65 lines
1.5 KiB
C
65 lines
1.5 KiB
C
#ifndef INPUTMANAGER_H
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#define INPUTMANAGER_H
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#include "common.h"
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include "controller.h"
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#include "fps_counter.h"
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#include "options.h"
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#include "trait/key_processor.h"
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#include "trait/mouse_processor.h"
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struct sc_input_manager {
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struct sc_controller *controller;
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struct sc_screen *screen;
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struct sc_key_processor *kp;
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struct sc_mouse_processor *mp;
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bool control;
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bool forward_all_clicks;
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bool legacy_paste;
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bool clipboard_autosync;
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struct {
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unsigned data[SC_MAX_SHORTCUT_MODS];
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unsigned count;
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} sdl_shortcut_mods;
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bool vfinger_down;
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// Tracks the number of identical consecutive shortcut key down events.
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// Not to be confused with event->repeat, which counts the number of
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// system-generated repeated key presses.
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unsigned key_repeat;
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SDL_Keycode last_keycode;
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uint16_t last_mod;
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uint64_t next_sequence; // used for request acknowledgements
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};
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struct sc_input_manager_params {
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struct sc_controller *controller;
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struct sc_screen *screen;
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struct sc_key_processor *kp;
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struct sc_mouse_processor *mp;
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bool control;
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bool forward_all_clicks;
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bool legacy_paste;
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bool clipboard_autosync;
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const struct sc_shortcut_mods *shortcut_mods;
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};
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void
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sc_input_manager_init(struct sc_input_manager *im,
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const struct sc_input_manager_params *params);
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bool
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sc_input_manager_handle_event(struct sc_input_manager *im, SDL_Event *event);
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#endif
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