481 lines
17 KiB
Python
481 lines
17 KiB
Python
import logging
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from datetime import datetime
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from random import randint
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from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
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InlineKeyboardButton
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from telegram.ext import Updater, InlineQueryHandler, \
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ChosenInlineResultHandler, CommandHandler, MessageHandler, Filters, \
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CallbackQueryHandler
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from telegram.ext.dispatcher import run_async
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from telegram.utils.botan import Botan
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from game_manager import GameManager
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from credentials import TOKEN, BOTAN_TOKEN
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from start_bot import start_bot
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from results import *
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from utils import *
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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level=logging.INFO)
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logger = logging.getLogger(__name__)
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gm = GameManager()
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u = Updater(TOKEN)
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dp = u.dispatcher
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botan = False
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if BOTAN_TOKEN:
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botan = Botan(BOTAN_TOKEN)
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help_text = "Follow these steps:\n\n" \
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"1. Add this bot to a group\n" \
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"2. In the group, start a new game with /new or join an already" \
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" running game with /join\n" \
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"3. After at least two players have joined, start the game with" \
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" /start\n" \
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"4. Type <code>@mau_mau_bot</code> into your chat box and hit " \
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"space, or click the <code>via @mau_mau_bot</code> text next to " \
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"messages. You will see your cards (some greyed out), any extra " \
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"options like drawing, and a <b>?</b> to see the current game " \
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"state. The greyed out cards are those you can not play at the " \
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"moment. Tap an option to execute the selected action. \n" \
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"Players can join the game at any time. To leave a game, " \
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"use /leave.\n\n" \
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"Other commands (only game creator):\n" \
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"/close - Close lobby\n" \
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"/open - Open lobby\n" \
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"/skip - Skip current player\n\n" \
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"<b>Experimental:</b> Play multiple games at the same time. " \
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"Press the <code>Current game: </code> button and select the " \
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"group you want to play a card in.\n" \
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"If you enjoy this bot, " \
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"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
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"rate me</a>, join the " \
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"<a href=\"https://telegram.me/unobotupdates\">update channel</a>"\
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" and buy an UNO card game.\n"
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@run_async
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def send_async(bot, *args, **kwargs):
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if 'timeout' not in kwargs:
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kwargs['timeout'] = 2.5
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bot.sendMessage(*args, **kwargs)
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@run_async
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def answer_async(bot, *args, **kwargs):
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# if 'timeout' not in kwargs:
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# kwargs['timeout'] = 2.5
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bot.answerInlineQuery(*args, **kwargs)
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def error(bot, update, error):
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""" Simple error handler """
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logger.exception(error)
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def new_game(bot, update):
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""" Handler for the /new command """
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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help(bot, update)
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else:
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gm.new_game(update.message.chat)
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send_async(bot, chat_id,
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text="Created a new game! Join the game with /join "
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"and start the game with /start")
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if botan:
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botan.track(update.message, 'New games')
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def join_game(bot, update):
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""" Handler for the /join command """
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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help(bot, update)
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else:
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try:
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game = gm.chatid_games[chat_id][-1]
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if not game.open:
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send_async(bot, chat_id, text="The lobby is closed")
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return
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except (KeyError, IndexError):
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pass
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joined = gm.join_game(chat_id, update.message.from_user)
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if joined:
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send_async(bot, chat_id,
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text="Joined the game",
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reply_to_message_id=update.message.message_id)
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elif joined is None:
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send_async(bot, chat_id,
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text="No game is running at the moment. "
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"Create a new game with /new",
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat_id,
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text="You already joined the game. Start the game "
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"with /start",
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reply_to_message_id=update.message.message_id)
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def leave_game(bot, update):
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""" Handler for the /leave command """
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chat_id = update.message.chat_id
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user = update.message.from_user
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players = gm.userid_players.get(user.id, list())
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for player in players:
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if player.game.chat.id == chat_id:
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game = player.game
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break
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.",
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reply_to_message_id=update.message.message_id)
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return
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user = update.message.from_user
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if len(game.players) < 3:
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gm.end_game(chat_id, user)
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send_async(bot, chat_id, text="Game ended!")
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else:
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if gm.leave_game(user, chat_id):
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send_async(bot, chat_id,
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text="Okay. Next Player: " +
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display_name(game.current_player.user),
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.",
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reply_to_message_id=update.message.message_id)
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def select_game(bot, update):
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chat_id = int(update.callback_query.data)
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user_id = update.callback_query.from_user.id
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players = gm.userid_players[user_id]
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for player in players:
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if player.game.chat.id == chat_id:
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gm.userid_current[user_id] = player
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break
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else:
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send_async(bot, update.callback_query.message.chat_id,
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text="Game not found :(")
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return
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back = [[InlineKeyboardButton(text='Back to last group',
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switch_inline_query='')]]
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bot.answerCallbackQuery(update.callback_query.id,
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text="Please switch to the group you selected!",
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show_alert=False)
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bot.editMessageText(chat_id=update.callback_query.message.chat_id,
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message_id=update.callback_query.message.message_id,
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text="Selected game: %s\n"
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"<b>Make sure that you switch to the correct "
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"group!</b>"
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% gm.userid_current[user_id].game.chat.title,
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reply_markup=InlineKeyboardMarkup(back),
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parse_mode=ParseMode.HTML)
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def status_update(bot, update):
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""" Remove player from game if user leaves the group """
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if update.message.left_chat_member:
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try:
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chat_id = update.message.chat_id
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user = update.message.left_chat_member
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except KeyError:
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return
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if gm.leave_game(user, chat_id):
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send_async(bot, chat_id, text="Removing %s from the game"
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% display_name(user))
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def start_game(bot, update, args):
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""" Handler for the /start command """
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if update.message.chat.type != 'private':
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# Show the first card
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chat_id = update.message.chat_id
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try:
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game = gm.chatid_games[chat_id][-1]
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except (KeyError, IndexError):
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send_async(bot, chat_id, text="There is no game running in this "
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"chat. Create a new one with /new")
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return
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if game.current_player is None or \
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game.current_player is game.current_player.next:
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send_async(bot, chat_id, text="At least two players must /join "
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"the game before you can start it")
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elif game.started:
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send_async(bot, chat_id, text="The game has already started")
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else:
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game.play_card(game.last_card)
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game.started = True
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bot.sendSticker(chat_id,
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sticker=c.STICKERS[str(game.last_card)])
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send_async(bot, chat_id,
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text="First player: " +
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display_name(game.current_player.user))
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elif len(args) and args[0] == 'select':
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players = gm.userid_players[update.message.from_user.id]
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groups = list()
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for player in players:
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groups.append([InlineKeyboardButton(text=player.game.chat.title,
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callback_data=
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str(player.game.chat.id))])
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send_async(bot, update.message.chat_id,
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text='Please select the group you want to play in. ',
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reply_markup=InlineKeyboardMarkup(groups))
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else:
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help(bot, update)
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def close_game(bot, update):
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""" Handler for the /close command """
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chat_id = update.message.chat_id
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user = update.message.from_user
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games = gm.chatid_games[chat_id]
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players = gm.userid_players[user.id]
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for game in games:
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for player in players:
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if player in game.players:
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if player is game.owner:
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game.open = False
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send_async(bot, chat_id, text="Closed the lobby")
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else:
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send_async(bot, chat_id,
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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def open_game(bot, update):
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""" Handler for the /open command """
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chat_id = update.message.chat_id
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user = update.message.from_user
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games = gm.chatid_games[chat_id]
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players = gm.userid_players[user.id]
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for game in games:
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for player in players:
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if player in game.players:
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if player is game.owner:
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game.open = True
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send_async(bot, chat_id, text="Opened the lobby")
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else:
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send_async(bot, chat_id,
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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def skip_player(bot, update):
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""" Handler for the /skip command """
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chat_id = update.message.chat_id
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user = update.message.from_user
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games = gm.chatid_games[chat_id]
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players = gm.userid_players[user.id]
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for game in games:
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for player in players:
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if player in game.players:
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if player is game.owner:
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game.current_player.anti_cheat += 1
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game.turn()
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send_async(bot, chat_id,
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text="Next player: %s"
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% display_name(game.current_player.user))
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else:
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send_async(bot, chat_id,
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text="Only the game creator can do that",
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reply_to_message_id=update.message.message_id)
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def help(bot, update):
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""" Handler for the /help command """
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send_async(bot, update.message.chat_id, text=help_text,
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parse_mode=ParseMode.HTML, disable_web_page_preview=True)
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def news(bot, update):
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""" Handler for the /news command """
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send_async(bot, update.message.chat_id,
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text="All news here: https://telegram.me/unobotupdates",
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disable_web_page_preview=True)
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def reply_to_query(bot, update):
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""" Builds the result list for inline queries and answers to the client """
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results = list()
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playable = list()
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switch = None
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try:
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user_id = update.inline_query.from_user.id
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players = gm.userid_players[user_id]
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player = gm.userid_current[user_id]
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game = player.game
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except KeyError:
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add_no_game(results)
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else:
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if not game.started:
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add_not_started(results)
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elif user_id == game.current_player.user.id:
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if game.choosing_color:
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add_choose_color(results)
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else:
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if not player.drew:
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add_draw(player, results)
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else:
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add_pass(results)
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if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
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add_call_bluff(results)
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playable = player.playable_cards()
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added_ids = list()
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for card in sorted(player.cards):
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add_play_card(game, card, results,
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can_play=(card in playable and
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str(card) not in added_ids))
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added_ids.append(str(card))
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if False or game.choosing_color:
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add_other_cards(playable, player, results, game)
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elif user_id != game.current_player.user.id or not game.started:
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for card in sorted(player.cards):
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add_play_card(game, card, results, can_play=False)
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else:
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add_gameinfo(game, results)
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for result in results:
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result.id += ':%d' % player.anti_cheat
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if players and game and len(players) > 1:
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switch = 'Current game: %s' % game.chat.title
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answer_async(bot, update.inline_query.id, results, cache_time=0,
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switch_pm_text=switch, switch_pm_parameter='select')
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def process_result(bot, update):
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""" Check the players actions and act accordingly """
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try:
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user = update.chosen_inline_result.from_user
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player = gm.userid_current[user.id]
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game = player.game
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result_id = update.chosen_inline_result.result_id
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chat_id = game.chat.id
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except KeyError:
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return
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logger.debug("Selected result: " + result_id)
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result_id, anti_cheat = result_id.split(':')
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last_anti_cheat = player.anti_cheat
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player.anti_cheat += 1
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if result_id in ('hand', 'gameinfo', 'nogame'):
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return
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elif len(result_id) == 36: # UUID result
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return
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elif int(anti_cheat) != last_anti_cheat:
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send_async(bot, chat_id,
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text="Cheat attempt by %s" % display_name(player.user))
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return
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elif result_id == 'call_bluff':
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do_call_bluff(bot, chat_id, game, player)
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elif result_id == 'draw':
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do_draw(game, player)
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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else:
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do_play_card(bot, chat_id, game, player, result_id, user)
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if game in gm.chatid_games.get(chat_id, list()):
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send_async(bot, chat_id, text="Next player: " +
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display_name(game.current_player.user))
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def do_play_card(bot, chat_id, game, player, result_id, user):
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card = c.from_str(result_id)
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game.play_card(card)
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player.cards.remove(card)
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if game.choosing_color:
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send_async(bot, chat_id, text="Please choose a color")
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if len(player.cards) == 1:
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send_async(bot, chat_id, text="UNO!")
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if len(player.cards) == 0:
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send_async(bot, chat_id, text="%s won!" % user.first_name)
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gm.leave_game(user, chat_id)
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if len(game.players) < 2:
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send_async(bot, chat_id, text="Game ended!")
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gm.end_game(chat_id, user)
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if botan:
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botan.track(Message(randint(1, 1000000000), user, datetime.now(),
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Chat(chat_id, 'group')),
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'Played cards')
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def do_draw(game, player):
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draw_counter_before = game.draw_counter
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for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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player.drew = True
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if (game.last_card.value == c.DRAW_TWO or
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game.last_card.special == c.DRAW_FOUR) and \
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draw_counter_before > 0:
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game.turn()
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def do_call_bluff(bot, chat_id, game, player):
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if player.prev.bluffing:
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send_async(bot, chat_id, text="Bluff called! Giving %d cards to %s"
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% (game.draw_counter,
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player.prev.user.first_name))
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for i in range(game.draw_counter):
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player.prev.cards.append(game.deck.draw())
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else:
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send_async(bot, chat_id, text="%s didn't bluff! Giving %d cards to %s"
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% (player.prev.user.first_name,
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game.draw_counter + 2,
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player.user.first_name))
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for i in range(game.draw_counter + 2):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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game.turn()
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# Add all handlers to the dispatcher and run the bot
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dp.addHandler(InlineQueryHandler(reply_to_query))
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dp.addHandler(ChosenInlineResultHandler(process_result))
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dp.addHandler(CallbackQueryHandler(select_game))
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dp.addHandler(CommandHandler('start', start_game, pass_args=True))
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dp.addHandler(CommandHandler('new', new_game))
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dp.addHandler(CommandHandler('join', join_game))
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dp.addHandler(CommandHandler('leave', leave_game))
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dp.addHandler(CommandHandler('open', open_game))
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dp.addHandler(CommandHandler('close', close_game))
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dp.addHandler(CommandHandler('skip', skip_player))
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dp.addHandler(CommandHandler('help', help))
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dp.addHandler(CommandHandler('news', news))
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dp.addHandler(MessageHandler([Filters.status_update], status_update))
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dp.addErrorHandler(error)
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start_bot(u)
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u.idle()
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