Some refactoring, sorting out a few bugs and fix rules
This commit is contained in:
parent
14c4f0732b
commit
7c100bc5ba
4 changed files with 158 additions and 83 deletions
226
bot.py
226
bot.py
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@ -5,6 +5,7 @@ from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle,
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from game_manager import GameManager
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import card as c
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from credentials import TOKEN
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from start_bot import start_bot
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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@ -25,6 +26,29 @@ def list_subtract(list1, list2):
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return list(sorted(list1))
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def display_name(game):
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user = game.current_player.user
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user_name = user.first_name
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if user.username:
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user_name += ' (@' + user.username + ')'
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return user_name
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def display_color(color):
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if color == "r":
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return "Red"
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if color == "b":
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return "Blue"
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if color == "g":
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return "Green"
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if color == "y":
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return "Yellow"
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def error(bot, update, error):
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logger.exception(error)
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def new_game(bot, update):
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chat_id = update.message.chat_id
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link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
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@ -32,15 +56,31 @@ def new_game(bot, update):
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text="Click this link to join the game: %s" % link)
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def leave_game(bot, update):
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chat_id = update.message.chat_id
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game_id = gm.chatid_gameid[chat_id]
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game = gm.gameid_game[game_id]
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user = update.message.from_user
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if game.current_player.user.id == user.id:
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bot.sendMessage(chat_id,
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text="You can't leave the game if it's your turn")
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else:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Okay")
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def start(bot, update, args):
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if args:
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game_id = args[0]
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gm.join_game(game_id, update.message.from_user)
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game = gm.gameid_game[game_id]
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groupchat = gm.chatid_gameid[game_id]
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bot.sendMessage(update.message.chat_id, text="Joined game!")
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bot.sendMessage(groupchat, text=update.message.from_user.first_name +
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" joined the game!")
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bot.sendMessage(update.message.chat_id,
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text="Joined game! Please go back to the group chat "
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"and play there, via inline commands.")
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bot.sendMessage(groupchat,
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text=update.message.from_user.first_name +
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" joined the game!")
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if game.current_player is game.current_player.next:
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game.play_card(game.last_card)
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@ -57,7 +97,7 @@ def inline(bot, update):
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if update.inline_query:
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reply_to_query(bot, update)
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else:
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chosen_card(bot, update)
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process_result(bot, update)
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def reply_to_query(bot, update):
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@ -67,48 +107,52 @@ def reply_to_query(bot, update):
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results = list()
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playable = list()
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if game.choosing_color:
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choose_color(results)
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else:
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playable = player.playable_cards()
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if user_id == game.current_player.user.id:
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if game.choosing_color:
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add_choose_color(results)
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else:
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playable = player.playable_cards()
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if playable:
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playable = list(sorted(playable))
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if playable:
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playable = list(sorted(playable))
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for card in playable:
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add_play_card(card, results)
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if playable is False:
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not_your_turn(game, results)
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elif playable:
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for card in playable:
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play_card(card, results)
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if playable is not False and not game.choosing_color and not player.drew:
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add_draw(player, results, could_play_card=bool(len(playable)))
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if playable is not False and not game.choosing_color and not player.drew:
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draw(player, results, could_play_card=bool(len(playable)))
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if player.drew and not game.choosing_color:
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add_pass(results)
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if player.drew:
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pass_(results)
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if game.last_card.special == c.DRAW_FOUR \
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and not game.choosing_color \
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and game.draw_counter:
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add_call_bluff(results)
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if game.last_card.special == c.DRAW_FOUR \
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and not game.choosing_color \
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and game.draw_counter:
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call_bluff(results)
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add_other_cards(playable, player, results)
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other_cards(playable, player, results)
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add_gameinfo(game, results)
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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def choose_color(results):
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def add_choose_color(results):
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for color in c.COLORS:
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results.append(
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InlineQueryResultArticle(
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id=color,
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title="Choose Color",
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message_text=color,
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description=color.upper()
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message_text=display_color(color),
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description=display_color(color)
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)
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)
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def other_cards(playable, player, results):
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def add_other_cards(playable, player, results):
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if not playable:
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playable = list()
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results.append(
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InlineQueryResultArticle(
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"hand",
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@ -120,7 +164,7 @@ def other_cards(playable, player, results):
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)
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def draw(player, results, could_play_card):
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def add_draw(player, results, could_play_card):
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results.append(
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InlineQueryResultArticle(
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"draw",
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@ -133,7 +177,7 @@ def draw(player, results, could_play_card):
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)
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def pass_(results):
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def add_pass(results):
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results.append(
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InlineQueryResultArticle(
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"pass",
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@ -144,7 +188,7 @@ def pass_(results):
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)
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def call_bluff(results):
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def add_call_bluff(results):
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results.append(
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InlineQueryResultArticle(
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"call_bluff",
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@ -155,7 +199,7 @@ def call_bluff(results):
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)
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def play_card(card, results):
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def add_play_card(card, results):
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results.append(
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InlineQueryResultArticle(str(card),
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title="Play card",
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@ -169,19 +213,34 @@ def play_card(card, results):
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)
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def not_your_turn(game, results):
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def add_gameinfo(game, results):
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players = list()
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current_player = game.current_player
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itplayer = current_player.next
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add_player(current_player, players)
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while itplayer is not current_player:
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add_player(itplayer, players)
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itplayer = itplayer.next
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results.append(
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InlineQueryResultArticle(
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"not_your_turn",
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title="Not your turn",
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description="Tap to see the current player",
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message_text="Current player: " +
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game.current_player.user.first_name
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"gameinfo",
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title="Show game info",
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description="Tap to see the current player, player order, "
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"card amounts and last played card",
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message_text="Current player: " + display_name(game) + "\n" +
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"Last card: " + repr(game.last_card) + "\n" +
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"Players: " + " -> ".join(players)
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)
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)
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def chosen_card(bot, update):
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def add_player(itplayer, players):
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players.append(itplayer.user.first_name + " (%d cards)"
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% len(itplayer.cards))
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def process_result(bot, update):
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user = update.chosen_inline_result.from_user
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game = gm.userid_game[user.id]
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player = gm.userid_player[user.id]
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@ -189,65 +248,70 @@ def chosen_card(bot, update):
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chat_id = gm.chatid_gameid[game]
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logger.info("Selected result: " + result_id)
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if result_id in ('hand', 'not_your_turn'):
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if result_id in ('hand', 'gameinfo'):
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return
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elif result_id == 'call_bluff':
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if player.prev.bluffing:
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bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
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% (game.draw_counter,
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player.prev.user.first_name))
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for i in range(game.draw_counter):
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player.prev.cards.append(game.deck.draw())
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else:
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bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
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" %s"
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% (player.prev.user.first_name,
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game.draw_counter + 2,
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player.user.first_name))
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for i in range(game.draw_counter + 2):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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game.turn()
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do_call_bluff(bot, chat_id, game, player)
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elif result_id == 'draw':
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for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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player.drew = True
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if game.last_card.value == c.DRAW_TWO:
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game.turn()
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do_draw(game, player)
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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else:
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card = c.from_str(result_id)
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game.play_card(card)
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player.cards.remove(card)
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if game.choosing_color:
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bot.sendMessage(chat_id, text="Please choose a color")
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elif len(player.cards) == 1:
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bot.sendMessage(chat_id, text="Last Card!")
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elif len(player.cards) == 0:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Player won!")
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do_play_card(bot, chat_id, game, player, result_id, user)
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player = game.current_player.user
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player_name = player.first_name
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if player.user.username:
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player_name += ' (@' + player.user.username + ')'
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bot.sendMessage(chat_id, text="Next player: " + player_name)
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user_name = display_name(game)
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bot.sendMessage(chat_id, text="Next player: " + user_name)
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def error(bot, update, error):
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logger.exception(error)
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def do_play_card(bot, chat_id, game, player, result_id, user):
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card = c.from_str(result_id)
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game.play_card(card)
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player.cards.remove(card)
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if game.choosing_color:
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bot.sendMessage(chat_id, text="Please choose a color")
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if len(player.cards) == 1:
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bot.sendMessage(chat_id, text="Last Card!")
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if len(player.cards) == 0:
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gm.leave_game(user)
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bot.sendMessage(chat_id, text="Player won!")
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def do_draw(game, player):
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draw_counter_before = game.draw_counter
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for n in range(game.draw_counter or 1):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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player.drew = True
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if game.last_card.value == c.DRAW_TWO and draw_counter_before > 0:
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game.turn()
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def do_call_bluff(bot, chat_id, game, player):
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if player.prev.bluffing:
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bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
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% (game.draw_counter,
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player.prev.user.first_name))
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for i in range(game.draw_counter):
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player.prev.cards.append(game.deck.draw())
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else:
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bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
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" %s"
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% (player.prev.user.first_name,
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game.draw_counter + 2,
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player.user.first_name))
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for i in range(game.draw_counter + 2):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
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game.turn()
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dp.addTelegramInlineHandler(inline)
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dp.addTelegramCommandHandler('start', start)
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dp.addTelegramCommandHandler('new', new_game)
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dp.addTelegramCommandHandler('leave', leave_game)
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dp.addErrorHandler(error)
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u.start_polling()
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start_bot()
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u.idle()
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5
game.py
5
game.py
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@ -49,7 +49,10 @@ class Game(object):
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self.draw_counter += 2
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self.logger.debug("Draw counter increased by 2")
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elif card.value == c.REVERSE:
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self.reverse()
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if self.current_player is self.current_player.next.next:
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self.turn()
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else:
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self.reverse()
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if card.special not in (c.CHOOSE, c.DRAW_FOUR):
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self.turn()
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@ -85,6 +85,9 @@ class Player(object):
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self.bluffing = bool(len(playable) - 1)
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if len(self.cards) == 1 and self.cards[0].special == c.DRAW_FOUR:
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return list()
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return playable
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def card_playable(self, card, playable):
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@ -97,7 +100,6 @@ class Player(object):
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is_playable = False
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if last.value == c.DRAW_TWO and not \
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(card.value == c.DRAW_TWO or
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card.special == c.DRAW_FOUR or
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not self.game.draw_counter):
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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6
start_bot.py
Normal file
6
start_bot.py
Normal file
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@ -0,0 +1,6 @@
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# Modify this file if you want a different startup sequence, for example using
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# a Webhook
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def start_bot(updater):
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updater.start_polling()
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Reference in a new issue