b65301f672
Add an option to list the device displays properly.
127 lines
2.9 KiB
C
127 lines
2.9 KiB
C
#ifndef SERVER_H
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#define SERVER_H
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#include "common.h"
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "adb/adb_tunnel.h"
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#include "coords.h"
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#include "options.h"
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#include "util/intr.h"
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#include "util/log.h"
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#include "util/net.h"
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#include "util/thread.h"
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#define SC_DEVICE_NAME_FIELD_LENGTH 64
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struct sc_server_info {
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char device_name[SC_DEVICE_NAME_FIELD_LENGTH];
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struct sc_size frame_size;
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};
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struct sc_server_params {
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uint32_t scid;
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const char *req_serial;
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enum sc_log_level log_level;
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enum sc_codec video_codec;
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enum sc_codec audio_codec;
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const char *crop;
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const char *video_codec_options;
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const char *audio_codec_options;
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const char *video_encoder;
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const char *audio_encoder;
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struct sc_port_range port_range;
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uint32_t tunnel_host;
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uint16_t tunnel_port;
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uint16_t max_size;
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uint32_t video_bit_rate;
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uint32_t audio_bit_rate;
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uint16_t max_fps;
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int8_t lock_video_orientation;
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bool control;
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uint32_t display_id;
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bool audio;
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bool show_touches;
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bool stay_awake;
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bool force_adb_forward;
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bool power_off_on_close;
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bool clipboard_autosync;
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bool downsize_on_error;
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bool tcpip;
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const char *tcpip_dst;
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bool select_usb;
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bool select_tcpip;
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bool cleanup;
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bool power_on;
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bool list_encoders;
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bool list_displays;
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};
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struct sc_server {
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// The internal allocated strings are copies owned by the server
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struct sc_server_params params;
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char *serial;
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char *device_socket_name;
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sc_thread thread;
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struct sc_server_info info; // initialized once connected
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sc_mutex mutex;
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sc_cond cond_stopped;
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bool stopped;
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struct sc_intr intr;
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struct sc_adb_tunnel tunnel;
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sc_socket video_socket;
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sc_socket audio_socket;
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sc_socket control_socket;
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const struct sc_server_callbacks *cbs;
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void *cbs_userdata;
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};
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struct sc_server_callbacks {
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/**
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* Called when the server failed to connect
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*
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* If it is called, then on_connected() and on_disconnected() will never be
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* called.
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*/
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void (*on_connection_failed)(struct sc_server *server, void *userdata);
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/**
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* Called on server connection
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*/
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void (*on_connected)(struct sc_server *server, void *userdata);
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/**
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* Called on server disconnection (after it has been connected)
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*/
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void (*on_disconnected)(struct sc_server *server, void *userdata);
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};
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// init the server with the given params
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bool
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sc_server_init(struct sc_server *server, const struct sc_server_params *params,
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const struct sc_server_callbacks *cbs, void *cbs_userdata);
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// start the server asynchronously
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bool
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sc_server_start(struct sc_server *server);
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// disconnect and kill the server process
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void
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sc_server_stop(struct sc_server *server);
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// join the server thread
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void
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sc_server_join(struct sc_server *server);
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// close and release sockets
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void
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sc_server_destroy(struct sc_server *server);
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#endif
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