)
class Game:
def __init__(self, *args, **kwargs):
if 'unpickle' in args:
assert len(args) == 2 and args[0] == 'unpickle'
self.__sg = args[1]
else:
self.__sg = Saved_Game(*args, **kwargs)
self.lock = Lock()
def pickle(self):
return self.__sg
def __getattr__(self, name):
return getattr(self.__sg, name)
def __setattr__(self, name, val):
if name in ('_Game__sg', 'lock'):
self.__dict__[name] = val
else:
return setattr(self.__sg, name, val)
class GameManager: class GameManager:
def __init__(self): def __init__(self):
self.__savelock = Lock()
self.__games = dict() self.__games = dict()
self.__pf = Path(PICKLE_FILE) self.__pf = Path(PICKLE_FILE)
if self.__pf.exists(): if self.__pf.exists():
try: try:
with open(self.__pf, 'rb') as fhandle: with open(self.__pf, 'rb') as fhandle:
saved_games = pickle.load(fhandle, fix_imports=True, errors="strict") self.__games = pickle.load(fhandle, fix_imports=True, errors="strict")
self.__games = {bhash: Game('unpickle', saved_games[bhash]) for bhash in saved_games} except Exception:
except Exception as err: logger.exception('Unable to load pickle file')
logger.error(f'Unable to load pickle file, {type(err).__name__}: {err}')
assert type(self.__games) is dict assert type(self.__games) is dict
for board_hash in self.__games:
self.__games[board_hash].lock = Lock()
def append(self, board, board_hash, group_id, creator_id): def append(self, board, board_hash, group_id, creator_id):
lives = int(board.mines/3) lives = int(board.mines/3)
if lives <= 0: if lives <= 0:
@ -187,15 +179,18 @@ class GameManager:
def count(self): def count(self):
return len(self.__games) return len(self.__games)
@run_async @run_async
def save_async(self): def save_async(self, timeout=1):
self.save() self.save(timeout=timeout)
def save(self): def save(self, timeout=-1):
if not self.__savelock.acquire(timeout=timeout):
return
try: try:
games_without_locks = {bhash: self.__games[bhash].pickle() for bhash in self.__games}
with open(self.__pf, 'wb') as fhandle: with open(self.__pf, 'wb') as fhandle:
pickle.dump(games_without_locks, fhandle, fix_imports=True) pickle.dump(self.__games, fhandle, fix_imports=True)
except Exception as err: except Exception:
logger.error(f'Unable to save pickle file, {type(err).__name__}: {err}') logger.exception('Unable to save pickle file')
finally:
self.__savelock.release()
def do_garbage_collection(self, context): def do_garbage_collection(self, context):
g_checked: int = 0 g_checked: int = 0
g_freed: int = 0 g_freed: int = 0