🔀 Merge pull request #107 from tehcneko/master
Update python-telegram-bot to 13
This commit is contained in:
commit
cb4d9bd5e3
8 changed files with 146 additions and 158 deletions
15
actions.py
15
actions.py
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@ -6,6 +6,8 @@ import card as c
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from datetime import datetime
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from datetime import datetime
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from telegram import Message, Chat
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from telegram import Message, Chat
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from telegram.ext import CallbackContext
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from apscheduler.jobstores.base import JobLookupError
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from config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME
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from config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME
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from errors import DeckEmptyError, NotEnoughPlayersError
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from errors import DeckEmptyError, NotEnoughPlayersError
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@ -191,7 +193,10 @@ def start_player_countdown(bot, game, job_queue):
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if game.mode == 'fast':
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if game.mode == 'fast':
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if game.job:
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if game.job:
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game.job.schedule_removal()
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try:
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game.job.schedule_removal()
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except JobLookupError:
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pass
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job = job_queue.run_once(
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job = job_queue.run_once(
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#lambda x,y: do_skip(bot, player),
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#lambda x,y: do_skip(bot, player),
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@ -205,9 +210,9 @@ def start_player_countdown(bot, game, job_queue):
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player.game.job = job
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player.game.job = job
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def skip_job(bot, job):
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def skip_job(context: CallbackContext):
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player = job.context.player
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player = context.job.context.player
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game = player.game
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game = player.game
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if game_is_running(game):
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if game_is_running(game):
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job_queue = job.context.job_queue
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job_queue = context.job.context.job_queue
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do_skip(bot, player, job_queue)
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do_skip(context.bot, player, job_queue)
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183
bot.py
183
bot.py
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@ -21,9 +21,9 @@ import logging
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from datetime import datetime
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from datetime import datetime
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from telegram import ParseMode, InlineKeyboardMarkup, \
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from telegram import ParseMode, InlineKeyboardMarkup, \
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InlineKeyboardButton
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InlineKeyboardButton, Update
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from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
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from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
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CommandHandler, MessageHandler, Filters, CallbackQueryHandler
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CommandHandler, MessageHandler, Filters, CallbackQueryHandler, CallbackContext
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from telegram.ext.dispatcher import run_async
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from telegram.ext.dispatcher import run_async
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import card as c
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import card as c
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@ -49,9 +49,10 @@ logging.basicConfig(
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level=logging.INFO
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level=logging.INFO
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)
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)
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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logging.getLogger('apscheduler').setLevel(logging.WARNING)
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@user_locale
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@user_locale
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def notify_me(bot, update):
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def notify_me(update: Update, context: CallbackContext):
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"""Handler for /notify_me command, pm people for next game"""
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"""Handler for /notify_me command, pm people for next game"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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@ -67,12 +68,12 @@ def notify_me(bot, update):
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@user_locale
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@user_locale
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def new_game(bot, update):
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def new_game(update: Update, context: CallbackContext):
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"""Handler for the /new command"""
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"""Handler for the /new command"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help_handler(bot, update)
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help_handler(update, context)
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else:
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else:
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@ -89,88 +90,88 @@ def new_game(bot, update):
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game.starter = update.message.from_user
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game.starter = update.message.from_user
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game.owner.append(update.message.from_user.id)
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game.owner.append(update.message.from_user.id)
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game.mode = DEFAULT_GAMEMODE
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game.mode = DEFAULT_GAMEMODE
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send_async(bot, chat_id,
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send_async(context.bot, chat_id,
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text=_("Created a new game! Join the game with /join "
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text=_("Created a new game! Join the game with /join "
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"and start the game with /start"))
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"and start the game with /start"))
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@user_locale
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@user_locale
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def kill_game(bot, update):
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def kill_game(update: Update, context: CallbackContext):
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"""Handler for the /kill command"""
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"""Handler for the /kill command"""
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chat = update.message.chat
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chat = update.message.chat
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user = update.message.from_user
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user = update.message.from_user
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games = gm.chatid_games.get(chat.id)
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games = gm.chatid_games.get(chat.id)
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help_handler(bot, update)
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help_handler(update, context)
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return
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return
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if not games:
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if not games:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("There is no running game in this chat."))
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text=_("There is no running game in this chat."))
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return
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return
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game = games[-1]
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game = games[-1]
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if user_is_creator_or_admin(user, game, bot, chat):
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if user_is_creator_or_admin(user, game, context.bot, chat):
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try:
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try:
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gm.end_game(chat, user)
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gm.end_game(chat, user)
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send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
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send_async(context.bot, chat.id, text=__("Game ended!", multi=game.translate))
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except NoGameInChatError:
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except NoGameInChatError:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("The game is not started yet. "
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text=_("The game is not started yet. "
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"Join the game with /join and start the game with /start"),
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"Join the game with /join and start the game with /start"),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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else:
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else:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("Only the game creator ({name}) and admin can do that.")
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text=_("Only the game creator ({name}) and admin can do that.")
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.format(name=game.starter.first_name),
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.format(name=game.starter.first_name),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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@user_locale
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@user_locale
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def join_game(bot, update):
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def join_game(update: Update, context: CallbackContext):
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"""Handler for the /join command"""
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"""Handler for the /join command"""
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chat = update.message.chat
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chat = update.message.chat
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help_handler(bot, update)
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help_handler(update, context)
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return
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return
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try:
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try:
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gm.join_game(update.message.from_user, chat)
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gm.join_game(update.message.from_user, chat)
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except LobbyClosedError:
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except LobbyClosedError:
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send_async(bot, chat.id, text=_("The lobby is closed"))
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send_async(context.bot, chat.id, text=_("The lobby is closed"))
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except NoGameInChatError:
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except NoGameInChatError:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("No game is running at the moment. "
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text=_("No game is running at the moment. "
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"Create a new game with /new"),
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"Create a new game with /new"),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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except AlreadyJoinedError:
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except AlreadyJoinedError:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("You already joined the game. Start the game "
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text=_("You already joined the game. Start the game "
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"with /start"),
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"with /start"),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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except DeckEmptyError:
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except DeckEmptyError:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("There are not enough cards left in the deck for "
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text=_("There are not enough cards left in the deck for "
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"new players to join."),
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"new players to join."),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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else:
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else:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("Joined the game"),
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text=_("Joined the game"),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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@user_locale
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@user_locale
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def leave_game(bot, update):
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def leave_game(update: Update, context: CallbackContext):
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"""Handler for the /leave command"""
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"""Handler for the /leave command"""
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chat = update.message.chat
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chat = update.message.chat
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user = update.message.from_user
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user = update.message.from_user
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@ -178,7 +179,7 @@ def leave_game(bot, update):
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player = gm.player_for_user_in_chat(user, chat)
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player = gm.player_for_user_in_chat(user, chat)
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if player is None:
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if player is None:
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send_async(bot, chat.id, text=_("You are not playing in a game in "
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send_async(context.bot, chat.id, text=_("You are not playing in a game in "
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"this group."),
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"this group."),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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return
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return
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@ -190,23 +191,23 @@ def leave_game(bot, update):
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gm.leave_game(user, chat)
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gm.leave_game(user, chat)
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except NoGameInChatError:
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except NoGameInChatError:
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send_async(bot, chat.id, text=_("You are not playing in a game in "
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send_async(context.bot, chat.id, text=_("You are not playing in a game in "
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"this group."),
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"this group."),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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except NotEnoughPlayersError:
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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gm.end_game(chat, user)
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send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
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send_async(context.bot, chat.id, text=__("Game ended!", multi=game.translate))
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else:
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else:
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if game.started:
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if game.started:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=__("Okay. Next Player: {name}",
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text=__("Okay. Next Player: {name}",
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multi=game.translate).format(
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multi=game.translate).format(
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name=display_name(game.current_player.user)),
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name=display_name(game.current_player.user)),
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reply_to_message_id=update.message.message_id)
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reply_to_message_id=update.message.message_id)
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else:
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else:
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=__("{name} left the game before it started.",
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text=__("{name} left the game before it started.",
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multi=game.translate).format(
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multi=game.translate).format(
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name=display_name(user)),
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name=display_name(user)),
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@ -214,11 +215,11 @@ def leave_game(bot, update):
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|
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@user_locale
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@user_locale
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def kick_player(bot, update):
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def kick_player(update: Update, context: CallbackContext):
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"""Handler for the /kick command"""
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"""Handler for the /kick command"""
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|
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if update.message.chat.type == 'private':
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if update.message.chat.type == 'private':
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help_handler(bot, update)
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help_handler(update, context)
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return
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return
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|
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chat = update.message.chat
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chat = update.message.chat
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@ -228,20 +229,20 @@ def kick_player(bot, update):
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game = gm.chatid_games[chat.id][-1]
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game = gm.chatid_games[chat.id][-1]
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|
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except (KeyError, IndexError):
|
except (KeyError, IndexError):
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send_async(bot, chat.id,
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send_async(context.bot, chat.id,
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text=_("No game is running at the moment. "
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text=_("No game is running at the moment. "
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"Create a new game with /new"),
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"Create a new game with /new"),
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reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
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return
|
return
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|
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if not game.started:
|
if not game.started:
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send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
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text=_("The game is not started yet. "
|
text=_("The game is not started yet. "
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"Join the game with /join and start the game with /start"),
|
"Join the game with /join and start the game with /start"),
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reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
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return
|
return
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|
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if user_is_creator_or_admin(user, game, bot, chat):
|
if user_is_creator_or_admin(user, game, context.bot, chat):
|
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|
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if update.message.reply_to_message:
|
if update.message.reply_to_message:
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kicked = update.message.reply_to_message.from_user
|
kicked = update.message.reply_to_message.from_user
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|
@ -250,40 +251,40 @@ def kick_player(bot, update):
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gm.leave_game(kicked, chat)
|
gm.leave_game(kicked, chat)
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|
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except NoGameInChatError:
|
except NoGameInChatError:
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send_async(bot, chat.id, text=_("Player {name} is not found in the current game.".format(name=display_name(kicked))),
|
send_async(context.bot, chat.id, text=_("Player {name} is not found in the current game.".format(name=display_name(kicked))),
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reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
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return
|
return
|
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|
|
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except NotEnoughPlayersError:
|
except NotEnoughPlayersError:
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gm.end_game(chat, user)
|
gm.end_game(chat, user)
|
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send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
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text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
|
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
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send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
|
send_async(context.bot, chat.id, text=__("Game ended!", multi=game.translate))
|
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return
|
return
|
||||||
|
|
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send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
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text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
|
text=_("{0} was kicked by {1}".format(display_name(kicked), display_name(user))))
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|
|
||||||
else:
|
else:
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send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
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text=_("Please reply to the person you want to kick and type /kick again."),
|
text=_("Please reply to the person you want to kick and type /kick again."),
|
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reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
return
|
return
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||||||
|
|
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send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
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text=__("Okay. Next Player: {name}",
|
text=__("Okay. Next Player: {name}",
|
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multi=game.translate).format(
|
multi=game.translate).format(
|
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name=display_name(game.current_player.user)),
|
name=display_name(game.current_player.user)),
|
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reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
|
|
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else:
|
else:
|
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send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
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text=_("Only the game creator ({name}) and admin can do that.")
|
text=_("Only the game creator ({name}) and admin can do that.")
|
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.format(name=game.starter.first_name),
|
.format(name=game.starter.first_name),
|
||||||
reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
|
|
||||||
|
|
||||||
def select_game(bot, update):
|
def select_game(update: Update, context: CallbackContext):
|
||||||
"""Handler for callback queries to select the current game"""
|
"""Handler for callback queries to select the current game"""
|
||||||
|
|
||||||
chat_id = int(update.callback_query.data)
|
chat_id = int(update.callback_query.data)
|
||||||
|
@ -299,16 +300,15 @@ def select_game(bot, update):
|
||||||
text=_("Game not found."))
|
text=_("Game not found."))
|
||||||
return
|
return
|
||||||
|
|
||||||
@run_async
|
def selected():
|
||||||
def selected(bot):
|
|
||||||
back = [[InlineKeyboardButton(text=_("Back to last group"),
|
back = [[InlineKeyboardButton(text=_("Back to last group"),
|
||||||
switch_inline_query='')]]
|
switch_inline_query='')]]
|
||||||
bot.answerCallbackQuery(update.callback_query.id,
|
context.bot.answerCallbackQuery(update.callback_query.id,
|
||||||
text=_("Please switch to the group you selected!"),
|
text=_("Please switch to the group you selected!"),
|
||||||
show_alert=False,
|
show_alert=False,
|
||||||
timeout=TIMEOUT)
|
timeout=TIMEOUT)
|
||||||
|
|
||||||
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
|
context.bot.editMessageText(chat_id=update.callback_query.message.chat_id,
|
||||||
message_id=update.callback_query.message.message_id,
|
message_id=update.callback_query.message.message_id,
|
||||||
text=_("Selected group: {group}\n"
|
text=_("Selected group: {group}\n"
|
||||||
"<b>Make sure that you switch to the correct "
|
"<b>Make sure that you switch to the correct "
|
||||||
|
@ -318,11 +318,11 @@ def select_game(bot, update):
|
||||||
parse_mode=ParseMode.HTML,
|
parse_mode=ParseMode.HTML,
|
||||||
timeout=TIMEOUT)
|
timeout=TIMEOUT)
|
||||||
|
|
||||||
selected(bot)
|
dispatcher.run_async(selected)
|
||||||
|
|
||||||
|
|
||||||
@game_locales
|
@game_locales
|
||||||
def status_update(bot, update):
|
def status_update(update: Update, context: CallbackContext):
|
||||||
"""Remove player from game if user leaves the group"""
|
"""Remove player from game if user leaves the group"""
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
|
|
||||||
|
@ -337,17 +337,17 @@ def status_update(bot, update):
|
||||||
pass
|
pass
|
||||||
except NotEnoughPlayersError:
|
except NotEnoughPlayersError:
|
||||||
gm.end_game(chat, user)
|
gm.end_game(chat, user)
|
||||||
send_async(bot, chat.id, text=__("Game ended!",
|
send_async(context.bot, chat.id, text=__("Game ended!",
|
||||||
multi=game.translate))
|
multi=game.translate))
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat.id, text=__("Removing {name} from the game",
|
send_async(context.bot, chat.id, text=__("Removing {name} from the game",
|
||||||
multi=game.translate)
|
multi=game.translate)
|
||||||
.format(name=display_name(user)))
|
.format(name=display_name(user)))
|
||||||
|
|
||||||
|
|
||||||
@game_locales
|
@game_locales
|
||||||
@user_locale
|
@user_locale
|
||||||
def start_game(bot, update, args, job_queue):
|
def start_game(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /start command"""
|
"""Handler for the /start command"""
|
||||||
|
|
||||||
if update.message.chat.type != 'private':
|
if update.message.chat.type != 'private':
|
||||||
|
@ -356,16 +356,16 @@ def start_game(bot, update, args, job_queue):
|
||||||
try:
|
try:
|
||||||
game = gm.chatid_games[chat.id][-1]
|
game = gm.chatid_games[chat.id][-1]
|
||||||
except (KeyError, IndexError):
|
except (KeyError, IndexError):
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("There is no game running in this chat. Create "
|
text=_("There is no game running in this chat. Create "
|
||||||
"a new one with /new"))
|
"a new one with /new"))
|
||||||
return
|
return
|
||||||
|
|
||||||
if game.started:
|
if game.started:
|
||||||
send_async(bot, chat.id, text=_("The game has already started"))
|
send_async(context.bot, chat.id, text=_("The game has already started"))
|
||||||
|
|
||||||
elif len(game.players) < MIN_PLAYERS:
|
elif len(game.players) < MIN_PLAYERS:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=__("At least {minplayers} players must /join the game "
|
text=__("At least {minplayers} players must /join the game "
|
||||||
"before you can start it").format(minplayers=MIN_PLAYERS))
|
"before you can start it").format(minplayers=MIN_PLAYERS))
|
||||||
|
|
||||||
|
@ -383,23 +383,22 @@ def start_game(bot, update, args, job_queue):
|
||||||
multi=game.translate)
|
multi=game.translate)
|
||||||
.format(name=display_name(game.current_player.user)))
|
.format(name=display_name(game.current_player.user)))
|
||||||
|
|
||||||
@run_async
|
|
||||||
def send_first():
|
def send_first():
|
||||||
"""Send the first card and player"""
|
"""Send the first card and player"""
|
||||||
|
|
||||||
bot.sendSticker(chat.id,
|
context.bot.sendSticker(chat.id,
|
||||||
sticker=c.STICKERS[str(game.last_card)],
|
sticker=c.STICKERS[str(game.last_card)],
|
||||||
timeout=TIMEOUT)
|
timeout=TIMEOUT)
|
||||||
|
|
||||||
bot.sendMessage(chat.id,
|
context.bot.sendMessage(chat.id,
|
||||||
text=first_message,
|
text=first_message,
|
||||||
reply_markup=InlineKeyboardMarkup(choice),
|
reply_markup=InlineKeyboardMarkup(choice),
|
||||||
timeout=TIMEOUT)
|
timeout=TIMEOUT)
|
||||||
|
|
||||||
send_first()
|
dispatcher.run_async(send_first)
|
||||||
start_player_countdown(bot, game, job_queue)
|
start_player_countdown(context.bot, game, context.job_queue)
|
||||||
|
|
||||||
elif len(args) and args[0] == 'select':
|
elif len(context.args) and context.args[0] == 'select':
|
||||||
players = gm.userid_players[update.message.from_user.id]
|
players = gm.userid_players[update.message.from_user.id]
|
||||||
|
|
||||||
groups = list()
|
groups = list()
|
||||||
|
@ -414,23 +413,23 @@ def start_game(bot, update, args, job_queue):
|
||||||
callback_data=str(player.game.chat.id))]
|
callback_data=str(player.game.chat.id))]
|
||||||
)
|
)
|
||||||
|
|
||||||
send_async(bot, update.message.chat_id,
|
send_async(context.bot, update.message.chat_id,
|
||||||
text=_('Please select the group you want to play in.'),
|
text=_('Please select the group you want to play in.'),
|
||||||
reply_markup=InlineKeyboardMarkup(groups))
|
reply_markup=InlineKeyboardMarkup(groups))
|
||||||
|
|
||||||
else:
|
else:
|
||||||
help_handler(bot, update)
|
help_handler(update, context)
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def close_game(bot, update):
|
def close_game(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /close command"""
|
"""Handler for the /close command"""
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
games = gm.chatid_games.get(chat.id)
|
games = gm.chatid_games.get(chat.id)
|
||||||
|
|
||||||
if not games:
|
if not games:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("There is no running game in this chat."))
|
text=_("There is no running game in this chat."))
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -438,12 +437,12 @@ def close_game(bot, update):
|
||||||
|
|
||||||
if user.id in game.owner:
|
if user.id in game.owner:
|
||||||
game.open = False
|
game.open = False
|
||||||
send_async(bot, chat.id, text=_("Closed the lobby. "
|
send_async(context.bot, chat.id, text=_("Closed the lobby. "
|
||||||
"No more players can join this game."))
|
"No more players can join this game."))
|
||||||
return
|
return
|
||||||
|
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("Only the game creator ({name}) and admin can do that.")
|
text=_("Only the game creator ({name}) and admin can do that.")
|
||||||
.format(name=game.starter.first_name),
|
.format(name=game.starter.first_name),
|
||||||
reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
|
@ -451,14 +450,14 @@ def close_game(bot, update):
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def open_game(bot, update):
|
def open_game(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /open command"""
|
"""Handler for the /open command"""
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
games = gm.chatid_games.get(chat.id)
|
games = gm.chatid_games.get(chat.id)
|
||||||
|
|
||||||
if not games:
|
if not games:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("There is no running game in this chat."))
|
text=_("There is no running game in this chat."))
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -466,11 +465,11 @@ def open_game(bot, update):
|
||||||
|
|
||||||
if user.id in game.owner:
|
if user.id in game.owner:
|
||||||
game.open = True
|
game.open = True
|
||||||
send_async(bot, chat.id, text=_("Opened the lobby. "
|
send_async(context.bot, chat.id, text=_("Opened the lobby. "
|
||||||
"New players may /join the game."))
|
"New players may /join the game."))
|
||||||
return
|
return
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("Only the game creator ({name}) and admin can do that.")
|
text=_("Only the game creator ({name}) and admin can do that.")
|
||||||
.format(name=game.starter.first_name),
|
.format(name=game.starter.first_name),
|
||||||
reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
|
@ -478,14 +477,14 @@ def open_game(bot, update):
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def enable_translations(bot, update):
|
def enable_translations(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /enable_translations command"""
|
"""Handler for the /enable_translations command"""
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
games = gm.chatid_games.get(chat.id)
|
games = gm.chatid_games.get(chat.id)
|
||||||
|
|
||||||
if not games:
|
if not games:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("There is no running game in this chat."))
|
text=_("There is no running game in this chat."))
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -493,12 +492,12 @@ def enable_translations(bot, update):
|
||||||
|
|
||||||
if user.id in game.owner:
|
if user.id in game.owner:
|
||||||
game.translate = True
|
game.translate = True
|
||||||
send_async(bot, chat.id, text=_("Enabled multi-translations. "
|
send_async(context.bot, chat.id, text=_("Enabled multi-translations. "
|
||||||
"Disable with /disable_translations"))
|
"Disable with /disable_translations"))
|
||||||
return
|
return
|
||||||
|
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("Only the game creator ({name}) and admin can do that.")
|
text=_("Only the game creator ({name}) and admin can do that.")
|
||||||
.format(name=game.starter.first_name),
|
.format(name=game.starter.first_name),
|
||||||
reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
|
@ -506,14 +505,14 @@ def enable_translations(bot, update):
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def disable_translations(bot, update):
|
def disable_translations(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /disable_translations command"""
|
"""Handler for the /disable_translations command"""
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
games = gm.chatid_games.get(chat.id)
|
games = gm.chatid_games.get(chat.id)
|
||||||
|
|
||||||
if not games:
|
if not games:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("There is no running game in this chat."))
|
text=_("There is no running game in this chat."))
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -521,13 +520,13 @@ def disable_translations(bot, update):
|
||||||
|
|
||||||
if user.id in game.owner:
|
if user.id in game.owner:
|
||||||
game.translate = False
|
game.translate = False
|
||||||
send_async(bot, chat.id, text=_("Disabled multi-translations. "
|
send_async(context.bot, chat.id, text=_("Disabled multi-translations. "
|
||||||
"Enable them again with "
|
"Enable them again with "
|
||||||
"/enable_translations"))
|
"/enable_translations"))
|
||||||
return
|
return
|
||||||
|
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("Only the game creator ({name}) and admin can do that.")
|
text=_("Only the game creator ({name}) and admin can do that.")
|
||||||
.format(name=game.starter.first_name),
|
.format(name=game.starter.first_name),
|
||||||
reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
|
@ -536,14 +535,14 @@ def disable_translations(bot, update):
|
||||||
|
|
||||||
@game_locales
|
@game_locales
|
||||||
@user_locale
|
@user_locale
|
||||||
def skip_player(bot, update):
|
def skip_player(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /skip command"""
|
"""Handler for the /skip command"""
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
|
|
||||||
player = gm.player_for_user_in_chat(user, chat)
|
player = gm.player_for_user_in_chat(user, chat)
|
||||||
if not player:
|
if not player:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("You are not playing in a game in this chat."))
|
text=_("You are not playing in a game in this chat."))
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -558,19 +557,19 @@ def skip_player(bot, update):
|
||||||
# You can skip yourself even if you have time left (you'll still draw)
|
# You can skip yourself even if you have time left (you'll still draw)
|
||||||
if delta < skipped_player.waiting_time and player != skipped_player:
|
if delta < skipped_player.waiting_time and player != skipped_player:
|
||||||
n = skipped_player.waiting_time - delta
|
n = skipped_player.waiting_time - delta
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("Please wait {time} second",
|
text=_("Please wait {time} second",
|
||||||
"Please wait {time} seconds",
|
"Please wait {time} seconds",
|
||||||
n)
|
n)
|
||||||
.format(time=n),
|
.format(time=n),
|
||||||
reply_to_message_id=update.message.message_id)
|
reply_to_message_id=update.message.message_id)
|
||||||
else:
|
else:
|
||||||
do_skip(bot, player)
|
do_skip(context.bot, player)
|
||||||
|
|
||||||
|
|
||||||
@game_locales
|
@game_locales
|
||||||
@user_locale
|
@user_locale
|
||||||
def reply_to_query(bot, update):
|
def reply_to_query(update: Update, context: CallbackContext):
|
||||||
"""
|
"""
|
||||||
Handler for inline queries.
|
Handler for inline queries.
|
||||||
Builds the result list for inline queries and answers to the client.
|
Builds the result list for inline queries and answers to the client.
|
||||||
|
@ -638,13 +637,13 @@ def reply_to_query(bot, update):
|
||||||
if players and game and len(players) > 1:
|
if players and game and len(players) > 1:
|
||||||
switch = _('Current game: {game}').format(game=game.chat.title)
|
switch = _('Current game: {game}').format(game=game.chat.title)
|
||||||
|
|
||||||
answer_async(bot, update.inline_query.id, results, cache_time=0,
|
answer_async(context.bot, update.inline_query.id, results, cache_time=0,
|
||||||
switch_pm_text=switch, switch_pm_parameter='select')
|
switch_pm_text=switch, switch_pm_parameter='select')
|
||||||
|
|
||||||
|
|
||||||
@game_locales
|
@game_locales
|
||||||
@user_locale
|
@user_locale
|
||||||
def process_result(bot, update, job_queue):
|
def process_result(update: Update, context: CallbackContext):
|
||||||
"""
|
"""
|
||||||
Handler for chosen inline results.
|
Handler for chosen inline results.
|
||||||
Checks the players actions and acts accordingly.
|
Checks the players actions and acts accordingly.
|
||||||
|
@ -671,38 +670,38 @@ def process_result(bot, update, job_queue):
|
||||||
mode = result_id[5:]
|
mode = result_id[5:]
|
||||||
game.set_mode(mode)
|
game.set_mode(mode)
|
||||||
logger.info("Gamemode changed to {mode}".format(mode = mode))
|
logger.info("Gamemode changed to {mode}".format(mode = mode))
|
||||||
send_async(bot, chat.id, text=__("Gamemode changed to {mode}".format(mode = mode)))
|
send_async(context.bot, chat.id, text=__("Gamemode changed to {mode}".format(mode = mode)))
|
||||||
return
|
return
|
||||||
elif len(result_id) == 36: # UUID result
|
elif len(result_id) == 36: # UUID result
|
||||||
return
|
return
|
||||||
elif int(anti_cheat) != last_anti_cheat:
|
elif int(anti_cheat) != last_anti_cheat:
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=__("Cheat attempt by {name}", multi=game.translate)
|
text=__("Cheat attempt by {name}", multi=game.translate)
|
||||||
.format(name=display_name(player.user)))
|
.format(name=display_name(player.user)))
|
||||||
return
|
return
|
||||||
elif result_id == 'call_bluff':
|
elif result_id == 'call_bluff':
|
||||||
reset_waiting_time(bot, player)
|
reset_waiting_time(context.bot, player)
|
||||||
do_call_bluff(bot, player)
|
do_call_bluff(context.bot, player)
|
||||||
elif result_id == 'draw':
|
elif result_id == 'draw':
|
||||||
reset_waiting_time(bot, player)
|
reset_waiting_time(context.bot, player)
|
||||||
do_draw(bot, player)
|
do_draw(context.bot, player)
|
||||||
elif result_id == 'pass':
|
elif result_id == 'pass':
|
||||||
game.turn()
|
game.turn()
|
||||||
elif result_id in c.COLORS:
|
elif result_id in c.COLORS:
|
||||||
game.choose_color(result_id)
|
game.choose_color(result_id)
|
||||||
else:
|
else:
|
||||||
reset_waiting_time(bot, player)
|
reset_waiting_time(context.bot, player)
|
||||||
do_play_card(bot, player, result_id)
|
do_play_card(context.bot, player, result_id)
|
||||||
|
|
||||||
if game_is_running(game):
|
if game_is_running(game):
|
||||||
nextplayer_message = (
|
nextplayer_message = (
|
||||||
__("Next player: {name}", multi=game.translate)
|
__("Next player: {name}", multi=game.translate)
|
||||||
.format(name=display_name(game.current_player.user)))
|
.format(name=display_name(game.current_player.user)))
|
||||||
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
|
choice = [[InlineKeyboardButton(text=_("Make your choice!"), switch_inline_query_current_chat='')]]
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=nextplayer_message,
|
text=nextplayer_message,
|
||||||
reply_markup=InlineKeyboardMarkup(choice))
|
reply_markup=InlineKeyboardMarkup(choice))
|
||||||
start_player_countdown(bot, game, job_queue)
|
start_player_countdown(context.bot, game, context.job_queue)
|
||||||
|
|
||||||
|
|
||||||
def reset_waiting_time(bot, player):
|
def reset_waiting_time(bot, player):
|
||||||
|
|
|
@ -101,7 +101,7 @@ def __(singular, plural=None, n=1, multi=False):
|
||||||
def user_locale(func):
|
def user_locale(func):
|
||||||
@wraps(func)
|
@wraps(func)
|
||||||
@db_session
|
@db_session
|
||||||
def wrapped(bot, update, *pargs, **kwargs):
|
def wrapped(update, context, *pargs, **kwargs):
|
||||||
user = _user_chat_from_update(update)[0]
|
user = _user_chat_from_update(update)[0]
|
||||||
|
|
||||||
with db_session:
|
with db_session:
|
||||||
|
@ -112,7 +112,7 @@ def user_locale(func):
|
||||||
else:
|
else:
|
||||||
_.push('en_US')
|
_.push('en_US')
|
||||||
|
|
||||||
result = func(bot, update, *pargs, **kwargs)
|
result = func(update, context, *pargs, **kwargs)
|
||||||
_.pop()
|
_.pop()
|
||||||
return result
|
return result
|
||||||
return wrapped
|
return wrapped
|
||||||
|
@ -121,7 +121,7 @@ def user_locale(func):
|
||||||
def game_locales(func):
|
def game_locales(func):
|
||||||
@wraps(func)
|
@wraps(func)
|
||||||
@db_session
|
@db_session
|
||||||
def wrapped(bot, update, *pargs, **kwargs):
|
def wrapped(update, context, *pargs, **kwargs):
|
||||||
user, chat = _user_chat_from_update(update)
|
user, chat = _user_chat_from_update(update)
|
||||||
player = gm.player_for_user_in_chat(user, chat)
|
player = gm.player_for_user_in_chat(user, chat)
|
||||||
locales = list()
|
locales = list()
|
||||||
|
@ -141,7 +141,7 @@ def game_locales(func):
|
||||||
_.push(loc)
|
_.push(loc)
|
||||||
locales.append(loc)
|
locales.append(loc)
|
||||||
|
|
||||||
result = func(bot, update, *pargs, **kwargs)
|
result = func(update, context, *pargs, **kwargs)
|
||||||
|
|
||||||
while _.code:
|
while _.code:
|
||||||
_.pop()
|
_.pop()
|
||||||
|
@ -151,21 +151,10 @@ def game_locales(func):
|
||||||
|
|
||||||
|
|
||||||
def _user_chat_from_update(update):
|
def _user_chat_from_update(update):
|
||||||
|
user = update.effective_user
|
||||||
|
chat = update.effective_chat
|
||||||
|
|
||||||
try:
|
if chat is None and user is not None and user.id in gm.userid_current:
|
||||||
user = update.message.from_user
|
chat = gm.userid_current.get(user.id).game.chat
|
||||||
chat = update.message.chat
|
|
||||||
except (NameError, AttributeError):
|
|
||||||
try:
|
|
||||||
user = update.inline_query.from_user
|
|
||||||
chat = gm.userid_current[user.id].game.chat
|
|
||||||
except KeyError:
|
|
||||||
chat = None
|
|
||||||
except (NameError, AttributeError):
|
|
||||||
try:
|
|
||||||
user = update.chosen_inline_result.from_user
|
|
||||||
chat = gm.userid_current[user.id].game.chat
|
|
||||||
except (NameError, AttributeError, KeyError):
|
|
||||||
chat = None
|
|
||||||
|
|
||||||
return user, chat
|
return user, chat
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
python-telegram-bot==8.1.1
|
python-telegram-bot==13.11
|
||||||
pony
|
pony
|
||||||
|
|
39
settings.py
39
settings.py
|
@ -18,8 +18,8 @@
|
||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
from telegram import ReplyKeyboardMarkup
|
from telegram import ReplyKeyboardMarkup, Update
|
||||||
from telegram.ext import CommandHandler, RegexHandler
|
from telegram.ext import CommandHandler, Filters, MessageHandler, CallbackContext
|
||||||
|
|
||||||
from utils import send_async
|
from utils import send_async
|
||||||
from user_setting import UserSetting
|
from user_setting import UserSetting
|
||||||
|
@ -29,11 +29,11 @@ from internationalization import _, user_locale
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def show_settings(bot, update):
|
def show_settings(update: Update, context: CallbackContext):
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
|
|
||||||
if update.message.chat.type != 'private':
|
if update.message.chat.type != 'private':
|
||||||
send_async(bot, chat.id,
|
send_async(context.bot, chat.id,
|
||||||
text=_("Please edit your settings in a private chat with "
|
text=_("Please edit your settings in a private chat with "
|
||||||
"the bot."))
|
"the bot."))
|
||||||
return
|
return
|
||||||
|
@ -49,27 +49,27 @@ def show_settings(bot, update):
|
||||||
stats = '❌' + ' ' + _("Delete all statistics")
|
stats = '❌' + ' ' + _("Delete all statistics")
|
||||||
|
|
||||||
kb = [[stats], ['🌍' + ' ' + _("Language")]]
|
kb = [[stats], ['🌍' + ' ' + _("Language")]]
|
||||||
send_async(bot, chat.id, text='🔧' + ' ' + _("Settings"),
|
send_async(context.bot, chat.id, text='🔧' + ' ' + _("Settings"),
|
||||||
reply_markup=ReplyKeyboardMarkup(keyboard=kb,
|
reply_markup=ReplyKeyboardMarkup(keyboard=kb,
|
||||||
one_time_keyboard=True))
|
one_time_keyboard=True))
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def kb_select(bot, update, groups):
|
def kb_select(update: Update, context: CallbackContext):
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
option = groups[0]
|
option = context.match[1]
|
||||||
|
|
||||||
if option == '📊':
|
if option == '📊':
|
||||||
us = UserSetting.get(id=user.id)
|
us = UserSetting.get(id=user.id)
|
||||||
us.stats = True
|
us.stats = True
|
||||||
send_async(bot, chat.id, text=_("Enabled statistics!"))
|
send_async(context.bot, chat.id, text=_("Enabled statistics!"))
|
||||||
|
|
||||||
elif option == '🌍':
|
elif option == '🌍':
|
||||||
kb = [[locale + ' - ' + descr]
|
kb = [[locale + ' - ' + descr]
|
||||||
for locale, descr
|
for locale, descr
|
||||||
in sorted(available_locales.items())]
|
in sorted(available_locales.items())]
|
||||||
send_async(bot, chat.id, text=_("Select locale"),
|
send_async(context.bot, chat.id, text=_("Select locale"),
|
||||||
reply_markup=ReplyKeyboardMarkup(keyboard=kb,
|
reply_markup=ReplyKeyboardMarkup(keyboard=kb,
|
||||||
one_time_keyboard=True))
|
one_time_keyboard=True))
|
||||||
|
|
||||||
|
@ -79,28 +79,27 @@ def kb_select(bot, update, groups):
|
||||||
us.first_places = 0
|
us.first_places = 0
|
||||||
us.games_played = 0
|
us.games_played = 0
|
||||||
us.cards_played = 0
|
us.cards_played = 0
|
||||||
send_async(bot, chat.id, text=_("Deleted and disabled statistics!"))
|
send_async(context.bot, chat.id, text=_("Deleted and disabled statistics!"))
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def locale_select(bot, update, groups):
|
def locale_select(update: Update, context: CallbackContext):
|
||||||
chat = update.message.chat
|
chat = update.message.chat
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
option = groups[0]
|
option = context.match[1]
|
||||||
|
|
||||||
if option in available_locales:
|
if option in available_locales:
|
||||||
us = UserSetting.get(id=user.id)
|
us = UserSetting.get(id=user.id)
|
||||||
us.lang = option
|
us.lang = option
|
||||||
_.push(option)
|
_.push(option)
|
||||||
send_async(bot, chat.id, text=_("Set locale!"))
|
send_async(context.bot, chat.id, text=_("Set locale!"))
|
||||||
_.pop()
|
_.pop()
|
||||||
|
|
||||||
|
|
||||||
def register():
|
def register():
|
||||||
dispatcher.add_handler(CommandHandler('settings', show_settings))
|
dispatcher.add_handler(CommandHandler('settings', show_settings))
|
||||||
dispatcher.add_handler(RegexHandler('^([' + '📊' +
|
dispatcher.add_handler(MessageHandler(Filters.regex('^([' + '📊' +
|
||||||
'🌍' +
|
'🌍' +
|
||||||
'❌' + ']) .+$',
|
'❌' + ']) .+$'),
|
||||||
kb_select, pass_groups=True))
|
kb_select))
|
||||||
dispatcher.add_handler(RegexHandler(r'^(\w\w_\w\w) - .*',
|
dispatcher.add_handler(MessageHandler(Filters.regex(r'^(\w\w_\w\w) - .*'),
|
||||||
locale_select, pass_groups=True))
|
locale_select))
|
||||||
|
|
|
@ -30,5 +30,5 @@ db.bind('sqlite', os.getenv('UNO_DB', 'uno.sqlite3'), create_db=True)
|
||||||
db.generate_mapping(create_tables=True)
|
db.generate_mapping(create_tables=True)
|
||||||
|
|
||||||
gm = GameManager()
|
gm = GameManager()
|
||||||
updater = Updater(token=TOKEN, workers=WORKERS)
|
updater = Updater(token=TOKEN, workers=WORKERS, use_context=True)
|
||||||
dispatcher = updater.dispatcher
|
dispatcher = updater.dispatcher
|
||||||
|
|
|
@ -17,8 +17,8 @@
|
||||||
# You should have received a copy of the GNU Affero General Public License
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
from telegram import ParseMode
|
from telegram import ParseMode, Update
|
||||||
from telegram.ext import CommandHandler
|
from telegram.ext import CommandHandler, CallbackContext
|
||||||
|
|
||||||
from user_setting import UserSetting
|
from user_setting import UserSetting
|
||||||
from utils import send_async
|
from utils import send_async
|
||||||
|
@ -26,7 +26,7 @@ from shared_vars import dispatcher
|
||||||
from internationalization import _, user_locale
|
from internationalization import _, user_locale
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def help_handler(bot, update):
|
def help_handler(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /help command"""
|
"""Handler for the /help command"""
|
||||||
help_text = _("Follow these steps:\n\n"
|
help_text = _("Follow these steps:\n\n"
|
||||||
"1. Add this bot to a group\n"
|
"1. Add this bot to a group\n"
|
||||||
|
@ -64,11 +64,11 @@ def help_handler(bot, update):
|
||||||
"<a href=\"https://telegram.me/unobotupdates\">update channel</a>"
|
"<a href=\"https://telegram.me/unobotupdates\">update channel</a>"
|
||||||
" and buy an UNO card game.")
|
" and buy an UNO card game.")
|
||||||
|
|
||||||
send_async(bot, update.message.chat_id, text=help_text,
|
send_async(context.bot, update.message.chat_id, text=help_text,
|
||||||
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def modes(bot, update):
|
def modes(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /help command"""
|
"""Handler for the /help command"""
|
||||||
modes_explanation = _("This UNO bot has four game modes: Classic, Sanic, Wild and Text.\n\n"
|
modes_explanation = _("This UNO bot has four game modes: Classic, Sanic, Wild and Text.\n\n"
|
||||||
" 🎻 The Classic mode uses the conventional UNO deck and there is no auto skip.\n"
|
" 🎻 The Classic mode uses the conventional UNO deck and there is no auto skip.\n"
|
||||||
|
@ -77,11 +77,11 @@ def modes(bot, update):
|
||||||
" ✍️ The Text mode uses the conventional UNO deck but instead of stickers it uses the text.\n\n"
|
" ✍️ The Text mode uses the conventional UNO deck but instead of stickers it uses the text.\n\n"
|
||||||
"To change the game mode, the GAME CREATOR has to type the bot nickname and a space, "
|
"To change the game mode, the GAME CREATOR has to type the bot nickname and a space, "
|
||||||
"just like when playing a card, and all gamemode options should appear.")
|
"just like when playing a card, and all gamemode options should appear.")
|
||||||
send_async(bot, update.message.chat_id, text=modes_explanation,
|
send_async(context.bot, update.message.chat_id, text=modes_explanation,
|
||||||
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def source(bot, update):
|
def source(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /help command"""
|
"""Handler for the /help command"""
|
||||||
source_text = _("This bot is Free Software and licensed under the AGPL. "
|
source_text = _("This bot is Free Software and licensed under the AGPL. "
|
||||||
"The code is available here: \n"
|
"The code is available here: \n"
|
||||||
|
@ -94,25 +94,25 @@ def source(bot, update):
|
||||||
"Originals available on http://game-icons.net\n"
|
"Originals available on http://game-icons.net\n"
|
||||||
"Icons edited by ɳick")
|
"Icons edited by ɳick")
|
||||||
|
|
||||||
send_async(bot, update.message.chat_id, text=source_text + '\n' +
|
send_async(context.bot, update.message.chat_id, text=source_text + '\n' +
|
||||||
attributions,
|
attributions,
|
||||||
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def news(bot, update):
|
def news(update: Update, context: CallbackContext):
|
||||||
"""Handler for the /news command"""
|
"""Handler for the /news command"""
|
||||||
send_async(bot, update.message.chat_id,
|
send_async(context.bot, update.message.chat_id,
|
||||||
text=_("All news here: https://telegram.me/unobotupdates"),
|
text=_("All news here: https://telegram.me/unobotupdates"),
|
||||||
disable_web_page_preview=True)
|
disable_web_page_preview=True)
|
||||||
|
|
||||||
|
|
||||||
@user_locale
|
@user_locale
|
||||||
def stats(bot, update):
|
def stats(update: Update, context: CallbackContext):
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
us = UserSetting.get(id=user.id)
|
us = UserSetting.get(id=user.id)
|
||||||
if not us or not us.stats:
|
if not us or not us.stats:
|
||||||
send_async(bot, update.message.chat_id,
|
send_async(context.bot, update.message.chat_id,
|
||||||
text=_("You did not enable statistics. Use /settings in "
|
text=_("You did not enable statistics. Use /settings in "
|
||||||
"a private chat with the bot to enable them."))
|
"a private chat with the bot to enable them."))
|
||||||
else:
|
else:
|
||||||
|
@ -140,7 +140,7 @@ def stats(bot, update):
|
||||||
n).format(number=n)
|
n).format(number=n)
|
||||||
)
|
)
|
||||||
|
|
||||||
send_async(bot, update.message.chat_id,
|
send_async(context.bot, update.message.chat_id,
|
||||||
text='\n'.join(stats_text))
|
text='\n'.join(stats_text))
|
||||||
|
|
||||||
|
|
||||||
|
|
10
utils.py
10
utils.py
|
@ -20,11 +20,9 @@
|
||||||
|
|
||||||
import logging
|
import logging
|
||||||
|
|
||||||
from telegram.ext.dispatcher import run_async
|
|
||||||
|
|
||||||
from internationalization import _, __
|
from internationalization import _, __
|
||||||
from mwt import MWT
|
from mwt import MWT
|
||||||
from shared_vars import gm
|
from shared_vars import gm, dispatcher
|
||||||
|
|
||||||
logger = logging.getLogger(__name__)
|
logger = logging.getLogger(__name__)
|
||||||
|
|
||||||
|
@ -82,26 +80,24 @@ def error(bot, update, error):
|
||||||
logger.exception(error)
|
logger.exception(error)
|
||||||
|
|
||||||
|
|
||||||
@run_async
|
|
||||||
def send_async(bot, *args, **kwargs):
|
def send_async(bot, *args, **kwargs):
|
||||||
"""Send a message asynchronously"""
|
"""Send a message asynchronously"""
|
||||||
if 'timeout' not in kwargs:
|
if 'timeout' not in kwargs:
|
||||||
kwargs['timeout'] = TIMEOUT
|
kwargs['timeout'] = TIMEOUT
|
||||||
|
|
||||||
try:
|
try:
|
||||||
bot.sendMessage(*args, **kwargs)
|
dispatcher.run_async(bot.sendMessage, *args, **kwargs)
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
error(None, None, e)
|
error(None, None, e)
|
||||||
|
|
||||||
|
|
||||||
@run_async
|
|
||||||
def answer_async(bot, *args, **kwargs):
|
def answer_async(bot, *args, **kwargs):
|
||||||
"""Answer an inline query asynchronously"""
|
"""Answer an inline query asynchronously"""
|
||||||
if 'timeout' not in kwargs:
|
if 'timeout' not in kwargs:
|
||||||
kwargs['timeout'] = TIMEOUT
|
kwargs['timeout'] = TIMEOUT
|
||||||
|
|
||||||
try:
|
try:
|
||||||
bot.answerInlineQuery(*args, **kwargs)
|
dispatcher.run_async(bot.answerInlineQuery, *args, **kwargs)
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
error(None, None, e)
|
error(None, None, e)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue