add more fun

This commit is contained in:
JerryXiao 2019-01-15 00:57:48 +08:00
parent a684ed6505
commit 2798a3dc22
Signed by: Jerry
GPG key ID: 9D9CE43650FF2BAA
4 changed files with 188 additions and 14 deletions

37
data.py Normal file
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@ -0,0 +1,37 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from peewee import *
db = SqliteDatabase('tgmsbot.db', pragmas={
'journal_mode': 'wal',
'cache_size': -32 * 1000})
class Player(Model):
user_id = IntegerField(unique=True, primary_key=True)
mines = IntegerField()
death = IntegerField()
wins = IntegerField()
restricted_until = IntegerField()
immunity_cards = IntegerField()
class Meta:
database = db
def save(self, *args, **kwargs):
super().save(*args, **kwargs)
db.close()
@staticmethod
def db_close():
db.close()
db.connect()
db.create_tables([Player])
db.close()
def get_player(user_id):
db.connect()
player = Player.get_or_none(Player.user_id == user_id)
if player is None:
player = Player.create(user_id=user_id, mines=0, death=0, wins=0,
restricted_until=0, immunity_cards=0)
return player
else:
return player

29
data_ram.py Normal file
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@ -0,0 +1,29 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
pool = dict()
class Player():
def __init__(self, user_id, mines, death, wins, restricted_until, immunity_cards):
self.user_id = user_id
self.mines = mines
self.death = death
self.wins = wins
self.restricted_until = restricted_until
self.immunity_cards = immunity_cards
@staticmethod
def save():
pass
@staticmethod
def db_close():
pass
def get_player(user_id):
player = pool.get(user_id, None)
if player is None:
player = Player(user_id=user_id, mines=0, death=0, wins=0,
restricted_until=0, immunity_cards=0)
pool[user_id] = player
return player
else:
return player

View file

@ -46,6 +46,10 @@ class Board():
self.mmap = None
self.moves = list()
self.state = 0 # 0:not playing, 1:playing, 2:win, 3:dead
# statistics
self.__op = 0
self.__is = 0
self.__3bv = 0
def __gen_map(self, first_move):
height = self.height
width = self.width
@ -139,10 +143,9 @@ class Board():
self.__open(row, col)
def gen_statistics(self):
if self.__op != 0:
return (self.__op, self.__is, self.__3bv)
self.__visited = np.zeros((self.height, self.width), dtype=np.int8)
self.__op = 0
self.__is = 0
self.__3bv = 0
def scan_open(row, col):
self.__visited[row][col] = 1
for nbr_rc in self.__iter_neighbour(row, col):

View file

@ -3,9 +3,12 @@
from mscore import Board, check_params
from copy import deepcopy
from telegram import InlineKeyboardMarkup, InlineKeyboardButton
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
from telegram.error import TimedOut as TimedOutError
from numpy import array_equal
# If no peewee orm is installed, try `from data_ram import get_player`
from data import get_player
from random import randint, choice
import time
import logging
@ -32,11 +35,17 @@ WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \
"/mine 开始新游戏"
STEP_TEXT_TEMPLATE = "{last_player} 踩到了地雷!\n" \
"时间{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \
"生命值:({remain}/{ttl})"
LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \
"/mine 开始新游戏"
@ -58,12 +67,12 @@ def display_username(user, atuser=True, shorten=False, markdown=True):
return name
class Game():
def __init__(self, board, group, creator):
def __init__(self, board, group, creator, lives=1):
self.board = board
self.group = group
self.creator = creator
self.__actions = dict()
self.__last_player = None
self.last_player = None
self.start_time = time.time()
self.stopped = False
# timestamp of the last update keyboard action,
@ -72,9 +81,11 @@ class Game():
self.last_action = 0
# number of timeout error catched
self.timeouts = 0
self.lives = lives
self.ttl_lives = lives
def save_action(self, user, spot):
'''spot is supposed to be a tuple'''
self.__last_player = user
self.last_player = user
if self.__actions.get(user, None):
self.__actions[user].append(spot)
else:
@ -82,11 +93,12 @@ class Game():
def actions_sum(self):
mysum = 0
for user in self.__actions:
game_count(user)
count = len(self.__actions.get(user, list()))
mysum += count
return mysum
def get_last_player(self):
return display_username(self.__last_player)
return display_username(self.last_player)
def get_actions(self):
'''Convert actions into text'''
msg = ""
@ -98,7 +110,10 @@ class Game():
class GameManager:
__games = dict()
def append(self, board, board_hash, group_id, creator_id):
self.__games[board_hash] = Game(board, group_id, creator_id)
lives = int(board.mines/3)
if lives <= 0:
lives = 1
self.__games[board_hash] = Game(board, group_id, creator_id, lives=lives)
def remove(self, board_hash):
board = self.get_game_from_hash(board_hash)
if board:
@ -114,10 +129,13 @@ class GameManager:
game_manager = GameManager()
@run_async
def send_keyboard(bot, update, args):
msg = update.message
logger.info("Mine from {0}".format(update.message.from_user.id))
if check_restriction(update.message.from_user):
update.message.reply_text("爆炸这么多次还想扫雷?")
return
# create a game board
if len(args) == 3:
height = HEIGHT
@ -176,6 +194,69 @@ def send_status(bot, update):
count = game_manager.count()
update.message.reply_text('当前进行的游戏: {}'.format(count))
def gen_reward(user, negative=True):
''' Reward the player :) '''
# Negative rewards
def restrict_mining(player):
if player.immunity_cards >= 1:
player.immunity_cards -= 1
ret = "用去一张免疫卡,还剩{}".format(player.immunity_cards)
else:
now = int(time.time())
seconds = randint(30, 120)
player.restricted_until = now + seconds
ret = "被限制扫雷{}".format(seconds)
player.save()
return ret
# Positive rewards
def give_immunity_cards(player):
if player.immunity_cards >= 3 and choice((True, False)):
action = "没收"
player.immunity_cards -= 1
else:
action = "奖励"
player.immunity_cards += 1
player.save()
return "{}了一张免疫卡,共有{}".format(action, player.immunity_cards)
player = get_player(user.id)
if negative:
player.death += 1
return restrict_mining(player)
else:
player.wins += 1
return give_immunity_cards(player)
def game_count(user):
player = get_player(user.id)
player.mines += 1
player.save()
def check_restriction(user):
player = get_player(user.id)
player.db_close()
now = int(time.time())
if now >= player.restricted_until:
return False
else:
return player.restricted_until - now
@run_async
def player_statistics(bot, update):
logger.info("Statistics from {0}".format(update.message.from_user.id))
user = update.message.from_user
player = get_player(user.id)
player.db_close()
mines = player.mines
death = player.death
wins = player.wins
cards = player.immunity_cards
TEMPLATE = "一共玩了{mines}局,爆炸{death}次,赢了{wins}\n" \
"口袋里有{cards}张免疫卡"
update.message.reply_text(TEMPLATE.format(mines=mines, death=death,
wins=wins, cards=cards))
def update_keyboard_request(bot, bhash, game, chat_id, message_id):
current_action_timestamp = time.time()
if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
@ -221,12 +302,18 @@ def update_keyboard(bot, job, noqueue=None):
logger.debug('time out in game {}.'.format(bhash))
game.timeouts += 1
@run_async
def handle_button_click(bot, update):
msg = update.callback_query.message
user = update.callback_query.from_user
chat_id = update.callback_query.message.chat.id
data = update.callback_query.data
logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
restriction = check_restriction(user)
if restriction:
bot.answer_callback_query(callback_query_id=update.callback_query.id,
text="还有{}秒才能扫雷".format(restriction), show_alert=True)
return
bot.answer_callback_query(callback_query_id=update.callback_query.id)
try:
data = data.split(' ')
@ -262,17 +349,34 @@ def handle_button_click(bot, update):
last_player = game.get_last_player()
time_used = time.time() - game.start_time
timeouts = game.timeouts
remain = 0
ttl = 0
if board.state == 2:
reward = gen_reward(game.last_player, negative=False)
template = WIN_TEXT_TEMPLATE
else:
elif board.state == 3:
reward = gen_reward(game.last_player, negative=True)
game.lives -= 1
if game.lives <= 0:
template = LOSE_TEXT_TEMPLATE
else:
game.stopped = False
board.state = 1
remain = game.lives
ttl = game.ttl_lives
template = STEP_TEXT_TEMPLATE
else:
# Should not reach here
reward = None
myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count,
ops_list=ops_list, last_player=last_player,
time=round(time_used, 4), timeouts=timeouts)
time=round(time_used, 4), timeouts=timeouts, reward=reward,
remain=remain, ttl=ttl)
try:
msg.reply_text(myreply, parse_mode="Markdown")
except TimedOutError:
logger.debug('timeout sending report for game {}'.format(bhash))
if game.stopped:
game_manager.remove(bhash)
elif mmap is not None and (not array_equal(board.map, mmap)):
game.save_action(user, (row, col))
@ -283,6 +387,7 @@ def handle_button_click(bot, update):
updater.dispatcher.add_handler(CommandHandler('start', send_help))
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True))
updater.dispatcher.add_handler(CommandHandler('status', send_status))
updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
updater.dispatcher.add_handler(CommandHandler('source', send_source))
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
updater.start_polling()