Compatibility increased
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1 changed files with 50 additions and 32 deletions
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@ -6,11 +6,11 @@ class lumberjackBot():
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__author__ = "EnriqueMoran"
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__author__ = "EnriqueMoran"
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def __init__(self, playX, playY, playerX, playerY):
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def __init__(self, playX, playY, treeX, treeY):
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self.playX = playX
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self.playX = playX
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self.playY = playY
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self.playY = playY
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self.playerX = playerX
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self.treeX = treeX
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self.playerY = playerY
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self.treeY = treeY
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def move(self, direction):
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def move(self, direction):
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if direction == "left":
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if direction == "left":
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@ -22,14 +22,17 @@ class lumberjackBot():
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def play(self):
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def play(self):
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while(1):
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while(1):
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branch = pyautogui.screenshot(region=(playerX, playerY - 85, 1, 1)) # Pixel of tree right side
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branch = pyautogui.screenshot(region=(treeX - 30, treeY - 130, 1, 1)) # Pixel of tree left side
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obstacle = branch.getpixel((0,0))
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obstacle = branch.getpixel((0,0))
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end = pyautogui.screenshot(region=(treeX - 30, treeY - 100, 1, 1))
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stop = end.getpixel((0,0))
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if obstacle == (161, 116, 56):
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if obstacle == (161, 116, 56):
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self.move("left")
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else:
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self.move("right")
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self.move("right")
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time.sleep(0.09) # Speed of lumberman
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else:
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self.move("left")
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time.sleep(0.1) # Speed of lumberjack
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if stop == (255,255,255):
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return 0
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -38,7 +41,22 @@ if __name__ == "__main__":
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pyautogui.moveTo(playX, playY) # Start the game by pressing play button
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pyautogui.moveTo(playX, playY) # Start the game by pressing play button
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pyautogui.click()
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pyautogui.click()
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time.sleep(1)
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time.sleep(1)
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playerX, playerY = pyautogui.locateCenterOnScreen('player.png') # Recognize position of player
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treeX, treeY = pyautogui.locateCenterOnScreen('tree.png') # Recognize tree position
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time.sleep(1)
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time.sleep(1)
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print("Im playing... To stop me click on IDLE window and press ctrl + C")
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print("Im playing...")
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lumberjackBot(playX, playY, playerX, playerY).play()
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lumberjackBot(playX, playY, treeX, treeY).play()
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''' SCORE:
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0.15 -> 180, 188, 180
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0.12 -> 246, 204, 72X, 222
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0.11 -> 218X, 128X, 62X, 232, 6X
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0.1 -> 12X, 84X, 16X, 6X, 28X
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0.099 -> 164X, 108X, 114X
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0.08 -> 24X, 34X, 6X, 4X, 24X
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0.07 -> 4X, 8X, 2X
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'''
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