updated recognition
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0f6ccb0125
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6aa919c24b
1 changed files with 20 additions and 34 deletions
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@ -14,19 +14,18 @@ class lumberjackBot():
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self.treeX = treeX
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self.treeX = treeX
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self.treeY = treeY
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self.treeY = treeY
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# Those attributes has been placed here in order to save calcs:
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# Those attributes has been placed here in order to save calcs:
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self.pixelL = (0,0,0) # Left side branch color
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self.x = treeX - 22 # Left side branch X location
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self.pixelR = (0,0,0) # Right side branch color
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self.y = treeY - 244 # Left side branch Y location
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self.lX = treeX - 30 # Left side branch X location
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self.movement_buffer = ["right"] # First movement
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self.rX = treeX + 30 # Right side branch X location
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self.y = treeY - 132 # Both side branch Y location
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def move(self, direction):
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def move(self):
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speed = 0.2
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speed = 0.17
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if direction == "left":
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if self.movement_buffer[0] == "left" and len(self.movement_buffer) == 2:
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pyautogui.typewrite(['left', 'left'], speed)
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pyautogui.typewrite(['left', 'left'], speed)
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elif direction == "right":
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elif self.movement_buffer[0] == "right" and len(self.movement_buffer) == 2:
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pyautogui.typewrite(['right', 'right'], speed)
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pyautogui.typewrite(['right', 'right'], speed)
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self.movement_buffer = self.movement_buffer[1:]
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def get_color(self, rgb):
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def get_color(self, rgb):
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r = rgb & 0xff
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r = rgb & 0xff
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@ -34,35 +33,26 @@ class lumberjackBot():
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b = (rgb >> 16) & 0xff
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b = (rgb >> 16) & 0xff
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return r,g,b
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return r,g,b
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def get_pixel(self, x, y, side): # Modify class atribute
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def get_pixel(self, x, y): # Modify class atribute
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screen = windll.user32.GetDC(0)
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screen = windll.user32.GetDC(0)
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rgb = windll.gdi32.GetPixel(screen, x, y)
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rgb = windll.gdi32.GetPixel(screen, x, y)
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if side == 'L':
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return self.get_color(rgb)
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self.pixelL = self.get_color(rgb)
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elif side == 'R':
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self.pixelR = self.get_color(rgb)
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def play(self):
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def play(self):
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self.move("right")
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pyautogui.moveTo(self.x, self.y)
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while True:
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while True:
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if self.pixelL == (161, 116, 56):
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pixel_color = self.get_pixel(self.x, self.y)
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self.move("right")
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if pixel_color == (161, 116, 56):
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elif self.pixelR == (161, 116, 56):
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self.movement_buffer.append("right")
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self.move("left")
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else:
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self.movement_buffer.append("left")
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#print(pixel_color, self.x, self.y, self.movement_buffer)
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def pixelThreadL(self):
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self.move()
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while True:
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self.get_pixel(self.lX, self.y, 'L')
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def pixelThreadR(self):
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while True:
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self.get_pixel(self.rX, self.y, 'R')
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if __name__ == "__main__":
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if __name__ == "__main__":
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print("Running in 5 seconds, minimize this windows.")
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print("Running in 3 seconds, minimize this windows. To stop the program drag the mouse to the top-left corner of your screen.")
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time.sleep(5)
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time.sleep(3)
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playX, playY = pyautogui.locateCenterOnScreen('playButton.png')
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playX, playY = pyautogui.locateCenterOnScreen('playButton.png')
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pyautogui.moveTo(playX, playY)
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pyautogui.moveTo(playX, playY)
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pyautogui.click() # Start the game by pressing play button
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pyautogui.click() # Start the game by pressing play button
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@ -71,8 +61,4 @@ if __name__ == "__main__":
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time.sleep(0.3)
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time.sleep(0.3)
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print("Im playing... To stop me click on IDLE and press CTRL+F6.")
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print("Im playing... To stop me click on IDLE and press CTRL+F6.")
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lumberjack = lumberjackBot(playX, playY, treeX, treeY)
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lumberjack = lumberjackBot(playX, playY, treeX, treeY)
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t1 = threading.Thread(target = lumberjack.pixelThreadL, args = ())
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t2 = threading.Thread(target = lumberjack.pixelThreadR, args = ())
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t1.start()
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t2.start()
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lumberjack.play() # Game start
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lumberjack.play() # Game start
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