add more fun
This commit is contained in:
parent
a684ed6505
commit
2798a3dc22
4 changed files with 188 additions and 14 deletions
37
data.py
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37
data.py
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@ -0,0 +1,37 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from peewee import *
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db = SqliteDatabase('tgmsbot.db', pragmas={
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'journal_mode': 'wal',
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'cache_size': -32 * 1000})
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class Player(Model):
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user_id = IntegerField(unique=True, primary_key=True)
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mines = IntegerField()
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death = IntegerField()
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wins = IntegerField()
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restricted_until = IntegerField()
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immunity_cards = IntegerField()
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class Meta:
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database = db
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def save(self, *args, **kwargs):
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super().save(*args, **kwargs)
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db.close()
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@staticmethod
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def db_close():
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db.close()
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db.connect()
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db.create_tables([Player])
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db.close()
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def get_player(user_id):
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db.connect()
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player = Player.get_or_none(Player.user_id == user_id)
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if player is None:
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player = Player.create(user_id=user_id, mines=0, death=0, wins=0,
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restricted_until=0, immunity_cards=0)
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return player
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else:
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return player
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29
data_ram.py
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29
data_ram.py
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@ -0,0 +1,29 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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pool = dict()
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class Player():
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def __init__(self, user_id, mines, death, wins, restricted_until, immunity_cards):
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self.user_id = user_id
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self.mines = mines
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self.death = death
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self.wins = wins
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self.restricted_until = restricted_until
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self.immunity_cards = immunity_cards
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@staticmethod
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def save():
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pass
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@staticmethod
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def db_close():
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pass
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def get_player(user_id):
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player = pool.get(user_id, None)
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if player is None:
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player = Player(user_id=user_id, mines=0, death=0, wins=0,
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restricted_until=0, immunity_cards=0)
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pool[user_id] = player
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return player
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else:
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return player
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@ -46,6 +46,10 @@ class Board():
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self.mmap = None
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self.mmap = None
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self.moves = list()
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self.moves = list()
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self.state = 0 # 0:not playing, 1:playing, 2:win, 3:dead
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self.state = 0 # 0:not playing, 1:playing, 2:win, 3:dead
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# statistics
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self.__op = 0
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self.__is = 0
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self.__3bv = 0
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def __gen_map(self, first_move):
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def __gen_map(self, first_move):
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height = self.height
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height = self.height
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width = self.width
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width = self.width
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@ -139,10 +143,9 @@ class Board():
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self.__open(row, col)
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self.__open(row, col)
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def gen_statistics(self):
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def gen_statistics(self):
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if self.__op != 0:
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return (self.__op, self.__is, self.__3bv)
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self.__visited = np.zeros((self.height, self.width), dtype=np.int8)
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self.__visited = np.zeros((self.height, self.width), dtype=np.int8)
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self.__op = 0
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self.__is = 0
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self.__3bv = 0
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def scan_open(row, col):
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def scan_open(row, col):
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self.__visited[row][col] = 1
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self.__visited[row][col] = 1
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for nbr_rc in self.__iter_neighbour(row, col):
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for nbr_rc in self.__iter_neighbour(row, col):
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123
tgmsbot.py
123
tgmsbot.py
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@ -3,9 +3,12 @@
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from mscore import Board, check_params
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from mscore import Board, check_params
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from copy import deepcopy
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from copy import deepcopy
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from telegram import InlineKeyboardMarkup, InlineKeyboardButton
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from telegram import InlineKeyboardMarkup, InlineKeyboardButton
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from telegram.ext import Updater, CommandHandler, CallbackQueryHandler
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from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
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from telegram.error import TimedOut as TimedOutError
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from telegram.error import TimedOut as TimedOutError
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from numpy import array_equal
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from numpy import array_equal
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# If no peewee orm is installed, try `from data_ram import get_player`
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from data import get_player
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from random import randint, choice
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import time
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import time
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import logging
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import logging
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@ -32,11 +35,17 @@ WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \
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"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"/mine 开始新游戏"
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"/mine 开始新游戏"
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STEP_TEXT_TEMPLATE = "{last_player} 踩到了地雷!\n" \
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"时间{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"生命值:({remain}/{ttl})"
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LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
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LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \
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"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"/mine 开始新游戏"
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"/mine 开始新游戏"
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@ -58,12 +67,12 @@ def display_username(user, atuser=True, shorten=False, markdown=True):
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return name
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return name
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class Game():
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class Game():
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def __init__(self, board, group, creator):
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def __init__(self, board, group, creator, lives=1):
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self.board = board
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self.board = board
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self.group = group
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self.group = group
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self.creator = creator
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self.creator = creator
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self.__actions = dict()
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self.__actions = dict()
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self.__last_player = None
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self.last_player = None
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self.start_time = time.time()
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self.start_time = time.time()
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self.stopped = False
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self.stopped = False
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# timestamp of the last update keyboard action,
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# timestamp of the last update keyboard action,
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@ -72,9 +81,11 @@ class Game():
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self.last_action = 0
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self.last_action = 0
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# number of timeout error catched
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# number of timeout error catched
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self.timeouts = 0
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self.timeouts = 0
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self.lives = lives
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self.ttl_lives = lives
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def save_action(self, user, spot):
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def save_action(self, user, spot):
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'''spot is supposed to be a tuple'''
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'''spot is supposed to be a tuple'''
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self.__last_player = user
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self.last_player = user
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if self.__actions.get(user, None):
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if self.__actions.get(user, None):
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self.__actions[user].append(spot)
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self.__actions[user].append(spot)
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else:
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else:
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@ -82,11 +93,12 @@ class Game():
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def actions_sum(self):
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def actions_sum(self):
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mysum = 0
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mysum = 0
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for user in self.__actions:
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for user in self.__actions:
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game_count(user)
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count = len(self.__actions.get(user, list()))
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count = len(self.__actions.get(user, list()))
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mysum += count
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mysum += count
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return mysum
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return mysum
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def get_last_player(self):
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def get_last_player(self):
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return display_username(self.__last_player)
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return display_username(self.last_player)
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def get_actions(self):
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def get_actions(self):
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'''Convert actions into text'''
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'''Convert actions into text'''
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msg = ""
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msg = ""
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@ -98,7 +110,10 @@ class Game():
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class GameManager:
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class GameManager:
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__games = dict()
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__games = dict()
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def append(self, board, board_hash, group_id, creator_id):
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def append(self, board, board_hash, group_id, creator_id):
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self.__games[board_hash] = Game(board, group_id, creator_id)
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lives = int(board.mines/3)
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if lives <= 0:
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lives = 1
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self.__games[board_hash] = Game(board, group_id, creator_id, lives=lives)
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def remove(self, board_hash):
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def remove(self, board_hash):
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board = self.get_game_from_hash(board_hash)
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board = self.get_game_from_hash(board_hash)
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if board:
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if board:
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@ -114,10 +129,13 @@ class GameManager:
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game_manager = GameManager()
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game_manager = GameManager()
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@run_async
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def send_keyboard(bot, update, args):
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def send_keyboard(bot, update, args):
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msg = update.message
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msg = update.message
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logger.info("Mine from {0}".format(update.message.from_user.id))
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logger.info("Mine from {0}".format(update.message.from_user.id))
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if check_restriction(update.message.from_user):
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update.message.reply_text("爆炸这么多次还想扫雷?")
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return
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# create a game board
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# create a game board
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if len(args) == 3:
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if len(args) == 3:
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height = HEIGHT
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height = HEIGHT
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count = game_manager.count()
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count = game_manager.count()
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update.message.reply_text('当前进行的游戏: {}'.format(count))
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update.message.reply_text('当前进行的游戏: {}'.format(count))
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def gen_reward(user, negative=True):
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''' Reward the player :) '''
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# Negative rewards
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def restrict_mining(player):
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if player.immunity_cards >= 1:
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player.immunity_cards -= 1
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ret = "用去一张免疫卡,还剩{}张".format(player.immunity_cards)
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else:
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now = int(time.time())
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seconds = randint(30, 120)
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player.restricted_until = now + seconds
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ret = "被限制扫雷{}秒".format(seconds)
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player.save()
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return ret
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# Positive rewards
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def give_immunity_cards(player):
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if player.immunity_cards >= 3 and choice((True, False)):
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action = "没收"
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player.immunity_cards -= 1
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else:
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action = "奖励"
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player.immunity_cards += 1
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player.save()
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return "被{}了一张免疫卡,共有{}张".format(action, player.immunity_cards)
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player = get_player(user.id)
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if negative:
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player.death += 1
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return restrict_mining(player)
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else:
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player.wins += 1
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return give_immunity_cards(player)
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def game_count(user):
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player = get_player(user.id)
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player.mines += 1
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player.save()
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def check_restriction(user):
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player = get_player(user.id)
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player.db_close()
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now = int(time.time())
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if now >= player.restricted_until:
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return False
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else:
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return player.restricted_until - now
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@run_async
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def player_statistics(bot, update):
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logger.info("Statistics from {0}".format(update.message.from_user.id))
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user = update.message.from_user
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player = get_player(user.id)
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player.db_close()
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mines = player.mines
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death = player.death
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wins = player.wins
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cards = player.immunity_cards
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TEMPLATE = "一共玩了{mines}局,爆炸{death}次,赢了{wins}局\n" \
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"口袋里有{cards}张免疫卡"
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update.message.reply_text(TEMPLATE.format(mines=mines, death=death,
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wins=wins, cards=cards))
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def update_keyboard_request(bot, bhash, game, chat_id, message_id):
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def update_keyboard_request(bot, bhash, game, chat_id, message_id):
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current_action_timestamp = time.time()
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current_action_timestamp = time.time()
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if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
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if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
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@ -221,12 +302,18 @@ def update_keyboard(bot, job, noqueue=None):
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logger.debug('time out in game {}.'.format(bhash))
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logger.debug('time out in game {}.'.format(bhash))
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game.timeouts += 1
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game.timeouts += 1
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@run_async
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def handle_button_click(bot, update):
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def handle_button_click(bot, update):
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msg = update.callback_query.message
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msg = update.callback_query.message
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user = update.callback_query.from_user
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user = update.callback_query.from_user
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chat_id = update.callback_query.message.chat.id
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chat_id = update.callback_query.message.chat.id
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data = update.callback_query.data
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data = update.callback_query.data
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logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
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logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
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restriction = check_restriction(user)
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if restriction:
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bot.answer_callback_query(callback_query_id=update.callback_query.id,
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text="还有{}秒才能扫雷".format(restriction), show_alert=True)
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return
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bot.answer_callback_query(callback_query_id=update.callback_query.id)
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bot.answer_callback_query(callback_query_id=update.callback_query.id)
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try:
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try:
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data = data.split(' ')
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data = data.split(' ')
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@ -262,17 +349,34 @@ def handle_button_click(bot, update):
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last_player = game.get_last_player()
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last_player = game.get_last_player()
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time_used = time.time() - game.start_time
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time_used = time.time() - game.start_time
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timeouts = game.timeouts
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timeouts = game.timeouts
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remain = 0
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ttl = 0
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if board.state == 2:
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if board.state == 2:
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reward = gen_reward(game.last_player, negative=False)
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template = WIN_TEXT_TEMPLATE
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template = WIN_TEXT_TEMPLATE
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else:
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elif board.state == 3:
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reward = gen_reward(game.last_player, negative=True)
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game.lives -= 1
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if game.lives <= 0:
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template = LOSE_TEXT_TEMPLATE
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template = LOSE_TEXT_TEMPLATE
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else:
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game.stopped = False
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board.state = 1
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remain = game.lives
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ttl = game.ttl_lives
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template = STEP_TEXT_TEMPLATE
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else:
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# Should not reach here
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reward = None
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myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count,
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myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count,
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ops_list=ops_list, last_player=last_player,
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ops_list=ops_list, last_player=last_player,
|
||||||
time=round(time_used, 4), timeouts=timeouts)
|
time=round(time_used, 4), timeouts=timeouts, reward=reward,
|
||||||
|
remain=remain, ttl=ttl)
|
||||||
try:
|
try:
|
||||||
msg.reply_text(myreply, parse_mode="Markdown")
|
msg.reply_text(myreply, parse_mode="Markdown")
|
||||||
except TimedOutError:
|
except TimedOutError:
|
||||||
logger.debug('timeout sending report for game {}'.format(bhash))
|
logger.debug('timeout sending report for game {}'.format(bhash))
|
||||||
|
if game.stopped:
|
||||||
game_manager.remove(bhash)
|
game_manager.remove(bhash)
|
||||||
elif mmap is not None and (not array_equal(board.map, mmap)):
|
elif mmap is not None and (not array_equal(board.map, mmap)):
|
||||||
game.save_action(user, (row, col))
|
game.save_action(user, (row, col))
|
||||||
|
@ -283,6 +387,7 @@ def handle_button_click(bot, update):
|
||||||
updater.dispatcher.add_handler(CommandHandler('start', send_help))
|
updater.dispatcher.add_handler(CommandHandler('start', send_help))
|
||||||
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True))
|
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True))
|
||||||
updater.dispatcher.add_handler(CommandHandler('status', send_status))
|
updater.dispatcher.add_handler(CommandHandler('status', send_status))
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
|
||||||
updater.dispatcher.add_handler(CommandHandler('source', send_source))
|
updater.dispatcher.add_handler(CommandHandler('source', send_source))
|
||||||
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
|
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
|
||||||
updater.start_polling()
|
updater.start_polling()
|
||||||
|
|
Loading…
Reference in a new issue