updated branch detection
now the script will detect the position of branch correctly
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6aa919c24b
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283947990a
2 changed files with 11 additions and 8 deletions
BIN
branch.png
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BIN
branch.png
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After Width: | Height: | Size: 114 B |
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@ -8,19 +8,19 @@ class lumberjackBot():
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__author__ = "EnriqueMoran"
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def __init__(self, playX, playY, treeX, treeY):
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def __init__(self, playX, playY, treeX, treeY, x, y):
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self.playX = playX
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self.playY = playY
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self.treeX = treeX
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self.treeY = treeY
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# Those attributes has been placed here in order to save calcs:
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self.x = treeX - 22 # Left side branch X location
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self.y = treeY - 244 # Left side branch Y location
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self.x = x # Left side branch X location
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self.y = y + 5 # Left side branch Y location
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self.movement_buffer = ["right"] # First movement
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def move(self):
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speed = 0.17
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speed = 0.14
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if self.movement_buffer[0] == "left" and len(self.movement_buffer) == 2:
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pyautogui.typewrite(['left', 'left'], speed)
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elif self.movement_buffer[0] == "right" and len(self.movement_buffer) == 2:
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@ -39,15 +39,16 @@ class lumberjackBot():
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return self.get_color(rgb)
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def play(self):
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pyautogui.moveTo(self.x, self.y)
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while True:
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pixel_color = self.get_pixel(self.x, self.y)
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if pixel_color == (161, 116, 56):
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self.movement_buffer.append("right")
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else:
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self.movement_buffer.append("left")
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#print(pixel_color, self.x, self.y, self.movement_buffer)
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self.move()
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elif pixel_color == (211, 247, 255) or pixel_color == (241, 252, 255):
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self.movement_buffer.append("left")
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self.move()
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#print(pixel_color, self.x, self.y, self.movement_buffer)
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if __name__ == "__main__":
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@ -57,8 +58,10 @@ if __name__ == "__main__":
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pyautogui.moveTo(playX, playY)
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pyautogui.click() # Start the game by pressing play button
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time.sleep(0.5) # Wait for screen refresh
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x, y = pyautogui.locateCenterOnScreen('branch.png')
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pyautogui.moveTo(x, y + 5)
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treeX, treeY = playX - 6, playY - 177 # Tree position
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time.sleep(0.3)
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print("Im playing... To stop me click on IDLE and press CTRL+F6.")
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lumberjack = lumberjackBot(playX, playY, treeX, treeY)
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lumberjack = lumberjackBot(playX, playY, treeX, treeY, x, y)
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lumberjack.play() # Game start
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