Version 1.3
Multithreading added. Sleep on playing has been removed. Efficiency highly increased. Lumberjack no longer gets hit.
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1 changed files with 41 additions and 40 deletions
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@ -1,6 +1,7 @@
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import pyautogui
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import pyautogui
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import time
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import time
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from ctypes import windll
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from ctypes import windll
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import threading
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class lumberjackBot():
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class lumberjackBot():
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@ -11,7 +12,14 @@ class lumberjackBot():
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self.playX = playX
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self.playX = playX
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self.playY = playY
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self.playY = playY
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self.treeX = treeX
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self.treeX = treeX
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self.treeY = treeY
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self.treeY = treeY
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# Those attributes has been placed here in order to save calcs:
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self.pixelL = (0,0,0) # Left side branch color
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self.pixelR = (0,0,0) # Right side branch color
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self.lX = treeX - 30 # Left side branch X location
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self.rX = treeX + 30 # Right side branch X location
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self.y = treeY - 130 # Both side branch Y location
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def move(self, direction):
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def move(self, direction):
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if direction == "left":
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if direction == "left":
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@ -27,49 +35,42 @@ class lumberjackBot():
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b = (rgb >> 16) & 0xff
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b = (rgb >> 16) & 0xff
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return r,g,b
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return r,g,b
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def get_pixel(self, x, y, side): # Modify class atribute
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screen = windll.user32.GetDC(0)
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rgb = windll.gdi32.GetPixel(screen, x, y)
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if side == 'L':
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self.pixelL = self.get_color(rgb)
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elif side == 'R':
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self.pixelR = self.get_color(rgb)
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def play(self):
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def play(self):
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cont = 0
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self.move("right")
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while(1):
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while True:
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end = windll.user32.GetDC(0)
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if self.pixelL == (161, 116, 56): # or self.pixelL == (153, 110, 54):
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rgb = windll.gdi32.GetPixel(end, treeX - 30, treeY - 130)
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self.move("right")
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stop = windll.gdi32.GetPixel(end, treeX - 30, treeY - 100)
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elif self.pixelR == (161, 116, 56): # or self.pixelR == (153, 110, 54):
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print(str(self.get_color(rgb)))
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self.move("left")
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if self.get_color(rgb) == (161, 116, 56) or self.get_color(rgb) == (153, 110, 54):
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pyautogui.typewrite(['right'])
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def pixelThreadL(self):
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pyautogui.typewrite(['right'])
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while True:
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elif self.get_color(rgb) != (161, 116, 56) and self.get_color(rgb) != (153, 110, 54):
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self.get_pixel(self.lX, self.y, 'L')
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pyautogui.typewrite(['left'])
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pyautogui.typewrite(['left'])
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def pixelThreadR(self):
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cont += 2
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while True:
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if self.get_color(stop) == (255,255,255) or cont >= 420:
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self.get_pixel(self.rX, self.y, 'R')
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return 0
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time.sleep(0.075) # Speed of lumberjack
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if __name__ == "__main__":
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if __name__ == "__main__":
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# LUMBERJACK WINDOWS MUST BE CLEAR
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playX, playY = pyautogui.locateCenterOnScreen('playButton.png')
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playX, playY = pyautogui.locateCenterOnScreen('playButton.png')
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pyautogui.moveTo(playX, playY) # Start the game by pressing play button
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pyautogui.moveTo(playX, playY)
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pyautogui.click()
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pyautogui.click() # Start the game by pressing play button
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time.sleep(1)
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time.sleep(0.5) # Wait for screen refresh
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treeX, treeY = pyautogui.locateCenterOnScreen('tree.png') # Recognize tree position
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treeX, treeY = pyautogui.locateCenterOnScreen('tree.png') # Recognize tree position
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time.sleep(1)
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time.sleep(0.3)
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print("Im playing...")
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print("Im playing... To stop me click on IDLE and press CTRL+F6.")
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lumberjackBot(playX, playY, treeX, treeY).play()
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lumberjack = lumberjackBot(playX, playY, treeX, treeY)
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t1 = threading.Thread(target = lumberjack.pixelThreadL, args = ())
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t2 = threading.Thread(target = lumberjack.pixelThreadR, args = ())
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t1.start()
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t2.start()
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''' SCORE:
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lumberjack.play() # Game start
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0.15 -> 254, 254, 256
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0.12 -> 278X, 288, 42, 314, 314
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0.11 -> 314, 314, 314
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0.1 -> 334, 334, 144X, 334, 334
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0.099 -> 334, 334, 334
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0.08 -> 354, 354, 352
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0.075 -> 116X, 28X, 84X, 122X
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0.07 -> 70X, 250X, 104X, 8X, 34X
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'''
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