ea881cf520
* Changes for possible bug * New sanic mode wip * More changes for fast mode, WIP * Fast mode is playable (code is ugly tho) * Fixed skip error * Fixed fast mode error * Bug fixing * Possible fix for the /leave bug before the game starts * Update README to include Codacy badge * Fixing error prone code * Removing code smells * Removing more code smells * How long can this go on? (More smells according to Codacy) * Compile locale fixed for Linux. Small es_ES fix. * Major refactoring * Wild mode finished. Changed emojis for text in log. * Removing test prints, back to emojis * Code cleaning and fix for player time in fast mode * Changing help to not override builtin function * Decreased bot.py's complexity * Default gamemode is now Fast. Added a bot configuration file * back to random * Moved logger to shared_vars * Added MIN_FAST_TURN_TIME to config and fixed 'skipped 4 times' message * Pull review changes * More review changes * Removing codacy badge linked to my account for pull request * Fixed first special card issue, logger back to how it was (with just one logging init) * Renamed gameplay config file to gameplay_config.py.
111 lines
3.5 KiB
Python
111 lines
3.5 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import unittest
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from telegram import User, Chat
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from game_manager import GameManager
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from errors import AlreadyJoinedError, LobbyClosedError, NoGameInChatError, \
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NotEnoughPlayersError
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class Test(unittest.TestCase):
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game = None
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def setUp(self):
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self.gm = GameManager()
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self.chat0 = Chat(0, 'group')
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self.chat1 = Chat(1, 'group')
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self.chat2 = Chat(2, 'group')
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self.user0 = User(0, 'user0')
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self.user1 = User(1, 'user1')
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self.user2 = User(2, 'user2')
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def test_new_game(self):
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g0 = self.gm.new_game(self.chat0)
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g1 = self.gm.new_game(self.chat1)
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self.assertListEqual(self.gm.chatid_games[0], [g0])
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self.assertListEqual(self.gm.chatid_games[1], [g1])
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def test_join_game(self):
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self.assertRaises(NoGameInChatError,
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self.gm.join_game,
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*(self.user0, self.chat0))
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g0 = self.gm.new_game(self.chat0)
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self.gm.join_game(self.user0, self.chat0)
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self.assertEqual(len(g0.players), 1)
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self.gm.join_game(self.user1, self.chat0)
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self.assertEqual(len(g0.players), 2)
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g0.open = False
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self.assertRaises(LobbyClosedError,
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self.gm.join_game,
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*(self.user2, self.chat0))
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g0.open = True
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self.assertRaises(AlreadyJoinedError,
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self.gm.join_game,
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*(self.user1, self.chat0))
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def test_leave_game(self):
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self.gm.new_game(self.chat0)
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self.gm.join_game(self.user0, self.chat0)
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self.gm.join_game(self.user1, self.chat0)
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self.assertRaises(NotEnoughPlayersError,
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self.gm.leave_game,
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*(self.user1, self.chat0))
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self.gm.join_game(self.user2, self.chat0)
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self.gm.leave_game(self.user0, self.chat0)
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self.assertRaises(NoGameInChatError,
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self.gm.leave_game,
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*(self.user0, self.chat0))
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def test_end_game(self):
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self.gm.new_game(self.chat0)
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self.gm.join_game(self.user0, self.chat0)
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self.gm.join_game(self.user1, self.chat0)
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self.assertEqual(len(self.gm.userid_players[0]), 1)
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self.gm.new_game(self.chat0)
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self.gm.join_game(self.user2, self.chat0)
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self.gm.end_game(self.chat0, self.user0)
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self.assertEqual(len(self.gm.chatid_games[0]), 1)
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self.gm.end_game(self.chat0, self.user2)
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self.assertFalse(0 in self.gm.chatid_games)
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self.assertFalse(0 in self.gm.userid_players)
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self.assertFalse(1 in self.gm.userid_players)
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self.assertFalse(2 in self.gm.userid_players)
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