78 lines
2 KiB
Python
78 lines
2 KiB
Python
import logging
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class Player(object):
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def __init__(self, game, user):
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"""
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:param game:
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:type game Game
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:return:
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"""
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self.cards = list()
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self.game = game
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self.user = user
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self.logger = logging.getLogger(__name__)
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if game.current_player:
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self.next = game.current_player
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self.prev = game.current_player.prev
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game.current_player.prev.next = self
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game.current_player.prev = self
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else:
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self._next = self
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self._prev = self
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game.current_player = self
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for i in range(6):
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self.cards.append(self.game.deck.draw())
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def __repr__(self):
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return repr(self.user)
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def __str__(self):
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return str(self.user)
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@property
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def next(self):
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return self._next if not self.game.reversed else self._prev
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@next.setter
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def next(self, player):
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if not self.game.reversed:
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self._next = player
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else:
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self._prev = player
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@property
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def prev(self):
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return self._prev if not self.game.reversed else self._next
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@prev.setter
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def prev(self, player):
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if not self.game.reversed:
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self._prev = player
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else:
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self._next = player
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def playable_cards(self):
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if self.game.current_player.user.id is not self.user.id:
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self.logger.debug("Player is not current player")
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return False
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playable = list()
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last = self.game.last_card
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self.logger.debug("Last card was" + str(last))
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for card in self.cards:
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self.logger.debug("Checking card " + str(card))
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if (card.color is last.color or card.value is last.value or
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card.special) and \
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not last.special and card not in playable:
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self.logger.debug("Matching!")
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playable.append(card)
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return playable
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