Version 1.3

Multithreading added. 
Sleep on playing has been removed.
Efficiency highly increased.
Lumberjack no longer gets hit.
This commit is contained in:
Enrique Moran 2016-12-13 21:02:33 +01:00 committed by GitHub
parent 7487c3455b
commit a815dc4b16

View file

@ -1,6 +1,7 @@
import pyautogui import pyautogui
import time import time
from ctypes import windll from ctypes import windll
import threading
class lumberjackBot(): class lumberjackBot():
@ -12,6 +13,13 @@ class lumberjackBot():
self.playY = playY self.playY = playY
self.treeX = treeX self.treeX = treeX
self.treeY = treeY self.treeY = treeY
# Those attributes has been placed here in order to save calcs:
self.pixelL = (0,0,0) # Left side branch color
self.pixelR = (0,0,0) # Right side branch color
self.lX = treeX - 30 # Left side branch X location
self.rX = treeX + 30 # Right side branch X location
self.y = treeY - 130 # Both side branch Y location
def move(self, direction): def move(self, direction):
if direction == "left": if direction == "left":
@ -27,49 +35,42 @@ class lumberjackBot():
b = (rgb >> 16) & 0xff b = (rgb >> 16) & 0xff
return r,g,b return r,g,b
def get_pixel(self, x, y, side): # Modify class atribute
screen = windll.user32.GetDC(0)
rgb = windll.gdi32.GetPixel(screen, x, y)
if side == 'L':
self.pixelL = self.get_color(rgb)
elif side == 'R':
self.pixelR = self.get_color(rgb)
def play(self): def play(self):
cont = 0 self.move("right")
while(1): while True:
end = windll.user32.GetDC(0) if self.pixelL == (161, 116, 56): # or self.pixelL == (153, 110, 54):
rgb = windll.gdi32.GetPixel(end, treeX - 30, treeY - 130) self.move("right")
stop = windll.gdi32.GetPixel(end, treeX - 30, treeY - 100) elif self.pixelR == (161, 116, 56): # or self.pixelR == (153, 110, 54):
print(str(self.get_color(rgb))) self.move("left")
if self.get_color(rgb) == (161, 116, 56) or self.get_color(rgb) == (153, 110, 54):
pyautogui.typewrite(['right']) def pixelThreadL(self):
pyautogui.typewrite(['right']) while True:
elif self.get_color(rgb) != (161, 116, 56) and self.get_color(rgb) != (153, 110, 54): self.get_pixel(self.lX, self.y, 'L')
pyautogui.typewrite(['left'])
pyautogui.typewrite(['left']) def pixelThreadR(self):
cont += 2 while True:
if self.get_color(stop) == (255,255,255) or cont >= 420: self.get_pixel(self.rX, self.y, 'R')
return 0
time.sleep(0.075) # Speed of lumberjack
if __name__ == "__main__": if __name__ == "__main__":
# LUMBERJACK WINDOWS MUST BE CLEAR
playX, playY = pyautogui.locateCenterOnScreen('playButton.png') playX, playY = pyautogui.locateCenterOnScreen('playButton.png')
pyautogui.moveTo(playX, playY) # Start the game by pressing play button pyautogui.moveTo(playX, playY)
pyautogui.click() pyautogui.click() # Start the game by pressing play button
time.sleep(1) time.sleep(0.5) # Wait for screen refresh
treeX, treeY = pyautogui.locateCenterOnScreen('tree.png') # Recognize tree position treeX, treeY = pyautogui.locateCenterOnScreen('tree.png') # Recognize tree position
time.sleep(1) time.sleep(0.3)
print("Im playing...") print("Im playing... To stop me click on IDLE and press CTRL+F6.")
lumberjackBot(playX, playY, treeX, treeY).play() lumberjack = lumberjackBot(playX, playY, treeX, treeY)
t1 = threading.Thread(target = lumberjack.pixelThreadL, args = ())
t2 = threading.Thread(target = lumberjack.pixelThreadR, args = ())
t1.start()
t2.start()
''' SCORE: lumberjack.play() # Game start
0.15 -> 254, 254, 256
0.12 -> 278X, 288, 42, 314, 314
0.11 -> 314, 314, 314
0.1 -> 334, 334, 144X, 334, 334
0.099 -> 334, 334, 334
0.08 -> 354, 354, 352
0.075 -> 116X, 28X, 84X, 122X
0.07 -> 70X, 250X, 104X, 8X, 34X
'''