/* * BIRD -- Timers * * (c) 2013--2017 Ondrej Zajicek * (c) 2013--2017 CZ.NIC z.s.p.o. * * Can be freely distributed and used under the terms of the GNU GPL. */ #ifndef _BIRD_TIMER2_H_ #define _BIRD_TIMER2_H_ #include "nest/bird.h" #include "lib/buffer.h" #include "lib/resource.h" typedef struct timer2 { resource r; void (*hook)(struct timer2 *); void *data; btime expires; /* 0=inactive */ uint randomize; /* Amount of randomization */ uint recurrent; /* Timer recurrence */ int index; } timer2; struct timeloop { BUFFER(timer2 *) timers; btime last_time; btime real_time; }; static inline uint timers_count(struct timeloop *loop) { return loop->timers.used - 1; } static inline timer2 *timers_first(struct timeloop *loop) { return (loop->timers.used > 1) ? loop->timers.data[1] : NULL; } extern struct timeloop main_timeloop; btime current_time(void); btime current_real_time(void); #define now (current_time() TO_S) #define now_real (current_real_time() TO_S) extern btime boot_time; timer2 *tm2_new(pool *p); void tm2_set(timer2 *t, btime when); void tm2_start(timer2 *t, btime after); void tm2_stop(timer2 *t); static inline int tm2_active(timer2 *t) { return t->expires != 0; } static inline btime tm2_remains(timer2 *t) { btime now_ = current_time(); return (t->expires > now_) ? (t->expires - now_) : 0; } static inline timer2 * tm2_new_init(pool *p, void (*hook)(struct timer2 *), void *data, uint rec, uint rand) { timer2 *t = tm2_new(p); t->hook = hook; t->data = data; t->recurrent = rec; t->randomize = rand; return t; } static inline void tm2_set_max(timer2 *t, btime when) { if (when > t->expires) tm2_set(t, when); } static inline void tm2_start_max(timer2 *t, btime after) { btime rem = tm2_remains(t); tm2_start(t, MAX_(rem, after)); } /* In sysdep code */ void times_init(struct timeloop *loop); void times_update(struct timeloop *loop); void times_update_real_time(struct timeloop *loop); /* For I/O loop */ void timers_init(struct timeloop *loop, pool *p); void timers_fire(struct timeloop *loop); void timer_init(void); #endif