stop the game right after the player wins or loses
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parent
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commit
58c6e61a30
1 changed files with 7 additions and 4 deletions
11
tgmsbot.py
11
tgmsbot.py
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@ -60,6 +60,7 @@ class Game():
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self.actions = dict()
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self.last_player = None
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self.start_time = time.time()
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self.stopped = False
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self.extra = {"timeout": 0}
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def save_action(self, user, spot):
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'''spot is supposed to be a tuple'''
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@ -211,6 +212,8 @@ def handle_button_click(bot, update):
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if game is None:
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logger.debug("No game found for hash {}".format(bhash))
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return
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elif game.stopped:
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return
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board = game.board
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if board.state == 0:
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mmap = None
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@ -221,6 +224,7 @@ def handle_button_click(bot, update):
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mmap = deepcopy(board.map)
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board.move((row, col))
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if board.state != 1:
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game.stopped = True
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# if this is the first move, there's no mmap
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if mmap is not None:
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game.save_action(user, (row, col))
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@ -240,10 +244,9 @@ def handle_button_click(bot, update):
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time=round(time_used, 4), timeouts=timeouts)
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msg.reply_text(myreply, parse_mode="Markdown")
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game_manager.remove(bhash)
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else:
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if mmap is not None and (not array_equal(board.map, mmap)):
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game.save_action(user, (row, col))
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update_keyboard(bot, bhash, game, chat_id, msg.message_id)
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elif mmap is not None and (not array_equal(board.map, mmap)):
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game.save_action(user, (row, col))
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update_keyboard(bot, bhash, game, chat_id, msg.message_id)
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