limit timer resetting even further
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parent
ae311ea0cf
commit
9b62f9b116
1 changed files with 10 additions and 5 deletions
15
bot.py
15
bot.py
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@ -485,11 +485,6 @@ def process_result(bot, update):
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last_anti_cheat = player.anti_cheat
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player.anti_cheat += 1
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if player.waiting_time < 90:
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player.waiting_time = 90
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send_async(bot, chat_id, text="Waiting time for %s has been reset to "
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"90 seconds" % display_name(user))
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if result_id in ('hand', 'gameinfo', 'nogame'):
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return
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elif len(result_id) == 36: # UUID result
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@ -499,14 +494,17 @@ def process_result(bot, update):
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text="Cheat attempt by %s" % display_name(player.user))
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return
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elif result_id == 'call_bluff':
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reset_waiting_time(bot, chat_id, player)
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do_call_bluff(bot, chat_id, game, player)
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elif result_id == 'draw':
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reset_waiting_time(bot, chat_id, player)
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do_draw(game, player)
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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else:
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reset_waiting_time(bot, chat_id, player)
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do_play_card(bot, chat_id, game, player, result_id, user)
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if game in gm.chatid_games.get(chat_id, list()):
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@ -514,6 +512,13 @@ def process_result(bot, update):
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display_name(game.current_player.user))
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def reset_waiting_time(bot, chat_id, player):
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if player.waiting_time < 90:
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player.waiting_time = 90
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send_async(bot, chat_id, text="Waiting time for %s has been reset to "
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"90 seconds" % display_name(player.user))
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def do_play_card(bot, chat_id, game, player, result_id, user):
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card = c.from_str(result_id)
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game.play_card(card)
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