scrcpy/app/src/input_manager.c
Romain Vimont 40fca82b60 Forward all motion events to mouse processors
The decision to not send motion events when no click is pressed is
specific to Android mouse injection. Other mouse processors (e.g. for
HID mouse) will need to receive all events.
2022-01-04 17:41:40 +01:00

875 lines
28 KiB
C

#include "input_manager.h"
#include <assert.h>
#include <SDL2/SDL_keycode.h>
#include "input_events.h"
#include "screen.h"
#include "util/log.h"
static inline uint16_t
sc_mods_state_from_sdl(uint16_t mods_state) {
return mods_state;
}
static inline enum sc_keycode
sc_keycode_from_sdl(SDL_Keycode keycode) {
return (enum sc_keycode) keycode;
}
static inline enum sc_scancode
sc_scancode_from_sdl(SDL_Scancode scancode) {
return (enum sc_scancode) scancode;
}
static inline enum sc_action
sc_action_from_sdl_keyboard_type(uint32_t type) {
assert(type == SDL_KEYDOWN || type == SDL_KEYUP);
if (type == SDL_KEYDOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
}
static inline enum sc_action
sc_action_from_sdl_mousebutton_type(uint32_t type) {
assert(type == SDL_MOUSEBUTTONDOWN || type == SDL_MOUSEBUTTONUP);
if (type == SDL_MOUSEBUTTONDOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
}
static inline enum sc_touch_action
sc_touch_action_from_sdl(uint32_t type) {
assert(type == SDL_FINGERMOTION || type == SDL_FINGERDOWN ||
type == SDL_FINGERUP);
if (type == SDL_FINGERMOTION) {
return SC_TOUCH_ACTION_MOVE;
}
if (type == SDL_FINGERDOWN) {
return SC_TOUCH_ACTION_DOWN;
}
return SC_TOUCH_ACTION_UP;
}
static inline enum sc_mouse_button
sc_mouse_button_from_sdl(uint8_t button) {
if (button >= SDL_BUTTON_LEFT && button <= SDL_BUTTON_X2) {
// SC_MOUSE_BUTTON_* constants are initialized from SDL_BUTTON(index)
return SDL_BUTTON(button);
}
return SC_MOUSE_BUTTON_UNKNOWN;
}
static inline uint8_t
sc_mouse_buttons_state_from_sdl(uint32_t buttons_state,
bool forward_all_clicks) {
assert(buttons_state < 0x100); // fits in uint8_t
uint8_t mask = SC_MOUSE_BUTTON_LEFT;
if (forward_all_clicks) {
mask |= SC_MOUSE_BUTTON_RIGHT
| SC_MOUSE_BUTTON_MIDDLE
| SC_MOUSE_BUTTON_X1
| SC_MOUSE_BUTTON_X2;
}
return buttons_state & mask;
}
#define SC_SDL_SHORTCUT_MODS_MASK (KMOD_CTRL | KMOD_ALT | KMOD_GUI)
static inline uint16_t
to_sdl_mod(unsigned shortcut_mod) {
uint16_t sdl_mod = 0;
if (shortcut_mod & SC_SHORTCUT_MOD_LCTRL) {
sdl_mod |= KMOD_LCTRL;
}
if (shortcut_mod & SC_SHORTCUT_MOD_RCTRL) {
sdl_mod |= KMOD_RCTRL;
}
if (shortcut_mod & SC_SHORTCUT_MOD_LALT) {
sdl_mod |= KMOD_LALT;
}
if (shortcut_mod & SC_SHORTCUT_MOD_RALT) {
sdl_mod |= KMOD_RALT;
}
if (shortcut_mod & SC_SHORTCUT_MOD_LSUPER) {
sdl_mod |= KMOD_LGUI;
}
if (shortcut_mod & SC_SHORTCUT_MOD_RSUPER) {
sdl_mod |= KMOD_RGUI;
}
return sdl_mod;
}
static bool
is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
// keep only the relevant modifier keys
sdl_mod &= SC_SDL_SHORTCUT_MODS_MASK;
assert(im->sdl_shortcut_mods.count);
assert(im->sdl_shortcut_mods.count < SC_MAX_SHORTCUT_MODS);
for (unsigned i = 0; i < im->sdl_shortcut_mods.count; ++i) {
if (im->sdl_shortcut_mods.data[i] == sdl_mod) {
return true;
}
}
return false;
}
void
input_manager_init(struct input_manager *im,
const struct input_manager_params *params) {
assert(!params->control || (params->kp && params->kp->ops));
assert(!params->control || (params->mp && params->mp->ops));
im->controller = params->controller;
im->screen = params->screen;
im->kp = params->kp;
im->mp = params->mp;
im->control = params->control;
im->forward_all_clicks = params->forward_all_clicks;
im->legacy_paste = params->legacy_paste;
im->clipboard_autosync = params->clipboard_autosync;
const struct sc_shortcut_mods *shortcut_mods = params->shortcut_mods;
assert(shortcut_mods->count);
assert(shortcut_mods->count < SC_MAX_SHORTCUT_MODS);
for (unsigned i = 0; i < shortcut_mods->count; ++i) {
uint16_t sdl_mod = to_sdl_mod(shortcut_mods->data[i]);
assert(sdl_mod);
im->sdl_shortcut_mods.data[i] = sdl_mod;
}
im->sdl_shortcut_mods.count = shortcut_mods->count;
im->vfinger_down = false;
im->last_keycode = SDLK_UNKNOWN;
im->last_mod = 0;
im->key_repeat = 0;
im->next_sequence = 1; // 0 is reserved for SC_SEQUENCE_INVALID
}
static void
send_keycode(struct controller *controller, enum android_keycode keycode,
enum sc_action action, const char *name) {
// send DOWN event
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
msg.inject_keycode.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
msg.inject_keycode.keycode = keycode;
msg.inject_keycode.metastate = 0;
msg.inject_keycode.repeat = 0;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s'", name);
}
}
static inline void
action_home(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_HOME, action, "HOME");
}
static inline void
action_back(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_BACK, action, "BACK");
}
static inline void
action_app_switch(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
}
static inline void
action_power(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_POWER, action, "POWER");
}
static inline void
action_volume_up(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
}
static inline void
action_volume_down(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
}
static inline void
action_menu(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_MENU, action, "MENU");
}
// turn the screen on if it was off, press BACK otherwise
// If the screen is off, it is turned on only on ACTION_DOWN
static void
press_back_or_turn_screen_on(struct controller *controller,
enum sc_action action) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
msg.back_or_screen_on.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
}
}
static void
expand_notification_panel(struct controller *controller) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'expand notification panel'");
}
}
static void
expand_settings_panel(struct controller *controller) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'expand settings panel'");
}
}
static void
collapse_panels(struct controller *controller) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_COLLAPSE_PANELS;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'collapse notification panel'");
}
}
static bool
get_device_clipboard(struct controller *controller,
enum get_clipboard_copy_key copy_key) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_GET_CLIPBOARD;
msg.get_clipboard.copy_key = copy_key;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'get device clipboard'");
return false;
}
return true;
}
static bool
set_device_clipboard(struct controller *controller, bool paste,
uint64_t sequence) {
char *text = SDL_GetClipboardText();
if (!text) {
LOGW("Could not get clipboard text: %s", SDL_GetError());
return false;
}
char *text_dup = strdup(text);
SDL_free(text);
if (!text_dup) {
LOGW("Could not strdup input text");
return false;
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_SET_CLIPBOARD;
msg.set_clipboard.sequence = sequence;
msg.set_clipboard.text = text_dup;
msg.set_clipboard.paste = paste;
if (!controller_push_msg(controller, &msg)) {
free(text_dup);
LOGW("Could not request 'set device clipboard'");
return false;
}
return true;
}
static void
set_screen_power_mode(struct controller *controller,
enum screen_power_mode mode) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
msg.set_screen_power_mode.mode = mode;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'set screen power mode'");
}
}
static void
switch_fps_counter_state(struct fps_counter *fps_counter) {
// the started state can only be written from the current thread, so there
// is no ToCToU issue
if (fps_counter_is_started(fps_counter)) {
fps_counter_stop(fps_counter);
LOGI("FPS counter stopped");
} else {
if (fps_counter_start(fps_counter)) {
LOGI("FPS counter started");
} else {
LOGE("FPS counter starting failed");
}
}
}
static void
clipboard_paste(struct controller *controller) {
char *text = SDL_GetClipboardText();
if (!text) {
LOGW("Could not get clipboard text: %s", SDL_GetError());
return;
}
if (!*text) {
// empty text
SDL_free(text);
return;
}
char *text_dup = strdup(text);
SDL_free(text);
if (!text_dup) {
LOGW("Could not strdup input text");
return;
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = text_dup;
if (!controller_push_msg(controller, &msg)) {
free(text_dup);
LOGW("Could not request 'paste clipboard'");
}
}
static void
rotate_device(struct controller *controller) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_ROTATE_DEVICE;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request device rotation");
}
}
static void
rotate_client_left(struct screen *screen) {
unsigned new_rotation = (screen->rotation + 1) % 4;
screen_set_rotation(screen, new_rotation);
}
static void
rotate_client_right(struct screen *screen) {
unsigned new_rotation = (screen->rotation + 3) % 4;
screen_set_rotation(screen, new_rotation);
}
static void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
if (!im->kp->ops->process_text) {
// The key processor does not support text input
return;
}
if (is_shortcut_mod(im, SDL_GetModState())) {
// A shortcut must never generate text events
return;
}
struct sc_text_event evt = {
.text = event->text,
};
im->kp->ops->process_text(im->kp, &evt);
}
static bool
simulate_virtual_finger(struct input_manager *im,
enum android_motionevent_action action,
struct sc_point point) {
bool up = action == AMOTION_EVENT_ACTION_UP;
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
msg.inject_touch_event.action = action;
msg.inject_touch_event.position.screen_size = im->screen->frame_size;
msg.inject_touch_event.position.point = point;
msg.inject_touch_event.pointer_id = POINTER_ID_VIRTUAL_FINGER;
msg.inject_touch_event.pressure = up ? 0.0f : 1.0f;
msg.inject_touch_event.buttons = 0;
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject virtual finger event'");
return false;
}
return true;
}
static struct sc_point
inverse_point(struct sc_point point, struct sc_size size) {
point.x = size.width - point.x;
point.y = size.height - point.y;
return point;
}
static void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event) {
// control: indicates the state of the command-line option --no-control
bool control = im->control;
struct controller *controller = im->controller;
SDL_Keycode keycode = event->keysym.sym;
uint16_t mod = event->keysym.mod;
bool down = event->type == SDL_KEYDOWN;
bool ctrl = event->keysym.mod & KMOD_CTRL;
bool shift = event->keysym.mod & KMOD_SHIFT;
bool repeat = event->repeat;
bool smod = is_shortcut_mod(im, mod);
if (down && !repeat) {
if (keycode == im->last_keycode && mod == im->last_mod) {
++im->key_repeat;
} else {
im->key_repeat = 0;
im->last_keycode = keycode;
im->last_mod = mod;
}
}
// The shortcut modifier is pressed
if (smod) {
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
switch (keycode) {
case SDLK_h:
if (control && !shift && !repeat) {
action_home(controller, action);
}
return;
case SDLK_b: // fall-through
case SDLK_BACKSPACE:
if (control && !shift && !repeat) {
action_back(controller, action);
}
return;
case SDLK_s:
if (control && !shift && !repeat) {
action_app_switch(controller, action);
}
return;
case SDLK_m:
if (control && !shift && !repeat) {
action_menu(controller, action);
}
return;
case SDLK_p:
if (control && !shift && !repeat) {
action_power(controller, action);
}
return;
case SDLK_o:
if (control && !repeat && down) {
enum screen_power_mode mode = shift
? SCREEN_POWER_MODE_NORMAL
: SCREEN_POWER_MODE_OFF;
set_screen_power_mode(controller, mode);
}
return;
case SDLK_DOWN:
if (control && !shift) {
// forward repeated events
action_volume_down(controller, action);
}
return;
case SDLK_UP:
if (control && !shift) {
// forward repeated events
action_volume_up(controller, action);
}
return;
case SDLK_LEFT:
if (!shift && !repeat && down) {
rotate_client_left(im->screen);
}
return;
case SDLK_RIGHT:
if (!shift && !repeat && down) {
rotate_client_right(im->screen);
}
return;
case SDLK_c:
if (control && !shift && !repeat && down) {
get_device_clipboard(controller,
GET_CLIPBOARD_COPY_KEY_COPY);
}
return;
case SDLK_x:
if (control && !shift && !repeat && down) {
get_device_clipboard(controller,
GET_CLIPBOARD_COPY_KEY_CUT);
}
return;
case SDLK_v:
if (control && !repeat && down) {
if (shift || im->legacy_paste) {
// inject the text as input events
clipboard_paste(controller);
} else {
// store the text in the device clipboard and paste,
// without requesting an acknowledgment
set_device_clipboard(controller, true,
SC_SEQUENCE_INVALID);
}
}
return;
case SDLK_f:
if (!shift && !repeat && down) {
screen_switch_fullscreen(im->screen);
}
return;
case SDLK_w:
if (!shift && !repeat && down) {
screen_resize_to_fit(im->screen);
}
return;
case SDLK_g:
if (!shift && !repeat && down) {
screen_resize_to_pixel_perfect(im->screen);
}
return;
case SDLK_i:
if (!shift && !repeat && down) {
switch_fps_counter_state(&im->screen->fps_counter);
}
return;
case SDLK_n:
if (control && !repeat && down) {
if (shift) {
collapse_panels(controller);
} else if (im->key_repeat == 0) {
expand_notification_panel(controller);
} else {
expand_settings_panel(controller);
}
}
return;
case SDLK_r:
if (control && !shift && !repeat && down) {
rotate_device(controller);
}
return;
}
return;
}
if (!control) {
return;
}
uint64_t ack_to_wait = SC_SEQUENCE_INVALID;
bool is_ctrl_v = ctrl && !shift && keycode == SDLK_v && down && !repeat;
if (im->clipboard_autosync && is_ctrl_v) {
if (im->legacy_paste) {
// inject the text as input events
clipboard_paste(controller);
return;
}
// Request an acknowledgement only if necessary
uint64_t sequence = im->kp->async_paste ? im->next_sequence
: SC_SEQUENCE_INVALID;
// Synchronize the computer clipboard to the device clipboard before
// sending Ctrl+v, to allow seamless copy-paste.
bool ok = set_device_clipboard(controller, false, sequence);
if (!ok) {
LOGW("Clipboard could not be synchronized, Ctrl+v not injected");
return;
}
if (im->kp->async_paste) {
// The key processor must wait for this ack before injecting Ctrl+v
ack_to_wait = sequence;
// Increment only when the request succeeded
++im->next_sequence;
}
}
struct sc_key_event evt = {
.action = sc_action_from_sdl_keyboard_type(event->type),
.keycode = sc_keycode_from_sdl(event->keysym.sym),
.scancode = sc_scancode_from_sdl(event->keysym.scancode),
.repeat = event->repeat,
.mods_state = sc_mods_state_from_sdl(event->keysym.mod),
};
assert(im->kp->ops->process_key);
im->kp->ops->process_key(im->kp, &evt, ack_to_wait);
}
static void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
}
struct sc_mouse_motion_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_window_to_frame_coords(im->screen,
event->x, event->y),
},
.xrel = event->xrel,
.yrel = event->yrel,
.buttons_state =
sc_mouse_buttons_state_from_sdl(event->state,
im->forward_all_clicks),
};
assert(im->mp->ops->process_mouse_motion);
im->mp->ops->process_mouse_motion(im->mp, &evt);
// vfinger must never be used in relative mode
assert(!im->mp->relative_mode || !im->vfinger_down);
if (im->vfinger_down) {
assert(!im->mp->relative_mode); // assert one more time
struct sc_point mouse =
screen_convert_window_to_frame_coords(im->screen, event->x,
event->y);
struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
}
}
static void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
if (!im->mp->ops->process_touch) {
// The mouse processor does not support touch events
return;
}
int dw;
int dh;
SDL_GL_GetDrawableSize(im->screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = event->x * dw;
int32_t y = event->y * dh;
struct sc_touch_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_drawable_to_frame_coords(im->screen, x, y),
},
.action = sc_touch_action_from_sdl(event->type),
.pointer_id = event->fingerId,
.pressure = event->pressure,
};
im->mp->ops->process_touch(im->mp, &evt);
}
static void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event) {
bool control = im->control;
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
}
bool down = event->type == SDL_MOUSEBUTTONDOWN;
if (!im->forward_all_clicks) {
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
if (control && event->button == SDL_BUTTON_X1) {
action_app_switch(im->controller, action);
return;
}
if (control && event->button == SDL_BUTTON_X2 && down) {
if (event->clicks < 2) {
expand_notification_panel(im->controller);
} else {
expand_settings_panel(im->controller);
}
return;
}
if (control && event->button == SDL_BUTTON_RIGHT) {
press_back_or_turn_screen_on(im->controller, action);
return;
}
if (control && event->button == SDL_BUTTON_MIDDLE) {
action_home(im->controller, action);
return;
}
// double-click on black borders resize to fit the device screen
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
int32_t x = event->x;
int32_t y = event->y;
screen_hidpi_scale_coords(im->screen, &x, &y);
SDL_Rect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {
if (down) {
screen_resize_to_fit(im->screen);
}
return;
}
}
// otherwise, send the click event to the device
}
if (!control) {
return;
}
uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
struct sc_mouse_click_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_window_to_frame_coords(im->screen, event->x,
event->y),
},
.action = sc_action_from_sdl_mousebutton_type(event->type),
.button = sc_mouse_button_from_sdl(event->button),
.buttons_state =
sc_mouse_buttons_state_from_sdl(sdl_buttons_state,
im->forward_all_clicks),
};
assert(im->mp->ops->process_mouse_click);
im->mp->ops->process_mouse_click(im->mp, &evt);
if (im->mp->relative_mode) {
assert(!im->vfinger_down); // vfinger must not be used in relative mode
// No pinch-to-zoom simulation
return;
}
// Pinch-to-zoom simulation.
//
// If Ctrl is hold when the left-click button is pressed, then
// pinch-to-zoom mode is enabled: on every mouse event until the left-click
// button is released, an additional "virtual finger" event is generated,
// having a position inverted through the center of the screen.
//
// In other words, the center of the rotation/scaling is the center of the
// screen.
#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
if (event->button == SDL_BUTTON_LEFT &&
((down && !im->vfinger_down && CTRL_PRESSED) ||
(!down && im->vfinger_down))) {
struct sc_point mouse =
screen_convert_window_to_frame_coords(im->screen, event->x,
event->y);
struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
enum android_motionevent_action action = down
? AMOTION_EVENT_ACTION_DOWN
: AMOTION_EVENT_ACTION_UP;
if (!simulate_virtual_finger(im, action, vfinger)) {
return;
}
im->vfinger_down = down;
}
}
static void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
if (!im->mp->ops->process_mouse_scroll) {
// The mouse processor does not support scroll events
return;
}
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
uint32_t buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
struct sc_mouse_scroll_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_window_to_frame_coords(im->screen,
mouse_x, mouse_y),
},
.hscroll = event->x,
.vscroll = event->y,
.buttons_state =
sc_mouse_buttons_state_from_sdl(buttons, im->forward_all_clicks),
};
im->mp->ops->process_mouse_scroll(im->mp, &evt);
}
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
switch (event->type) {
case SDL_TEXTINPUT:
if (!im->control) {
return true;
}
input_manager_process_text_input(im, &event->text);
return true;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(im, &event->key);
return true;
case SDL_MOUSEMOTION:
if (!im->control) {
break;
}
input_manager_process_mouse_motion(im, &event->motion);
return true;
case SDL_MOUSEWHEEL:
if (!im->control) {
break;
}
input_manager_process_mouse_wheel(im, &event->wheel);
return true;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(im, &event->button);
return true;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(im, &event->tfinger);
return true;
}
return false;
}