554 lines
20 KiB
C
554 lines
20 KiB
C
|
//------------------------------------------------------------------------------
|
||
|
// File: WXList.h
|
||
|
//
|
||
|
// Desc: DirectShow base classes - defines a non-MFC generic template list
|
||
|
// class.
|
||
|
//
|
||
|
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
/* A generic list of pointers to objects.
|
||
|
No storage management or copying is done on the objects pointed to.
|
||
|
Objectives: avoid using MFC libraries in ndm kernel mode and
|
||
|
provide a really useful list type.
|
||
|
|
||
|
The class is thread safe in that separate threads may add and
|
||
|
delete items in the list concurrently although the application
|
||
|
must ensure that constructor and destructor access is suitably
|
||
|
synchronised. An application can cause deadlock with operations
|
||
|
which use two lists by simultaneously calling
|
||
|
list1->Operation(list2) and list2->Operation(list1). So don't!
|
||
|
|
||
|
The names must not conflict with MFC classes as an application
|
||
|
may use both.
|
||
|
*/
|
||
|
|
||
|
#ifndef __WXLIST__
|
||
|
#define __WXLIST__
|
||
|
|
||
|
/* A POSITION represents (in some fashion that's opaque) a cursor
|
||
|
on the list that can be set to identify any element. NULL is
|
||
|
a valid value and several operations regard NULL as the position
|
||
|
"one step off the end of the list". (In an n element list there
|
||
|
are n+1 places to insert and NULL is that "n+1-th" value).
|
||
|
The POSITION of an element in the list is only invalidated if
|
||
|
that element is deleted. Move operations may mean that what
|
||
|
was a valid POSITION in one list is now a valid POSITION in
|
||
|
a different list.
|
||
|
|
||
|
Some operations which at first sight are illegal are allowed as
|
||
|
harmless no-ops. For instance RemoveHead is legal on an empty
|
||
|
list and it returns NULL. This allows an atomic way to test if
|
||
|
there is an element there, and if so, get it. The two operations
|
||
|
AddTail and RemoveHead thus implement a MONITOR (See Hoare's paper).
|
||
|
|
||
|
Single element operations return POSITIONs, non-NULL means it worked.
|
||
|
whole list operations return a BOOL. TRUE means it all worked.
|
||
|
|
||
|
This definition is the same as the POSITION type for MFCs, so we must
|
||
|
avoid defining it twice.
|
||
|
*/
|
||
|
#ifndef __AFX_H__
|
||
|
struct __POSITION { int unused; };
|
||
|
typedef __POSITION* POSITION;
|
||
|
#endif
|
||
|
|
||
|
const int DEFAULTCACHE = 10; /* Default node object cache size */
|
||
|
|
||
|
/* A class representing one node in a list.
|
||
|
Each node knows a pointer to it's adjacent nodes and also a pointer
|
||
|
to the object that it looks after.
|
||
|
All of these pointers can be retrieved or set through member functions.
|
||
|
*/
|
||
|
class CBaseList
|
||
|
#ifdef DEBUG
|
||
|
: public CBaseObject
|
||
|
#endif
|
||
|
{
|
||
|
/* Making these classes inherit from CBaseObject does nothing
|
||
|
functionally but it allows us to check there are no memory
|
||
|
leaks in debug builds.
|
||
|
*/
|
||
|
|
||
|
public:
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
class CNode : public CBaseObject {
|
||
|
#else
|
||
|
class CNode {
|
||
|
#endif
|
||
|
|
||
|
CNode *m_pPrev; /* Previous node in the list */
|
||
|
CNode *m_pNext; /* Next node in the list */
|
||
|
void *m_pObject; /* Pointer to the object */
|
||
|
|
||
|
public:
|
||
|
|
||
|
/* Constructor - initialise the object's pointers */
|
||
|
CNode()
|
||
|
#ifdef DEBUG
|
||
|
: CBaseObject(NAME("List node"))
|
||
|
#endif
|
||
|
{
|
||
|
};
|
||
|
|
||
|
|
||
|
/* Return the previous node before this one */
|
||
|
__out CNode *Prev() const { return m_pPrev; };
|
||
|
|
||
|
|
||
|
/* Return the next node after this one */
|
||
|
__out CNode *Next() const { return m_pNext; };
|
||
|
|
||
|
|
||
|
/* Set the previous node before this one */
|
||
|
void SetPrev(__in_opt CNode *p) { m_pPrev = p; };
|
||
|
|
||
|
|
||
|
/* Set the next node after this one */
|
||
|
void SetNext(__in_opt CNode *p) { m_pNext = p; };
|
||
|
|
||
|
|
||
|
/* Get the pointer to the object for this node */
|
||
|
__out void *GetData() const { return m_pObject; };
|
||
|
|
||
|
|
||
|
/* Set the pointer to the object for this node */
|
||
|
void SetData(__in void *p) { m_pObject = p; };
|
||
|
};
|
||
|
|
||
|
class CNodeCache
|
||
|
{
|
||
|
public:
|
||
|
CNodeCache(INT iCacheSize) : m_iCacheSize(iCacheSize),
|
||
|
m_pHead(NULL),
|
||
|
m_iUsed(0)
|
||
|
{};
|
||
|
~CNodeCache() {
|
||
|
CNode *pNode = m_pHead;
|
||
|
while (pNode) {
|
||
|
CNode *pCurrent = pNode;
|
||
|
pNode = pNode->Next();
|
||
|
delete pCurrent;
|
||
|
}
|
||
|
};
|
||
|
void AddToCache(__inout CNode *pNode)
|
||
|
{
|
||
|
if (m_iUsed < m_iCacheSize) {
|
||
|
pNode->SetNext(m_pHead);
|
||
|
m_pHead = pNode;
|
||
|
m_iUsed++;
|
||
|
} else {
|
||
|
delete pNode;
|
||
|
}
|
||
|
};
|
||
|
CNode *RemoveFromCache()
|
||
|
{
|
||
|
CNode *pNode = m_pHead;
|
||
|
if (pNode != NULL) {
|
||
|
m_pHead = pNode->Next();
|
||
|
m_iUsed--;
|
||
|
ASSERT(m_iUsed >= 0);
|
||
|
} else {
|
||
|
ASSERT(m_iUsed == 0);
|
||
|
}
|
||
|
return pNode;
|
||
|
};
|
||
|
private:
|
||
|
INT m_iCacheSize;
|
||
|
INT m_iUsed;
|
||
|
CNode *m_pHead;
|
||
|
};
|
||
|
|
||
|
protected:
|
||
|
|
||
|
CNode* m_pFirst; /* Pointer to first node in the list */
|
||
|
CNode* m_pLast; /* Pointer to the last node in the list */
|
||
|
LONG m_Count; /* Number of nodes currently in the list */
|
||
|
|
||
|
private:
|
||
|
|
||
|
CNodeCache m_Cache; /* Cache of unused node pointers */
|
||
|
|
||
|
private:
|
||
|
|
||
|
/* These override the default copy constructor and assignment
|
||
|
operator for all list classes. They are in the private class
|
||
|
declaration section so that anybody trying to pass a list
|
||
|
object by value will generate a compile time error of
|
||
|
"cannot access the private member function". If these were
|
||
|
not here then the compiler will create default constructors
|
||
|
and assignment operators which when executed first take a
|
||
|
copy of all member variables and then during destruction
|
||
|
delete them all. This must not be done for any heap
|
||
|
allocated data.
|
||
|
*/
|
||
|
CBaseList(const CBaseList &refList);
|
||
|
CBaseList &operator=(const CBaseList &refList);
|
||
|
|
||
|
public:
|
||
|
|
||
|
CBaseList(__in_opt LPCTSTR pName,
|
||
|
INT iItems);
|
||
|
|
||
|
CBaseList(__in_opt LPCTSTR pName);
|
||
|
#ifdef UNICODE
|
||
|
CBaseList(__in_opt LPCSTR pName,
|
||
|
INT iItems);
|
||
|
|
||
|
CBaseList(__in_opt LPCSTR pName);
|
||
|
#endif
|
||
|
~CBaseList();
|
||
|
|
||
|
/* Remove all the nodes from *this i.e. make the list empty */
|
||
|
void RemoveAll();
|
||
|
|
||
|
|
||
|
/* Return a cursor which identifies the first element of *this */
|
||
|
__out_opt POSITION GetHeadPositionI() const;
|
||
|
|
||
|
|
||
|
/* Return a cursor which identifies the last element of *this */
|
||
|
__out_opt POSITION GetTailPositionI() const;
|
||
|
|
||
|
|
||
|
/* Return the number of objects in *this */
|
||
|
int GetCountI() const;
|
||
|
|
||
|
protected:
|
||
|
/* Return the pointer to the object at rp,
|
||
|
Update rp to the next node in *this
|
||
|
but make it NULL if it was at the end of *this.
|
||
|
This is a wart retained for backwards compatibility.
|
||
|
GetPrev is not implemented.
|
||
|
Use Next, Prev and Get separately.
|
||
|
*/
|
||
|
__out void *GetNextI(__inout POSITION& rp) const;
|
||
|
|
||
|
|
||
|
/* Return a pointer to the object at p
|
||
|
Asking for the object at NULL will return NULL harmlessly.
|
||
|
*/
|
||
|
__out_opt void *GetI(__in_opt POSITION p) const;
|
||
|
__out void *GetValidI(__in POSITION p) const;
|
||
|
|
||
|
public:
|
||
|
/* return the next / prev position in *this
|
||
|
return NULL when going past the end/start.
|
||
|
Next(NULL) is same as GetHeadPosition()
|
||
|
Prev(NULL) is same as GetTailPosition()
|
||
|
An n element list therefore behaves like a n+1 element
|
||
|
cycle with NULL at the start/end.
|
||
|
|
||
|
!!WARNING!! - This handling of NULL is DIFFERENT from GetNext.
|
||
|
|
||
|
Some reasons are:
|
||
|
1. For a list of n items there are n+1 positions to insert
|
||
|
These are conveniently encoded as the n POSITIONs and NULL.
|
||
|
2. If you are keeping a list sorted (fairly common) and you
|
||
|
search forward for an element to insert before and don't
|
||
|
find it you finish up with NULL as the element before which
|
||
|
to insert. You then want that NULL to be a valid POSITION
|
||
|
so that you can insert before it and you want that insertion
|
||
|
point to mean the (n+1)-th one that doesn't have a POSITION.
|
||
|
(symmetrically if you are working backwards through the list).
|
||
|
3. It simplifies the algebra which the methods generate.
|
||
|
e.g. AddBefore(p,x) is identical to AddAfter(Prev(p),x)
|
||
|
in ALL cases. All the other arguments probably are reflections
|
||
|
of the algebraic point.
|
||
|
*/
|
||
|
__out_opt POSITION Next(__in_opt POSITION pos) const
|
||
|
{
|
||
|
if (pos == NULL) {
|
||
|
return (POSITION) m_pFirst;
|
||
|
}
|
||
|
CNode *pn = (CNode *) pos;
|
||
|
return (POSITION) pn->Next();
|
||
|
} //Next
|
||
|
|
||
|
// See Next
|
||
|
__out_opt POSITION Prev(__in_opt POSITION pos) const
|
||
|
{
|
||
|
if (pos == NULL) {
|
||
|
return (POSITION) m_pLast;
|
||
|
}
|
||
|
CNode *pn = (CNode *) pos;
|
||
|
return (POSITION) pn->Prev();
|
||
|
} //Prev
|
||
|
|
||
|
|
||
|
/* Return the first position in *this which holds the given
|
||
|
pointer. Return NULL if the pointer was not not found.
|
||
|
*/
|
||
|
protected:
|
||
|
__out_opt POSITION FindI( __in void * pObj) const;
|
||
|
|
||
|
// ??? Should there be (or even should there be only)
|
||
|
// ??? POSITION FindNextAfter(void * pObj, POSITION p)
|
||
|
// ??? And of course FindPrevBefore too.
|
||
|
// ??? List.Find(&Obj) then becomes List.FindNextAfter(&Obj, NULL)
|
||
|
|
||
|
|
||
|
/* Remove the first node in *this (deletes the pointer to its
|
||
|
object from the list, does not free the object itself).
|
||
|
Return the pointer to its object.
|
||
|
If *this was already empty it will harmlessly return NULL.
|
||
|
*/
|
||
|
__out_opt void *RemoveHeadI();
|
||
|
|
||
|
|
||
|
/* Remove the last node in *this (deletes the pointer to its
|
||
|
object from the list, does not free the object itself).
|
||
|
Return the pointer to its object.
|
||
|
If *this was already empty it will harmlessly return NULL.
|
||
|
*/
|
||
|
__out_opt void *RemoveTailI();
|
||
|
|
||
|
|
||
|
/* Remove the node identified by p from the list (deletes the pointer
|
||
|
to its object from the list, does not free the object itself).
|
||
|
Asking to Remove the object at NULL will harmlessly return NULL.
|
||
|
Return the pointer to the object removed.
|
||
|
*/
|
||
|
__out_opt void *RemoveI(__in_opt POSITION p);
|
||
|
|
||
|
/* Add single object *pObj to become a new last element of the list.
|
||
|
Return the new tail position, NULL if it fails.
|
||
|
If you are adding a COM objects, you might want AddRef it first.
|
||
|
Other existing POSITIONs in *this are still valid
|
||
|
*/
|
||
|
__out_opt POSITION AddTailI(__in void * pObj);
|
||
|
public:
|
||
|
|
||
|
|
||
|
/* Add all the elements in *pList to the tail of *this.
|
||
|
This duplicates all the nodes in *pList (i.e. duplicates
|
||
|
all its pointers to objects). It does not duplicate the objects.
|
||
|
If you are adding a list of pointers to a COM object into the list
|
||
|
it's a good idea to AddRef them all it when you AddTail it.
|
||
|
Return TRUE if it all worked, FALSE if it didn't.
|
||
|
If it fails some elements may have been added.
|
||
|
Existing POSITIONs in *this are still valid
|
||
|
|
||
|
If you actually want to MOVE the elements, use MoveToTail instead.
|
||
|
*/
|
||
|
BOOL AddTail(__in CBaseList *pList);
|
||
|
|
||
|
|
||
|
/* Mirror images of AddHead: */
|
||
|
|
||
|
/* Add single object to become a new first element of the list.
|
||
|
Return the new head position, NULL if it fails.
|
||
|
Existing POSITIONs in *this are still valid
|
||
|
*/
|
||
|
protected:
|
||
|
__out_opt POSITION AddHeadI(__in void * pObj);
|
||
|
public:
|
||
|
|
||
|
/* Add all the elements in *pList to the head of *this.
|
||
|
Same warnings apply as for AddTail.
|
||
|
Return TRUE if it all worked, FALSE if it didn't.
|
||
|
If it fails some of the objects may have been added.
|
||
|
|
||
|
If you actually want to MOVE the elements, use MoveToHead instead.
|
||
|
*/
|
||
|
BOOL AddHead(__in CBaseList *pList);
|
||
|
|
||
|
|
||
|
/* Add the object *pObj to *this after position p in *this.
|
||
|
AddAfter(NULL,x) adds x to the start - equivalent to AddHead
|
||
|
Return the position of the object added, NULL if it failed.
|
||
|
Existing POSITIONs in *this are undisturbed, including p.
|
||
|
*/
|
||
|
protected:
|
||
|
__out_opt POSITION AddAfterI(__in_opt POSITION p, __in void * pObj);
|
||
|
public:
|
||
|
|
||
|
/* Add the list *pList to *this after position p in *this
|
||
|
AddAfter(NULL,x) adds x to the start - equivalent to AddHead
|
||
|
Return TRUE if it all worked, FALSE if it didn't.
|
||
|
If it fails, some of the objects may be added
|
||
|
Existing POSITIONs in *this are undisturbed, including p.
|
||
|
*/
|
||
|
BOOL AddAfter(__in_opt POSITION p, __in CBaseList *pList);
|
||
|
|
||
|
|
||
|
/* Mirror images:
|
||
|
Add the object *pObj to this-List after position p in *this.
|
||
|
AddBefore(NULL,x) adds x to the end - equivalent to AddTail
|
||
|
Return the position of the new object, NULL if it fails
|
||
|
Existing POSITIONs in *this are undisturbed, including p.
|
||
|
*/
|
||
|
protected:
|
||
|
__out_opt POSITION AddBeforeI(__in_opt POSITION p, __in void * pObj);
|
||
|
public:
|
||
|
|
||
|
/* Add the list *pList to *this before position p in *this
|
||
|
AddAfter(NULL,x) adds x to the start - equivalent to AddHead
|
||
|
Return TRUE if it all worked, FALSE if it didn't.
|
||
|
If it fails, some of the objects may be added
|
||
|
Existing POSITIONs in *this are undisturbed, including p.
|
||
|
*/
|
||
|
BOOL AddBefore(__in_opt POSITION p, __in CBaseList *pList);
|
||
|
|
||
|
|
||
|
/* Note that AddAfter(p,x) is equivalent to AddBefore(Next(p),x)
|
||
|
even in cases where p is NULL or Next(p) is NULL.
|
||
|
Similarly for mirror images etc.
|
||
|
This may make it easier to argue about programs.
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
/* The following operations do not copy any elements.
|
||
|
They move existing blocks of elements around by switching pointers.
|
||
|
They are fairly efficient for long lists as for short lists.
|
||
|
(Alas, the Count slows things down).
|
||
|
|
||
|
They split the list into two parts.
|
||
|
One part remains as the original list, the other part
|
||
|
is appended to the second list. There are eight possible
|
||
|
variations:
|
||
|
Split the list {after/before} a given element
|
||
|
keep the {head/tail} portion in the original list
|
||
|
append the rest to the {head/tail} of the new list.
|
||
|
|
||
|
Since After is strictly equivalent to Before Next
|
||
|
we are not in serious need of the Before/After variants.
|
||
|
That leaves only four.
|
||
|
|
||
|
If you are processing a list left to right and dumping
|
||
|
the bits that you have processed into another list as
|
||
|
you go, the Tail/Tail variant gives the most natural result.
|
||
|
If you are processing in reverse order, Head/Head is best.
|
||
|
|
||
|
By using NULL positions and empty lists judiciously either
|
||
|
of the other two can be built up in two operations.
|
||
|
|
||
|
The definition of NULL (see Next/Prev etc) means that
|
||
|
degenerate cases include
|
||
|
"move all elements to new list"
|
||
|
"Split a list into two lists"
|
||
|
"Concatenate two lists"
|
||
|
(and quite a few no-ops)
|
||
|
|
||
|
!!WARNING!! The type checking won't buy you much if you get list
|
||
|
positions muddled up - e.g. use a POSITION that's in a different
|
||
|
list and see what a mess you get!
|
||
|
*/
|
||
|
|
||
|
/* Split *this after position p in *this
|
||
|
Retain as *this the tail portion of the original *this
|
||
|
Add the head portion to the tail end of *pList
|
||
|
Return TRUE if it all worked, FALSE if it didn't.
|
||
|
|
||
|
e.g.
|
||
|
foo->MoveToTail(foo->GetHeadPosition(), bar);
|
||
|
moves one element from the head of foo to the tail of bar
|
||
|
foo->MoveToTail(NULL, bar);
|
||
|
is a no-op, returns NULL
|
||
|
foo->MoveToTail(foo->GetTailPosition, bar);
|
||
|
concatenates foo onto the end of bar and empties foo.
|
||
|
|
||
|
A better, except excessively long name might be
|
||
|
MoveElementsFromHeadThroughPositionToOtherTail
|
||
|
*/
|
||
|
BOOL MoveToTail(__in_opt POSITION pos, __in CBaseList *pList);
|
||
|
|
||
|
|
||
|
/* Mirror image:
|
||
|
Split *this before position p in *this.
|
||
|
Retain in *this the head portion of the original *this
|
||
|
Add the tail portion to the start (i.e. head) of *pList
|
||
|
|
||
|
e.g.
|
||
|
foo->MoveToHead(foo->GetTailPosition(), bar);
|
||
|
moves one element from the tail of foo to the head of bar
|
||
|
foo->MoveToHead(NULL, bar);
|
||
|
is a no-op, returns NULL
|
||
|
foo->MoveToHead(foo->GetHeadPosition, bar);
|
||
|
concatenates foo onto the start of bar and empties foo.
|
||
|
*/
|
||
|
BOOL MoveToHead(__in_opt POSITION pos, __in CBaseList *pList);
|
||
|
|
||
|
|
||
|
/* Reverse the order of the [pointers to] objects in *this
|
||
|
*/
|
||
|
void Reverse();
|
||
|
|
||
|
|
||
|
/* set cursor to the position of each element of list in turn */
|
||
|
#define TRAVERSELIST(list, cursor) \
|
||
|
for ( cursor = (list).GetHeadPosition() \
|
||
|
; cursor!=NULL \
|
||
|
; cursor = (list).Next(cursor) \
|
||
|
)
|
||
|
|
||
|
|
||
|
/* set cursor to the position of each element of list in turn
|
||
|
in reverse order
|
||
|
*/
|
||
|
#define REVERSETRAVERSELIST(list, cursor) \
|
||
|
for ( cursor = (list).GetTailPosition() \
|
||
|
; cursor!=NULL \
|
||
|
; cursor = (list).Prev(cursor) \
|
||
|
)
|
||
|
|
||
|
}; // end of class declaration
|
||
|
|
||
|
template<class OBJECT> class CGenericList : public CBaseList
|
||
|
{
|
||
|
public:
|
||
|
CGenericList(__in_opt LPCTSTR pName,
|
||
|
INT iItems,
|
||
|
BOOL bLock = TRUE,
|
||
|
BOOL bAlert = FALSE) :
|
||
|
CBaseList(pName, iItems) {
|
||
|
UNREFERENCED_PARAMETER(bAlert);
|
||
|
UNREFERENCED_PARAMETER(bLock);
|
||
|
};
|
||
|
CGenericList(__in_opt LPCTSTR pName) :
|
||
|
CBaseList(pName) {
|
||
|
};
|
||
|
|
||
|
__out_opt POSITION GetHeadPosition() const { return (POSITION)m_pFirst; }
|
||
|
__out_opt POSITION GetTailPosition() const { return (POSITION)m_pLast; }
|
||
|
int GetCount() const { return m_Count; }
|
||
|
|
||
|
__out OBJECT *GetNext(__inout POSITION& rp) const { return (OBJECT *) GetNextI(rp); }
|
||
|
|
||
|
__out_opt OBJECT *Get(__in_opt POSITION p) const { return (OBJECT *) GetI(p); }
|
||
|
__out OBJECT *GetValid(__in POSITION p) const { return (OBJECT *) GetValidI(p); }
|
||
|
__out_opt OBJECT *GetHead() const { return Get(GetHeadPosition()); }
|
||
|
|
||
|
__out_opt OBJECT *RemoveHead() { return (OBJECT *) RemoveHeadI(); }
|
||
|
|
||
|
__out_opt OBJECT *RemoveTail() { return (OBJECT *) RemoveTailI(); }
|
||
|
|
||
|
__out_opt OBJECT *Remove(__in_opt POSITION p) { return (OBJECT *) RemoveI(p); }
|
||
|
__out_opt POSITION AddBefore(__in_opt POSITION p, __in OBJECT * pObj) { return AddBeforeI(p, pObj); }
|
||
|
__out_opt POSITION AddAfter(__in_opt POSITION p, __in OBJECT * pObj) { return AddAfterI(p, pObj); }
|
||
|
__out_opt POSITION AddHead(__in OBJECT * pObj) { return AddHeadI(pObj); }
|
||
|
__out_opt POSITION AddTail(__in OBJECT * pObj) { return AddTailI(pObj); }
|
||
|
BOOL AddTail(__in CGenericList<OBJECT> *pList)
|
||
|
{ return CBaseList::AddTail((CBaseList *) pList); }
|
||
|
BOOL AddHead(__in CGenericList<OBJECT> *pList)
|
||
|
{ return CBaseList::AddHead((CBaseList *) pList); }
|
||
|
BOOL AddAfter(__in_opt POSITION p, __in CGenericList<OBJECT> *pList)
|
||
|
{ return CBaseList::AddAfter(p, (CBaseList *) pList); };
|
||
|
BOOL AddBefore(__in_opt POSITION p, __in CGenericList<OBJECT> *pList)
|
||
|
{ return CBaseList::AddBefore(p, (CBaseList *) pList); };
|
||
|
__out_opt POSITION Find( __in OBJECT * pObj) const { return FindI(pObj); }
|
||
|
}; // end of class declaration
|
||
|
|
||
|
|
||
|
|
||
|
/* These define the standard list types */
|
||
|
|
||
|
typedef CGenericList<CBaseObject> CBaseObjectList;
|
||
|
typedef CGenericList<IUnknown> CBaseInterfaceList;
|
||
|
|
||
|
#endif /* __WXLIST__ */
|
||
|
|