ea881cf520
* Changes for possible bug * New sanic mode wip * More changes for fast mode, WIP * Fast mode is playable (code is ugly tho) * Fixed skip error * Fixed fast mode error * Bug fixing * Possible fix for the /leave bug before the game starts * Update README to include Codacy badge * Fixing error prone code * Removing code smells * Removing more code smells * How long can this go on? (More smells according to Codacy) * Compile locale fixed for Linux. Small es_ES fix. * Major refactoring * Wild mode finished. Changed emojis for text in log. * Removing test prints, back to emojis * Code cleaning and fix for player time in fast mode * Changing help to not override builtin function * Decreased bot.py's complexity * Default gamemode is now Fast. Added a bot configuration file * back to random * Moved logger to shared_vars * Added MIN_FAST_TURN_TIME to config and fixed 'skipped 4 times' message * Pull review changes * More review changes * Removing codacy badge linked to my account for pull request * Fixed first special card issue, logger back to how it was (with just one logging init) * Renamed gameplay config file to gameplay_config.py.
212 lines
No EOL
6.1 KiB
Python
212 lines
No EOL
6.1 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""Defines helper functions to build the inline result list"""
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from uuid import uuid4
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from telegram import InlineQueryResultArticle, InputTextMessageContent, \
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InlineQueryResultCachedSticker as Sticker
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import card as c
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from utils import display_color, display_color_group, display_name
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from internationalization import _, __
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def add_choose_color(results, game):
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"""Add choose color options"""
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for color in c.COLORS:
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results.append(
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InlineQueryResultArticle(
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id=color,
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title=_("Choose Color"),
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description=display_color(color),
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input_message_content=
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InputTextMessageContent(display_color_group(color, game))
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)
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)
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def add_other_cards(player, results, game):
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"""Add hand cards when choosing colors"""
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results.append(
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InlineQueryResultArticle(
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"hand",
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title=_("Card (tap for game state):",
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"Cards (tap for game state):",
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len(player.cards)),
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description=', '.join([repr(card) for card in player.cards]),
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input_message_content=game_info(game)
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)
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)
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def player_list(game):
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"""Generate list of player strings"""
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return [_("{name} ({number} card)",
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"{name} ({number} cards)",
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len(player.cards))
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.format(name=player.user.first_name, number=len(player.cards))
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for player in game.players]
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def add_no_game(results):
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"""Add text result if user is not playing"""
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results.append(
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InlineQueryResultArticle(
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"nogame",
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title=_("You are not playing"),
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input_message_content=
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InputTextMessageContent(_('Not playing right now. Use /new to '
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'start a game or /join to join the '
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'current game in this group'))
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)
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)
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def add_not_started(results):
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"""Add text result if the game has not yet started"""
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results.append(
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InlineQueryResultArticle(
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"nogame",
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title=_("The game wasn't started yet"),
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input_message_content=
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InputTextMessageContent(_('Start the game with /start'))
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)
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)
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def add_mode_classic(results):
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"""Change mode to classic"""
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results.append(
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InlineQueryResultArticle(
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"mode_classic",
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title=_("🎻 Classic mode"),
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input_message_content=
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InputTextMessageContent(_('Classic 🎻'))
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)
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)
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def add_mode_fast(results):
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"""Change mode to classic"""
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results.append(
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InlineQueryResultArticle(
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"mode_fast",
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title=_("🚀 Sanic mode"),
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input_message_content=
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InputTextMessageContent(_('Gotta go fast! 🚀'))
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)
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)
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def add_mode_wild(results):
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"""Change mode to classic"""
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results.append(
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InlineQueryResultArticle(
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"mode_wild",
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title=_("🐉 Wild mode"),
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input_message_content=
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InputTextMessageContent(_('Into the Wild~ 🐉'))
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)
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)
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def add_draw(player, results):
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"""Add option to draw"""
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n = player.game.draw_counter or 1
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results.append(
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Sticker(
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"draw", sticker_file_id=c.STICKERS['option_draw'],
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input_message_content=
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InputTextMessageContent(__('Drawing {number} card',
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'Drawing {number} cards', n,
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multi=player.game.translate)
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.format(number=n))
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)
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)
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def add_gameinfo(game, results):
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"""Add option to show game info"""
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results.append(
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Sticker(
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"gameinfo",
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sticker_file_id=c.STICKERS['option_info'],
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input_message_content=game_info(game)
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)
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)
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def add_pass(results, game):
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"""Add option to pass"""
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results.append(
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Sticker(
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"pass", sticker_file_id=c.STICKERS['option_pass'],
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input_message_content=InputTextMessageContent(
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__('Pass', multi=game.translate)
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)
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)
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)
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def add_call_bluff(results, game):
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"""Add option to call a bluff"""
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results.append(
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Sticker(
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"call_bluff",
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sticker_file_id=c.STICKERS['option_bluff'],
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input_message_content=
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InputTextMessageContent(__("I'm calling your bluff!",
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multi=game.translate))
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)
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)
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def add_card(game, card, results, can_play):
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"""Add an option that represents a card"""
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if can_play:
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results.append(
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Sticker(str(card), sticker_file_id=c.STICKERS[str(card)])
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)
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else:
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results.append(
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Sticker(str(uuid4()), sticker_file_id=c.STICKERS_GREY[str(card)],
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input_message_content=game_info(game))
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)
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def game_info(game):
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players = player_list(game)
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return InputTextMessageContent(
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_("Current player: {name}")
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.format(name=display_name(game.current_player.user)) +
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"\n" +
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_("Last card: {card}").format(card=repr(game.last_card)) +
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"\n" +
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_("Player: {player_list}",
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"Players: {player_list}",
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len(players))
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.format(player_list=" -> ".join(players))
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) |