Fix issue when joining a closed game, send message via send_async, send message to the sender in same case.
This commit is contained in:
parent
cb6c2f2557
commit
0ecf3370e3
1 changed files with 16 additions and 9 deletions
25
bot.py
25
bot.py
|
@ -115,9 +115,9 @@ def new_game(bot, update):
|
||||||
help(bot, update)
|
help(bot, update)
|
||||||
else:
|
else:
|
||||||
gm.new_game(update.message.chat)
|
gm.new_game(update.message.chat)
|
||||||
bot.sendMessage(chat_id,
|
send_async(bot, chat_id,
|
||||||
text="Created a new game! Join the game with /join "
|
text="Created a new game! Join the game with /join "
|
||||||
"and start the game with /start")
|
"and start the game with /start")
|
||||||
if botan:
|
if botan:
|
||||||
botan.track(update.message, 'New games')
|
botan.track(update.message, 'New games')
|
||||||
|
|
||||||
|
@ -132,6 +132,7 @@ def join_game(bot, update):
|
||||||
game = gm.chatid_games[chat_id][-1]
|
game = gm.chatid_games[chat_id][-1]
|
||||||
if not game.open:
|
if not game.open:
|
||||||
send_async(bot, chat_id, text="The lobby is closed")
|
send_async(bot, chat_id, text="The lobby is closed")
|
||||||
|
return
|
||||||
except (KeyError, IndexError):
|
except (KeyError, IndexError):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
@ -163,7 +164,8 @@ def leave_game(bot, update):
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat_id, text="You are not playing in a game in "
|
send_async(bot, chat_id, text="You are not playing in a game in "
|
||||||
"this group.")
|
"this group.",
|
||||||
|
reply_to_message_id=update.message.message_id)
|
||||||
return
|
return
|
||||||
|
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
|
@ -173,10 +175,12 @@ def leave_game(bot, update):
|
||||||
send_async(bot, chat_id, text="Game ended!")
|
send_async(bot, chat_id, text="Game ended!")
|
||||||
else:
|
else:
|
||||||
if gm.leave_game(user, chat_id):
|
if gm.leave_game(user, chat_id):
|
||||||
send_async(bot, chat_id, text="Okay")
|
send_async(bot, chat_id, text="Okay",
|
||||||
|
reply_to_message_id=update.message.message_id)
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat_id, text="You are not playing in a game in "
|
send_async(bot, chat_id, text="You are not playing in a game in "
|
||||||
"this group.")
|
"this group.",
|
||||||
|
reply_to_message_id=update.message.message_id)
|
||||||
|
|
||||||
|
|
||||||
def select_game(bot, update):
|
def select_game(bot, update):
|
||||||
|
@ -281,7 +285,8 @@ def close_game(bot, update):
|
||||||
send_async(bot, chat_id, text="Closed the lobby")
|
send_async(bot, chat_id, text="Closed the lobby")
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat_id,
|
send_async(bot, chat_id,
|
||||||
text="Only the game creator can do that")
|
text="Only the game creator can do that",
|
||||||
|
reply_to_message_id=update.message.message_id)
|
||||||
|
|
||||||
|
|
||||||
def open_game(bot, update):
|
def open_game(bot, update):
|
||||||
|
@ -299,7 +304,8 @@ def open_game(bot, update):
|
||||||
send_async(bot, chat_id, text="Opened the lobby")
|
send_async(bot, chat_id, text="Opened the lobby")
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat_id,
|
send_async(bot, chat_id,
|
||||||
text="Only the game creator can do that")
|
text="Only the game creator can do that",
|
||||||
|
reply_to_message_id=update.message.message_id)
|
||||||
|
|
||||||
|
|
||||||
def skip_player(bot, update):
|
def skip_player(bot, update):
|
||||||
|
@ -320,7 +326,8 @@ def skip_player(bot, update):
|
||||||
% display_name(game.current_player.user))
|
% display_name(game.current_player.user))
|
||||||
else:
|
else:
|
||||||
send_async(bot, chat_id,
|
send_async(bot, chat_id,
|
||||||
text="Only the game creator can do that")
|
text="Only the game creator can do that",
|
||||||
|
reply_to_message_id=update.message.message_id)
|
||||||
|
|
||||||
|
|
||||||
def help(bot, update):
|
def help(bot, update):
|
||||||
|
|
Loading…
Reference in a new issue