mau_mau_bot/player.py

113 lines
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import logging
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import card as c
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class Player(object):
def __init__(self, game, user):
"""
:param game:
:type game Game
:return:
"""
self.cards = list()
self.game = game
self.user = user
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self.logger = logging.getLogger(__name__)
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if game.current_player:
self.next = game.current_player
self.prev = game.current_player.prev
game.current_player.prev.next = self
game.current_player.prev = self
else:
self._next = self
self._prev = self
game.current_player = self
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for i in range(7):
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self.cards.append(self.game.deck.draw())
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self.bluffing = False
self.drew = False
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def leave(self):
self.next.prev = self.prev
self.prev.next = self.next
self.next = None
self.prev = None
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def __repr__(self):
return repr(self.user)
def __str__(self):
return str(self.user)
@property
def next(self):
return self._next if not self.game.reversed else self._prev
@next.setter
def next(self, player):
if not self.game.reversed:
self._next = player
else:
self._prev = player
@property
def prev(self):
return self._prev if not self.game.reversed else self._next
@prev.setter
def prev(self, player):
if not self.game.reversed:
self._prev = player
else:
self._next = player
def playable_cards(self):
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if self.game.current_player.user.id is not self.user.id:
self.logger.debug("Player is not current player")
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return False
playable = list()
last = self.game.last_card
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self.logger.debug("Last card was" + str(last))
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for card in self.cards:
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if self.card_playable(card, playable):
self.logger.debug("Matching!")
playable.append(card)
self.bluffing = bool(len(playable) - 1)
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return playable
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def card_playable(self, card, playable):
is_playable = True
last = self.game.last_card
self.logger.debug("Checking card " + str(card))
if (card.color != last.color and card.value != last.value and
not card.special):
self.logger.debug("Card's color or value doesn't match")
is_playable = False
if last.value == c.DRAW_TWO and not \
(card.value == c.DRAW_TWO or
card.special == c.DRAW_FOUR or
not self.game.draw_counter):
self.logger.debug("Player has to draw and can't counter")
is_playable = False
if last.special == c.DRAW_FOUR and self.game.draw_counter:
self.logger.debug("Player has to draw and can't counter")
is_playable = False
if not last.color or card in playable:
self.logger.debug("Last card has no color or the card was "
"already added to the list")
is_playable = False
return is_playable