30168f0428
In SDL, a touch event may simulate an identical mouse event. Since we already handle touch event, ignore these duplicates.
476 lines
15 KiB
C
476 lines
15 KiB
C
#include "input_manager.h"
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#include <SDL2/SDL_assert.h>
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#include "config.h"
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#include "event_converter.h"
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#include "lock_util.h"
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#include "log.h"
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// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
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// coordinates (as provided in SDL mouse events)
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//
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// See my question:
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// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
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static void
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convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
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SDL_Rect viewport;
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float scale_x, scale_y;
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_RenderGetScale(renderer, &scale_x, &scale_y);
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*x = (int) (*x / scale_x) - viewport.x;
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*y = (int) (*y / scale_y) - viewport.y;
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}
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static struct point
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get_mouse_point(struct screen *screen) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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convert_to_renderer_coordinates(screen->renderer, &x, &y);
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return (struct point) {
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.x = x,
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.y = y,
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};
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}
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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static void
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send_keycode(struct controller *controller, enum android_keycode keycode,
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int actions, const char *name) {
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// send DOWN event
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
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msg.inject_keycode.keycode = keycode;
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msg.inject_keycode.metastate = 0;
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if (actions & ACTION_DOWN) {
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msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject %s (DOWN)'", name);
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return;
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}
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}
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if (actions & ACTION_UP) {
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msg.inject_keycode.action = AKEY_EVENT_ACTION_UP;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject %s (UP)'", name);
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}
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}
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}
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static inline void
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action_home(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
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}
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static inline void
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action_back(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
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}
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static inline void
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action_app_switch(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
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}
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static inline void
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action_power(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
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}
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static inline void
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action_volume_up(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
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}
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static inline void
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action_volume_down(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
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}
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static inline void
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action_menu(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
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}
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// turn the screen on if it was off, press BACK otherwise
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static void
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press_back_or_turn_screen_on(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'press back or turn screen on'");
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}
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}
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static void
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expand_notification_panel(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'expand notification panel'");
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}
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}
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static void
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collapse_notification_panel(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'collapse notification panel'");
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}
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}
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static void
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request_device_clipboard(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_GET_CLIPBOARD;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request device clipboard");
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}
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}
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static void
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set_device_clipboard(struct controller *controller) {
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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return;
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}
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if (!*text) {
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// empty text
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SDL_free(text);
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return;
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_SET_CLIPBOARD;
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msg.set_clipboard.text = text;
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if (!controller_push_msg(controller, &msg)) {
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SDL_free(text);
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LOGW("Could not request 'set device clipboard'");
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}
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}
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static void
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set_screen_power_mode(struct controller *controller,
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enum screen_power_mode mode) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
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msg.set_screen_power_mode.mode = mode;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'set screen power mode'");
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}
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}
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static void
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switch_fps_counter_state(struct fps_counter *fps_counter) {
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// the started state can only be written from the current thread, so there
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// is no ToCToU issue
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if (fps_counter_is_started(fps_counter)) {
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fps_counter_stop(fps_counter);
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LOGI("FPS counter stopped");
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} else {
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if (fps_counter_start(fps_counter)) {
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LOGI("FPS counter started");
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} else {
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LOGE("FPS counter starting failed");
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}
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}
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}
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static void
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clipboard_paste(struct controller *controller) {
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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return;
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}
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if (!*text) {
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// empty text
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SDL_free(text);
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return;
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
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msg.inject_text.text = text;
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if (!controller_push_msg(controller, &msg)) {
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SDL_free(text);
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LOGW("Could not request 'paste clipboard'");
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}
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}
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void
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input_manager_process_text_input(struct input_manager *input_manager,
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const SDL_TextInputEvent *event) {
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char c = event->text[0];
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if (isalpha(c) || c == ' ') {
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SDL_assert(event->text[1] == '\0');
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// letters and space are handled as raw key event
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return;
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
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msg.inject_text.text = SDL_strdup(event->text);
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if (!msg.inject_text.text) {
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LOGW("Could not strdup input text");
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return;
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}
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if (!controller_push_msg(input_manager->controller, &msg)) {
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SDL_free(msg.inject_text.text);
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LOGW("Could not request 'inject text'");
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}
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}
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void
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input_manager_process_key(struct input_manager *input_manager,
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const SDL_KeyboardEvent *event,
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bool control) {
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// control: indicates the state of the command-line option --no-control
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// ctrl: the Ctrl key
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bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
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bool alt = event->keysym.mod & (KMOD_LALT | KMOD_RALT);
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bool meta = event->keysym.mod & (KMOD_LGUI | KMOD_RGUI);
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// use Cmd on macOS, Ctrl on other platforms
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#ifdef __APPLE__
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bool cmd = !ctrl && meta;
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#else
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if (meta) {
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// no shortcuts involve Meta on platforms other than macOS, and it must
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// not be forwarded to the device
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return;
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}
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bool cmd = ctrl; // && !meta, already guaranteed
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#endif
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if (alt) {
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// no shortcuts involve Alt, and it must not be forwarded to the device
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return;
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}
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struct controller *controller = input_manager->controller;
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// capture all Ctrl events
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if (ctrl || cmd) {
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SDL_Keycode keycode = event->keysym.sym;
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bool down = event->type == SDL_KEYDOWN;
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int action = down ? ACTION_DOWN : ACTION_UP;
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bool repeat = event->repeat;
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bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
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switch (keycode) {
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case SDLK_h:
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// Ctrl+h on all platform, since Cmd+h is already captured by
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// the system on macOS to hide the window
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if (control && ctrl && !meta && !shift && !repeat) {
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action_home(controller, action);
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}
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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if (control && cmd && !shift && !repeat) {
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action_back(controller, action);
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}
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return;
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case SDLK_s:
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if (control && cmd && !shift && !repeat) {
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action_app_switch(controller, action);
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}
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return;
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case SDLK_m:
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// Ctrl+m on all platform, since Cmd+m is already captured by
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// the system on macOS to minimize the window
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if (control && ctrl && !meta && !shift && !repeat) {
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action_menu(controller, action);
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}
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return;
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case SDLK_p:
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if (control && cmd && !shift && !repeat) {
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action_power(controller, action);
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}
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return;
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case SDLK_o:
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if (control && cmd && !shift && down) {
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set_screen_power_mode(controller, SCREEN_POWER_MODE_OFF);
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}
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return;
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case SDLK_DOWN:
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if (control && cmd && !shift) {
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// forward repeated events
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action_volume_down(controller, action);
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}
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return;
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case SDLK_UP:
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if (control && cmd && !shift) {
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// forward repeated events
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action_volume_up(controller, action);
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}
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return;
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case SDLK_c:
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if (control && cmd && !shift && !repeat && down) {
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request_device_clipboard(controller);
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}
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return;
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case SDLK_v:
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if (control && cmd && !repeat && down) {
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if (shift) {
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// store the text in the device clipboard
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set_device_clipboard(controller);
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} else {
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// inject the text as input events
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clipboard_paste(controller);
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}
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}
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return;
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case SDLK_f:
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if (!shift && cmd && !repeat && down) {
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screen_switch_fullscreen(input_manager->screen);
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}
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return;
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case SDLK_x:
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if (!shift && cmd && !repeat && down) {
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screen_resize_to_fit(input_manager->screen);
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}
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return;
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case SDLK_g:
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if (!shift && cmd && !repeat && down) {
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screen_resize_to_pixel_perfect(input_manager->screen);
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}
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return;
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case SDLK_i:
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if (!shift && cmd && !repeat && down) {
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struct fps_counter *fps_counter =
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input_manager->video_buffer->fps_counter;
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switch_fps_counter_state(fps_counter);
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}
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return;
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case SDLK_n:
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if (control && cmd && !repeat && down) {
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if (shift) {
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collapse_notification_panel(controller);
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} else {
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expand_notification_panel(controller);
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}
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}
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return;
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}
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return;
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}
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if (!control) {
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return;
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}
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struct control_msg msg;
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if (convert_input_key(event, &msg)) {
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject keycode'");
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}
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}
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}
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void
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input_manager_process_mouse_motion(struct input_manager *input_manager,
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const SDL_MouseMotionEvent *event) {
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if (!event->state) {
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// do not send motion events when no button is pressed
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return;
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}
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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struct control_msg msg;
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if (convert_mouse_motion(event, input_manager->screen->frame_size, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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}
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}
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void
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input_manager_process_touch(struct input_manager *input_manager,
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const SDL_TouchFingerEvent *event) {
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struct control_msg msg;
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if (convert_touch(event, input_manager->screen->frame_size, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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}
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}
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static bool
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is_outside_device_screen(struct input_manager *input_manager, int x, int y)
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{
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return x < 0 || x >= input_manager->screen->frame_size.width ||
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y < 0 || y >= input_manager->screen->frame_size.height;
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}
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void
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input_manager_process_mouse_button(struct input_manager *input_manager,
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const SDL_MouseButtonEvent *event,
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bool control) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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if (control && event->button == SDL_BUTTON_RIGHT) {
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press_back_or_turn_screen_on(input_manager->controller);
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return;
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}
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if (control && event->button == SDL_BUTTON_MIDDLE) {
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action_home(input_manager->controller, ACTION_DOWN | ACTION_UP);
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return;
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}
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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bool outside =
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is_outside_device_screen(input_manager, event->x, event->y);
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if (outside) {
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screen_resize_to_fit(input_manager->screen);
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return;
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}
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}
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// otherwise, send the click event to the device
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}
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if (!control) {
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return;
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}
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struct control_msg msg;
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if (convert_mouse_button(event, input_manager->screen->frame_size, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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LOGW("Could not request 'inject mouse button event'");
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}
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}
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}
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void
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input_manager_process_mouse_wheel(struct input_manager *input_manager,
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const SDL_MouseWheelEvent *event) {
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struct position position = {
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.screen_size = input_manager->screen->frame_size,
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.point = get_mouse_point(input_manager->screen),
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};
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struct control_msg msg;
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if (convert_mouse_wheel(event, position, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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LOGW("Could not request 'inject mouse wheel event'");
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}
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}
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}
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