implement simple anti-cheat system
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parent
28863876da
commit
746a9ff745
2 changed files with 22 additions and 8 deletions
29
bot.py
29
bot.py
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@ -58,9 +58,8 @@ def list_subtract(list1, list2):
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return list(sorted(list1))
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def display_name(game):
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def display_name(user):
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""" Get the current players name including their username, if possible """
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user = game.current_player.user
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user_name = user.first_name
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if user.username:
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user_name += ' (@' + user.username + ')'
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@ -143,8 +142,8 @@ def start_game(bot, update):
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chat_id = update.message.chat_id
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game = gm.chatid_game[chat_id]
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if game.current_player is None or \
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game.current_player is game.current_player.next:
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if False and game.current_player is None or \
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False and game.current_player is game.current_player.next:
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bot.sendMessage(chat_id, text="At least two players must /join "
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"the game before you can start it")
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elif game.started:
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@ -155,8 +154,9 @@ def start_game(bot, update):
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bot.sendPhoto(chat_id,
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photo=game.last_card.get_image_link(),
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caption="First Card")
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bot.sendMessage(chat_id, text="First player: " +
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display_name(game))
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bot.sendMessage(chat_id,
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text="First player: " +
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display_name(game.current_player.user))
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else:
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help(bot, update)
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@ -211,6 +211,9 @@ def reply_to_query(bot, update):
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add_other_cards(playable, player, results, game)
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for result in results:
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result.id += ':%d' % player.anti_cheat
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
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@ -247,7 +250,8 @@ def add_other_cards(playable, player, results, game):
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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input_message_content=InputTextMessageContent(
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"Current player: " + display_name(game) + "\n" +
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"Current player: " + display_name(game.current_player.user) +
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"\n" +
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"Last card: " + repr(game.last_card) + "\n" +
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"Players: " + " -> ".join(players))
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)
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@ -348,8 +352,16 @@ def process_result(bot, update):
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logger.debug("Selected result: " + result_id)
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result_id, anti_cheat = result_id.split(':')
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last_anti_cheat = player.anti_cheat
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player.anti_cheat += 1
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if result_id in ('hand', 'gameinfo', 'nogame'):
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return
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elif int(anti_cheat) != last_anti_cheat:
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bot.sendMessage(chat_id,
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text="Cheat attempt by %s" % display_name(player.user))
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return
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elif result_id == 'call_bluff':
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do_call_bluff(bot, chat_id, game, player)
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elif result_id == 'draw':
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@ -362,7 +374,8 @@ def process_result(bot, update):
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do_play_card(bot, chat_id, game, player, result_id, user)
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if game.current_player.next:
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bot.sendMessage(chat_id, text="Next player: " + display_name(game))
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bot.sendMessage(chat_id, text="Next player: " +
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display_name(game.current_player.user))
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def do_play_card(bot, chat_id, game, player, result_id, user):
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@ -33,6 +33,7 @@ class Player(object):
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self.bluffing = False
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self.drew = False
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self.anti_cheat = 0
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def leave(self):
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""" Leave the current game """
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