added next_game , get a pm from when next game starts
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parent
7f15aac773
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1 changed files with 17 additions and 0 deletions
17
bot.py
17
bot.py
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@ -51,6 +51,19 @@ logging.basicConfig(
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level=logging.INFO)
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logger = logging.getLogger(__name__)
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remind_dict = {}
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@user_locale
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def next_game(bot, update):
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"""handler for /next_game command , pm people for next game"""
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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send_async(bot, chat_id,text="call this in a group to be reminded ")
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else:
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try:
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remind_dict[chat_id].append(update.message.from_user.id)
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except KeyError:
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remind_dict[chat_id] = [update.message.from_user.id]
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@user_locale
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def new_game(bot, update):
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@ -61,6 +74,9 @@ def new_game(bot, update):
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help(bot, update)
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else:
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for user in remind_dict[update.message.chat_id]:
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send_async(bot , user , text = "A new game has been started in " + update.message.chat.title)
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del remind_dict[update.message.chat_id]
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game = gm.new_game(update.message.chat)
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game.owner = update.message.from_user
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send_async(bot, chat_id,
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@ -711,6 +727,7 @@ dispatcher.add_handler(CommandHandler('enable_translations',
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dispatcher.add_handler(CommandHandler('disable_translations',
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disable_translations))
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dispatcher.add_handler(CommandHandler('skip', skip_player))
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dispatcher.add_handler(CommandHandler('next_game',next_game))
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simple_commands.register()
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settings.register()
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dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
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