reduce waiting time for repeated skipping and remove after four successive skips
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parent
2b8c01002f
commit
1d10388d8e
2 changed files with 38 additions and 7 deletions
32
bot.py
32
bot.py
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@ -356,12 +356,38 @@ def skip_player(bot, update):
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update.message.message_id)
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return
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elif game.current_player.waiting_time > 0:
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game.current_player.anti_cheat += 1
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game.current_player.waiting_time -= 30
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game.current_player.cards.append(game.deck.draw())
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game.turn()
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send_async(bot, chat_id,
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text="Next player: %s"
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text="Waiting time to skip this player has "
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"been reduced to %d seconds.\n"
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"Next player: %s"
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% (game.current_player.waiting_time,
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display_name(game.current_player.user)))
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return
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elif len(game.players) > 2:
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send_async(bot, chat_id,
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text="%s was skipped four times in a row "
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"and has been removed from the game.\n"
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"Next player: %s"
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% (display_name(game.current_player.user),
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display_name(
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game.current_player.next.user)))
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gm.leave_game(game.current_player.user, chat_id)
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return
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else:
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send_async(bot, chat_id,
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text="%s was skipped four times in a row "
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"and has been removed from the game.\n"
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"The game ended."
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% display_name(game.current_player.user))
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gm.end_game(chat_id, game.current_player.user)
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return
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@ -482,6 +508,10 @@ def process_result(bot, update):
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def do_play_card(bot, chat_id, game, player, result_id, user):
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if player.waiting_time < 90:
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player.waiting_time = 90
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send_async(bot, chat_id, text="Waiting time for %s has been reset to "
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"90 seconds" % display_name(user))
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card = c.from_str(result_id)
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game.play_card(card)
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player.cards.remove(card)
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@ -55,6 +55,7 @@ class Player(object):
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self.drew = False
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self.anti_cheat = 0
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self.turn_started = datetime.now()
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self.waiting_time = 90
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def leave(self):
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""" Leave the current game """
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