mirror of
https://github.com/archlinux-jerry/pkgbuilds
synced 2024-11-29 17:30:41 +08:00
1692 lines
58 KiB
Diff
1692 lines
58 KiB
Diff
diff --git a/clutter/clutter/clutter-actor-private.h b/clutter/clutter/clutter-actor-private.h
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index c44f6342f..9bf1a3049 100644
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--- a/clutter/clutter/clutter-actor-private.h
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+++ b/clutter/clutter/clutter-actor-private.h
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@@ -297,8 +297,6 @@ const gchar * _clutter_actor_get_debug_name
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void _clutter_actor_push_clone_paint (void);
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void _clutter_actor_pop_clone_paint (void);
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-guint32 _clutter_actor_get_pick_id (ClutterActor *self);
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-
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void _clutter_actor_shader_pre_paint (ClutterActor *actor,
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gboolean repeat);
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void _clutter_actor_shader_post_paint (ClutterActor *actor);
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diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
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index 803f76aae..f77d73a95 100644
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--- a/clutter/clutter/clutter-actor.c
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+++ b/clutter/clutter/clutter-actor.c
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@@ -729,8 +729,6 @@ struct _ClutterActorPrivate
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gchar *name; /* a non-unique name, used for debugging */
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- gint32 pick_id; /* per-stage unique id, used for picking */
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-
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/* a back-pointer to the Pango context that we can use
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* to create pre-configured PangoLayout
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*/
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@@ -1280,6 +1278,129 @@ clutter_actor_verify_map_state (ClutterActor *self)
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#endif /* CLUTTER_ENABLE_DEBUG */
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+static gboolean
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+_clutter_actor_transform_local_box_to_stage (ClutterActor *self,
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+ const ClutterActorBox *box,
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+ ClutterPoint vertices[4])
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+{
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+ ClutterActor *stage = _clutter_actor_get_stage_internal (self);
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+ CoglMatrix stage_transform, inv_stage_transform;
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+ CoglMatrix modelview, transform_to_stage;
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+ int v;
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+
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+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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+ g_return_val_if_fail (box != NULL, FALSE);
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+
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+ g_return_val_if_fail (stage != NULL, FALSE);
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+ g_return_val_if_fail (box->x1 <= box->x2, FALSE);
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+ g_return_val_if_fail (box->y1 <= box->y2, FALSE);
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+
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+ /* Below is generally equivalent to:
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+ *
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+ * _clutter_actor_get_relative_transformation_matrix (self,
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+ * stage,
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+ * &transform_to_stage);
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+ *
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+ * but we do it the hard way here instead so as to accurately include any
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+ * cogl transformations that an actor's paint function might have added in.
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+ * Those additional transformations are only known to cogl matrices and not
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+ * known to the clutter getter like above. So this way we more accurately
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+ * represent what's really getting painted.
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+ */
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+ clutter_actor_get_transform (stage, &stage_transform);
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+ if (!cogl_matrix_get_inverse (&stage_transform, &inv_stage_transform))
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+ return FALSE;
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+ cogl_get_modelview_matrix (&modelview);
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+ cogl_matrix_multiply (&transform_to_stage, &inv_stage_transform, &modelview);
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+
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+ vertices[0].x = box->x1;
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+ vertices[0].y = box->y1;
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+
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+ vertices[1].x = box->x2;
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+ vertices[1].y = box->y1;
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+
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+ vertices[2].x = box->x2;
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+ vertices[2].y = box->y2;
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+
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+ vertices[3].x = box->x1;
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+ vertices[3].y = box->y2;
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+
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+ for (v = 0; v < 4; v++)
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+ {
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+ gfloat z = 0.f;
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+ gfloat w = 1.f;
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+
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+ cogl_matrix_transform_point (&transform_to_stage,
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+ &vertices[v].x,
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+ &vertices[v].y,
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+ &z,
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+ &w);
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+ }
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+
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+ return TRUE;
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+}
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+
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+/**
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+ * clutter_actor_pick_box:
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+ * @self: The #ClutterActor being "pick" painted.
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+ * @box: A rectangle in the actor's own local coordinates.
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+ *
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+ * Logs (does a virtual paint of) a rectangle for picking. Note that @box is
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+ * in the actor's own local coordinates, so is usually {0,0,width,height}
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+ * to include the whole actor. That is unless the actor has a shaped input
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+ * region in which case you may wish to log the (multiple) smaller rectangles
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+ * that make up the input region.
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+ */
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+void
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+clutter_actor_pick_box (ClutterActor *self,
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+ const ClutterActorBox *box)
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+{
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+ ClutterActor *stage;
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+ ClutterPoint vertices[4];
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+
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+ g_return_if_fail (CLUTTER_IS_ACTOR (self));
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+ g_return_if_fail (box != NULL);
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+
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+ /* An empty box to a "pick" paint means to paint nothing at all. */
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+ if (box->x1 >= box->x2 || box->y1 >= box->y2)
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+ return;
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+
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+ stage = _clutter_actor_get_stage_internal (self);
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+
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+ if (_clutter_actor_transform_local_box_to_stage (self, box, vertices))
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+ _clutter_stage_log_pick (CLUTTER_STAGE (stage), vertices, self);
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+}
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+
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+static gboolean
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+_clutter_actor_push_pick_clip (ClutterActor *self,
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+ const ClutterActorBox *clip)
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+{
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+ ClutterActor *stage;
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+ ClutterPoint vertices[4];
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+
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+ g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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+ g_return_val_if_fail (clip != NULL, FALSE);
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+
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+ stage = _clutter_actor_get_stage_internal (self);
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+
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+ if (!_clutter_actor_transform_local_box_to_stage (self, clip, vertices))
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+ return FALSE;
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+
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+ _clutter_stage_push_pick_clip (CLUTTER_STAGE (stage), vertices);
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+ return TRUE;
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+}
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+
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+static void
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+_clutter_actor_pop_pick_clip (ClutterActor *self)
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+{
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+ ClutterActor *stage;
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+
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+ g_return_if_fail (CLUTTER_IS_ACTOR (self));
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+
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+ stage = _clutter_actor_get_stage_internal (self);
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+ _clutter_stage_pop_pick_clip (CLUTTER_STAGE (stage));
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+}
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+
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static void
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clutter_actor_set_mapped (ClutterActor *self,
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gboolean mapped)
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@@ -1508,8 +1629,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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static void
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clutter_actor_real_map (ClutterActor *self)
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{
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- ClutterActorPrivate *priv = self->priv;
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- ClutterActor *stage, *iter;
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+ ClutterActor *iter;
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
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@@ -1520,13 +1640,6 @@ clutter_actor_real_map (ClutterActor *self)
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self->priv->needs_paint_volume_update = TRUE;
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- stage = _clutter_actor_get_stage_internal (self);
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- priv->pick_id = _clutter_stage_acquire_pick_id (CLUTTER_STAGE (stage), self);
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-
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- CLUTTER_NOTE (ACTOR, "Pick id '%d' for actor '%s'",
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- priv->pick_id,
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- _clutter_actor_get_debug_name (self));
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-
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clutter_actor_ensure_resource_scale (self);
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/* notify on parent mapped before potentially mapping
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@@ -1631,11 +1744,6 @@ clutter_actor_real_unmap (ClutterActor *self)
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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- if (stage != NULL)
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- _clutter_stage_release_pick_id (stage, priv->pick_id);
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-
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- priv->pick_id = -1;
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-
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if (stage != NULL &&
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clutter_stage_get_key_focus (stage) == self)
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{
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@@ -2254,46 +2362,14 @@ static void
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clutter_actor_real_pick (ClutterActor *self,
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const ClutterColor *color)
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{
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- CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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-
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- /* the default implementation is just to paint a rectangle
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- * with the same size of the actor using the passed color
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- */
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if (clutter_actor_should_pick_paint (self))
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{
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- static CoglPipeline *default_pick_pipeline = NULL;
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- ClutterActorBox box = { 0, };
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- CoglPipeline *pick_pipeline;
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- float width, height;
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-
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- if (G_UNLIKELY (default_pick_pipeline == NULL))
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- {
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- CoglContext *ctx =
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- clutter_backend_get_cogl_context (clutter_get_default_backend ());
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-
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- default_pick_pipeline = cogl_pipeline_new (ctx);
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- }
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-
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- g_assert (default_pick_pipeline != NULL);
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- pick_pipeline = cogl_pipeline_copy (default_pick_pipeline);
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-
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- clutter_actor_get_allocation_box (self, &box);
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-
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- width = box.x2 - box.x1;
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- height = box.y2 - box.y1;
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-
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- cogl_pipeline_set_color4ub (pick_pipeline,
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- color->red,
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- color->green,
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- color->blue,
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- color->alpha);
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+ ClutterActorBox box = {0,
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+ 0,
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+ clutter_actor_get_width (self),
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+ clutter_actor_get_height (self)};
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- cogl_framebuffer_draw_rectangle (framebuffer,
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- pick_pipeline,
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- 0, 0,
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- width, height);
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-
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- cogl_object_unref (pick_pipeline);
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+ clutter_actor_pick_box (self, &box);
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}
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/* XXX - this thoroughly sucks, but we need to maintain compatibility
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@@ -3584,15 +3660,6 @@ _clutter_actor_update_last_paint_volume (ClutterActor *self)
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priv->last_paint_volume_valid = TRUE;
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}
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-guint32
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-_clutter_actor_get_pick_id (ClutterActor *self)
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-{
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- if (self->priv->pick_id < 0)
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- return 0;
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-
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- return self->priv->pick_id;
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-}
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-
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/* This is the same as clutter_actor_add_effect except that it doesn't
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queue a redraw and it doesn't notify on the effect property */
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static void
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@@ -3824,6 +3891,7 @@ clutter_actor_paint (ClutterActor *self)
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{
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ClutterActorPrivate *priv;
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ClutterPickMode pick_mode;
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+ ClutterActorBox clip;
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gboolean clip_set = FALSE;
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ClutterStage *stage;
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@@ -3917,24 +3985,38 @@ clutter_actor_paint (ClutterActor *self)
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if (priv->has_clip)
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{
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- CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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- cogl_framebuffer_push_rectangle_clip (fb,
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- priv->clip.origin.x,
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- priv->clip.origin.y,
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- priv->clip.origin.x + priv->clip.size.width,
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- priv->clip.origin.y + priv->clip.size.height);
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+ clip.x1 = priv->clip.origin.x;
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+ clip.y1 = priv->clip.origin.y;
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+ clip.x2 = priv->clip.origin.x + priv->clip.size.width;
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+ clip.y2 = priv->clip.origin.y + priv->clip.size.height;
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clip_set = TRUE;
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}
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else if (priv->clip_to_allocation)
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{
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- CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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- gfloat width, height;
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+ clip.x1 = 0.f;
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+ clip.y1 = 0.f;
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+ clip.x2 = priv->allocation.x2 - priv->allocation.x1;
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+ clip.y2 = priv->allocation.y2 - priv->allocation.y1;
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+ clip_set = TRUE;
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+ }
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- width = priv->allocation.x2 - priv->allocation.x1;
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- height = priv->allocation.y2 - priv->allocation.y1;
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+ if (clip_set)
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+ {
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+ if (pick_mode == CLUTTER_PICK_NONE)
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+ {
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+ CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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- cogl_framebuffer_push_rectangle_clip (fb, 0, 0, width, height);
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- clip_set = TRUE;
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+ cogl_framebuffer_push_rectangle_clip (fb,
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+ clip.x1,
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+ clip.y1,
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+ clip.x2,
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+ clip.y2);
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+ }
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+ else
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+ {
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+ if (!_clutter_actor_push_pick_clip (self, &clip))
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+ clip_set = FALSE;
|
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+ }
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}
|
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if (pick_mode == CLUTTER_PICK_NONE)
|
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@@ -4015,9 +4097,16 @@ clutter_actor_paint (ClutterActor *self)
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done:
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if (clip_set)
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{
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- CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
|
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+ if (pick_mode == CLUTTER_PICK_NONE)
|
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+ {
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+ CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
|
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- cogl_framebuffer_pop_clip (fb);
|
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+ cogl_framebuffer_pop_clip (fb);
|
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+ }
|
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+ else
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+ {
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+ _clutter_actor_pop_pick_clip (self);
|
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+ }
|
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}
|
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cogl_pop_matrix ();
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@@ -4088,11 +4177,12 @@ clutter_actor_continue_paint (ClutterActor *self)
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{
|
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ClutterColor col = { 0, };
|
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|
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- _clutter_id_to_color (_clutter_actor_get_pick_id (self), &col);
|
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-
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- /* Actor will then paint silhouette of itself in supplied
|
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- * color. See clutter_stage_get_actor_at_pos() for where
|
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- * picking is enabled.
|
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+ /* The actor will log a silhouette of itself to the stage pick log.
|
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+ * Note that the picking color is no longer used as the "log" instead
|
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+ * keeps a weak pointer to the actor itself. But we keep the color
|
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+ * parameter for now so as to maintain ABI compatibility. The color
|
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+ * parameter can be removed when someone feels like breaking the ABI
|
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+ * along with gnome-shell.
|
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*
|
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* XXX:2.0 - Call the pick() virtual directly
|
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*/
|
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@@ -8598,8 +8688,6 @@ clutter_actor_init (ClutterActor *self)
|
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|
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self->priv = priv = clutter_actor_get_instance_private (self);
|
||
|
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- priv->pick_id = -1;
|
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-
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priv->opacity = 0xff;
|
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priv->show_on_set_parent = TRUE;
|
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priv->resource_scale = -1.0f;
|
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diff --git a/clutter/clutter/clutter-actor.h b/clutter/clutter/clutter-actor.h
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index 7d2168af1..b1abff86d 100644
|
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--- a/clutter/clutter/clutter-actor.h
|
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+++ b/clutter/clutter/clutter-actor.h
|
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@@ -902,6 +902,10 @@ void clutter_actor_bind_model_with_properties
|
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const char *first_model_property,
|
||
...);
|
||
|
||
+CLUTTER_EXPORT
|
||
+void clutter_actor_pick_box (ClutterActor *self,
|
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+ const ClutterActorBox *box);
|
||
+
|
||
G_END_DECLS
|
||
|
||
#endif /* __CLUTTER_ACTOR_H__ */
|
||
diff --git a/clutter/clutter/clutter-base-types.c b/clutter/clutter/clutter-base-types.c
|
||
index aeb25c90e..0d98c4814 100644
|
||
--- a/clutter/clutter/clutter-base-types.c
|
||
+++ b/clutter/clutter/clutter-base-types.c
|
||
@@ -570,6 +570,119 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterPoint, clutter_point,
|
||
clutter_point_free,
|
||
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_point_progress))
|
||
|
||
+static int
|
||
+clutter_point_compare_line (const ClutterPoint *p,
|
||
+ const ClutterPoint *a,
|
||
+ const ClutterPoint *b)
|
||
+{
|
||
+ /*
|
||
+ * Given two vectors ab and ap:
|
||
+ * ab = (x1, y1, 0)
|
||
+ * ap = (x2, y2, 0)
|
||
+ * their cross product is a vector:
|
||
+ * ab x ap = (0, 0, x1 * y2 - y1 * x2)
|
||
+ */
|
||
+ float x1 = b->x - a->x;
|
||
+ float y1 = b->y - a->y;
|
||
+ float x2 = p->x - a->x;
|
||
+ float y2 = p->y - a->y;
|
||
+ float cross_z = x1 * y2 - y1 * x2;
|
||
+
|
||
+ /*
|
||
+ * The cross product is also proportional to the sine of the angle between
|
||
+ * the vectors, so its sign tells us the sign of the angle between the two
|
||
+ * vectors. That is whether p is left of or right of line ab.
|
||
+ */
|
||
+ if (cross_z > 0.f)
|
||
+ return +1;
|
||
+ else if (cross_z < 0.f)
|
||
+ return -1;
|
||
+ else
|
||
+ return 0;
|
||
+}
|
||
+
|
||
+static int
|
||
+clutter_point_compare_polygon (const ClutterPoint *point,
|
||
+ const ClutterPoint *vertices,
|
||
+ unsigned int nvertices)
|
||
+{
|
||
+ unsigned int i;
|
||
+ int first_side = 0;
|
||
+ gboolean on_an_edge = FALSE;
|
||
+
|
||
+ g_return_val_if_fail (nvertices >= 3, +1);
|
||
+
|
||
+ for (i = 0; i < nvertices; i++)
|
||
+ {
|
||
+ int side = clutter_point_compare_line (point,
|
||
+ &vertices[i],
|
||
+ &vertices[(i + 1) % nvertices]);
|
||
+
|
||
+ if (side)
|
||
+ {
|
||
+ if (!first_side)
|
||
+ first_side = side;
|
||
+ else if (side != first_side)
|
||
+ return +1; /* outside */
|
||
+ }
|
||
+ else
|
||
+ {
|
||
+ on_an_edge = TRUE;
|
||
+ }
|
||
+ }
|
||
+
|
||
+ if (first_side)
|
||
+ {
|
||
+ return on_an_edge ? 0 : -1; /* on an edge or completely inside */
|
||
+ }
|
||
+ else
|
||
+ {
|
||
+ /* The point was neither inside nor outside any edges so we have an empty
|
||
+ * polygon. Therefore if the vertices match the point we'll at least call
|
||
+ * that touching. Otherwise the point is outside.
|
||
+ */
|
||
+ return point->x == vertices[0].x && point->y == vertices[0].y ? 0 : +1;
|
||
+ }
|
||
+}
|
||
+
|
||
+/**
|
||
+ * clutter_point_inside_polygon:
|
||
+ * @point: a #ClutterPoint to test
|
||
+ * @vertices: array of vertices of the polygon
|
||
+ * @nvertices: number of vertices in array @vertices
|
||
+ *
|
||
+ * Determines whether a point is inside the convex polygon provided, and not
|
||
+ * on any of its edges or vertices.
|
||
+ *
|
||
+ * Return value: true if @point is inside the polygon
|
||
+ */
|
||
+gboolean
|
||
+clutter_point_inside_polygon (const ClutterPoint *point,
|
||
+ const ClutterPoint *vertices,
|
||
+ unsigned int nvertices)
|
||
+{
|
||
+ return clutter_point_compare_polygon (point, vertices, nvertices) < 0;
|
||
+}
|
||
+
|
||
+/**
|
||
+ * clutter_point_touches_polygon:
|
||
+ * @point: a #ClutterPoint to test
|
||
+ * @vertices: array of vertices of the polygon
|
||
+ * @nvertices: number of vertices in array @vertices
|
||
+ *
|
||
+ * Determines whether a point is on the convex polygon provided, including
|
||
+ * on any of its edges or vertices.
|
||
+ *
|
||
+ * Return value: true if @point is on the polygon
|
||
+ */
|
||
+gboolean
|
||
+clutter_point_touches_polygon (const ClutterPoint *point,
|
||
+ const ClutterPoint *vertices,
|
||
+ unsigned int nvertices)
|
||
+{
|
||
+ return clutter_point_compare_polygon (point, vertices, nvertices) <= 0;
|
||
+}
|
||
+
|
||
|
||
|
||
/*
|
||
diff --git a/clutter/clutter/clutter-debug.h b/clutter/clutter/clutter-debug.h
|
||
index 2462385f6..3744c648f 100644
|
||
--- a/clutter/clutter/clutter-debug.h
|
||
+++ b/clutter/clutter/clutter-debug.h
|
||
@@ -29,8 +29,7 @@ typedef enum
|
||
|
||
typedef enum
|
||
{
|
||
- CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
|
||
- CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
|
||
+ CLUTTER_DEBUG_NOP_PICKING = 1 << 0
|
||
} ClutterPickDebugFlag;
|
||
|
||
typedef enum
|
||
diff --git a/clutter/clutter/clutter-main.c b/clutter/clutter/clutter-main.c
|
||
index 2bb97bb66..87b457d3e 100644
|
||
--- a/clutter/clutter/clutter-main.c
|
||
+++ b/clutter/clutter/clutter-main.c
|
||
@@ -128,7 +128,6 @@ static const GDebugKey clutter_debug_keys[] = {
|
||
|
||
static const GDebugKey clutter_pick_debug_keys[] = {
|
||
{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
|
||
- { "dump-pick-buffers", CLUTTER_DEBUG_DUMP_PICK_BUFFERS },
|
||
};
|
||
|
||
static const GDebugKey clutter_paint_debug_keys[] = {
|
||
@@ -400,125 +399,6 @@ clutter_disable_accessibility (void)
|
||
clutter_enable_accessibility = FALSE;
|
||
}
|
||
|
||
-void
|
||
-_clutter_id_to_color (guint id_,
|
||
- ClutterColor *col)
|
||
-{
|
||
- ClutterMainContext *ctx;
|
||
- gint red, green, blue;
|
||
-
|
||
- ctx = _clutter_context_get_default ();
|
||
-
|
||
- if (ctx->fb_g_mask == 0)
|
||
- {
|
||
- /* Figure out framebuffer masks used for pick */
|
||
- cogl_get_bitmasks (&ctx->fb_r_mask,
|
||
- &ctx->fb_g_mask,
|
||
- &ctx->fb_b_mask, NULL);
|
||
-
|
||
- ctx->fb_r_mask_used = ctx->fb_r_mask;
|
||
- ctx->fb_g_mask_used = ctx->fb_g_mask;
|
||
- ctx->fb_b_mask_used = ctx->fb_b_mask;
|
||
-
|
||
- /* XXX - describe what "fuzzy picking" is */
|
||
- if (clutter_use_fuzzy_picking)
|
||
- {
|
||
- ctx->fb_r_mask_used--;
|
||
- ctx->fb_g_mask_used--;
|
||
- ctx->fb_b_mask_used--;
|
||
- }
|
||
- }
|
||
-
|
||
- /* compute the numbers we'll store in the components */
|
||
- red = (id_ >> (ctx->fb_g_mask_used+ctx->fb_b_mask_used))
|
||
- & (0xff >> (8-ctx->fb_r_mask_used));
|
||
- green = (id_ >> ctx->fb_b_mask_used)
|
||
- & (0xff >> (8-ctx->fb_g_mask_used));
|
||
- blue = (id_)
|
||
- & (0xff >> (8-ctx->fb_b_mask_used));
|
||
-
|
||
- /* shift left bits a bit and add one, this circumvents
|
||
- * at least some potential rounding errors in GL/GLES
|
||
- * driver / hw implementation.
|
||
- */
|
||
- if (ctx->fb_r_mask_used != ctx->fb_r_mask)
|
||
- red = red * 2;
|
||
- if (ctx->fb_g_mask_used != ctx->fb_g_mask)
|
||
- green = green * 2;
|
||
- if (ctx->fb_b_mask_used != ctx->fb_b_mask)
|
||
- blue = blue * 2;
|
||
-
|
||
- /* shift up to be full 8bit values */
|
||
- red = (red << (8 - ctx->fb_r_mask)) | (0x7f >> (ctx->fb_r_mask_used));
|
||
- green = (green << (8 - ctx->fb_g_mask)) | (0x7f >> (ctx->fb_g_mask_used));
|
||
- blue = (blue << (8 - ctx->fb_b_mask)) | (0x7f >> (ctx->fb_b_mask_used));
|
||
-
|
||
- col->red = red;
|
||
- col->green = green;
|
||
- col->blue = blue;
|
||
- col->alpha = 0xff;
|
||
-
|
||
- /* XXX: We rotate the nibbles of the colors here so that there is a
|
||
- * visible variation between colors of sequential actor identifiers;
|
||
- * otherwise pick buffers dumped to an image will pretty much just look
|
||
- * black.
|
||
- */
|
||
- if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||
- {
|
||
- col->red = (col->red << 4) | (col->red >> 4);
|
||
- col->green = (col->green << 4) | (col->green >> 4);
|
||
- col->blue = (col->blue << 4) | (col->blue >> 4);
|
||
- }
|
||
-}
|
||
-
|
||
-guint
|
||
-_clutter_pixel_to_id (guchar pixel[4])
|
||
-{
|
||
- ClutterMainContext *ctx;
|
||
- gint red, green, blue;
|
||
- guint retval;
|
||
-
|
||
- ctx = _clutter_context_get_default ();
|
||
-
|
||
- /* reduce the pixel components to the number of bits actually used of the
|
||
- * 8bits.
|
||
- */
|
||
- if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||
- {
|
||
- guchar tmp;
|
||
-
|
||
- /* XXX: In _clutter_id_to_color we rotated the nibbles of the colors so
|
||
- * that there is a visible variation between colors of sequential actor
|
||
- * identifiers (otherwise pick buffers dumped to an image will pretty
|
||
- * much just look black.) Here we reverse that rotation.
|
||
- */
|
||
- tmp = ((pixel[0] << 4) | (pixel[0] >> 4));
|
||
- red = tmp >> (8 - ctx->fb_r_mask);
|
||
- tmp = ((pixel[1] << 4) | (pixel[1] >> 4));
|
||
- green = tmp >> (8 - ctx->fb_g_mask);
|
||
- tmp = ((pixel[2] << 4) | (pixel[2] >> 4));
|
||
- blue = tmp >> (8 - ctx->fb_b_mask);
|
||
- }
|
||
- else
|
||
- {
|
||
- red = pixel[0] >> (8 - ctx->fb_r_mask);
|
||
- green = pixel[1] >> (8 - ctx->fb_g_mask);
|
||
- blue = pixel[2] >> (8 - ctx->fb_b_mask);
|
||
- }
|
||
-
|
||
- /* divide potentially by two if 'fuzzy' */
|
||
- red = red >> (ctx->fb_r_mask - ctx->fb_r_mask_used);
|
||
- green = green >> (ctx->fb_g_mask - ctx->fb_g_mask_used);
|
||
- blue = blue >> (ctx->fb_b_mask - ctx->fb_b_mask_used);
|
||
-
|
||
- /* combine the correct per component values into the final id */
|
||
- retval = blue
|
||
- + (green << ctx->fb_b_mask_used)
|
||
- + (red << (ctx->fb_b_mask_used + ctx->fb_g_mask_used));
|
||
-
|
||
- return retval;
|
||
-}
|
||
-
|
||
static CoglPangoFontMap *
|
||
clutter_context_get_pango_fontmap (void)
|
||
{
|
||
diff --git a/clutter/clutter/clutter-private.h b/clutter/clutter/clutter-private.h
|
||
index cdda7e4c4..79664c650 100644
|
||
--- a/clutter/clutter/clutter-private.h
|
||
+++ b/clutter/clutter/clutter-private.h
|
||
@@ -202,11 +202,7 @@ gboolean _clutter_feature_init (GError **error);
|
||
gboolean _clutter_diagnostic_enabled (void);
|
||
void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
|
||
|
||
-/* Picking code */
|
||
-guint _clutter_pixel_to_id (guchar pixel[4]);
|
||
-void _clutter_id_to_color (guint id,
|
||
- ClutterColor *col);
|
||
-
|
||
+CLUTTER_EXPORT
|
||
void _clutter_set_sync_to_vblank (gboolean sync_to_vblank);
|
||
|
||
/* use this function as the accumulator if you have a signal with
|
||
diff --git a/clutter/clutter/clutter-stage-private.h b/clutter/clutter/clutter-stage-private.h
|
||
index 74d4f7bfd..3782e9925 100644
|
||
--- a/clutter/clutter/clutter-stage-private.h
|
||
+++ b/clutter/clutter/clutter-stage-private.h
|
||
@@ -74,6 +74,15 @@ gint64 _clutter_stage_get_update_time (ClutterStage *stage);
|
||
void _clutter_stage_clear_update_time (ClutterStage *stage);
|
||
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
|
||
|
||
+void _clutter_stage_log_pick (ClutterStage *stage,
|
||
+ const ClutterPoint vertices[4],
|
||
+ ClutterActor *actor);
|
||
+
|
||
+void _clutter_stage_push_pick_clip (ClutterStage *stage,
|
||
+ const ClutterPoint vertices[4]);
|
||
+
|
||
+void _clutter_stage_pop_pick_clip (ClutterStage *stage);
|
||
+
|
||
ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,
|
||
gint x,
|
||
gint y,
|
||
@@ -92,13 +101,6 @@ void _clutter_stage_queue_redraw_entry_invalidate (Clut
|
||
|
||
CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage);
|
||
|
||
-gint32 _clutter_stage_acquire_pick_id (ClutterStage *stage,
|
||
- ClutterActor *actor);
|
||
-void _clutter_stage_release_pick_id (ClutterStage *stage,
|
||
- gint32 pick_id);
|
||
-ClutterActor * _clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
|
||
- gint32 pick_id);
|
||
-
|
||
void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
|
||
ClutterInputDevice *device,
|
||
ClutterActor *actor);
|
||
diff --git a/clutter/clutter/clutter-stage-window.c b/clutter/clutter/clutter-stage-window.c
|
||
index 76421d6a0..5da7c50f5 100644
|
||
--- a/clutter/clutter/clutter-stage-window.c
|
||
+++ b/clutter/clutter/clutter-stage-window.c
|
||
@@ -275,24 +275,6 @@ _clutter_stage_window_redraw (ClutterStageWindow *window)
|
||
iface->redraw (window);
|
||
}
|
||
|
||
-
|
||
-void
|
||
-_clutter_stage_window_get_dirty_pixel (ClutterStageWindow *window,
|
||
- ClutterStageView *view,
|
||
- int *x, int *y)
|
||
-{
|
||
- ClutterStageWindowInterface *iface;
|
||
-
|
||
- *x = 0;
|
||
- *y = 0;
|
||
-
|
||
- g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
||
-
|
||
- iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
||
- if (iface->get_dirty_pixel)
|
||
- iface->get_dirty_pixel (window, view, x, y);
|
||
-}
|
||
-
|
||
gboolean
|
||
_clutter_stage_window_can_clip_redraws (ClutterStageWindow *window)
|
||
{
|
||
diff --git a/clutter/clutter/clutter-stage-window.h b/clutter/clutter/clutter-stage-window.h
|
||
index 389ed0596..f0aa3d3e9 100644
|
||
--- a/clutter/clutter/clutter-stage-window.h
|
||
+++ b/clutter/clutter/clutter-stage-window.h
|
||
@@ -64,10 +64,6 @@ struct _ClutterStageWindowInterface
|
||
|
||
void (* redraw) (ClutterStageWindow *stage_window);
|
||
|
||
- void (* get_dirty_pixel) (ClutterStageWindow *stage_window,
|
||
- ClutterStageView *view,
|
||
- int *x, int *y);
|
||
-
|
||
gboolean (* can_clip_redraws) (ClutterStageWindow *stage_window);
|
||
|
||
GList *(* get_views) (ClutterStageWindow *stage_window);
|
||
@@ -111,10 +107,6 @@ void _clutter_stage_window_set_accept_focus (ClutterStageWin
|
||
|
||
void _clutter_stage_window_redraw (ClutterStageWindow *window);
|
||
|
||
-void _clutter_stage_window_get_dirty_pixel (ClutterStageWindow *window,
|
||
- ClutterStageView *view,
|
||
- int *x, int *y);
|
||
-
|
||
gboolean _clutter_stage_window_can_clip_redraws (ClutterStageWindow *window);
|
||
|
||
GList * _clutter_stage_window_get_views (ClutterStageWindow *window);
|
||
diff --git a/clutter/clutter/clutter-stage.c b/clutter/clutter/clutter-stage.c
|
||
index 9e9e8d006..453e0ed38 100644
|
||
--- a/clutter/clutter/clutter-stage.c
|
||
+++ b/clutter/clutter/clutter-stage.c
|
||
@@ -103,6 +103,23 @@ struct _ClutterStageQueueRedrawEntry
|
||
ClutterPaintVolume clip;
|
||
};
|
||
|
||
+struct _PickRecord
|
||
+{
|
||
+ ClutterPoint vertex[4];
|
||
+ ClutterActor *actor;
|
||
+ int clip_stack_top;
|
||
+};
|
||
+
|
||
+typedef struct _PickRecord PickRecord;
|
||
+
|
||
+struct _PickClipRecord
|
||
+{
|
||
+ int prev;
|
||
+ ClutterPoint vertex[4];
|
||
+};
|
||
+
|
||
+typedef struct _PickClipRecord PickClipRecord;
|
||
+
|
||
struct _ClutterStagePrivate
|
||
{
|
||
/* the stage implementation */
|
||
@@ -136,7 +153,11 @@ struct _ClutterStagePrivate
|
||
GTimer *fps_timer;
|
||
gint32 timer_n_frames;
|
||
|
||
- ClutterIDPool *pick_id_pool;
|
||
+ GArray *pick_stack;
|
||
+ GArray *pick_clip_stack;
|
||
+ int pick_clip_stack_top;
|
||
+ gboolean pick_stack_frozen;
|
||
+ ClutterPickMode cached_pick_mode;
|
||
|
||
#ifdef CLUTTER_ENABLE_DEBUG
|
||
gulong redraw_count;
|
||
@@ -315,6 +336,177 @@ clutter_stage_get_preferred_height (ClutterActor *self,
|
||
*natural_height_p = geom.height;
|
||
}
|
||
|
||
+/* In order to keep weak pointers valid between frames we need them to not
|
||
+ * move in memory, so the stack is marked as "frozen".
|
||
+ */
|
||
+static void
|
||
+_clutter_stage_freeze_pick_stack (ClutterStage *stage)
|
||
+{
|
||
+ ClutterStagePrivate *priv = stage->priv;
|
||
+ int i;
|
||
+
|
||
+ if (priv->pick_stack_frozen)
|
||
+ return;
|
||
+
|
||
+ for (i = 0; i < priv->pick_stack->len; i++)
|
||
+ {
|
||
+ PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||
+
|
||
+ if (rec->actor)
|
||
+ g_object_add_weak_pointer (G_OBJECT (rec->actor),
|
||
+ (gpointer) &rec->actor);
|
||
+ }
|
||
+
|
||
+ priv->pick_stack_frozen = TRUE;
|
||
+}
|
||
+
|
||
+static void
|
||
+_clutter_stage_thaw_pick_stack (ClutterStage *stage)
|
||
+{
|
||
+ ClutterStagePrivate *priv = stage->priv;
|
||
+ int i;
|
||
+
|
||
+ if (!priv->pick_stack_frozen)
|
||
+ return;
|
||
+
|
||
+ for (i = 0; i < priv->pick_stack->len; i++)
|
||
+ {
|
||
+ PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||
+
|
||
+ if (rec->actor)
|
||
+ g_object_remove_weak_pointer (G_OBJECT (rec->actor),
|
||
+ (gpointer) &rec->actor);
|
||
+ }
|
||
+
|
||
+ priv->pick_stack_frozen = FALSE;
|
||
+}
|
||
+
|
||
+static void
|
||
+_clutter_stage_clear_pick_stack (ClutterStage *stage)
|
||
+{
|
||
+ ClutterStagePrivate *priv = stage->priv;
|
||
+
|
||
+ _clutter_stage_thaw_pick_stack (stage);
|
||
+ g_array_set_size (priv->pick_stack, 0);
|
||
+ g_array_set_size (priv->pick_clip_stack, 0);
|
||
+ priv->pick_clip_stack_top = -1;
|
||
+ priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||
+}
|
||
+
|
||
+void
|
||
+_clutter_stage_log_pick (ClutterStage *stage,
|
||
+ const ClutterPoint vertices[4],
|
||
+ ClutterActor *actor)
|
||
+{
|
||
+ ClutterStagePrivate *priv;
|
||
+ PickRecord rec;
|
||
+
|
||
+ g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||
+ g_return_if_fail (actor != NULL);
|
||
+
|
||
+ priv = stage->priv;
|
||
+
|
||
+ g_assert (!priv->pick_stack_frozen);
|
||
+
|
||
+ memcpy (rec.vertex, vertices, 4 * sizeof (ClutterPoint));
|
||
+ rec.actor = actor;
|
||
+ rec.clip_stack_top = priv->pick_clip_stack_top;
|
||
+
|
||
+ g_array_append_val (priv->pick_stack, rec);
|
||
+}
|
||
+
|
||
+void
|
||
+_clutter_stage_push_pick_clip (ClutterStage *stage,
|
||
+ const ClutterPoint vertices[4])
|
||
+{
|
||
+ ClutterStagePrivate *priv;
|
||
+ PickClipRecord clip;
|
||
+
|
||
+ g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||
+
|
||
+ priv = stage->priv;
|
||
+
|
||
+ g_assert (!priv->pick_stack_frozen);
|
||
+
|
||
+ clip.prev = priv->pick_clip_stack_top;
|
||
+ memcpy (clip.vertex, vertices, 4 * sizeof (ClutterPoint));
|
||
+
|
||
+ g_array_append_val (priv->pick_clip_stack, clip);
|
||
+ priv->pick_clip_stack_top = priv->pick_clip_stack->len - 1;
|
||
+}
|
||
+
|
||
+void
|
||
+_clutter_stage_pop_pick_clip (ClutterStage *stage)
|
||
+{
|
||
+ ClutterStagePrivate *priv;
|
||
+ const PickClipRecord *top;
|
||
+
|
||
+ g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||
+
|
||
+ priv = stage->priv;
|
||
+
|
||
+ g_assert (!priv->pick_stack_frozen);
|
||
+ g_assert (priv->pick_clip_stack_top >= 0);
|
||
+
|
||
+ /* Individual elements of pick_clip_stack are not freed. This is so they
|
||
+ * can be shared as part of a tree of different stacks used by different
|
||
+ * actors in the pick_stack. The whole pick_clip_stack does however get
|
||
+ * freed later in _clutter_stage_clear_pick_stack.
|
||
+ */
|
||
+
|
||
+ top = &g_array_index (priv->pick_clip_stack,
|
||
+ PickClipRecord,
|
||
+ priv->pick_clip_stack_top);
|
||
+
|
||
+ priv->pick_clip_stack_top = top->prev;
|
||
+}
|
||
+
|
||
+static gboolean
|
||
+pick_record_contains_pixel (ClutterStage *stage,
|
||
+ const PickRecord *rec,
|
||
+ int x,
|
||
+ int y)
|
||
+{
|
||
+ ClutterStagePrivate *priv;
|
||
+ int clip_index;
|
||
+
|
||
+ /* We test the centre point of the pixel so that we can use
|
||
+ * clutter_point_inside_polygon and avoid any ambiguity about the boundaries
|
||
+ * of pixel-aligned actors. If we were to use point (x,y) instead (which is
|
||
+ * the top-left corner of the pixel) then we'd need to use
|
||
+ * clutter_point_touches_polygon.
|
||
+ */
|
||
+ const ClutterPoint point = { x + 0.5f, y + 0.5f };
|
||
+
|
||
+ if (!clutter_point_inside_polygon (&point, rec->vertex, 4))
|
||
+ return FALSE;
|
||
+
|
||
+ priv = stage->priv;
|
||
+
|
||
+ /* pick_clip_stack is actually a graph containing one or more trees. And the
|
||
+ * clip_stack_top for a given PickRecord is the path from a leaf of such a
|
||
+ * tree to its root. It's still a stack though, from the point of view of the
|
||
+ * code that built it and the code that traverses it here.
|
||
+ *
|
||
+ * Allowing multiple stacks to overlap and merge into trees saves us time and
|
||
+ * memory.
|
||
+ */
|
||
+ clip_index = rec->clip_stack_top;
|
||
+ while (clip_index >= 0)
|
||
+ {
|
||
+ const PickClipRecord *clip = &g_array_index (priv->pick_clip_stack,
|
||
+ PickClipRecord,
|
||
+ clip_index);
|
||
+
|
||
+ if (!clutter_point_inside_polygon (&point, clip->vertex, 4))
|
||
+ return FALSE;
|
||
+
|
||
+ clip_index = clip->prev;
|
||
+ }
|
||
+
|
||
+ return TRUE;
|
||
+}
|
||
+
|
||
static inline void
|
||
queue_full_redraw (ClutterStage *stage)
|
||
{
|
||
@@ -622,6 +814,12 @@ clutter_stage_do_paint_view (ClutterStage *stage,
|
||
float viewport[4];
|
||
cairo_rectangle_int_t geom;
|
||
|
||
+ /* Any mode of painting/picking invalidates the pick cache, unless we're
|
||
+ * in the middle of building it. So we reset the cached flag but don't
|
||
+ * completely clear the pick stack...
|
||
+ */
|
||
+ priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||
+
|
||
_clutter_stage_window_get_geometry (priv->impl, &geom);
|
||
|
||
viewport[0] = priv->viewport[0];
|
||
@@ -1353,40 +1551,6 @@ clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
|
||
}
|
||
}
|
||
|
||
-static void
|
||
-read_pixels_to_file (CoglFramebuffer *fb,
|
||
- char *filename_stem,
|
||
- int x,
|
||
- int y,
|
||
- int width,
|
||
- int height)
|
||
-{
|
||
- guint8 *data;
|
||
- cairo_surface_t *surface;
|
||
- static int read_count = 0;
|
||
- char *filename = g_strdup_printf ("%s-%05d.png",
|
||
- filename_stem,
|
||
- read_count);
|
||
-
|
||
- data = g_malloc (4 * width * height);
|
||
- cogl_framebuffer_read_pixels (fb,
|
||
- x, y, width, height,
|
||
- CLUTTER_CAIRO_FORMAT_ARGB32,
|
||
- data);
|
||
-
|
||
- surface = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_RGB24,
|
||
- width, height,
|
||
- width * 4);
|
||
-
|
||
- cairo_surface_write_to_png (surface, filename);
|
||
- cairo_surface_destroy (surface);
|
||
-
|
||
- g_free (data);
|
||
- g_free (filename);
|
||
-
|
||
- read_count++;
|
||
-}
|
||
-
|
||
static ClutterActor *
|
||
_clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||
gint x,
|
||
@@ -1394,140 +1558,47 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||
ClutterPickMode mode,
|
||
ClutterStageView *view)
|
||
{
|
||
- ClutterActor *actor = CLUTTER_ACTOR (stage);
|
||
+ ClutterMainContext *context = _clutter_context_get_default ();
|
||
+ int i;
|
||
ClutterStagePrivate *priv = stage->priv;
|
||
CoglFramebuffer *fb = clutter_stage_view_get_framebuffer (view);
|
||
- cairo_rectangle_int_t view_layout;
|
||
- ClutterMainContext *context;
|
||
- guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
|
||
- CoglColor stage_pick_id;
|
||
- gboolean dither_enabled_save;
|
||
- ClutterActor *retval;
|
||
- gint dirty_x;
|
||
- gint dirty_y;
|
||
- gint read_x;
|
||
- gint read_y;
|
||
- float fb_width, fb_height;
|
||
- float fb_scale;
|
||
- float viewport_offset_x;
|
||
- float viewport_offset_y;
|
||
-
|
||
- priv = stage->priv;
|
||
-
|
||
- context = _clutter_context_get_default ();
|
||
- fb_scale = clutter_stage_view_get_scale (view);
|
||
- clutter_stage_view_get_layout (view, &view_layout);
|
||
-
|
||
- fb_width = view_layout.width * fb_scale;
|
||
- fb_height = view_layout.height * fb_scale;
|
||
- cogl_push_framebuffer (fb);
|
||
|
||
- /* needed for when a context switch happens */
|
||
- _clutter_stage_maybe_setup_viewport (stage, view);
|
||
-
|
||
- /* FIXME: For some reason leaving the cogl clip stack empty causes the
|
||
- * picking to not work at all, so setting it the whole framebuffer content
|
||
- * for now. */
|
||
- cogl_framebuffer_push_scissor_clip (fb, 0, 0,
|
||
- view_layout.width * fb_scale,
|
||
- view_layout.height * fb_scale);
|
||
-
|
||
- _clutter_stage_window_get_dirty_pixel (priv->impl, view, &dirty_x, &dirty_y);
|
||
-
|
||
- if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||
- {
|
||
- CLUTTER_NOTE (PICK, "Pushing pick scissor clip x: %d, y: %d, 1x1",
|
||
- (int) (dirty_x * fb_scale),
|
||
- (int) (dirty_y * fb_scale));
|
||
- cogl_framebuffer_push_scissor_clip (fb, dirty_x * fb_scale, dirty_y * fb_scale, 1, 1);
|
||
- }
|
||
+ /* We are not reentrant right now. If this proves to be a problem then we
|
||
+ * would need to keep a stack of pick_stack's, or something... :(
|
||
+ */
|
||
+ g_assert (context->pick_mode == CLUTTER_PICK_NONE);
|
||
|
||
- viewport_offset_x = x * fb_scale - dirty_x * fb_scale;
|
||
- viewport_offset_y = y * fb_scale - dirty_y * fb_scale;
|
||
- CLUTTER_NOTE (PICK, "Setting viewport to %f, %f, %f, %f",
|
||
- priv->viewport[0] * fb_scale - viewport_offset_x,
|
||
- priv->viewport[1] * fb_scale - viewport_offset_y,
|
||
- priv->viewport[2] * fb_scale,
|
||
- priv->viewport[3] * fb_scale);
|
||
- cogl_framebuffer_set_viewport (fb,
|
||
- priv->viewport[0] * fb_scale - viewport_offset_x,
|
||
- priv->viewport[1] * fb_scale - viewport_offset_y,
|
||
- priv->viewport[2] * fb_scale,
|
||
- priv->viewport[3] * fb_scale);
|
||
-
|
||
- read_x = dirty_x * fb_scale;
|
||
- read_y = dirty_y * fb_scale;
|
||
-
|
||
- CLUTTER_NOTE (PICK, "Performing pick at %i,%i on view %dx%d+%d+%d s: %f",
|
||
- x, y,
|
||
- view_layout.width, view_layout.height,
|
||
- view_layout.x, view_layout.y, fb_scale);
|
||
-
|
||
- cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
|
||
- cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH, &stage_pick_id);
|
||
-
|
||
- /* Disable dithering (if any) when doing the painting in pick mode */
|
||
- dither_enabled_save = cogl_framebuffer_get_dither_enabled (fb);
|
||
- cogl_framebuffer_set_dither_enabled (fb, FALSE);
|
||
-
|
||
- /* Render the entire scence in pick mode - just single colored silhouette's
|
||
- * are drawn offscreen (as we never swap buffers)
|
||
- */
|
||
- context->pick_mode = mode;
|
||
-
|
||
- clutter_stage_do_paint_view (stage, view, NULL);
|
||
- context->pick_mode = CLUTTER_PICK_NONE;
|
||
-
|
||
- /* Read the color of the screen co-ords pixel. RGBA_8888_PRE is used
|
||
- even though we don't care about the alpha component because under
|
||
- GLES this is the only format that is guaranteed to work so Cogl
|
||
- will end up having to do a conversion if any other format is
|
||
- used. The format is requested as pre-multiplied because Cogl
|
||
- assumes that all pixels in the framebuffer are premultiplied so
|
||
- it avoids a conversion. */
|
||
- cogl_framebuffer_read_pixels (fb,
|
||
- read_x, read_y, 1, 1,
|
||
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||
- pixel);
|
||
-
|
||
- if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||
+ if (mode != priv->cached_pick_mode)
|
||
{
|
||
- char *file_name =
|
||
- g_strdup_printf ("pick-buffer-%s-view-x-%d",
|
||
- _clutter_actor_get_debug_name (actor),
|
||
- view_layout.x);
|
||
-
|
||
- read_pixels_to_file (fb, file_name, 0, 0, fb_width, fb_height);
|
||
+ _clutter_stage_clear_pick_stack (stage);
|
||
|
||
- g_free (file_name);
|
||
+ /* We don't render to the fb, but have to set one to stop the cogl matrix
|
||
+ * operations from crashing in paint functions. Because the matrices are
|
||
+ * stored relative to the current fb.
|
||
+ */
|
||
+ cogl_push_framebuffer (fb);
|
||
+ context->pick_mode = mode;
|
||
+ clutter_stage_do_paint_view (stage, view, NULL);
|
||
+ context->pick_mode = CLUTTER_PICK_NONE;
|
||
+ priv->cached_pick_mode = mode;
|
||
+ cogl_pop_framebuffer ();
|
||
+
|
||
+ _clutter_stage_freeze_pick_stack (stage);
|
||
}
|
||
|
||
- /* Restore whether GL_DITHER was enabled */
|
||
- cogl_framebuffer_set_dither_enabled (fb, dither_enabled_save);
|
||
-
|
||
- if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||
- cogl_framebuffer_pop_clip (fb);
|
||
-
|
||
- cogl_framebuffer_pop_clip (fb);
|
||
-
|
||
- _clutter_stage_dirty_viewport (stage);
|
||
-
|
||
- if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
|
||
- retval = actor;
|
||
- else
|
||
+ /* Search all "painted" pickable actors from front to back. A linear search
|
||
+ * is required, and also performs fine since there is typically only
|
||
+ * on the order of dozens of actors in the list (on screen) at a time.
|
||
+ */
|
||
+ for (i = priv->pick_stack->len - 1; i >= 0; i--)
|
||
{
|
||
- guint32 id_ = _clutter_pixel_to_id (pixel);
|
||
+ const PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||
|
||
- retval = _clutter_stage_get_actor_by_pick_id (stage, id_);
|
||
- CLUTTER_NOTE (PICK, "Picking actor %s with id %u (pixel: 0x%x%x%x%x",
|
||
- G_OBJECT_TYPE_NAME (retval),
|
||
- id_,
|
||
- pixel[0], pixel[1], pixel[2], pixel[3]);
|
||
+ if (rec->actor && pick_record_contains_pixel (stage, rec, x, y))
|
||
+ return rec->actor;
|
||
}
|
||
|
||
- cogl_pop_framebuffer ();
|
||
-
|
||
- return retval;
|
||
+ return CLUTTER_ACTOR (stage);
|
||
}
|
||
|
||
static ClutterStageView *
|
||
@@ -1819,7 +1890,9 @@ clutter_stage_finalize (GObject *object)
|
||
|
||
g_array_free (priv->paint_volume_stack, TRUE);
|
||
|
||
- _clutter_id_pool_free (priv->pick_id_pool);
|
||
+ _clutter_stage_clear_pick_stack (stage);
|
||
+ g_array_free (priv->pick_clip_stack, TRUE);
|
||
+ g_array_free (priv->pick_stack, TRUE);
|
||
|
||
if (priv->fps_timer != NULL)
|
||
g_timer_destroy (priv->fps_timer);
|
||
@@ -2225,7 +2298,10 @@ clutter_stage_init (ClutterStage *self)
|
||
priv->paint_volume_stack =
|
||
g_array_new (FALSE, FALSE, sizeof (ClutterPaintVolume));
|
||
|
||
- priv->pick_id_pool = _clutter_id_pool_new (256);
|
||
+ priv->pick_stack = g_array_new (FALSE, FALSE, sizeof (PickRecord));
|
||
+ priv->pick_clip_stack = g_array_new (FALSE, FALSE, sizeof (PickClipRecord));
|
||
+ priv->pick_clip_stack_top = -1;
|
||
+ priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||
}
|
||
|
||
/**
|
||
@@ -3895,6 +3971,12 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
|
||
CLUTTER_NOTE (CLIPPING, "stage_queue_actor_redraw (actor=%s, clip=%p): ",
|
||
_clutter_actor_get_debug_name (actor), clip);
|
||
|
||
+ /* Queuing a redraw or clip change invalidates the pick cache, unless we're
|
||
+ * in the middle of building it. So we reset the cached flag but don't
|
||
+ * completely clear the pick stack...
|
||
+ */
|
||
+ priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||
+
|
||
if (!priv->redraw_pending)
|
||
{
|
||
ClutterMasterClock *master_clock;
|
||
@@ -4155,39 +4237,6 @@ _clutter_stage_get_active_framebuffer (ClutterStage *stage)
|
||
return stage->priv->active_framebuffer;
|
||
}
|
||
|
||
-gint32
|
||
-_clutter_stage_acquire_pick_id (ClutterStage *stage,
|
||
- ClutterActor *actor)
|
||
-{
|
||
- ClutterStagePrivate *priv = stage->priv;
|
||
-
|
||
- g_assert (priv->pick_id_pool != NULL);
|
||
-
|
||
- return _clutter_id_pool_add (priv->pick_id_pool, actor);
|
||
-}
|
||
-
|
||
-void
|
||
-_clutter_stage_release_pick_id (ClutterStage *stage,
|
||
- gint32 pick_id)
|
||
-{
|
||
- ClutterStagePrivate *priv = stage->priv;
|
||
-
|
||
- g_assert (priv->pick_id_pool != NULL);
|
||
-
|
||
- _clutter_id_pool_remove (priv->pick_id_pool, pick_id);
|
||
-}
|
||
-
|
||
-ClutterActor *
|
||
-_clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
|
||
- gint32 pick_id)
|
||
-{
|
||
- ClutterStagePrivate *priv = stage->priv;
|
||
-
|
||
- g_assert (priv->pick_id_pool != NULL);
|
||
-
|
||
- return _clutter_id_pool_lookup (priv->pick_id_pool, pick_id);
|
||
-}
|
||
-
|
||
void
|
||
_clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
|
||
ClutterInputDevice *device,
|
||
diff --git a/clutter/clutter/clutter-types.h b/clutter/clutter/clutter-types.h
|
||
index 0f0fb1c2a..e3683184b 100644
|
||
--- a/clutter/clutter/clutter-types.h
|
||
+++ b/clutter/clutter/clutter-types.h
|
||
@@ -200,6 +200,14 @@ float clutter_point_distance (const ClutterPoint *a,
|
||
const ClutterPoint *b,
|
||
float *x_distance,
|
||
float *y_distance);
|
||
+CLUTTER_EXPORT
|
||
+gboolean clutter_point_inside_polygon (const ClutterPoint *point,
|
||
+ const ClutterPoint *vertices,
|
||
+ unsigned int nvertices);
|
||
+CLUTTER_EXPORT
|
||
+gboolean clutter_point_touches_polygon (const ClutterPoint *point,
|
||
+ const ClutterPoint *vertices,
|
||
+ unsigned int nvertices);
|
||
|
||
/**
|
||
* ClutterSize:
|
||
diff --git a/clutter/clutter/cogl/clutter-stage-cogl.c b/clutter/clutter/cogl/clutter-stage-cogl.c
|
||
index e0c39185b..137c66598 100644
|
||
--- a/clutter/clutter/cogl/clutter-stage-cogl.c
|
||
+++ b/clutter/clutter/cogl/clutter-stage-cogl.c
|
||
@@ -956,55 +956,6 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
|
||
stage_cogl->frame_count++;
|
||
}
|
||
|
||
-static void
|
||
-clutter_stage_cogl_get_dirty_pixel (ClutterStageWindow *stage_window,
|
||
- ClutterStageView *view,
|
||
- int *x,
|
||
- int *y)
|
||
-{
|
||
- CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
|
||
- gboolean has_buffer_age =
|
||
- cogl_is_onscreen (framebuffer) &&
|
||
- is_buffer_age_enabled ();
|
||
- float fb_scale;
|
||
- gboolean scale_is_fractional;
|
||
-
|
||
- fb_scale = clutter_stage_view_get_scale (view);
|
||
- if (fb_scale != floorf (fb_scale))
|
||
- scale_is_fractional = TRUE;
|
||
- else
|
||
- scale_is_fractional = FALSE;
|
||
-
|
||
- /*
|
||
- * Buffer damage is tracked in the framebuffer coordinate space
|
||
- * using the damage history. When fractional scaling is used, a
|
||
- * coordinate on the stage might not correspond to the exact position of any
|
||
- * physical pixel, which causes issues when painting using the pick mode.
|
||
- *
|
||
- * For now, always use the (0, 0) pixel for picking when using fractional
|
||
- * framebuffer scaling.
|
||
- */
|
||
- if (!has_buffer_age || scale_is_fractional)
|
||
- {
|
||
- *x = 0;
|
||
- *y = 0;
|
||
- }
|
||
- else
|
||
- {
|
||
- ClutterStageViewCogl *view_cogl = CLUTTER_STAGE_VIEW_COGL (view);
|
||
- ClutterStageViewCoglPrivate *view_priv =
|
||
- clutter_stage_view_cogl_get_instance_private (view_cogl);
|
||
- cairo_rectangle_int_t view_layout;
|
||
- cairo_rectangle_int_t *fb_damage;
|
||
-
|
||
- clutter_stage_view_get_layout (view, &view_layout);
|
||
-
|
||
- fb_damage = &view_priv->damage_history[DAMAGE_HISTORY (view_priv->damage_index - 1)];
|
||
- *x = fb_damage->x / fb_scale;
|
||
- *y = fb_damage->y / fb_scale;
|
||
- }
|
||
-}
|
||
-
|
||
static void
|
||
clutter_stage_window_iface_init (ClutterStageWindowInterface *iface)
|
||
{
|
||
@@ -1022,7 +973,6 @@ clutter_stage_window_iface_init (ClutterStageWindowInterface *iface)
|
||
iface->ignoring_redraw_clips = clutter_stage_cogl_ignoring_redraw_clips;
|
||
iface->get_redraw_clip_bounds = clutter_stage_cogl_get_redraw_clip_bounds;
|
||
iface->redraw = clutter_stage_cogl_redraw;
|
||
- iface->get_dirty_pixel = clutter_stage_cogl_get_dirty_pixel;
|
||
}
|
||
|
||
static void
|
||
diff --git a/clutter/clutter/deprecated/clutter-texture.c b/clutter/clutter/deprecated/clutter-texture.c
|
||
index bea239f45..2c677b8a4 100644
|
||
--- a/clutter/clutter/deprecated/clutter-texture.c
|
||
+++ b/clutter/clutter/deprecated/clutter-texture.c
|
||
@@ -572,83 +572,6 @@ gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self,
|
||
0, 0, t_w, t_h);
|
||
}
|
||
|
||
-static CoglPipeline *
|
||
-create_pick_pipeline (ClutterActor *self)
|
||
-{
|
||
- ClutterTexture *texture = CLUTTER_TEXTURE (self);
|
||
- ClutterTexturePrivate *priv = texture->priv;
|
||
- CoglPipeline *pick_pipeline = cogl_pipeline_copy (texture_template_pipeline);
|
||
- GError *error = NULL;
|
||
-
|
||
- if (!cogl_pipeline_set_layer_combine (pick_pipeline, 0,
|
||
- "RGBA = "
|
||
- " MODULATE (CONSTANT, TEXTURE[A])",
|
||
- &error))
|
||
- {
|
||
- if (!priv->seen_create_pick_pipeline_warning)
|
||
- g_warning ("Error setting up texture combine for shaped "
|
||
- "texture picking: %s", error->message);
|
||
- priv->seen_create_pick_pipeline_warning = TRUE;
|
||
- g_error_free (error);
|
||
- cogl_object_unref (pick_pipeline);
|
||
- return NULL;
|
||
- }
|
||
-
|
||
- cogl_pipeline_set_blend (pick_pipeline,
|
||
- "RGBA = ADD (SRC_COLOR[RGBA], 0)",
|
||
- NULL);
|
||
-
|
||
- cogl_pipeline_set_alpha_test_function (pick_pipeline,
|
||
- COGL_PIPELINE_ALPHA_FUNC_EQUAL,
|
||
- 1.0);
|
||
-
|
||
- return pick_pipeline;
|
||
-}
|
||
-
|
||
-static void
|
||
-clutter_texture_pick (ClutterActor *self,
|
||
- const ClutterColor *color)
|
||
-{
|
||
- ClutterTexture *texture = CLUTTER_TEXTURE (self);
|
||
- ClutterTexturePrivate *priv = texture->priv;
|
||
- CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
||
-
|
||
- if (!clutter_actor_should_pick_paint (self))
|
||
- return;
|
||
-
|
||
- if (G_LIKELY (priv->pick_with_alpha_supported) && priv->pick_with_alpha)
|
||
- {
|
||
- CoglColor pick_color;
|
||
-
|
||
- if (priv->pick_pipeline == NULL)
|
||
- priv->pick_pipeline = create_pick_pipeline (self);
|
||
-
|
||
- if (priv->pick_pipeline == NULL)
|
||
- {
|
||
- priv->pick_with_alpha_supported = FALSE;
|
||
- CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self,
|
||
- color);
|
||
- return;
|
||
- }
|
||
-
|
||
- if (priv->fbo_handle != NULL)
|
||
- update_fbo (self);
|
||
-
|
||
- cogl_color_init_from_4ub (&pick_color,
|
||
- color->red,
|
||
- color->green,
|
||
- color->blue,
|
||
- 0xff);
|
||
- cogl_pipeline_set_layer_combine_constant (priv->pick_pipeline,
|
||
- 0, &pick_color);
|
||
- cogl_pipeline_set_layer_texture (priv->pick_pipeline, 0,
|
||
- clutter_texture_get_cogl_texture (texture));
|
||
- gen_texcoords_and_draw_cogl_rectangle (self, priv->pick_pipeline, framebuffer);
|
||
- }
|
||
- else
|
||
- CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self, color);
|
||
-}
|
||
-
|
||
static void
|
||
clutter_texture_paint (ClutterActor *self)
|
||
{
|
||
@@ -767,12 +690,6 @@ clutter_texture_dispose (GObject *object)
|
||
priv->pipeline = NULL;
|
||
}
|
||
|
||
- if (priv->pick_pipeline != NULL)
|
||
- {
|
||
- cogl_object_unref (priv->pick_pipeline);
|
||
- priv->pick_pipeline = NULL;
|
||
- }
|
||
-
|
||
G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
|
||
}
|
||
|
||
@@ -944,7 +861,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
|
||
GParamSpec *pspec;
|
||
|
||
actor_class->paint = clutter_texture_paint;
|
||
- actor_class->pick = clutter_texture_pick;
|
||
actor_class->get_paint_volume = clutter_texture_get_paint_volume;
|
||
actor_class->realize = clutter_texture_realize;
|
||
actor_class->unrealize = clutter_texture_unrealize;
|
||
@@ -1263,11 +1179,9 @@ clutter_texture_init (ClutterTexture *self)
|
||
priv->repeat_y = FALSE;
|
||
priv->sync_actor_size = TRUE;
|
||
priv->fbo_handle = NULL;
|
||
- priv->pick_pipeline = NULL;
|
||
priv->keep_aspect_ratio = FALSE;
|
||
priv->pick_with_alpha = FALSE;
|
||
priv->pick_with_alpha_supported = TRUE;
|
||
- priv->seen_create_pick_pipeline_warning = FALSE;
|
||
|
||
if (G_UNLIKELY (texture_template_pipeline == NULL))
|
||
{
|
||
@@ -3052,13 +2966,8 @@ clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
|
||
if (priv->pick_with_alpha == pick_with_alpha)
|
||
return;
|
||
|
||
- if (!pick_with_alpha && priv->pick_pipeline != NULL)
|
||
- {
|
||
- cogl_object_unref (priv->pick_pipeline);
|
||
- priv->pick_pipeline = NULL;
|
||
- }
|
||
+ g_assert (!pick_with_alpha); /* No longer supported */
|
||
|
||
- /* NB: the pick pipeline is created lazily when we first pick */
|
||
priv->pick_with_alpha = pick_with_alpha;
|
||
|
||
/* NB: actors are expected to call clutter_actor_queue_redraw when
|
||
diff --git a/clutter/tests/conform/actor-pick.c b/clutter/tests/conform/actor-pick.c
|
||
index 969b4920a..2bf5954c7 100644
|
||
--- a/clutter/tests/conform/actor-pick.c
|
||
+++ b/clutter/tests/conform/actor-pick.c
|
||
@@ -5,7 +5,6 @@
|
||
#define STAGE_HEIGHT 480
|
||
#define ACTORS_X 12
|
||
#define ACTORS_Y 16
|
||
-#define SHIFT_STEP STAGE_WIDTH / ACTORS_X
|
||
|
||
typedef struct _State State;
|
||
|
||
@@ -20,84 +19,11 @@ struct _State
|
||
gboolean pass;
|
||
};
|
||
|
||
-struct _ShiftEffect
|
||
-{
|
||
- ClutterShaderEffect parent_instance;
|
||
-};
|
||
-
|
||
-struct _ShiftEffectClass
|
||
-{
|
||
- ClutterShaderEffectClass parent_class;
|
||
-};
|
||
-
|
||
-typedef struct _ShiftEffect ShiftEffect;
|
||
-typedef struct _ShiftEffectClass ShiftEffectClass;
|
||
-
|
||
-#define TYPE_SHIFT_EFFECT (shift_effect_get_type ())
|
||
-
|
||
-GType shift_effect_get_type (void);
|
||
-
|
||
-G_DEFINE_TYPE (ShiftEffect,
|
||
- shift_effect,
|
||
- CLUTTER_TYPE_SHADER_EFFECT);
|
||
-
|
||
-static void
|
||
-shader_paint (ClutterEffect *effect,
|
||
- ClutterEffectPaintFlags flags)
|
||
-{
|
||
- ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
|
||
- float tex_width;
|
||
- ClutterActor *actor =
|
||
- clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
||
-
|
||
- if (g_test_verbose ())
|
||
- g_debug ("shader_paint");
|
||
-
|
||
- clutter_shader_effect_set_shader_source (shader,
|
||
- "uniform sampler2D tex;\n"
|
||
- "uniform float step;\n"
|
||
- "void main (void)\n"
|
||
- "{\n"
|
||
- " cogl_color_out = texture2D(tex, vec2 (cogl_tex_coord_in[0].s + step,\n"
|
||
- " cogl_tex_coord_in[0].t));\n"
|
||
- "}\n");
|
||
-
|
||
- tex_width = clutter_actor_get_width (actor);
|
||
-
|
||
- clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
|
||
- clutter_shader_effect_set_uniform (shader, "step", G_TYPE_FLOAT, 1,
|
||
- SHIFT_STEP / tex_width);
|
||
-
|
||
- CLUTTER_EFFECT_CLASS (shift_effect_parent_class)->paint (effect, flags);
|
||
-}
|
||
-
|
||
-static void
|
||
-shader_pick (ClutterEffect *effect,
|
||
- ClutterEffectPaintFlags flags)
|
||
-{
|
||
- shader_paint (effect, flags);
|
||
-}
|
||
-
|
||
-static void
|
||
-shift_effect_class_init (ShiftEffectClass *klass)
|
||
-{
|
||
- ClutterEffectClass *shader_class = CLUTTER_EFFECT_CLASS (klass);
|
||
-
|
||
- shader_class->paint = shader_paint;
|
||
- shader_class->pick = shader_pick;
|
||
-}
|
||
-
|
||
-static void
|
||
-shift_effect_init (ShiftEffect *self)
|
||
-{
|
||
-}
|
||
-
|
||
static const char *test_passes[] = {
|
||
"No covering actor",
|
||
"Invisible covering actor",
|
||
"Clipped covering actor",
|
||
"Blur effect",
|
||
- "Shift effect",
|
||
};
|
||
|
||
static gboolean
|
||
@@ -165,30 +91,10 @@ on_timeout (gpointer data)
|
||
if (g_test_verbose ())
|
||
g_print ("With blur effect:\n");
|
||
}
|
||
- else if (test_num == 4)
|
||
- {
|
||
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
||
- continue;
|
||
-
|
||
- clutter_actor_hide (over_actor);
|
||
- clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage),
|
||
- "blur");
|
||
-
|
||
- clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage),
|
||
- "shift",
|
||
- g_object_new (TYPE_SHIFT_EFFECT,
|
||
- NULL));
|
||
-
|
||
- if (g_test_verbose ())
|
||
- g_print ("With shift effect:\n");
|
||
- }
|
||
|
||
for (y = 0; y < ACTORS_Y; y++)
|
||
{
|
||
- if (test_num == 4)
|
||
- x = 1;
|
||
- else
|
||
- x = 0;
|
||
+ x = 0;
|
||
|
||
for (; x < ACTORS_X; x++)
|
||
{
|
||
@@ -198,9 +104,6 @@ on_timeout (gpointer data)
|
||
|
||
pick_x = x * state->actor_width + state->actor_width / 2;
|
||
|
||
- if (test_num == 4)
|
||
- pick_x -= SHIFT_STEP;
|
||
-
|
||
actor =
|
||
clutter_stage_get_actor_at_pos (CLUTTER_STAGE (state->stage),
|
||
CLUTTER_PICK_ALL,
|
||
diff --git a/src/compositor/meta-surface-actor.c b/src/compositor/meta-surface-actor.c
|
||
index ca4ca19a9..814199145 100644
|
||
--- a/src/compositor/meta-surface-actor.c
|
||
+++ b/src/compositor/meta-surface-actor.c
|
||
@@ -70,38 +70,23 @@ meta_surface_actor_pick (ClutterActor *actor,
|
||
else
|
||
{
|
||
int n_rects;
|
||
- float *rectangles;
|
||
int i;
|
||
- CoglPipeline *pipeline;
|
||
- CoglContext *ctx;
|
||
- CoglFramebuffer *fb;
|
||
- CoglColor cogl_color;
|
||
|
||
n_rects = cairo_region_num_rectangles (priv->input_region);
|
||
- rectangles = g_alloca (sizeof (float) * 4 * n_rects);
|
||
|
||
for (i = 0; i < n_rects; i++)
|
||
{
|
||
cairo_rectangle_int_t rect;
|
||
- int pos = i * 4;
|
||
+ ClutterActorBox box;
|
||
|
||
cairo_region_get_rectangle (priv->input_region, i, &rect);
|
||
|
||
- rectangles[pos + 0] = rect.x;
|
||
- rectangles[pos + 1] = rect.y;
|
||
- rectangles[pos + 2] = rect.x + rect.width;
|
||
- rectangles[pos + 3] = rect.y + rect.height;
|
||
+ box.x1 = rect.x;
|
||
+ box.y1 = rect.y;
|
||
+ box.x2 = rect.x + rect.width;
|
||
+ box.y2 = rect.y + rect.height;
|
||
+ clutter_actor_pick_box (actor, &box);
|
||
}
|
||
-
|
||
- ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||
- fb = cogl_get_draw_framebuffer ();
|
||
-
|
||
- cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
|
||
-
|
||
- pipeline = cogl_pipeline_new (ctx);
|
||
- cogl_pipeline_set_color (pipeline, &cogl_color);
|
||
- cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
|
||
- cogl_object_unref (pipeline);
|
||
}
|
||
|
||
clutter_actor_iter_init (&iter, actor);
|